Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Seen the Gamespy Article?

ShaydeShayde Member Posts: 4,529
Clicky-o-rama

Suprising since IGN is so far up $OE's ass. One quote I loved...



According to LucasArts, the mantra for 2006 is "Polish, improve,
enhance." Rather than launch another expansion pack, they're taking an
entire year to do nothing but work on the game's basic systems.


Of COURSE they have to focus on the core systems.. THEY'RE BROKEN!!!!! Way to spin that puppy!

You spin me right round baby right round like a record baby right round round round
You spin me right round baby right round like a record baby right round round round
You spin me right round baby right round like a record baby right round round round



Shayde - SWG (dead)
Proud member of the Cabal.
image

imageimage
It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0

«1

Comments

  • SpathotanSpathotan Member Posts: 3,928
    Culture Club 4 t3h win.

    But seriously, IF, and I repeat IF this is true, then its just a PR spin to suck people back into subscribing. This is IGN we are talking about, you know that story.


    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • ShaydeShayde Member Posts: 4,529
    *cough*  Dead or Alive  *cough*

    Sure, an effeminate lead singer can confuse you... Boy George.. Brett Michaels...


    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by Shayde
    *cough*  Dead or Alive  *cough*

    Sure, an effeminate lead singer can confuse you... Boy George.. Brett Michaels...




    Lol, damn. I could have swore that was culture club.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • DistopiaDistopia Member EpicPosts: 21,183

    Despite its problems, many fans found enjoyment in areas of the game
    that did work. But in the time since, the game has seemed unable to
    catch a break: for every improvement, the game seemed to suffer another
    disaster. Three years down the line, even the game's most die-hard
    defenders seem to be losing heart. In this edition of State of the
    Game, we take a look at Star Wars Galaxies, where it started, where it is, and where it's heading.


    If there was ever a can't-miss idea in the history of video games, it would have to be Star Wars Galaxies. Unfortunately, the launch of the game in June 2003 brought those sky-high ambitions crashing down to Earth. Galaxies was designed by ex-Ultima Online
    people who firmly believed in the "role-playing" MMO philosophy,
    grounded less in organized quest content and focused more on providing
    a stage for people to role-play their Star Wars fantasies.


    From Tatooine onward, however, Galaxies is a confusing world in transition. Unlike Kashyyyk and Mustafar, the remaining 10 planets in Star Wars Galaxies
    are legacies of the original role-playing design philosophy. As a
    result, there are lots of things that just don't make sense if you're
    expecting a directed/quest-based experience

    These seem to be pretty accurate critical statments on the game.

    I know IGN is pretty scetchy , But claiming every statement they make as paid off . Is a tad silly , Besides if they are paid off .  What does it matter  ?  I look at multiple reviews on games when I plan to make a purchase  . I take note of each review , But the reviewers opinion is not what makes up my mind .

    I look over the information about mechanics , openness , Camera , Mission structure , graphics , Sound , Story and any other gameplay related info . Then I decide if there is a possiblity of liking the product or not.

    So I see no point in taking what any reviewer has to say bad or good , Paid off or not . As anything of importance


    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • RekrulRekrul Member Posts: 2,961


    Originally posted by Shayde


    According to LucasArts, the mantra for 2006 is "Polish, improve,
    enhance." 






    If they had started actively pursuing this 3 years ago, and spent first year doing nothing but this, then SWG would today be a major contender. Even with the pre-cu combat model.

    But no... Let's first get rid of the playerbase, then destroy the game, then think about polishing the brass door knobs on the Titanic.
  • dookseiddookseid Member Posts: 282

    All I know is that I played Galaxies from July of 2003 til March of 2006.  If not for the NGE I would still be playing.

    If I were looking for an MMO right now and had never played Galaxies,  That article would have made my mind up to never pick up Galaxies....

    That's my 2 cents..

  • ReachwindReachwind Member Posts: 275

    Here's the thing about IGN... They write for the gamers who are members of the NGE target audience. The people who want that log in and go type game. They want to load up their avatar and start participating in the Star Wars story. Basically, they want the single player game experience that can be shared with other players.

    I think what most of those types of critics are asking for is a game where you don't have a persistant world, but rather a game that has instanced story parts that can be accessed from a large waiting room you share with other players.

    Star Wars Galaxies was designed to be played by Role Players and MUD players. The kind of player that looks for a place to build his or her own community. They expect developers to make sure that their world is bug free, exploit free and to keep all of the game pieces in balance.

    When you start trying to force a bunch of role players and MUD players into a giant virtual chatroom with instanced stories that have a predictable begining middle and end they start to complain. Further, they start cancelling accounts and posting in any and every forum they can find what a bad company and title you have.

    When a gamer looks for a good game to play he is not going to pay $15 a month for a title every game publication and community forum has hundreds of posts from disgruntled players talking about how shitty the experience is going to be.

    Former SWG beta tester and player

  • InspGadgtInspGadgt Member Posts: 146


    Originally posted by Spathotan
    Culture Club 4 t3h win.

    But seriously, IF, and I repeat IF this is true, then its just a PR spin to suck people back into subscribing. This is IGN we are talking about, you know that story.


    Did you even read the article?  They bashed the crap out of SWG and pretty much pronounced it dead!
  • iskareotiskareot Member Posts: 2,143

    Quote:

    According to LucasArts, the mantra for 2006 is "Polish, improve, enhance." Rather than launch another expansion pack, they're taking an entire year to do nothing but work on the game's basic systems.


    All jokes aside this IS NOT WHERE THIS GAME SHOULD BE, see this is part of the problem... By all standards and normal business you do not stop and fix a motor in the middle of the race if it is not broken or even having some minor issues.

    You fix them when you have a break and then build on that... you do not rip out the entire engine, use somthing else miss 5 races and then lose them all because you made a bad choice in hindsight.  

    People lose or should lose a job over this.

    ______________________________
    I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
    SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
    Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1

  • ShaydeShayde Member Posts: 4,529


    Originally posted by InspGadgt

    Originally posted by Spathotan
    Culture Club 4 t3h win.

    But seriously, IF, and I repeat IF this is true, then its just a PR spin to suck people back into subscribing. This is IGN we are talking about, you know that story.

    Did you even read the article?  They bashed the crap out of SWG and pretty much pronounced it dead!

    Pretty much? They McCoyed it. Which is why I was suprised IGN did it with their incestuous relationship with $OE.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • SpathotanSpathotan Member Posts: 3,928


    Originally posted by InspGadgt

    Originally posted by Spathotan
    Culture Club 4 t3h win.

    But seriously, IF, and I repeat IF this is true, then its just a PR spin to suck people back into subscribing. This is IGN we are talking about, you know that story.

    Did you even read the article?  They bashed the crap out of SWG and pretty much pronounced it dead!

    I read the article... And I was refering to the "2006 is when we are gonna actually fix shit in this shadow of a game" quote.

    "There's no star system Slave I can't reach, and there's no planet I can't find. There's nowhere in the Galaxy for you to run. Might as well give up now."
    — Boba Fett

  • thefixerthefixer Member Posts: 71


    Originally posted by InspGadgt

    Originally posted by Spathotan
    Culture Club 4 t3h win.

    But seriously, IF, and I repeat IF this is true, then its just a PR spin to suck people back into subscribing. This is IGN we are talking about, you know that story.

    Did you even read the article?  They bashed the crap out of SWG and pretty much pronounced it dead!

    Sort of.  Though they seem to blame the current state of the game on the "legacy" stuff left in, and proclaim the NGE as a "gutsy" move.  Their objectivity ends with their relucantly admitting the game is on a "deathwatch".  It's pretty obvious who butters their bread.  And this quote from Torres is CLASSIC:

    "At that time, we made some changes to the game, including altering the
    combat system and streamlining the number of professions from 36 to
    nine. Although these changes were met with some controversy, they
    really allowed us to address the main concerns our players have had:
    gaining profession differentiation, or the chance to feel unique in the
    universe;"

    So, let me get this straight, Julio...  reducing the options available to the user by 67% magically gives them more differentiation and makes everyone unique.  Nice.  Must be that new math I keep hearing about.
  • ShaydeShayde Member Posts: 4,529


    Originally posted by thefixer

    Originally posted by InspGadgt

    Originally posted by Spathotan
    Culture Club 4 t3h win.

    But seriously, IF, and I repeat IF this is true, then its just a PR spin to suck people back into subscribing. This is IGN we are talking about, you know that story.

    Did you even read the article?  They bashed the crap out of SWG and pretty much pronounced it dead!

    Sort of.  Though they seem to blame the current state of the game on the "legacy" stuff left in, and proclaim the NGE as a "gutsy" move.  Their objectivity ends with their relucantly admitting the game is on a "deathwatch".  It's pretty obvious who butters their bread.  And this quote from Torres is CLASSIC:

    "At that time, we made some changes to the game, including altering the
    combat system and streamlining the number of professions from 36 to
    nine. Although these changes were met with some controversy, they
    really allowed us to address the main concerns our players have had:
    gaining profession differentiation, or the chance to feel unique in the
    universe;"

    So, let me get this straight, Julio...  reducing the options available to the user by 67% magically gives them more differentiation and makes everyone unique.  Nice.  Must be that new math I keep hearing about.


    Yeah.. that quote made me go WTF?? You have more freedom with less choices???

    Reminds me of a DEVO song now.   "Freedom from choice... is what we want."

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

  • thefixerthefixer Member Posts: 71
    That quote really sums up the entire problem with Smed and his band of merry yes-men:  They truly have no clue what they are doing.

  • BlazinBladesBlazinBlades Member Posts: 1,214

    That is a fantastic article, thank you for the information. Thank you for your time.

    Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.

  • Wildcat84Wildcat84 Member Posts: 2,304
    Not too bad of an article, but what I don't get is they basically gave SOE a pass on what they did with the changes, not assigning any blame to them for the decision, yet they pronounce the game dead anyway.

    I guess that's as close as IGN can come to screwing cousin SOE.



  • SODAofBRIASODAofBRIA Member Posts: 351


    Originally posted by Shayde
    WTF?? You have more freedom with less choices???




    It reminds me of something an old farmer said to me when I was young. It was in reference to "understanding" women and kind of a joke (no offense to the ladies, just an anecdote), but it fits well here.

    Farmer: "How do you get logical, from illogical?"

    Me: /shrug

    Farmer: "You don't."

    Love, Sodapop

  • ClackamasClackamas Member Posts: 776


    Originally posted by Shayde
    Clicky-o-rama

    Suprising since IGN is so far up $OE's ass. One quote I loved...


    According to LucasArts, the mantra for 2006 is "Polish, improve,
    enhance." Rather than launch another expansion pack, they're taking an
    entire year to do nothing but work on the game's basic systems.


    Of COURSE they have to focus on the core systems.. THEY'RE BROKEN!!!!! Way to spin that puppy!

    You spin me right round baby right round like a record baby right round round round
    You spin me right round baby right round like a record baby right round round round
    You spin me right round baby right round like a record baby right round round round





    I still prefer "kill, loot, repeat"

  • iskareotiskareot Member Posts: 2,143


    Originally posted by Reachwind

    Here's the thing about IGN... They write for the gamers who are members of the NGE target audience. The people who want that log in and go type game. They want to load up their avatar and start participating in the Star Wars story. Basically, they want the single player game experience that can be shared with other players.
    I think what most of those types of critics are asking for is a game where you don't have a persistant world, but rather a game that has instanced story parts that can be accessed from a large waiting room you share with other players.
    Star Wars Galaxies was designed to be played by Role Players and MUD players. The kind of player that looks for a place to build his or her own community. They expect developers to make sure that their world is bug free, exploit free and to keep all of the game pieces in balance.
    When you start trying to force a bunch of role players and MUD players into a giant virtual chatroom with instanced stories that have a predictable begining middle and end they start to complain. Further, they start cancelling accounts and posting in any and every forum they can find what a bad company and title you have.
    When a gamer looks for a good game to play he is not going to pay $15 a month for a title every game publication and community forum has hundreds of posts from disgruntled players talking about how shitty the experience is going to be.


    Ahh very wise statement.

    However it seems that some of the community that is left do allow this.   Sure it's sad I agree BUT it happens.

    It's as if they are settling for somthing instead of doing it because they love it, this is more of a (It's because or whats left) type deal.

    I would now be very very embarssed to even tell anyone that I play SWG... I have before and it got alot of laughs from other MMO communities.

    That is how sad this is now.

    ______________________________
    I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
    SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
    Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1

  • blondehblondeh Member UncommonPosts: 540

     After three years, it may be time to consider that the Force was never really with Star Wars Galaxies to begin with.

    QFE

    image

  • UbermanUberman Member Posts: 340


    Originally posted by Shayde
    Clicky-o-rama

    Suprising since IGN is so far up $OE's ass. One quote I loved...


    According to LucasArts, the mantra for 2006 is "Polish, improve,
    enhance." Rather than launch another expansion pack, they're taking an
    entire year to do nothing but work on the game's basic systems.







    In the face of pending competition (and not just new titles), what exactly is the point?  They played their gambit, and lost.  Now they're just picking out instruments to play on deck while things keep tilting and swooshing by them...
  • Wildcat84Wildcat84 Member Posts: 2,304


    Originally posted by Uberman

    Originally posted by Shayde
    Clicky-o-rama

    Suprising since IGN is so far up $OE's ass. One quote I loved...


    According to LucasArts, the mantra for 2006 is "Polish, improve,
    enhance." Rather than launch another expansion pack, they're taking an
    entire year to do nothing but work on the game's basic systems.







    In the face of pending competition (and not just new titles), what exactly is the point?  They played their gambit, and lost.  Now they're just picking out instruments to play on deck while things keep tilting and swooshing by them...


    Yep, the NGE was the iceberg, the ship is doomed, the stuff they are doing is rearranging the deck chairs, and SWGEmu is the last lifeboat...

  • RekrulRekrul Member Posts: 2,961


    Originally posted by Wildcat84



    Yep, the NGE was the iceberg, the ship is doomed, the stuff they are doing is rearranging the deck chairs, and SWGEmu is the last lifeboat...



    307 EXT. OCEAN OF WARCRAFT DECK


    RAPH walks through the shadows of the deck machinery. His pajamas blow in the wind. His feet
    are bare. His hands are clutched at his chest, almost as if he is praying.


    RAPH reaches the sern rail. His gnarled fingers wrap over the rail. His ancient foot steps up on the
    gunwale. He pushes himself up, leaning forward. Over his shoulder, we see the black water
    glinting far below.


    RAPH stretches out his hand, and we see he has something in it, something he was about to drop overboard.

    It's the Star Wars Galaxies: An Empire Divided Collectors edition.

    Then, with an impish little grin, Raph tosses the package over the rail.

    308 IN THE BLACK HEART OF THE OCEAN, the package sinks, twinkling end over end, into
    the infinate depths.



    [Fadeout]

    The End



    /tissue


  • CymekCymek Member Posts: 340



    According to Torres, "During these community summits, we share our plans for Star Wars Galaxies with the players and solicit their feedback on what they'd like to see.

    How many times have they said something to this effect? I will never stop harping on the pre-CU stickied topics on every profession forum and how it was all ignored. And then when they do something that is the opposite of what the player base wants, they tell the base it is what they wanted...ie...pushing JTL before the initial CU. I still remember the massive player strikes in C-Net over that one.



    The general consensus among gamers is that Star Wars Galaxies is on deathwatch, and despite the NGE, the expansion packs, and Sony and LucasArts' obvious dedication to the title, it's hard to disagree. Looking at the game objectively, all the hard work that the dev team has done has definitely paid dividends...

    The problem is that this probably isn't enough to cut it in the face of a stiff MMO market...


    QFE

    Fanbois better enjoy while they can.



    "I still get this surge of resentment when I think of this game. All the promises broke, all the potential wasted..."

    Yep..that is how I feel. In fact reading the article before I read that quote, memories of friends long gone started to return...memories of where I wanted to go in the game...and that flare of resentment came up.

  • ShaydeShayde Member Posts: 4,529


    Originally posted by Cymek




    "I still get this surge of resentment when I think of this game. All the promises broke, all the potential wasted..."



    Yep..that is how I feel. In fact reading the article before I read that quote, memories of friends long gone started to return...memories of where I wanted to go in the game...and that flare of resentment came up.



    I think that's the miost tragic part. It WAS something... and if nurtured and tweaked it could have been something big.

    Shayde - SWG (dead)
    Proud member of the Cabal.
    image

    imageimage
    It sounds great, so great in fact, I pitty those who canceled :( - Some deluded SWG fanboi who pities me.
    I don't like it when you say things. - A Vanguard fan who does too.
    09f911029d74e35bd84156c5635688c0

Sign In or Register to comment.