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Why is the UI in this game so retarded?

MylonMylon Member Posts: 975
The mouse is totally useless in this game.  Everything that can be done is easier done with a keyboard than using a mouse trying to push the tiny buttons.  Many of the menus are brought up with the keyboard.  This game also lacks the traditional skillbar that provides an easy way to arrange the use of skills (1-0 & - and + keys) and provide a very clear indication of when the skill is ready.  Instead skills have to be setup using macros with scripting to alert the player that the cooldown has expired which takes much more time and isn't as easy.

And there are a lot of other quirks, too, like the camera-centric controls (which have caused me to keep running out of the zone I had just entered because the camera was facing a different way than my character was), how _everything_ is locked out when a player is dead ( I could not adjust my chat options so I'd have less spam and colorize certain text to make it easier to read ), updating requires being online, even during the file checking and replacement process which take 2+ hours alone, and most of the commands require ctrl+ a key, which leads to some annoying moments when I hit ctrl-esc trying to get out of the menus and the game suddenly closes.  Which leads to one of my bigger complaints...

This game cannot be run in a window.  If it looses focus, the game closes.  Period.  Ctrl+esc, windows key, getting IMed, ect all cause the game to die in the middle of playing.

Even worse was when I was trying to change my options while dead, I voiced this complaint to my friend, who replied, "Of course you can't change the options, you're dead."  I replied by hitting alt-f4 and closing the game.  Oh wait, I closed the game while I was dead... I thought I couldn't do that either?  Am I the only one that can't stand the consolitis?


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Comments

  • RinicRinic Member Posts: 715
    I actually like the UI.

    You dont need to hit CTRL+abutton, just hit the - key and bring up the main menu.

    Why would you even try to use a mouse? use the number pad, it's easy.

    You obviously havn't been playing too long if you're complaining about the interface, it takes a little getting used to.

    They dont have a hotbar like other games do because it's not needed. You have macros for a reason. They dont want you to target a mob and go..  F1 F2 F1 F2 F1 F2 F1 F2 F1 F2 F1 F2 this isn't WoW, the game takes a little strategy.


  • MylonMylon Member Posts: 975


    Originally posted by Rinic
    I actually like the UI.

    You dont need to hit CTRL+abutton, just hit the - key and bring up the main menu.

    Why would you even try to use a mouse? use the number pad, it's easy.

    You obviously havn't been playing too long if you're complaining about the interface, it takes a little getting used to.

    They dont have a hotbar like other games do because it's not needed. You have macros for a reason. They dont want you to target a mob and go..  F1 F2 F1 F2 F1 F2 F1 F2 F1 F2 F1 F2 this isn't WoW, the game takes a little strategy.




    Before I get more fanboys hating on me, perhaps I should explain the purpose of a GUI (Graphical User Interface).  One purpose of such an inteface is to display as much information as possible without being intrusive.  This is what skillbars do very well, as a glance will tell you what skills you have readied, what skills are recharging, and roughly how long they will take to recharge.  Watching them will not only tell you how far recharged they are, but also their total recharge time.  A mouseover also provides an excellent opportunity to provide a detailed description of the skill in case the player wants clarification.  This has nothing to do with how easy or "strategic" a game is, but instead is about making the game easy to use.  Though in FFXI, detailed skill descriptions do not exist, at least in the game, which is another point against it.  As FFXI does not use a mouse (at least seriously), it misses out on the opportunity provided by mouseovering which could be used to share tons of information at a glance, like at the very least telling me what each person's current/max HP is in a party (sometimes the numbers obscure the bar so I can't see if they are at full health/MP).

    Another purpose of the GUI is ease of use.  A key point in this is letting the user know what options they have open to them without needing training or a cheat sheet.  Buttons which bring up more menus handle this quite well, and the key point is that these should take the least number of clicks/keypresses as possible.  One more thing is having multiple ways to get into menus is a good thing, as this allows different users to find their own way that works for them, as well as making things easier to find.  Amazingly enough, FFXI does have this, as you can use the menu (-) or the inventory button (ctrl+I) to bring up the inventory screen.  One still has to know the shortcut to do it, however.  Like when I first started the game, I beat up a couple mobs and then wasted about 30 minutes trying to figure out how to heal, a task made particularly difficult as there wasn't anyone around.  Having no target and hitting "*" on the numpad or hitting "ctrl-h" was not immediately obvious.

    And one thing that isn't exactly part of the UI, but is still retarded is the inventory.  Each item recieved ends up in its own stack.  Items very easily could stack automatically, but they don't.  Instead the player has to check their inventory regularly and sort it or loose stuff forever because a player does not get a second chance to pick up loot, which means they also don't get a chance to drop some loot in favor of taking the new loot.

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  • Ranma13Ranma13 Member Posts: 747

    Not that I'm a fanboy or anything, but if you had read the instruction manual, you wouldn't be wondering how to do various things with the interface. The game is adapted for console play, my only advice is to get a PS2 controller and USB adapter. The keyboard/mouse way of playing is incredibly frustrating.

    Oh, and get a program called JoyToKey and bind R2 to F8 instead of screenshot. Makes it super easy to target mobs and NPCs without having to press left + right on the D-pad to cycle through all the targets.

  • SpacemengSpacemeng Member Posts: 31
    In most MMOs I've played, I've always found mouse controls to be clumsy at best.  I'm glad I can do away with it all together in FFXI, honestly, but that's my personal preference.  FFXI is not a very traditional MMO in many cases, and the interface has been around since 2002.  I'm glad you finally got a chance to look at it.  I would like to see some improvements to it myself, but I'm not the guy who has to make it PS2-friendly.  The game itself is gorgeous, so it's never really bothered me much.
  • RinicRinic Member Posts: 715


    Originally posted by Mylon

    Originally posted by Rinic
    I actually like the UI.

    You dont need to hit CTRL+abutton, just hit the - key and bring up the main menu.

    Why would you even try to use a mouse? use the number pad, it's easy.

    You obviously havn't been playing too long if you're complaining about the interface, it takes a little getting used to.

    They dont have a hotbar like other games do because it's not needed. You have macros for a reason. They dont want you to target a mob and go..  F1 F2 F1 F2 F1 F2 F1 F2 F1 F2 F1 F2 this isn't WoW, the game takes a little strategy.



    Before I get more fanboys hating on me, perhaps I should explain the purpose of a GUI (Graphical User Interface).  One purpose of such an inteface is to display as much information as possible without being intrusive.  This is what skillbars do very well, as a glance will tell you what skills you have readied, what skills are recharging, and roughly how long they will take to recharge.  Watching them will not only tell you how far recharged they are, but also their total recharge time.  A mouseover also provides an excellent opportunity to provide a detailed description of the skill in case the player wants clarification.  This has nothing to do with how easy or "strategic" a game is, but instead is about making the game easy to use.  Though in FFXI, detailed skill descriptions do not exist, at least in the game, which is another point against it.  As FFXI does not use a mouse (at least seriously), it misses out on the opportunity provided by mouseovering which could be used to share tons of information at a glance, like at the very least telling me what each person's current/max HP is in a party (sometimes the numbers obscure the bar so I can't see if they are at full health/MP).

    Another purpose of the GUI is ease of use.  A key point in this is letting the user know what options they have open to them without needing training or a cheat sheet.  Buttons which bring up more menus handle this quite well, and the key point is that these should take the least number of clicks/keypresses as possible.  One more thing is having multiple ways to get into menus is a good thing, as this allows different users to find their own way that works for them, as well as making things easier to find.  Amazingly enough, FFXI does have this, as you can use the menu (-) or the inventory button (ctrl+I) to bring up the inventory screen.  One still has to know the shortcut to do it, however.  Like when I first started the game, I beat up a couple mobs and then wasted about 30 minutes trying to figure out how to heal, a task made particularly difficult as there wasn't anyone around.  Having no target and hitting "*" on the numpad or hitting "ctrl-h" was not immediately obvious.

    And one thing that isn't exactly part of the UI, but is still retarded is the inventory.  Each item recieved ends up in its own stack.  Items very easily could stack automatically, but they don't.  Instead the player has to check their inventory regularly and sort it or loose stuff forever because a player does not get a second chance to pick up loot, which means they also don't get a chance to drop some loot in favor of taking the new loot.



    I really dont feel like having to tell you on every point you want the UI to be like WoW or L2, so I'll just tell you these two.

    First one: Skill descriptions DO exist in game. When you go into your abilitys and have your arrow on a certain ability, on the top of the screen, it offers a description of what the ability does.

    Second:  30 minutes to heal? I knew how to heal right away, I read the manual.
  • AskelAskel Member Posts: 20

    I use the mouse for everything but movement (and hitting the macro's). I've never had any problems with it. Don't get me wrong, it could use some improvements, but it doesn't warrent a rant about it.


  • TelakiTelaki Member Posts: 361
    Did your version of FFXI come with a manual?

  • ShadrakShadrak Member Posts: 375
    i agree with the OP the controls are clumsy and the  UI UGLY.
  • Ranma13Ranma13 Member Posts: 747

    As I've stated before, the UI in this game is tailored for console play. Hence there is a lack of certain features we've come to expect from MMO's, such as spell recast timers (at least not one that's easily viewable), spell durations, and etc. etc. However, despite the lack of these features, the interface is pretty well-designed for a controller. You can access menus very fast and select options way faster than you could with a keyboard and mouse, in some cases even faster than other MMO's. You can't compare it to a PC game because that's not what it was designed for.

  • ShadrakShadrak Member Posts: 375


    Originally posted by Ranma13

    As I've stated before, the UI in this game is tailored for console play. Hence there is a lack of certain features we've come to expect from MMO's, such as spell recast timers (at least not one that's easily viewable), spell durations, and etc. etc. However, despite the lack of these features, the interface is pretty well-designed for a controller. You can access menus very fast and select options way faster than you could with a keyboard and mouse, in some cases even faster than other MMO's. You can't compare it to a PC game because that's not what it was designed for.


    thats the problem. It wasnt designed for the PC. You'd think that in the process of porting it to the PC some imporvments would have been made in both design of the UI and controls and improvments to visuals as well seeing as most PC's have greater resources than the ps2. I keep hoping with each expansion that theyll make some improvments but there havent been any and FFXI 3+yrs old.
  • KeinisKeinis Member Posts: 2
    dude... FFIX sux for computer... this game is 10 times better for playstation 2 and Xbox 360 (although it costs more to buy the game) but you dont like this game.. its because u play for the PC, try PS2.. i got extremely addicted to it... i would play 6 hours and not even notice it

    Okay

  • taus01taus01 Member Posts: 1,352

    FFXI has the best UI of all MMORPG i played so far. I can have both hands on the keyboard and do more, faster than i could do with any mouse driven Interface.

    I love the GUI, cause there is none. Everything i need to know is on screen and takes almost no room at all. More room for the actual game/graphics. I like it that way.

    It takes some time to get used to and to learn the shortcuts, I admit that. Once learned, you never want it any other way. It's a shock for most mouse Users, but to be honest, even in Windows i only use the mouse if absolutely necessary. Keyboard is so much faster i have it done before i even grab the mouse.



    "Give players systems and tools instead of rails and rules"

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  • jewlsjewls Member Posts: 2
    I really don't understand why there are so many complaints. I started playing FFXI on the PC without any previous experience playing computer games. It was a bit hard to understand how to do everything at 1st but after a few days and tons of advice shouting out to random people i got the hang of it. If i can pick it up then anyone can. I do agree the mouse is pretty much useless. It tends to get in the way more often the it comes in handy. A simple bump of the mouse could make my character jump up, stop resting, and start running around which could result in death for the party since my main is whitemage. Or going afk and coming back to the background spinning around my character. But whatever I stick to my macros and use the number pad to run around and all works out well. =) As far as not having a visual timer for magic and job abilities or whatever up at all times im kinda thankful for that. As a mage you get a feel for the amount of time you have in between spells and really if your gona be casting them so close together you're probably going to pull hate anyway. And if you are that worried about it there is a timer counting down the seconds til next use once you get into the menu screen. Also using macros if you cant cast the spell early it will tell you exactly how much time is left til you can actually cast it. I think it all makes sense and is more a mater of what you are accustomed to. Take the time to get used to it and you'll be fine.
  • Ranma13Ranma13 Member Posts: 747


    Originally posted by Shadrak
    You'd think that in the process of porting it to the PC some imporvments would have been made in both design of the UI and controls and improvments to visuals as well seeing as most PC's have greater resources than the ps2.
    Ever tried maintaining two different forks of the same source code? Not as easy as it sounds. There's a good reason why virtually all console to PC ports keep the same control scheme instead of improving on it.
  • ShadrakShadrak Member Posts: 375



    Originally posted by Ranma13


    Ever tried maintaining two different forks of the same source code? Not as easy as it sounds. There's a good reason why virtually all console to PC ports keep the same control scheme instead of improving on it.


    I guess we are doomed then. Cause i see more and more MMOs being released for PC and Console. Didnt Warhammer recently announce theyd be on both platforms? Anyway, that maintaining 2 different forks is easily resolved Improve the ps2 UI/controls. Well now I guess it would be the PS2/PC/X360 Ui/controls. There no reason they couldnt do it and every reason they should.
  • PLDExanderPLDExander Member Posts: 3
    I think its fine it just takes some use to getting use to. Read your manual befor play or you end up looking dumb.

    Paladin Exander
    -Fairy Server-
    75PLD/37WAR

  • ShadrakShadrak Member Posts: 375
    the fact the the FFXI manual is 128 pages long goes to show just how unintuitive and clumsy it is.We are just going to have to agree to disagree on this subject.....but Im right
  • b0rderline99b0rderline99 Member Posts: 1,441
    god i hated the UI in this game

    that and the grainy graphics/grind/and seemingly endless loading screen was why i quit


  • RinicRinic Member Posts: 715


    Originally posted by b0rderline99
    god i hated the UI in this game

    that and the grainy graphics/grind/and seemingly endless loading screen was why i quit




    Turn your graphics settings up, the game looks better than WoW on my computer.

    The grind is the fun of the game.


    And your computer must suck, it takes about 4 seconds for me to change zones.
  • HarukoHaruko Member UncommonPosts: 45
    I started playing this game a few days ago, and I already learned how to do some of the stuff, I like the keyboard style, it isnt that boring like L2, here you have to move your hand all the time.

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