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  • rubberduckorubberducko Member Posts: 2
    Yeah, the Blood Money seems very promising too... :)

  • checkthis500checkthis500 Member Posts: 1,236

    It sounds good.  I can't wait to see it in action.  I"m still skeptical about how the action combat will work out in PvP as well as how they plan on having these "epic" battles while having the normal mapped graphics.  I can only imagine the lag. :(

    ---------------------------------------------
    I live to fight, and fight to live.

  • TehfuzzTehfuzz Member Posts: 45
    Start saving now for your upgrades! (its what im doin)
  • XalbanXalban Member Posts: 72

    Must admit, I'm not a big fan of the challenge idea they are using and I'm not just saying that because I'm an "Aussie Ninja". I understand that the keeps are very important to guilds in this game unlike DAoC that I'm used to. I just think it's strange that if you were going to siege someone's keep, why would you tell them first?

    Not saying I can come up with a better idea so I'll roll with this one ::::02::

    Sounds like this is going to be a very exciting part of the game for guilds, I wonder how limited the number of keeps will be allowed.

  • TorgisTorgis Member Posts: 5
    Best update I've seen in a while. I can't wait to find out more about blood money!
  • netsurfnnetsurfn Member Posts: 7
    Well, PvP should be interesting. By copying the king daddy of RvR games (DAOC) they should have a successful MMORPG.
  • VixenHeartVixenHeart Member Posts: 458

    I love a good battle between two people.  I'm wondering how well a priest will be able to PvP.  I'm guessing they will get beat pretty easy if the other team focuses on them.

    I can't wait.  I was looking at Warhammer Online and this... but the more I read about Age of Conan, the more I want this damn upgrade my boyfriend said he was going to get. ;)

  • FulaxFulax Member Posts: 69


    Originally posted by Xalban

    Must admit, I'm not a big fan of the challenge idea they are using and I'm not just saying that because I'm an "Aussie Ninja". I understand that the keeps are very important to guilds in this game unlike DAoC that I'm used to. I just think it's strange that if you were going to siege someone's keep, why would you tell them first?
    Not saying I can come up with a better idea so I'll roll with this one ::::02::
    Sounds like this is going to be a very exciting part of the game for guilds, I wonder how limited the number of keeps will be allowed.


    Well, if there was no challenge system you would have to stay in yor keep 24/7 to defend it ;)
  • XalbanXalban Member Posts: 72


    Originally posted by Fulax

    Well, if there was no challenge system you would have to stay in yor keep 24/7 to defend it ;)

    Yeah, the keeps in this game are too important to lose. The challenge system allows them to do this and I completely agree. I guess you could relate it to the perma-death arguement. The game is just not designed to have it any other way.

  • nittemarenittemare Member Posts: 2

    I think its a great idea. just no idea how long you would have to respond to the challenge.  It'll probaly get balanced in updates anyways. so yah great idea

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