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Look Deeper ...

IceZarothIceZaroth Member Posts: 13

If you look at the polls carefully you see a pattern forming, SOE signing up swgemu devs to run pre-cu server, they know we dont trust them running it so why not sign up swgemu devs to run it for them kill 2 birds with one stone, doing maths hurts my head ... lets see:  3000+ account reactivations @ the monthly sub price minus(-) the money paid out to the swgemu devs to run it, Equals(=) a tidy sum left over monthly for soe and saves them face  since its ther servers we'd be back on.

interesting thoughts there, but like im saying thats what my personal feels are no one elses.

Comments

  • HaukenHauken Member UncommonPosts: 649


    Originally posted by IceZaroth

    If you look at the polls carefully you see a pattern forming, SOE signing up swgemu devs to run pre-cu server, they know we dont trust them running it so why not sign up swgemu devs to run it for them kill 2 birds with one stone, doing maths hurts my head ... lets see:  3000+ account reactivations @ the monthly sub price minus(-) the money paid out to the swgemu devs to run it, Equals(=) a tidy sum left over monthly for soe and saves them face  since its ther servers we'd be back on.

    interesting thoughts there, but like im saying thats what my personal feels are no one elses.


    3000? more like 30000 the first month alone + people with multiple accounts.

    Hauken Stormchaser
    I want pre-CU back
    Station.com : We got your game
    Yeah?, Well i want it back!!!

  • RekrulRekrul Member Posts: 2,961
    3000?

    After subtracting taxes, credit card processing fees and other account management related costs, it comes down to what? 10, maybe $20k.

    Maybe that sounds like a lot of money, but that's probably less that a month's supply of printer toner costs at SOE.

    The income from MMOs doesn't come from subscriptions.


  • IceZarothIceZaroth Member Posts: 13
    I said 3000+ as a realistic doable number there might be 10k but then maybe only 5k want to sign back up if they do what i mentioned, who knows i just dont want to see all the hard work that has been done and achieved on the emu thus far go to waste.
  • IceZarothIceZaroth Member Posts: 13


    Originally posted by Rekrul
    3000?

    After subtracting taxes, credit card processing fees and other account management related costs, it comes down to what? 10, maybe $20k.

    Maybe that sounds like a lot of money, but that's probably less that a month's supply of printer toner costs at SOE.

    The income from MMOs doesn't come from subscriptions.


    ok if it doesnt come from subs why then are they so worried about the emu and the swgemu devs actually achieveing something playable again for the people that got let down by soe.
  • MaxziusMaxzius Member UncommonPosts: 248


    Originally posted by Rekrul
    3000?

    After subtracting taxes, credit card processing fees and other account management related costs, it comes down to what? 10, maybe $20k.

    Maybe that sounds like a lot of money, but that's probably less that a month's supply of printer toner costs at SOE.

    The income from MMOs doesn't come from subscriptions.




    WHAT???

    =====================
    -Just My Thoughts-
    Max

    image

    Currently playing: Nothing

  • GenwaGenwa Member Posts: 156


    Originally posted by Rekrul
    3000?

    The income from MMOs doesn't come from subscriptions.




    Rofl, you just don't know anything.
  • blondehblondeh Member UncommonPosts: 540
    I guess the money from mmorpg comes from.......  SOE creating accounts and selling them on ebay....

    image

  • JediGeekJediGeek Member Posts: 446
    Heh, I'd say 50k subs returning would be a VERY conservative number.  That's just immediate returns.  People would start flowing back in. 
    Most people think that Xeno left the Emu to work for SOE.  He left almost the DAY they released the source.  He also seemed to be the most talented dev they had.  There's too much coincidence there.  Now, with the two polls that came up after the remaining emu guys had a chat with LA, something is definately up.


    SWG Tempest: Cardo Dycen RIP
    Eve: Cardoh Dycen
    I support random drug testing for all SOE employees

  • GenwaGenwa Member Posts: 156
    Around 50k people would resub. And if they fixed the game this time, it would have more people coming.

  • RekrulRekrul Member Posts: 2,961


    Originally posted by IceZaroth

    Originally posted by Rekrul
    3000?

    After subtracting taxes, credit card processing fees and other account management related costs, it comes down to what? 10, maybe $20k.

    Maybe that sounds like a lot of money, but that's probably less that a month's supply of printer toner costs at SOE.

    The income from MMOs doesn't come from subscriptions.

    ok if it doesnt come from subs why then are they so worried about the emu and the swgemu devs actually achieveing something playable again for the people that got let down by soe.

    Thay aren't worried.

    I hope you're not fooling yourself here.

    They are not even remotely worried.

    - Majority of SOE subscribers is not capable of seting up a client to work on emu
    - Majority of SOE subscribers would not play on some home-brewn emulator
    - Majority of subscribers would never ever even think of playing on some poor imitation.
    - Major hype around emu comes from people who have also never played SWG, they just want free stuff

    The SWG forums during this year have averaged 600-700 logins at any given time. The number is surprisingly stable, indicating majoirty of people login and leave browser open. The number of anonymous (not logged in readers) fluctuated between 1500 and 2700, depending on the time of day.

    Judging from this, it's easy to see, that there's a major portion of subscribers who do not get involved into forums. Contrasted to 100k+ subscribers, 600 participating in the forums is positive 0. Since the number of users logged in does not exhibit fluctuations like users not logged in, it indicates that time of day doesn't really contribute to activity as concurrent users it does on live servers.

    All I'm trying to say is, that emulator can only possibly attract a really small fraction of players. These are the most hard-core and die-hard fans. This creates a completely different community than that on live servers, and also serves as a huge deterrant to other possible players.

    In addition, do not underestimate the inaccuracies of polls.

    Too many people simply do not have the experience to realize the reality behind running such software at corporate level. The current lax structure simply does not scale or translate to running a reliable service. And yes, SOE is running a reliable service. Many simply cannot comprehend the ammount of stuff that goes on behind the scenes, and like to run double standards as well.

    Look at mmorpg. Nothing particular happened, yet they simply lost a day's worth of posts. Not the first time, mind you, and this was during normal operation. How easy do you think it would be to maintain the server once it's on per-pay basis. How many would put up with various quirks? Everyone? Let's not be naive here.

    Regarding numbers, here's a small snapshot of swg forum statistics.
  • ShadrakShadrak Member Posts: 375
    i dont think that many would re sub. people have been burnt by SWG over and over and over. There comes a point where you just give up once and for all.
  • RekrulRekrul Member Posts: 2,961


    Originally posted by Genwa

    Originally posted by Rekrul
    3000?

    The income from MMOs doesn't come from subscriptions.



    Rofl, you just don't know anything.


    Yes, I'm a moron.

    Subscriptions cover the running costs, and if they're lucky, they can have some profit from that.

    Box sales typically generate the profits, as well as the expansions.

    In the end, it's one big bucket, but the running costs of MMOs are not 0. They are also not $100 per month. They are big.

    Wow has 3000 GMs full-time. How much do they have to be paid, even when working for minimal wages? What is minimal wage anyway, $15000? $15000 + taxes + insurance + various other state plans (for western countries) that typically doubles the employers costs. But let's be generous. $20k per employee x 3000 = $60 million just for customer service salaries. Better hope they are not paid $50k-75k.

    Then there's operation costs for hardware (they most likely replace the components in their 9000 servers daily, the bandwidth, building lease, power consumption, etc. I don't have the numbers on this, but the raw 1 bil income quickly becomes a tiny profit margin.




  • phosphorosphosphoros Member Posts: 512


    Originally posted by Rekrul

    Look at mmorpg. Nothing particular happened, yet they simply lost a day's worth of posts. Not the first time, mind you, and this was during normal operation.

    It's the suck ass ASP. I just can't stand ASP. *sigh* Windows servers.

    Good post btw Rek. I think the numbers of resubs to a pre-cu server run by homebrew team would be considerably less than a pre-cu server run by SOE/LA with the SWGEMU team running the Dev.

    AS you point out the average user is not computer savvy enough to get SWG to use an Emu server. If SOE/LA and the EMu team worked together they could make the frontend simple and easy.
    As for money intake I'm not sure of the math. There are tons of expenditures, so many it makes my brain hurt thinking about it.
    I would think SOE/LA could make a nice chunk of change from a Pre-CU server though.

    Ok, rambled enough.


    ::::20::

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