1997?? Eve is 3 years old this year and still growing strong, if you play the game it is easy to see that the amount of people playing is increasingeven if most new players dont stay, some do, and even this number far outsrips the number leaving...
Originally posted by sungam EVE is come in 1997, so in 2007, the next year, EVE made 10y, why not expect more 10y?
Development on EVE started in 1997 with like 10 guys. After 6 years of work and lots of $ investment, EVE went live in 2003. Now, EVE is 3 years old with a constantly growing player base and a staff of over 100 employees. I would very much like EVE to last another ten years, and I don't see anything that might stand in the way of that happening. As long as EVE keeps a loyal player base, not just people looking for a game to keep them occupied until the next big thing, I see EVE lasting a good long while.
Originally posted by ianubisi Beatnik59, you are smoking some serious crack.
Then give me some proof that this game hasn't peaked in popularity in the early part of this year.
Don't get me wrong. EVE is declining slowly and gracefully, at least in terms of Tranquility. When I see the sort of numbers I have seen, and think about the implications, the game peaked around February/March in terms of its popularity with the public at large.
And do you know what? I really don't think many of the hard core EVE faithful, and even the producers themselves, really care. They like to think of themselves as a cult game, which is a shame for me at least, because the game has many things going for it that the public at large may enjoy. And from what I have seen, they have tried to enjoy it, many of them, and quit just as fast as they stay.
Look at the concurrent number of players on Tranquility. 25,655 players were recorded in March 13th of this year. I was there for that day, and to be honest, I haven't seen the amount of participation anywhere close to that since. Mostly about 15K on weekdays, and 20K on weekends. Maybe 21k.
You don't need to "smoke what I'm smoking" to learn any of this. The math just doesn't show that Tranquility is attracting more players. Does it mean EVE sucks? As the veteran players here say, "EVE is not for everyone." So why should it come as any suprise that people who hear about how innovative it is partake in the trial, perhaps subscribe, and leave saying, "there is no place for me here?"
How many times can you go to the well of potential new subscribers before the well dries up, and you must seek new waters like China? And what has really been done between January and now to really keep new subscribers, as well as older ones? EVE-TV? I think its a good "thank you" to the old guard. The value to the "rank and file" EVE player has yet to be proven. 21,000 players were on Tranquility last weekend on Saturday at its peak, and 5000 tuned in to watch EVE-TV at its peak.
So its no wonder that the only real innovation we have seen so far in 2006 has been aimed at new and innovative ways to milk the "devoted" for as much as they can. They can't grow the player base, because they are too stubborn, and the community is too entrenched to do the things that it will take to earn the business. Power of 2? EON pre-orders? Offering a new EON pre-order when the ink isn't even dry on the last issue? Its not new subscribers these things are aimed at. Its milking the same vets that have been propping this game up since the beginning.
I mean, someone show me data that new subscribers are coming to the game, and staying with the game at a greater rate than subscribers are leaving? I've seen a lot of accusations, but very little proof.
__________________________ "Its sad when people use religion to feel superior, its even worse to see people using a video game to do it." --Arcken
"...when it comes to pimping EVE I have little restraints." --Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls." --Exar_Kun on SWG's NGE
Beatnik, when lookign at short-term numbers you are right. Concurrent users on TQ have had the biggest rush a few months back and no longer set new records every second week. Overall subscriptions still rise, but at a less steep rate then those same few months ago.
The explanation for that is simple however, and has very little to do with a decline of the game. I'll try and explain it as I've made this argument before when the same subject cropped up. You'll see why it does every once in a while when you read the explanation.
Eve subscription rates and to a larger extent concurrent player numbers (subscriber activity) is influenced by CCP's patch and expansion shedule by a decetn factor. Eve is a word-of-mouth game, player activity especially and subscription behaviour to a lesser extent can be seen to peak just after major expansions and content patches. That's because of two factors:
- alot of (especially older) players like myself are less active in the period well after the last major expansion or patch, and become more active when we draw close to the next one.
- Expansions and patches especially garner publicity and therefore cause a new player influx.
In the past (during teh first year after release), you'd actually see the rise of subscriptions and concurrent users stop (or very near to it at least) right in between two major patches or expansions. Since the revamping of the new player experience, the loads of good press Eve has been getting, and the overall improvement in 'finish' that's no longer the case. Now, you see the rise in activity and subscriptions slow down but not stop. That alone says that Eve's growth has only accelerated . And it actually has. Maybe in future this will not be the case, but even then you can't really speak of a decline as long as players return or player numbers increase to new heights at every new expansion or patch.
Just wait for oktober when the first Kali patch is implemented. New records will occurr in the first four to six weeks after that, of that I'm fully confident.
Sure we'll probably have a higher relative number of multiple-account users compared to in the apst due to the isk for GTC methodology and the power of two offers CCP have introduced, but all in all I really doubt that that even begins to explain the incredible growth of Eve in the last year alone. In the last twelve months Eve went from a rough 60-80K subscriptions to a current 130K+ subscriptions. That's an insane growth rate for a game in it's third (now fourth) year after realease.
I still voted for only 3 more years (might be four or five with some luck), but that's not no much because of CCP going the rwong way but because of them seeing the greater opportunity for improvement and innovation of the sandbox genre in the development of a new title.
Originally posted by Beatnik59 Originally posted by ianubisi Beatnik59, you are smoking some serious crack.
Then give me some proof that this game hasn't peaked in popularity in the early part of this year.
Don't get me wrong. EVE is declining slowly and gracefully, at least in terms of Tranquility. When I see the sort of numbers I have seen, and think about the implications, the game peaked around February/March in terms of its popularity with the public at large.
And do you know what? I really don't think many of the hard core EVE faithful, and even the producers themselves, really care. They like to think of themselves as a cult game, which is a shame for me at least, because the game has many things going for it that the public at large may enjoy. And from what I have seen, they have tried to enjoy it, many of them, and quit just as fast as they stay.
Look at the concurrent number of players on Tranquility. 25,655 players were recorded in March 13th of this year. I was there for that day, and to be honest, I haven't seen the amount of participation anywhere close to that since. Mostly about 15K on weekdays, and 20K on weekends. Maybe 21k.
You don't need to "smoke what I'm smoking" to learn any of this. The math just doesn't show that Tranquility is attracting more players. Does it mean EVE sucks? As the veteran players here say, "EVE is not for everyone." So why should it come as any suprise that people who hear about how innovative it is partake in the trial, perhaps subscribe, and leave saying, "there is no place for me here?"
How many times can you go to the well of potential new subscribers before the well dries up, and you must seek new waters like China? And what has really been done between January and now to really keep new subscribers, as well as older ones? EVE-TV? I think its a good "thank you" to the old guard. The value to the "rank and file" EVE player has yet to be proven. 21,000 players were on Tranquility last weekend on Saturday at its peak, and 5000 tuned in to watch EVE-TV at its peak.
So its no wonder that the only real innovation we have seen so far in 2006 has been aimed at new and innovative ways to milk the "devoted" for as much as they can. They can't grow the player base, because they are too stubborn, and the community is too entrenched to do the things that it will take to earn the business. Power of 2? EON pre-orders? Offering a new EON pre-order when the ink isn't even dry on the last issue? Its not new subscribers these things are aimed at. Its milking the same vets that have been propping this game up since the beginning.
I mean, someone show me data that new subscribers are coming to the game, and staying with the game at a greater rate than subscribers are leaving? I've seen a lot of accusations, but very little proof.
Uh, the server hits 25k Daily and has broken 26K regularily on most weekends. Maybe you're logging in at off-peak times.
I suspect that with EVE-TV, we'll start seeing another boost in subscriptions and concurrent player records. The quality and accessibility of EVE-TV is a major PR coup, especially since the production of EVE-TV is done 100% by some fans.
Do I think EVE has peaked out? It'll peak a some years after EVE-China goes live.
My palls think EVE will die soon because people will get tierd of the game, more than 8 years, well i play it with some palls, and they say the game will die soon.. What do you think of that? do you agree with them?
I think the game will last longer than 8 years, because pepole like it and more will come too try it, and then they will see how cool the game is
The devs have said I think it was on one of the fanfests that they will continue to develope and support the game as long as there is some playerbase so it can continue for many more years.
Technically there is no reason why any limit can be placed on EVE.
Development attitude is everything and its because of CCP's setup that im very unlikely to subscribe to a game run by a giant with no singlular dedication to anything. Rod Blain, how many times have we seen the devs say "we want to bring in this cool feature however, currently the code is not adaptable enough for this inclusion, have no fear we are throwing it away and rewritting from scratch". When they display this level of dedication you really have to ask whether we are actually playing EVE2 or even EVE3, they have always stressed that EVE is there baby.
EVE can be thought of as modular, a combination of seperate games linked to form one grand platform. Currently i can think of 3 highly content rich modules: 1) Space Environment, 2) Manufacturing, 3) Market. In some cases one of these sections has more content than whole titles, all because of CCP's approch to one server, one game. I disagree that planetary flight or RTS style gameplay (both of which have been bloged about by the devs) will be married off to another release, for me its more convienient to carry on the enormously complicated breath of EVE than having to start again, which would most likely be a dramatic reduction in options. Not good to the sort of people that EVE attracts.
Graphical updates, code overhaules, extra modules - all of this will insure eve remains cutting edge and full of sprite. Its not such the old timer as one could suggest, EVE is immortal.....Technically anyway.
We are actually if you look at it that way currently playing EVE v.3.
All the content patches and upgrades that they make and is free to download is something other mmorpg gaming companies call extensions and charge a fee for it. If you don't get it you cannot use any of the new features in that upgrade.
CCP has in the past said all such upgrades or content changes will be free and that has not changed I think. Right now if this were EQ we would have bought 3 different cd's(licenses) if we wanted to be able to use and epxlore all the new features they would have added. I remember the time when I had like 6 or 7 different cd's which needed all to be installed in order to play the full version of EQ.
Kali should accroding to that be EVE v.4 especially the new graphic engine that is coming then with dx10 support and vista support. As well a big content patch and they won't stop supporting the old graphic engine and therefore are those players that are still using it are still able to log into the same server and use everypart of the game just like the ones using the new dx10 support system and graphic engine.
That is one of the big reasons why I'm still paying the game after more than 3 years. I'm as much devoted in the game as the developers themselves.
I read an interview with the owner of CCP. I can't recall where but he said something like EVE 2 will be starting development in about 3 years and they plan on working on and supporting EVE for at least 7 more years. That was last year some time.
Comments
http://www.extentproductions.com/pub/Mtthias.gif
Development on EVE started in 1997 with like 10 guys. After 6 years of work and lots of $ investment, EVE went live in 2003. Now, EVE is 3 years old with a constantly growing player base and a staff of over 100 employees. I would very much like EVE to last another ten years, and I don't see anything that might stand in the way of that happening. As long as EVE keeps a loyal player base, not just people looking for a game to keep them occupied until the next big thing, I see EVE lasting a good long while.
CCP knows what it's doing. A game as old as it is and still subs are raising everyday?
I voted 6 years, but it may last longer.
http://www.TheGamersAssociation.com
Beatnik59, you are smoking some serious crack.
More than 8 years
after reading CCP plans and seeing the uprising of the China Cluster.
Guides & Trials for EvE Online:
Then give me some proof that this game hasn't peaked in popularity in the early part of this year.
Don't get me wrong. EVE is declining slowly and gracefully, at least in terms of Tranquility. When I see the sort of numbers I have seen, and think about the implications, the game peaked around February/March in terms of its popularity with the public at large.
And do you know what? I really don't think many of the hard core EVE faithful, and even the producers themselves, really care. They like to think of themselves as a cult game, which is a shame for me at least, because the game has many things going for it that the public at large may enjoy. And from what I have seen, they have tried to enjoy it, many of them, and quit just as fast as they stay.
Look at the concurrent number of players on Tranquility. 25,655 players were recorded in March 13th of this year. I was there for that day, and to be honest, I haven't seen the amount of participation anywhere close to that since. Mostly about 15K on weekdays, and 20K on weekends. Maybe 21k.
You don't need to "smoke what I'm smoking" to learn any of this. The math just doesn't show that Tranquility is attracting more players. Does it mean EVE sucks? As the veteran players here say, "EVE is not for everyone." So why should it come as any suprise that people who hear about how innovative it is partake in the trial, perhaps subscribe, and leave saying, "there is no place for me here?"
How many times can you go to the well of potential new subscribers before the well dries up, and you must seek new waters like China? And what has really been done between January and now to really keep new subscribers, as well as older ones? EVE-TV? I think its a good "thank you" to the old guard. The value to the "rank and file" EVE player has yet to be proven. 21,000 players were on Tranquility last weekend on Saturday at its peak, and 5000 tuned in to watch EVE-TV at its peak.
So its no wonder that the only real innovation we have seen so far in 2006 has been aimed at new and innovative ways to milk the "devoted" for as much as they can. They can't grow the player base, because they are too stubborn, and the community is too entrenched to do the things that it will take to earn the business. Power of 2? EON pre-orders? Offering a new EON pre-order when the ink isn't even dry on the last issue? Its not new subscribers these things are aimed at. Its milking the same vets that have been propping this game up since the beginning.
I mean, someone show me data that new subscribers are coming to the game, and staying with the game at a greater rate than subscribers are leaving? I've seen a lot of accusations, but very little proof.
__________________________
"Its sad when people use religion to feel superior, its even worse to see people using a video game to do it."
--Arcken
"...when it comes to pimping EVE I have little restraints."
--Hellmar, CEO of CCP.
"It's like they took a gun, put it to their nugget sack and pulled the trigger over and over again, each time telling us how great it was that they were shooting themselves in the balls."
--Exar_Kun on SWG's NGE
Beatnik, when lookign at short-term numbers you are right. Concurrent users on TQ have had the biggest rush a few months back and no longer set new records every second week. Overall subscriptions still rise, but at a less steep rate then those same few months ago.
The explanation for that is simple however, and has very little to do with a decline of the game. I'll try and explain it as I've made this argument before when the same subject cropped up. You'll see why it does every once in a while when you read the explanation.
Eve subscription rates and to a larger extent concurrent player numbers (subscriber activity) is influenced by CCP's patch and expansion shedule by a decetn factor. Eve is a word-of-mouth game, player activity especially and subscription behaviour to a lesser extent can be seen to peak just after major expansions and content patches. That's because of two factors:
- alot of (especially older) players like myself are less active in the period well after the last major expansion or patch, and become more active when we draw close to the next one.
- Expansions and patches especially garner publicity and therefore cause a new player influx.
In the past (during teh first year after release), you'd actually see the rise of subscriptions and concurrent users stop (or very near to it at least) right in between two major patches or expansions. Since the revamping of the new player experience, the loads of good press Eve has been getting, and the overall improvement in 'finish' that's no longer the case. Now, you see the rise in activity and subscriptions slow down but not stop. That alone says that Eve's growth has only accelerated . And it actually has. Maybe in future this will not be the case, but even then you can't really speak of a decline as long as players return or player numbers increase to new heights at every new expansion or patch.
Just wait for oktober when the first Kali patch is implemented. New records will occurr in the first four to six weeks after that, of that I'm fully confident.
Sure we'll probably have a higher relative number of multiple-account users compared to in the apst due to the isk for GTC methodology and the power of two offers CCP have introduced, but all in all I really doubt that that even begins to explain the incredible growth of Eve in the last year alone. In the last twelve months Eve went from a rough 60-80K subscriptions to a current 130K+ subscriptions. That's an insane growth rate for a game in it's third (now fourth) year after realease.
I still voted for only 3 more years (might be four or five with some luck), but that's not no much because of CCP going the rwong way but because of them seeing the greater opportunity for improvement and innovation of the sandbox genre in the development of a new title.
Then give me some proof that this game hasn't peaked in popularity in the early part of this year.
Don't get me wrong. EVE is declining slowly and gracefully, at least in terms of Tranquility. When I see the sort of numbers I have seen, and think about the implications, the game peaked around February/March in terms of its popularity with the public at large.
And do you know what? I really don't think many of the hard core EVE faithful, and even the producers themselves, really care. They like to think of themselves as a cult game, which is a shame for me at least, because the game has many things going for it that the public at large may enjoy. And from what I have seen, they have tried to enjoy it, many of them, and quit just as fast as they stay.
Look at the concurrent number of players on Tranquility. 25,655 players were recorded in March 13th of this year. I was there for that day, and to be honest, I haven't seen the amount of participation anywhere close to that since. Mostly about 15K on weekdays, and 20K on weekends. Maybe 21k.
You don't need to "smoke what I'm smoking" to learn any of this. The math just doesn't show that Tranquility is attracting more players. Does it mean EVE sucks? As the veteran players here say, "EVE is not for everyone." So why should it come as any suprise that people who hear about how innovative it is partake in the trial, perhaps subscribe, and leave saying, "there is no place for me here?"
How many times can you go to the well of potential new subscribers before the well dries up, and you must seek new waters like China? And what has really been done between January and now to really keep new subscribers, as well as older ones? EVE-TV? I think its a good "thank you" to the old guard. The value to the "rank and file" EVE player has yet to be proven. 21,000 players were on Tranquility last weekend on Saturday at its peak, and 5000 tuned in to watch EVE-TV at its peak.
So its no wonder that the only real innovation we have seen so far in 2006 has been aimed at new and innovative ways to milk the "devoted" for as much as they can. They can't grow the player base, because they are too stubborn, and the community is too entrenched to do the things that it will take to earn the business. Power of 2? EON pre-orders? Offering a new EON pre-order when the ink isn't even dry on the last issue? Its not new subscribers these things are aimed at. Its milking the same vets that have been propping this game up since the beginning.
I mean, someone show me data that new subscribers are coming to the game, and staying with the game at a greater rate than subscribers are leaving? I've seen a lot of accusations, but very little proof.
Uh, the server hits 25k Daily and has broken 26K regularily on most weekends. Maybe you're logging in at off-peak times.
Do I think EVE has peaked out? It'll peak a some years after EVE-China goes live.
My palls think EVE will die soon because people will get tierd of the game, more than 8 years, well i play it with some palls, and they say the game will die soon.. What do you think of that? do you agree with them?
I think the game will last longer than 8 years, because pepole like it and more will come too try it, and then they will see how cool the game is
I got two Words for you
SUCK IT!
I agree on that
I got two Words for you
SUCK IT!
Technically there is no reason why any limit can be placed on EVE.
Development attitude is everything and its because of CCP's setup that im very unlikely to subscribe to a game run by a giant with no singlular dedication to anything. Rod Blain, how many times have we seen the devs say "we want to bring in this cool feature however, currently the code is not adaptable enough for this inclusion, have no fear we are throwing it away and rewritting from scratch". When they display this level of dedication you really have to ask whether we are actually playing EVE2 or even EVE3, they have always stressed that EVE is there baby.
EVE can be thought of as modular, a combination of seperate games linked to form one grand platform. Currently i can think of 3 highly content rich modules: 1) Space Environment, 2) Manufacturing, 3) Market. In some cases one of these sections has more content than whole titles, all because of CCP's approch to one server, one game. I disagree that planetary flight or RTS style gameplay (both of which have been bloged about by the devs) will be married off to another release, for me its more convienient to carry on the enormously complicated breath of EVE than having to start again, which would most likely be a dramatic reduction in options. Not good to the sort of people that EVE attracts.
Graphical updates, code overhaules, extra modules - all of this will insure eve remains cutting edge and full of sprite. Its not such the old timer as one could suggest, EVE is immortal.....Technically anyway.
We are actually if you look at it that way currently playing EVE v.3.
All the content patches and upgrades that they make and is free to download is something other mmorpg gaming companies call extensions and charge a fee for it. If you don't get it you cannot use any of the new features in that upgrade.
CCP has in the past said all such upgrades or content changes will be free and that has not changed I think. Right now if this were EQ we would have bought 3 different cd's(licenses) if we wanted to be able to use and epxlore all the new features they would have added. I remember the time when I had like 6 or 7 different cd's which needed all to be installed in order to play the full version of EQ.
Kali should accroding to that be EVE v.4 especially the new graphic engine that is coming then with dx10 support and vista support. As well a big content patch and they won't stop supporting the old graphic engine and therefore are those players that are still using it are still able to log into the same server and use everypart of the game just like the ones using the new dx10 support system and graphic engine.
That is one of the big reasons why I'm still paying the game after more than 3 years. I'm as much devoted in the game as the developers themselves.
I read an interview with the owner of CCP. I can't recall where but he said something like EVE 2 will be starting development in about 3 years and they plan on working on and supporting EVE for at least 7 more years. That was last year some time.
Make a difference!