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Asheron's Call 2 Development Goals Revisited
We try to keep you up to date with our plans for the future, with the understanding that this will always be a moving target. Since we strive for communication, thats just one of the risks we have to take; the things we tell you about will change.
As you might imagine, the previous plans have changed quite a bit with the acquisition of the Asherons Call franchise. Along the way weve also changed direction a little bit, which resulted in some things shifting around.
With that in mind, lets take a fresh look at the upcoming months, understanding that this could (and probably will) change again several times as we roll with whatever punches come along.
The most obvious change youll notice is that some big-ticket items such as housing have been pushed out to later in the year. This was done for two reasons: to give us time to help create better tools to manage the service, and to help prepare for the billing transition in early Summer. We are still looking to hire two good engineers to do nothing but housing and vendors, so the current schedule may well happen sooner rather than later.
February
- Introduces a new kind of content: treasure maps.
- The first version of Kingdom Headquarters (future updates will expand on these locations).
- The first books appear in AC2.
March
- This is the beginning of our new story arc. In the wake of the Archon's War, the Kingdoms begin to reassert their role as the dominant force shaping Dereth's future.
- Kingdom Headquarters become the seat of power from which the Kingdoms direct their faithful.
- We continue to fill out the game world with more characters to interact with and direct our story.
April
- The first batch of changes to PvP balance are scheduled to be completed in April. That will also be the end of the first round of PvP balance! We will be doing the PvP balancing in several discrete chunks, rather than spending an extremely long continuous amount of time on it.
May
- The crafting rewrite sees fruition!
June
- Tier-3 hero skills are added, plus other skill tweaks as needed.
- A very large new KvK dynamic is introduced, involving Kingdom ownership of landscape areas. Note that this isnt completely PvP-oriented; most of this dynamic will involve direct Kingdom-vs-Kingdom competition without PvP combat. However, a few portions of this dynamic will involve consensual PvP combat.
July
- The new AC2 launcher service is tentatively scheduled to come online, replacing the existing Microsoft launcher service.
- New content that expands on the KvK dynamic introduced in the previous month with more areas.
- The second round of PvP balance changes come online.
August
- Consignment vendors become available for hire
<?XML:NAMESPACE PREFIX = O />
Later in the year
- The first phase of housing
- New UI abilities (such as pet status panel)
All year
- Bug fixes
- Small-to-medium gameplay systems improvements
- New dungeons, monsters, items, stories, and adventures. Every month includes new content, but we aren't going to go into detail about it because it would ruin the surprise.
Additional notes:
PvP stuff will also be included in months prior to April, it is to be wrapped up by April.
We want housing and vendors done right. Over and above the issue of needing to make sure we build the right tools for the new service, we're not going to pull Sylvester McCoder McCrappy in off the street, plop him down at a computer, and say "Hey, code us some housing! Oh, and vendors, too!" We're going to have the right people do this, and we are still searching for those people. Given that, we've put some room into that deadline. Like the rest of the doc, this is subject to change, although were trying to change it to less time than is scheduled, not more. I understand how important these things are to the game and how badly we all want them in there NOW (remember, I'm a player too) but they must be done right.
And yes, your regular monthly updates will still occur, bringing new stuff with them that is not mentioned here.
- Content isn't included in this list. But that doesn't mean we aren't going to do it. And some of it is pretty badass content, too. But if we tell you exactly what it will be, it'll spoil half the fun of it.
Ramen
Asheron's Call 2 Online Community Relations
Comments
If you are interested and havnt seen what the devs have been adding to this game in the last couple months just go take a look at this latest months Patch and remember these type of stories and aditions get added EVERYMONTH:
http://microsoftgamesinsider.com/AC2/default.htm
Watch the movie for the January Teaser and read the Teaser text. Remember AC2 isnt about throwing you into a world of no meaning just so you can run around and craft and explore. There is much more to ac2 then most people realize and that is MONTHYLY updates that drive a Story and keep you entertained MONTH after MONTH.
I mean isnt that why we play these kind of games it to be Entertained?
Well that is just what Ac2 brings to the picture, if you dont agree please go and troll somewhere else. This information is for people that are interested in AC2 and want to try it out for THEMSELVES. Not to be pushed away by Trolls.
Thanks
Great post! I love all the things that will come! thank you for posting this here, I was actually looking for a list of things to come
Lets try this... Everyone who wants to say something about ac2 not being popular, it sucks, it's not making any money for the developers, it's going to go crash and burn etc etc... don't post here, because it has nothing to do with the topic... Now lets see if anyone listens
Here is a link to a GREAT video a player made showing the Differences of AC1 and AC2:
Take a look:
http://www.kyramesich.com/video/postcataclysmblues.wmv
You will notice how he Starts with Ac1 then shows what Ac2 looks like and back and forth.
Enjoy!
Errr.... what ARE the differences?
Oh the graphics? That's old news from more than 1 year ago that AC2 has better graphics than AC1.
As well as the FACT AC was a bona fid success by 1 year after release vs AC2 which is nowhere near being a success after 1 year of release.
BTW, AC2's competition is NOT AC , so that video is meaningless.
AC2 will have to worry about recieveing its final Death Blow from EverQuest 2. Along with WoW, Lineage 2, and a ton of others about to be released.
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======= SIGNATURE =========
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MMORPG games I've played:
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http://community.webshots.com/user/xplororor
Star Wars Galaxies:
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http://community.webshots.com/user/capt_xplororor
More games:
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http://community.webshots.com/user/xplororor_archives01
Errr.... what ARE the differences?
I though you played both games xplororor, you really didnt notice any differences between them?
BTW you going off topic in your first post.
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
Back to original topic, it looks very cool. I'm looking forward to new kingdom dynamics, consignment vendors and new crafting.
I have mixed feelings about housing, hopefully it wont be done like in AC. After housing towns become deserted and everyone stuck to his own house/mansion. I hope for something like quarters in towns not houses in wilderness.
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
You read and quoted the First line of my post.
Now continue reading on. Feel free to quote the Second line of my post.
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======= SIGNATURE =========
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MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
So only difference between them is graphics (being succesfull or not is not game "feature" or is it for you xplororor?).
You saying that AC is a decent game and at the same time AC2 is awfull game, graphics is a minor facor when comes to game quality. Tell me please what makes such a difference if in your opinion both are the same? You contradict yourself here it seems, not for the first time.
Yet again I though you played them both but from what you showing here you have no idea what you talking about.
========================
Off topic note.
Yet again thread is going off topic becouse of you. If you dont play AC2 you not going to play it in the future what keeps you here xplororor? You dont offer ANY constructive criticism apart from your silly statistics and even those are way stretched.
You are rejected from SWG forum and seeking new place to show of your virtual ego? Tell me what is the real reason for you being here? Your rambling only makes you look stupid, noone likes you noone cares what you have to say so tell me what is the point?
You only hurting youreself in the process, think about it before you reply to every sentence in this post with your traditional hate filled manner.
If you want to talk lets do it in PM as this discussion does not belong to AC2 forums.
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
=========================
======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
"Someone on the first page posted a link to a video. He then claimed that video showed ALL the differences between AC and AC2.
All I could see in that video was it stressing how the graphics have changed in AC vs AC2.
What else did you see that video show?"
Well all that that video was showing was how the landscape changed from AC1-->AC2, it had nothing to do with graphics or gameplay, i mean come on i bet you ddint even watch the video, or are you really that stupid?, at this point it looks like you're just trying to find fault with everything, you havnt even played for 6 months how would you know what the games like now?
"Right NOW it has been found AC2 has roughly 800 players online at the same time. One can estimate AC2 now has roughly 2,000 accounts!?! I'll even streach it to 5,000 accounts LOL."
Lol indeed, this is complete BS
800 players per Server
not 800 total, moron
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
AC2 will no die due to WoW or EQ2...
...in fact it is already dead, or how would you call a 'M'morpg with just 2000 players (even scattered over different servers) at peak time.
It's sad, as Dereth was a very magical world for a while and the hero patch was my greatest experience in a MMORPG but it is now a dead world...
You know what is REALLY sad.
Is how loosers like above have to come on here and post about the Population like that has ANYTHING to do with how great this game is.
Why do I need a Server of 100,000 people on it?
Groups are only 9 fellow groups! So why would I care about the other 92,000 other people?
If I have a group of freinds in game that I go hunt with and have a good time why would anyone care if there are 100,000 other people on the server that I could care less about.
The fact of the matter IS: AC2 lacked certain things when it first came out because it got released far to early, BUt guess what! That has all changed now, the game is at a GREAT point to start to come back and the #'s will start to climb no matter how many trolls have to come on here and post about the Pop #'s.
The sad part about all these trolls is they have NOOOOOO clue about this game. Most havnt played this game in the last few months and I guess if you need to have 100,000 other people to have fun in games then I guess you better get off these forums and go stick to your Carebear of a Game like EQ where you will have all the people in the world you can run around with.
Let me ask you a question:
1. Would you rather be a character on a server of 800 where everyone Knows who you are and when you get a new find (Loot or quest) everyone is in awe of your new find and thinks you are awsome?
or
2. Would you rather be a character on a server of 100,000 where everyone could care less who you are, you are just another cleric or warrior that means nothing to them, and if you were to find somthing you think is cool and rare chances are 50,000 other people already found that and did that quests 3 weeks ago?
You tell me what sounds like more fun!
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======= SIGNATURE =========
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MMORPG games I've played:
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http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
It is not about the release, it is about the year after the release. Get used to it.
Exactly! Thank you for supporting one of the many points I have been making on these forums!
AC2 = 1 year after release doing far WORSE than when it released. It right now has less than 5,000 acocunts!
AC = 1 year after release went on to become a success.
EVERY other MMORPG = 1 year after release were successfull by 1 years time. ALL of them had/have far, far, more than 5,000 accounts.
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======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
You know what is REALLY sad.
Is how loosers like above have to come on here and post about the Population like that has ANYTHING to do with how great this game is.
I think it is even more sad you have to resort to name calling when no one else has had to. You resort to name calling, instead of trying to point by point refute those you disagree with.
Why do I need a Server of 100,000 people on it?
NO MMORPG has a server that holds 100,000 players on it at the same time online. You are grossly exaggerating.
AO can hold 50,000 players on each server. It has an avarage of 10k to 20k players online at the same time on each server.
SWG can hold 24k players on each server, and up to 12k players online at the same time on each server.
Groups are only 9 fellow groups! So why would I care about the other 92,000 other people?
1. What other MMORPG allows 90k players to be online at the same time on one server?
2. You are paying a monthly subscription for 1 reason - because you are playing a MMORPG, not a RPG, not a ORPG (like Diablo 2 which allows players to group also.)
If you want to pay $10.oo a month to play with 9 other players, then that is you. The rest of MMORPG players who have stayed away from AC2 prefer MMORPGs that give far, far, more for their hard earned money and monthly fee.
If I have a group of freinds in game that I go hunt with and have a good time why would anyone care if there are 100,000 other people on the server that I could care less about.
1. Again, name this mysterious MMORPG that allows 100k players online at the same time on one server?
2. The rest of the MMORPG market wants more bang for their buck. Why play the flop AC2 which has roughly 600 to 800 players on 1 server (at PEAK TIME) when they can pay the same monthly fee and play with 6,000 + players on one server?
3. By having more players on a server, even players one doesn't know, one has more buyers for items, there IS a player economy, one has more chances to group no matter when they log on, one has more things to buy when they shop for new items. Oh and the game is more likely to be a financial success which means it's more likely to be AROUND.
The fact of the matter IS: AC2 lacked certain things when it first came out because it got released far to early, BUt guess what! That has all changed now, the game is at a GREAT point to start to come back and the #'s will start to climb no matter how many trolls have to come on here and post about the Pop #'s.
There are more facts. Don't leave the rest of them out:
1. AC2 has been out for 1 year and 1 month now.
2. AC2 has even LESS players than ever. AC2 right now has roughly 5,000 players in the ENTIRE GAME.
3. ALL MMORPGs after being out for 1 year have been financially successfull. ALL of them have either reached, passed, or come very close to the industry standard of having 100,000 accounts (aka Total players in the entire game).
The sad part about all these trolls is they have NOOOOOO clue about this game. Most havnt played this game in the last few months and I guess if you need to have 100,000 other people to have fun in games then I guess you better get off these forums and go stick to your Carebear of a Game like EQ where you will have all the people in the world you can run around with.
Back to the name calling again I see. Who here has called you names? Why are you now starting to try calling others names?
A Troll is someone who starts trouble for no reason... like namecalling.
Many are posting here with FACTS.
FACT - AC2 after being out for 1+ years is no where close to being financially successfull.
FACT - AC2 after being out for 1+ years has 5,000 accounts or less. Compare to other MMORPGs that have been out for 1+ years which ALL have had 50,000 to 100,000 and more accounts.
FACT - AC2 has been dying a slow death since release. AC2 is about to have even MORE competition in roughly 6 more months. Think AC2 is doing bad and dying slowly now?
Let me ask you a question:
1. Would you rather be a character on a server of 800 where everyone Knows who you are and when you get a new find (Loot or quest) everyone is in awe of your new find and thinks you are awsome?
I have no problem with being on a server with 10 people. But if the ENTIRE game has just 10 people then it's an obvious sign the game is not financially successfull, and is DYING.
BTW, your example IS a fact in EverQuest, DAoC, AO, SWG, and just about every other MMORPG. There are many times when just 800 players are online at the same time on a server.
or
2. Would you rather be a character on a server of 100,000 where everyone could care less who you are, you are just another cleric or warrior that means nothing to them, and if you were to find somthing you think is cool and rare chances are 50,000 other people already found that and did that quests 3 weeks ago?
1. Once again, no MMORPG has been made that allows 100,000 accounts on 1 server. Or allows 100,000 players to be online at the same time on the same server.
2. You are obviously mixing up the point many are making about the flop AC2 -> it has less than 5,000 TOTAL accounts aka TOTAL players.
The amount of players on each server at peak time means nothing IF the game has 100k or more accounts.
Example:
EverQuest:
It has over 400,000 accounts. Usually on each server there are 1,000 to 2,000 players online at the same time. The game IS financially successfull. Thus it does not matter if there are only 10 players on one server online at the same time.
You tell me what sounds like more fun!
You have things mixed up.
AC2 has less than 5,000 TOTAL accounts. AC2 is nowhere close to ever making it to having 100,000 TOTAL accounts. AC2 is nowhere close to ever being a financial success = AC2 is D-Y-I-N-G.
Playing a monthly fee for a dying game is not fun for the majority of MMORPG players.
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======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
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http://community.webshots.com/user/xplororor_archives01
Try lowering your resolution and/or details. The game works very good for me on much worse PC.
p.s.
Your graphics card is much worse than other parts of your PC and clearly a very narrow bottleneck.
When life tastes like lemmon, take tequila and salt.
When life tastes like lemmon, take tequila and salt.
I wouldn't call a g4 4800 "much worse" than the other parts of his computer.
http://www.nvidia.com/page/geforce4ti.html
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======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
If I can make it run good on much worse PC then it's something wrong with you probably.
When life tastes like lemmon, take tequila and salt.
When life tastes like lemmon, take tequila and salt.
The game is laggy and I can understand all the ppl with poor PC configurations complaining. But I can't understand ppl with better PCs than mine complaining when the game works fine on my PC. Maybe you need to change your ISP...
When life tastes like lemmon, take tequila and salt.
When life tastes like lemmon, take tequila and salt.
=========================
======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
Type lag and <put any MMORPG name here> and hits will be rolling your point does not prove absolutely anything.
You talking from your experience I'm talking from mine. I play on TD server (US datacenter) from Europe. I play at peek times and off peek times and belive it or not I almost never experience any network lag. I do experience graphics lag sometimes but I learned how to deal with it. I know some people experience rubberbanding but moast of the people hasn't got that problem.
This is stupid you cant convince fanboys of nothing there blinded by fanboy lust...
I do not deny what you said, I belive that you experience lag. All the people I play with do not have that problem, belive it or not I dont really care. Dont like the game thats fine, move on and get over it.
ps.
xplororor your post point being exactly what huh?
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
When life tastes like lemmon, take tequila and salt.
When life tastes like lemmon, take tequila and salt.
Another xplororor, you too belive in marsjans on the moon?
AC2 will not survive it will go down as one of the worst MMO busts ever.....
Do you want to bet for it?
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it