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What you like more? F2P or P2P?
Do the comapy have the right to do anything because the game is FREE?
I would like to play P2P rather than F2P for many reasons, I'll post 1 reason here and I would like to hear your opinion about what you like. One thing plz, if you don't have a credit card or paypal that won't be a good reason to say F2P is better lol
* F2P will be full of ppl that don't care about their acount and can do anything and if they god banned, they create another acount and keep doing it over and over. This thing won't happened on P2P ( I like to see moron who came and say: it happen even in P2P , yes it could but RARELY )
Thank you all
Comments
Pay to play by a mile. First, because free loaders are annoying and it attracts a lot of stupid kids who can't afford to pay for a game or who don't have a credit card. You see those in pay to play games as well, but it's not as bad.
Also, i assume that if i pay for a game, i can expect monthly updates or whine about it. Not being able to complain about crappy game mechanics just because it's "free" is a piss off. I'd rather pay and voice my opinion then not pay and constantly get scold because i'm suggesting game improvement or simply trashing it.
I'm not against free trials though, although i think it's pointless in a MMO since the real game can rarely be understood on low levels character or newbie zone. Free trials can hurt your game more then anything, hence why you don't see WoW or Lineage/2 with any free trials, and they are the most played MMO outhere.
Putting a free trial or being completely free makes your game look cheap, while forcing people to pay for it makes it look like a privilege.
What deserves to be done, deserves to be "well" done...
Just like to point out that (at least where I live) there are WoW 14 day Trial CDs available in stores for AUS$2. Amazing though even that seems to have a large effect just as you've pointed out.
I've voted for P2P of course. My number one reason is the community... that they can be anyone (I hate pointing the finger at 'kids' but yes, it's true to a point) and they can do anything they want. If they get banned, they will get a new free account and go again.
Basicly said, don't try and kid yourself that an F2P MMORPG could run purly off of advertisements / whatever. It can't. It would have to have an item mall of some sort (yay, players can pay to get better :P) and will probaly not be "That" great. Note that i'm talking about a large enough MMORPG to go through updates, ect. Something along the likes of Lienage II / Everquest / ect.
Also, as you said, comunitys. You get a whole different batch of people in a Free game and in a game that costs to play.
And about all those wierdos who join F2P games just to get banned and mess with people, I just ignore them. ^^
wanting to pay-..... so retarded
"Would you like to pay for this or not?"
Gee let me think about it.
No.
But since it requires payment I guess I'll type in my credit card information anyway.
Would I like it if they stopped charging me?
Why yes, yes I would.
P2P games also, often, have a better community imo.
P2P games also, often, have a better community imo.
Before MMORPG's, video game companies actually made a profit selling the box.
Now everybody and their grandmother makes an MMORPG because they make a profit on the box + monthly. All these people from Romania and foreign countries with hungry starving programmers, all putting out an MMO to strike it rich.
Even if its a piece of crap, you get 100k people paying 10 dollars each its 1 mil right there. The game could suck donkey balls and people would still try it. Financially its a no-risk deal.
Name me 1 company that lost money on an MMORPG.
I bet even Turbine didn't lose anything on Asheron's Call 2, and that was the biggest flop since Ishtar.
Then there's the ancillary stuff, like gold and isk farmers that buy 20 boxes and 20 accounts to farm gold, or to make characters for selling on Ebay.
Wer're not supporting artists, we're supporting venture capitalists who paid the artist 10 bucks an hour.
Certainly nobody's starving.
Certainly nobody's going home poor either.
P2P games also, often, have a better community imo.
That just says something about those games. Supporting the artist, of course, a bourgeois entertainment as people used to say before Marxism got out of fashion. The problem i see with it is that it still divides the world into two completely communities - those who can pay and play and those who cannot pay so they have to console themselves with the other games, which are for free, which constantly stuck or something like that. In the country i come from average pay is 480$ a month, so u would really think twice or even two million times to decide that maybe u'd rather go play cards with smbody in the yard instead of paying 15$ for a game subscription.
Some smart people have solved this problem with the game boxes, dunno how they do it exactly, but some companies probably have agreements with the firms to re-sell their products so that the prices of the game boxes are reasonable: for the stuff u would pay 50$ in the US, u'd pay smth like 10$ back home. And that's fine, if i want a new game, i just go and spend ONCE such a sum, really knowing that i wont have to starve. But a monthly subscription... Would work fine if i was sure i wont need new pants by the end of the month.
I'm not too sure where the debate is here. Are P2P games bettter? Generally, yes. Are the communities better? From my experience, yes, they are. Would I pay for a game I didn't have to? Of course not.
Money can't seriously be the issue here. $15 per month is almost $25 here in Australia. I earn $25 per hour in most of the jobs I get. I did a little courier job over the weekend and earned $135. Wasn't too hard to pay for my game now was it?
This is an old dabate... online games require hired staff to maintain the game. They do this by charging a monthly fee or placing ads etc. I feel the monthly payment is worth it for as long as I enjoy playing the game.
Edit: Actually I'm not going to try and argue this as everyone has their own personal reasons for what they do. To me, this is what I believe. It's a fun little poll, just enjoy the result
hmmm the price of 2 pizzas and soda isn't bad.
I find it amazing that by 2020 first world countries will be competing to get immigrants.
Have played:
UO, WOW, COH/V, EQ2
Currently playing:
Age of Conan (EU)
Even the money that doesn't go toward staff or servers might go to new games they might develop. Games like Diablo 3 that is coming out who knows when or many other blizzards games. Even Everquest came out with expansion packs all the time and made Everquest 2 which happends to have the highest graphics on any MMORPG out there now. This is from years of selling the game and subscriptions that they were able to afford the game.
The gameplay and community is great in MMORPGs not to mention how many people are able to play at once such as in PvP or PvE raiding. It gets so fun having so many people just trying to take down one monster and they have so much dungeon content it isn't even funny. You may have your own opinion about WoW or about P2P vs F2P but I think P2P dominate F2P at a low cost at that.
World of Warcraft-
Uther- Lucray 60 Undead Mage
Frostmane- Terrin 60 Tauren Shaman
paying just so that you can play is ridiculous...
i want GW style marketing.. very affordable
i~ku~ra
With P2P, you get a lot of better quality because the developers actually get money to do something.
So don't be surprised if your favorite F2P game unexpectedly goes P2P without any future announcements.
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