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need help choosing an advanced job

TsucasaTsucasa Member Posts: 54

ive narrowed it down to:

dragoon: i love polearm weapons

corsair: i love the thought of a free pirate and i love the skills they have

if i were to choose corsair and have dragoon as a sub will i be able to use polearm? i know if i have DRG for main ill have some of the CORs skills but would it be better for me to go SAM with a polearm? ive been LVLing polearm since i started and i really want to continue in polearms but i love the corsair. help!!!

Comments

  • TelakiTelaki Member Posts: 361

    Mix and matching the two, prolly not the best idea.

    But, Do both. Level 1 to 30 then switch and level the other, Decide which you like more. (though Cor isn't very Pirate like at least untill AF is released)

  • ChrisMatternChrisMattern Member Posts: 1,478


    Originally posted by Tsucasa
    ive narrowed it down to:
    dragoon: i love polearm weapons
    corsair: i love the thought of a free pirate and i love the skills they have
    if i were to choose corsair and have dragoon as a sub will i be able to use polearm? i know if i have DRG for main ill have some of the CORs skills but would it be better for me to go SAM with a polearm? ive been LVLing polearm since i started and i really want to continue in polearms but i love the corsair. help!!!


    Equipment allowed is always determined by your main. There is no polearm that COR can equip (well, except Pitchfork, but that doesn't count). SAM is *really* best with Great Katana, it's his best weapon, but it's not impossible to use a polearm with one. Expect to to be laughed at, though.


    Chris Mattern

  • SpacemengSpacemeng Member Posts: 31

    I wonder what your Wyrm would end up doing on weapon skills if you did DRG/COR. 

    Each job has a weapon they are suited for, which means your skill will get capped higher than other jobs that use the same weapon.  So if you were to use a polearm as a SAM, your skill level will cap at 240 after your SAM hits 75, but the DRG's skill cap for polearm would be 276 at the same job level.  So you could use a polearm, but you just won't end up being as effective in the end. 

    I would encourage you to try out different combinations to see what you'd like to play.  With the new jobs of COR, PUP, and BLU, you have a lot of freedom to mix sub jobs in a party right now because everyone is trying to figure them out, so if you want to try COR/DRG or whatever you want, I say go for it. 

    Here's a skill cap chart that I've found to be useful:

    Skill Chart



  • wyzwunwyzwun Member Posts: 328

    Dont go DRG, DRG is one of the most borken jobs in the game. If you wana use a Polearm, go SAM...

    If you insist on going drg, /war ONRY. but expect to be idle allot, expect long LFG's ... and this is coming from an end game DRK.

    I would just go WAR (everyone else is...)

    Rites of the Four Horsemen
    http://www.rotfh.com

  • SpacemengSpacemeng Member Posts: 31
    I somewhat agree with wyzwun.  It's not that DRG is broken, it's just that they tend not to get the party invites that other melee jobs do.  There's no real reason for this since DRG is a great damage dealer job, but I would only recommend it to advanced players as a 3rd job or something simply because it can take a lot of patience to level up.  DRK is in the same boat pretty much, although I like inviting both of those jobs to my groups.

  • k11keeperk11keeper Member UncommonPosts: 1,048
    The main problem with drg only comes to mind for me endgame. If im in an xp party fighting IT mobs i think its fine to have a drg, but if im endgame fighting in dynamis or against gods drgs really dont benefit the group at all. I cant think of one way that a drg does any sort of damage to a god but then again ive never fought a god with a drg since everyone knows they cant do crap. Cause when your jump misses or hits for like 3 and your polearm misses or hits for like 3 and your wyvern does the same against a god with a ton of hp i really dont see the point of even having that drg around taking up a spot you could easily fill a dd job that could do some good damage against that god.
  • TelakiTelaki Member Posts: 361


    Originally posted by k11keeper
    The main problem with drg only comes to mind for me endgame. If im in an xp party fighting IT mobs i think its fine to have a drg, but if im endgame fighting in dynamis or against gods drgs really dont benefit the group at all. I cant think of one way that a drg does any sort of damage to a god but then again ive never fought a god with a drg since everyone knows they cant do crap. Cause when your jump misses or hits for like 3 and your polearm misses or hits for like 3 and your wyvern does the same against a god with a ton of hp i really dont see the point of even having that drg around taking up a spot you could easily fill a dd job that could do some good damage against that god.


    You're backwards a bit, drg get slower invites because you can't make many SC's with them. At least any that do any real damage, where Solo WS wouldn't do more damage because you'll have to use really weak WS's to make somthing.

    However they do really well in Dynamis just suck on Gods.

  • wyzwunwyzwun Member Posts: 328


    Originally posted by Spacemeng
    I somewhat agree with wyzwun.  It's not that DRG is broken, it's just that they tend not to get the party invites that other melee jobs do.  There's no real reason for this since DRG is a great damage dealer job, but I would only recommend it to advanced players as a 3rd job or something simply because it can take a lot of patience to level up.  DRK is in the same boat pretty much, although I like inviting both of those jobs to my groups.


    I dont think im in the same boat as DRG. from 30+ DRK can open distortion, at 60 can close frag on tormas, at 65 closes darkness and at 66... Light. We struggle some at 70 but since the TP change and new xp zones we can sub nin use a scythe and burn as good as anyone in thickets.

    I really dont agree tho that the reason DRG has pt issues is because the community is ignorant as was once the case in regards to mnk (maybe the best DPS class in the game)... id agree with you made that statement in regards to DRK but not DRG. IMO, and im going to stick by what i said, DRG is broken. In XP situations i break 1k gillo often, even with a /nin sub and if i wana wow the nubs, ill stick SE behind it and pull 1500-2000 damage out my ass, DRG ... ive never seen a drg even break 1k WS dmg on end game xp areas... Never. You can come here and chalk it up to the drgs ive played with being bad and such... but ive played far to long... so i dont buy that.

    To be frank, imo, the skills that DRG gets that define them are the jumps and that +10 acc trait. As drk... i can sub drg and gain all of that... this has now become the norm as drk/drg is like the super goon.

    Truth is this, 2handers have been broken since the game launched, SE has NOW made a change to our tp gain but there is still much work to do.

    Rites of the Four Horsemen
    http://www.rotfh.com

  • wyzwunwyzwun Member Posts: 328


    Originally posted by k11keeper
    The main problem with drg only comes to mind for me endgame. If im in an xp party fighting IT mobs i think its fine to have a drg, but if im endgame fighting in dynamis or against gods drgs really dont benefit the group at all. I cant think of one way that a drg does any sort of damage to a god but then again ive never fought a god with a drg since everyone knows they cant do crap. Cause when your jump misses or hits for like 3 and your polearm misses or hits for like 3 and your wyvern does the same against a god with a ton of hp i really dont see the point of even having that drg around taking up a spot you could easily fill a dd job that could do some good damage against that god.


    Heres the problem, at end game you dont xp off IT mobs... unless your doing statues in sky (but who does that). For a very long time there has been a notion that melees suck in general at end game. Some what true as everything is either mana burn or astral burn (read kirin).

    Rites of the Four Horsemen
    http://www.rotfh.com

  • NeptusNeptus Member UncommonPosts: 988

    DRG is not a subjob, Corsair is just like Bard, they are there to help speed up the battles.
    If you're going to go Corsair, choose a subjob that will aid you to speed up even faster, like bard.

    Neptus - FFXI - Pandemonium
    Neptus - WoW - Detheroc

  • wyzwunwyzwun Member Posts: 328

    I think maybe your trying to say cor/drg doesnt work but this is really how people get confused so i will speak on how the /drg can be used as a sub job.

    at 75 /drg IS a damn good sub job. Much like the way THF IS, a DRK can use /DRG to replace /WAR in burn xp situations and WHY? one word, Control. You can control the jumps, on /war you cant control double attack. Add in the +acc bonus and you can use flame rings instead of snipers.

    so bottom line is /drg gives you the ability to control your damage (Jumps), were with /war you cant, so /drg > /nin sub for DRK because /nin gives me no damage, /drg gives me a little extra dmg of which i can control... and also i can shed some hate.

    I think if i said this a year ago and even laugh at myself, /drg is the best sub imo for drk at end game xp...

    Rites of the Four Horsemen
    http://www.rotfh.com

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