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I started playing SWG within a couple of days of it going live. Pre-order type thing, a friend doing beta.
Besides Holo's keeping everyone grinding JEDI, and cliick-fest(macro) grinding crafters. (btw, I never used macros) What was the point? SIMPLE
You lived in the SWG universe. You either had a "job - crafter" or worked on correcting the "errors", in other peoples disposition.
The game did at times get tedious. I loved the game ANYWAY!
I have never seen or played, a game that had so little going for it. Yet, had so much.
The question, at the topic "bar" ...... couldnt they have merely fixed all the obvious bugs, should they not have kept to the CURB as designed ( as opposed to the CU). Did they think that the NGE really was a superior game play enhancement, as opposed to the original game ( as sold/tested<cough>/marketed). They lost customers, PR is still in shambles, yet still refuse to allow customers to play what they originally purchased.
Is the game better? I dont thing so. Is it SIMPLE now. Yeah, no choices as opposed to careful selection and testing your OWN play stile out. Crafting? It was once said......, that looted items would NEVER be better than crafted.
All things change, A shame that SWG has always changed for the worse.
I'd like to know the "REAL" reasons for why is all. Maybe then, I could at least understand.
I had thought businesses/corporations etc, were in it for the money. Their decisions made SONY more money? (their being Smedley)
Not to do a rumour, (rumour control where are you) but if the game is changed to a version that is compatable with a console. Ahead of time. Then, when the console is active and can "play"/use the same software, you can't call it a port, right?
Call the "logon" name what you want. Station pass, or whatever. Interface software, will probably let it work.
Probably has all been said before. I DO lurk, But rarely type. So forgive please, if it's been said before.
Comments
And you could even do more than one effectively.
Sure you could kill a random Mod , And craft a random Item . But most hybrids did not fair well in the big picture . It was a lot more effective to specialize your toon in your play style . As in say you like combat . Creating a toon with High defence , And almost as strong offence was key to victory pre-cu . In PVP and high end pve .
A dancer/Musician hybrid was Ideal for one who wanted to buff in a cantina . Etc..
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Sure you could kill a random Mod , And craft a random Item . But most hybrids did not fair well in the big picture . It was a lot more effective to specialize your toon in your play style . As in say you like combat . Creating a toon with High defence , And almost as strong offence was key to victory pre-cu . In PVP and high end pve .
A dancer/Musician hybrid was Ideal for one who wanted to buff in a cantina . Etc..
I was a crafter Master Armorsmith, Master TKM with a bit of scout, which helped me harvest the hide i needed for my armor. One of my other toons was a chef, and master merchant, one of my other toons was a Bio engineer with a bit of marksman my other toons was a smuggler with a bit of medic, I had toon that was a master words man and master doc. So Hybrids were effective but it depended on what your playing style was and what your goals were. Thats why there was diversity in Pre-cu and not any in the NGE. Just because you see it that you need to be one or the other to be effective at PVP or PVE doesn't mean its true for everyone; my Master doc and Master Swordsman was very effective in PVE and PVP it all depends on how you like to play the game.
Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200
Sure you could kill a random Mod , And craft a random Item . But most hybrids did not fair well in the big picture . It was a lot more effective to specialize your toon in your play style . As in say you like combat . Creating a toon with High defence , And almost as strong offence was key to victory pre-cu . In PVP and high end pve .
A dancer/Musician hybrid was Ideal for one who wanted to buff in a cantina . Etc..
I was a crafter Master Armorsmith, Master TKM with a bit of scout, which helped me harvest the hide i needed for my armor. One of my other toons was a chef, and master merchant, one of my other toons was a Bio engineer with a bit of marksman my other toons was a smuggler with a bit of medic, I had toon that was a master words man and master doc. So Hybrids were effective but it depended on what your playing style was and what your goals were. Thats why there was diversity in Pre-cu and not any in the NGE. Just because you see it that you need to be one or the other to be effective at PVP or PVE doesn't mean its true for everyone; my Master doc and Master Swordsman was very effective in PVE and PVP it all depends on how you like to play the game.
To do all that effectively you needed multiple accounts . And master doc and Swordsman was = to having a combat hybrid . You gained combat effectivness by having Doc which benefited you through skills and stat bonuses. Ie (def. etc... )
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yes but it still proved my point that Hybrids were effective depending on how you played the game regardless of how many accounts someone had. If he/she was a entertainer with say TKM if he/she could go out with say a group of friends and kill Krayts dragons or night sisters would you not say that is effective? I would. Like I said its individual playing styles which decides whats effective and whats not. (by the way master doc didn't give you any defence bonuses i.e dodge etc it just enabled you to heal better then a medic in fights and remove various dots).
Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200
I had a master merchant, master armorsmith and master artisen for one toon, then a master ranger, master scout and master rifleman for another toon... the ranger got all the organic stuff for the armorsmith...
Also remmeber if you were a hybred combat toon forget about PvP unless all of your professions were combat based...
Sure you could kill a random Mod , And craft a random Item . But most hybrids did not fair well in the big picture . It was a lot more effective to specialize your toon in your play style . As in say you like combat . Creating a toon with High defence , And almost as strong offence was key to victory pre-cu . In PVP and high end pve .
A dancer/Musician hybrid was Ideal for one who wanted to buff in a cantina . Etc..
I was a crafter Master Armorsmith, Master TKM with a bit of scout, which helped me harvest the hide i needed for my armor. One of my other toons was a chef, and master merchant, one of my other toons was a Bio engineer with a bit of marksman my other toons was a smuggler with a bit of medic, I had toon that was a master words man and master doc. So Hybrids were effective but it depended on what your playing style was and what your goals were. Thats why there was diversity in Pre-cu and not any in the NGE. Just because you see it that you need to be one or the other to be effective at PVP or PVE doesn't mean its true for everyone; my Master doc and Master Swordsman was very effective in PVE and PVP it all depends on how you like to play the game.
To do all that effectively you needed multiple accounts . And master doc and Swordsman was = to having a combat hybrid . You gained combat effectivness by having Doc which benefited you through skills and stat bonuses. Ie (def. etc... )
Can't we read into that statement that there was so much to do ingame that one account on a server wasn't enough, since the game was fucking great?
I used to pvp a lot with no medic , a lot of people used to pvp with crap templates but still had a fun time.
I think you needed multple accounts if you wanted a doc4030 fencer/tkm template that was uber 1 v 1 on duels, with the best armour weapons and loot that your alt doc swordsman would get for you.
I had a master merchant, master armorsmith and master artisen for one toon, then a master ranger, master scout and master rifleman for another toon... the ranger got all the organic stuff for the armorsmith...
Also remmeber if you were a hybred combat toon forget about PvP unless all of your professions were combat based...
you could still contribute to a group even without 200+ melee defence,
1 v 1 duels I agree with this statement but just because you die in pvp, its not the end of the world.
Water cooled Intel Corei7 920 D0 Stepping OC'd 4.3GHz - 6GB Corsair Dominator GT RAM 2000Mhz - ASUS RAGE II EXTREME X58 Mobo - 2x HD 5870 in Crossfire X, OC'd 0.9Ghz core 1.3Ghz RAM - Dell 2407WFP Flat Panel LCD 24" 1920x1200
Sure you could kill a random Mod , And craft a random Item . But most hybrids did not fair well in the big picture . It was a lot more effective to specialize your toon in your play style . As in say you like combat . Creating a toon with High defence , And almost as strong offence was key to victory pre-cu . In PVP and high end pve .
A dancer/Musician hybrid was Ideal for one who wanted to buff in a cantina . Etc..
It's not Arguable, and definatly not an overstatement.
I RLGF Played a Master Dancer / TKM / Brawler and was extreamly "Effective" in all combat, including PVP & Soloing when she chose. She greatly enjoyed that template, and kept it until the CU "Nerfed" Non-Combat Hybrids.
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
Sure you could kill a random Mod , And craft a random Item . But most hybrids did not fair well in the big picture . It was a lot more effective to specialize your toon in your play style . As in say you like combat . Creating a toon with High defence , And almost as strong offence was key to victory pre-cu . In PVP and high end pve .
A dancer/Musician hybrid was Ideal for one who wanted to buff in a cantina . Etc..
I was a crafter Master Armorsmith, Master TKM with a bit of scout, which helped me harvest the hide i needed for my armor. One of my other toons was a chef, and master merchant, one of my other toons was a Bio engineer with a bit of marksman my other toons was a smuggler with a bit of medic, I had toon that was a master words man and master doc. So Hybrids were effective but it depended on what your playing style was and what your goals were. Thats why there was diversity in Pre-cu and not any in the NGE. Just because you see it that you need to be one or the other to be effective at PVP or PVE doesn't mean its true for everyone; my Master doc and Master Swordsman was very effective in PVE and PVP it all depends on how you like to play the game.
To do all that effectively you needed multiple accounts . And master doc and Swordsman was = to having a combat hybrid . You gained combat effectivness by having Doc which benefited you through skills and stat bonuses. Ie (def. etc... )
Can't we read into that statement that there was so much to do ingame that one account on a server wasn't enough, since the game was fucking great?
I used to pvp a lot with no medic , a lot of people used to pvp with crap templates but still had a fun time.
I think you needed multple accounts if you wanted a doc4030 fencer/tkm template that was uber 1 v 1 on duels, with the best armour weapons and loot that your alt doc swordsman would get for you.
I never said otherwise .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Sure you could kill a random Mod , And craft a random Item . But most hybrids did not fair well in the big picture . It was a lot more effective to specialize your toon in your play style . As in say you like combat . Creating a toon with High defence , And almost as strong offence was key to victory pre-cu . In PVP and high end pve .
A dancer/Musician hybrid was Ideal for one who wanted to buff in a cantina . Etc..
It's not Arguable, and definatly not an overstatement.
I RLGF Played a Master Dancer / TKM / Brawler and was extreamly "Effective" in all combat, including PVP & Soloing when she chose. She greatly enjoyed that template, and kept it until the CU "Nerfed" Non-Combat Hybrids.
I hope you understand what I am saying . Because it doesn't seem so . By effective I mean on your own . You would not fair well against a krayt that is my point . You couldn't take down a large tower turret on your own .
And I am sorry anyone she beat in PVP 1v1 sucked.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
To the OP:
Yes the definetly could have fixed the CURB system which is what they said they were going to do. Honestly I never liked the CURB system, if they would have reduced it down to just Health and Action and kept the old gameplay I would have been a happy camper but I always had issue with hitting someone in the head and making them stupider for a short period of time. They SHOULD have fixed the CURB system however as they promised.
I liked the CU, had they implemented the CU but left Docs and Entertainers with their original purpose and functionality I think I would have found heaven. However that is just my opinion based on my play style.
The dev's are never going to understand bug fixing. They claim they are doing that now but in honestly it's just an entry at the top of their developer notes. They are not trying to fix the bugs we have dealt with for years, they merely fix gamebreakers with every new publish and then continue to change as they have been for quite some time now. Expecting them to fix bugs ever in honestly is just foolish, they have never tried to polish SWG and they never will, there is no pride in their product.
For the most part loot isn't better then crafted items. However quest rewards are, there are alot of quest reward items in the legacy quests and in the expansions that just cannot be beat and I agree that it should never of been that way. The moment JTL came out and everyone accepted the loot system in it things went downhill quickly.
SOE and LEC thought they should be able to attract a far larger player base with a 3 year old game if they seemingly changed it fundementally to jive more with current MMO's and add their oh so great aim and click combat system which was a complete failure and gets worse each day (mobs now running around wildly while you try to shoot at them, who thought this was a good idea???).
Sadly from everything SOE and LEC says publically about their errors with the NGE and how they intend to move forward I would say they still to this day don't really get their failings with what they did so in time they will make the same mistakes again.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
That's the point, you could chose anything to fit your own playstyle. It seems like this type of argument is what botched the game, that people who chose casual pvp templates (hybrids) should be as effective as the defense stackers, and thats just illogical. There should always be templates that wtf pwn others, imo, because if you start making professions like medics as damage dealers to compete with bounty hunters, it just gets really stupid and you end up with something like the nge.
For the Horde!
Yep, all my templates were because they were fun. I never ever kept up with what template was flavor of the week. I had a blaster as carbineer / combat medic too.
How effective I was in combat was a hell of a lot less important then to me.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
And I am sorry anyone she beat in PVP 1v1 sucked.
That's not "effective", it's Godly, and that has no place in SWG. Bo one should be able to solo a Krayt, or a Tower Turret, that's just stupid. And Pre-CU, no one (other than Pre-9 Jedi) could (granted, there were a few exploits, but those are off topic).
As far as "They Sucked", you obviously didn't PVP much. She didn't duel, she PVP'ed with others, but in that context she could more than hold her own. Dancer gave you Great Bonuses for TKM, and add that with brawler & TKM, it was VERY effective in PVP. I watched her Pre-9 Stand Toe to toe with a Guardian for 5 minutes, as the rest of us attacked him.
She was always well prepared, and back then, the combat was more than spamming specials with everyone in the same gear.
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
Yep, all my templates were because they were fun. I never ever kept up with what template was flavor of the week. I had a blaster as carbineer / combat medic too.
How effective I was in combat was a hell of a lot less important then to me.
Spot on!
Master ranger/Rifles here, and I had a blast. Conceal shot, headshots, bleeds, traps and snares. Was effective enough for me.
I liked having hybrid toons. My entertainer/fencer/brawler was great fun around town. 'specially when some jerk challenged 'the music guy' to a fight and got his butt kicked. (/sigh for the days with no level numbers above our heads).
My crafter/marksman was able to look after himself and head out on hunts with the 'tougher' toons to get resources. Now? Well, last thing he needs to do is start shooting at stuff...
*********************
So, you all sat in camps and that was fun?
*********************
That's not "effective", it's Godly, and that has no place in SWG. Bo one should be able to solo a Krayt, or a Tower Turret, that's just stupid. And Pre-CU, no one (other than Pre-9 Jedi) could (granted, there were a few exploits, but those are off topic).
As far as "They Sucked", you obviously didn't PVP much. She didn't duel, she PVP'ed with others, but in that context she could more than hold her own. Dancer gave you Great Bonuses for TKM, and add that with brawler & TKM, it was VERY effective in PVP. I watched her Pre-9 Stand Toe to toe with a Guardian for 5 minutes, as the rest of us attacked him.
She was always well prepared, and back then, the combat was more than spamming specials with everyone in the same gear.
LOL I did nothing but PVP pre-cu . I never lost to someone who was not a double combat mastery . Even then it was rare because I played one temp from august 03 until the CU hit . I knew my professions in and out . I also knew where to get great dot drops for fencer on my server . I also knew plenty of non jedi who could solo large towers and krayts ,there was no exploit to it .
I played the game non stop Pre-cu , yes I was a fanboi then . I lost track of how many days I have logged , But it says bluntly during that time I had no life.
Don't sit here and try and tell me your gf would stand a chance against anyone I knew who pvped or myself . If she was a master tk /master ent there is no way in hell she would.
Pre-cu PVP was 50% skill 50% gear ,By Skill I mean your template and knowledge of it . By equipment I mean Armor weapons , and attachments .
As far as preparred goes , my build did that for me . 90+ dizzy def 100-kd meant tk's couldn't do squat . Through on a 90% kin helm and they were helpless . Thats all the pre-planning I would of needed.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Sure you could kill a random Mod , And craft a random Item . But most hybrids did not fair well in the big picture . It was a lot more effective to specialize your toon in your play style . As in say you like combat . Creating a toon with High defence , And almost as strong offence was key to victory pre-cu . In PVP and high end pve .
A dancer/Musician hybrid was Ideal for one who wanted to buff in a cantina . Etc..
but at least we had the choice
I am sure I'm not the only person here , Who was in a guild like this .Due to this my opinion of an effective player will be somewhat different from , Say someone who was a ranger/rifleman Or a Crafter/combatant .You played a totally different game from the one I played .
Doc gave you melee and ranged defence .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
ROFL... please, you have no idea how you would have done. You can claim anything you want, but until you're PVP'ing, it meant NOTHING. You can claim all you want you & everyone you knew were the Gods of PVP, but many did and lost to our Guild.
Your Template was always where you started, but it didn't determine if you won. Niether did your equipment, or knowing your template. Our Guild did well in PVP because we knew eachothers strengeths and weaknesses. I had "Godly" Rifleman Temps go down like Butter to my MP/Desp / Fencer Temp (215 Dodge FTW) as well as Pre-9 Jedi. The only help that temp ever needed was a KD from a friend to kill a Jedi that ran early... well, that and my Mind Fire Geo. Or, my MR / BH Template with my 936 Sliced Exceptional DXR6. Then, there was my MS / MF / Melee Template with our Guilds 1400 Sliced Perfect Powerhamer, mixed with my D Powerhammer.
My point is, no Template Dominated PRe-CU, not even with the best Weps. For each of my Temps above, the right Temp could take me out. Did they? VERY rarely, thanks to our Guild fighting together. In out PVP Group, my GF was more than capable of hanging in there...
You simply can't claim you could beat a template mixer Pre-CU. Would the odds be in your favor? Sure, but the odds don't always pay out.
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
ROFL... please, you have no idea how you would have done. You can claim anything you want, but until you're PVP'ing, it meant NOTHING. You can claim all you want you & everyone you knew were the Gods of PVP, but many did and lost to our Guild.
Your Template was always where you started, but it didn't determine if you won. Niether did your equipment, or knowing your template. Our Guild did well in PVP because we knew eachothers strengeths and weaknesses. I had "Godly" Rifleman Temps go down like Butter to my MP/Desp / Fencer Temp (215 Dodge FTW) as well as Pre-9 Jedi. The only help that temp ever needed was a KD from a friend to kill a Jedi that ran early... well, that and my Mind Fire Geo. Or, my MR / BH Template with my 936 Sliced Exceptional DXR6. Then, there was my MS / MF / Melee Template with our Guilds 1400 Sliced Perfect Powerhamer, mixed with my D Powerhammer.
My point is, no Template Dominated PRe-CU, not even with the best Weps. For each of my Temps above, the right Temp could take me out. Did they? VERY rarely, thanks to our Guild fighting together. In out PVP Group, my GF was more than capable of hanging in there...
You simply can't claim you could beat a template mixer Pre-CU. Would the odds be in your favor? Sure, but the odds don't always pay out.
. I said also the knowledge you have of that build not only the build itself. And yes I do know how the fight would turn out , I built my temp to combat tkms specifically . It was The most popular pvp build back then But with ent I know she would not win because I was a doc as well , And had very very good dot weapons and a very good stun baton . My dots alone would kill her I wouldn't have to do anything but keep my self healed .That one is a no brainer .
I never said one template ruled I said a combat /combat Hybrid was a lot more effective than a noncombat /combat hybrid.
just as for buffing is a lot more effective if you were a Musician/dancer .
Read my Op again in this thread .
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
The early days of SWG were great, I agree. The ability to chose from so many professions and so many skills within each profession was totally unique and made the game more interesting. I think the point of this post is not an argument over what was better in PvP, but that the classic SWG was much more diverse and had so many more options than the current game. Also, I think the group dynamic worked so much better back then. People actually needed other professions, as opposed to now when everything is so generic and loot is superior.
For the record: skills capped at +125, so the person's +215 dodge was a waste of skillpoints, and someone else's +200 melee defense was also a waste of skillpoints. Krayts and Turrets could be taken down solo without exploits, by a variety of templates. Pre 9 Jedi were much easier to kill than Post 9, because of their lack of innate defenses and the whole KD/Dizzy problem. I used 2 and only needed 2 templates in that game for PvP, although there were many other options. 1 template could defeat any non-jedi (and pre 9 jedi), while the other could defeat any jedi Pre-CU. I did have basically the best weapons, armor, and usually maxed skill attachments though, but as someone earlier said it was about half equipment and half knowledge/skill.
The one thing this entire thread is just not saying is YOU HAD A GODAMN CHOICE... and that is the winning statement across the board.
You had your style, I had mine and so on.
The best thing that game had was choice... choice to choose the Jedi path, choice to be a TKM, choice to be a Healer, choice to be a buffer... etc..
It was the choice and diversity that was present as the winning key here. This was about choice of class and style, profession and the choice to change it at free will.
But now....lol now your Benny Hill slowed down some with bad FPS idea that a moron should be fired for.
Ahh but you know KARMA is the key here and I think we will all be happy on that day.
______________________________
I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1
I agree with everything you just said, except for the percentages. Sometimes those percentages were accurate. But, against the regular PvPing crowd, the gear discrepancy was very low, meaning that the regular PvPers had very similar quality gear.
In 1 on 1 situations against those kinds of opponents it was 90% "Skill" or what I would call tactics (knowing what to do in what order, and when to do it). Tactics included knowing your template inside and out to know when was the best time to do what special and what to do right after to maximize that last attack or effect (offense or defense). Also included in those tactics was what food/drinks/spice worked best for your build and against your opponent.
In group vs group situations it came down to everything above in 1 on 1 AND knowing your supporters are supporting and how to maximize on your teammates' specials and effects.
I really liked Pre-CU combat as it was very very rich on the tactical end. And I didn't mind the buffs/armor because they made fights last longer and required better tactics allowing you to set up moves 30 seconds later or allowing multiple characters to break down those buff advantages in group situations.
Temploiter
WDMKR | Incarnate