SOE had done it, they created the greatest MMO ever... they had it all going for them, millions of subscribers, plenty of income.
But no, that wasn't good enough, they got greedy, and little by little, they destroyed their own creation.
Star Wars Galaxies PRE-CU was probably the best game ever created, period.
A roll-back is neccessarry, they are too hard-headed to admit their mistakes and roll it back. It's the only logical choice, they are down to a player base of about 2.5k. It has to be so obvious to them that they lost so many people with these crap updates and especially NGE. I thought CU killed the game.. but my god.. I never expected anything as bad as NGE.
Combat is so fast now that you don't even see special animation... wtf?
They continue to say they made the game better... yet their player base went way down.
I don't understand why they won't roll back... THERE IS NOT A SINGLE PERSON THAT WANTS THIS NGE OR EVEN THE CU, from what I have seen anyway. It has to be obvious, so they need to admit their mistakes and do it. All we can do is hope that it will eventually happen.
The thing I loved most about PRE-CU SWG was that Jedi were strong, strong as they should be, maybe a little too weak, but better than now. But I absolutely loved the fact that there were like 2 jedi on each server, it made it so AWESOME to see one in-game or have one in your guild.
*runs to his corner and cries*
Comments
so many wants pre cu or cu, yet they wont listen, that is the bit i dont understand at all, i mean i thought it was ment to satisfied the custermors....
and yes, a roll back would help alot
Take the Magic: The Gathering 'What Color Are You?' Quiz.
What millions?Even at its peak it may have scratched 500k accounts ands only seen one tangible post to suggest it did for a brief period.
Before CU it was about 250k at best.Yes its worse now with <150k .
I have to agree with Herc on this one. SWG didn't have millions of subscribers. BUT it had the potential to have them. Had they put out a polished game, killed the bugs, added consistent and quality content - it would have been Star Wars Galaxies that reaped up those millions of players who flooded to WoW. The numbers were out there, Blizzard just happened to have the perfect storm of hype and mindset to put out a player friendly and mostly polished game.
You know, SWG had its moment. When I went down the quest lists in my need for something to do between hunts, I ran across some gems that haven't been beaten by any other game. Anyone remember the Tears of Alderran chain? Even after the server wide event was over, that quest series was actually pretty damn good.
It was my theory that the designers of that series and perhaps a few others quit or were fired for spending too much time on making good player content. Had that same team been around for JTL, we would have had better space missions. Havent played any of the other expansions because of the next big reason that SOE doesn't have millions of players...pissing off their player base with vast game mechanics changes and removal of player professions in an attempt to lure WoW numbers in. I'd love to meet the theoretic mathematicians on that equation.
i read somewhere they had like 2 millions in pre cu, can be wrong
Take the Magic: The Gathering 'What Color Are You?' Quiz.
I'd change the title to 'Star Wars Galaxies: The game that had the chance of being the greatest MMO ever created'
SWG had the most potential, but the implementation was piss-poor. If SWG did anything good, it was leading its player base into believing it would 'eventually' become a decent game.
For not for the community, the game would've died months after release.
Ico
Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.
What millions?Even at its peak it may have scratched 500k accounts ands only seen one tangible post to suggest it did for a brief period.
Before CU it was about 250k at best.Yes its worse now with <150k .
There was a point Pre-NGE where SWG had sold around 2 million copies. Meaning, 2 million people had given it a go. There was never a time where there was 2 million playing.
So what was said about 2 million players was true... from a certain point of view.
What SOE did with NGE reminds me of an Aesop's Fable. Remember the one where the dog had a bone and he looks down in the water and sees another dog with a bone? The dog gets greedy and tries to get the other bone but only ends up dropping his bone in the water reaching for that non-existant bone. SOE wanted customers it didn't have and in it's effort to get them lost many of the customers it already had.
What I don't get is this...why did SOE/LA consider it's numbers to be so bad?
1. I've seen the charts on MMO numbers. Before WoW came along, while SWG may not have been at the top of the chart it also had many MMOs below it so it was holding its own.
2. Not all Star Wars fans are going to be MMO fans (no matter what style they make the game) and not all MMO fans are going to be Star Wars fans. /GASP!! Yes, they may get some MMO fans to play a Star Wars game because the game is a good one and they may get some Star Wars fans to play an MMO because it is based on Star Wars (how many people did I meet that said SWG was their first MMO and they'd been playing it since beta...by the time I started playing SWG that meant they'd been playing it for a year or more).
SWG had a lot of things unlike many other MMOs out there, I've looked for another MMO like it and I've seen post of people doing the same.
It's just too bad that SOE/LA did not realize what they had in SWG and that they continue to destroy it, losing the customers they have in order to chase after customers that may or may not exist.
NGE is short for New Game Enhancements, which was released about 6 months after the CU.
This upgrade COMPLETELY DESTROYED the game, made it unplayable in my opinion. Combat is so fast that you don't see animations, its more like a really really bad FPS now. The UI and combat system are HORRIBLE. Worst of all, you can start as a Jedi now. My favorite part was there being like only 2 Jedi's on each server. I almost quit after CU... but NGE was just too much.
This is depressing. What gets me the most is seeing tons of other vet players feel exactly the same way I do. The current SWG is more like the rotting corpse of your best friend. You used to hang out and have a great time, but now he/she is dead and all you have left is a unfunctional unburied corpse, and memories.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Despite all the complaints about bugs and delays and the fact that it was pushed out too early this game fucking rocked.
Everyone I met ingame played this game way too much, we were all addicted. Some tried the game for a day or two and left, everyone else who tried it knew that they had a long term gaming future at swg.
Personally I think all the pre-cu SWG activity on ebay we saw was testament to a successful game. It managed to piss soe off massively in the process, which is always fun.
I could go on for ages
Well, if it were millions, we probably wouldn't be here today. Granted, their total lack of advertizing for the first 2 years of release could be the reason for that.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
No, maybe the MMO with the greatest potential. Everyone just learned to deal with it's flaws so they could enjoy it's strengths as many still do including myself. However I can never give SOE the credit you do in your topic line simply because they don't finish what they start nor have they ever gotten the game to a release worthy state.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World