What evidence is there that Pre-cu would Fix this whole situation ? Yes it would please a number of ex-customers . But how would it generate sales ? Say they release a classic server sometime this year . Would that generate enough sales to cover all the development /advertising costs made throughout the last year or so ? Do Not get me wrong , I am not saying further NGE development will pay off. But do you really think pre-cu would bring back all 100k+ subs lost in the last year ? Plus add to the total number of subs?
Clearly further Pre-cu /Cu development seemed a risky endeavor to SOE . Otherwise they would not of scrapped all development . I know most will say maintaining a pre-cu server/game is what they want to see . And I don't blame them one bit for thinking this way . I think we are all entitled to a pre-cu , It doesn't seem like to much to ask .
A pre-cu server Might be a short fix , And also create a bit of pocket stimulation for SOE/LA . But would anyone like to see further development in the direction of NGE ,To see what it becomes ?
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Comments
At least with Pre-CU, you have to have an IQ to play. And there weren't 598239823 Jedi running around waving glo-sticks.
I realize I said I quit. I never said it was forever
A classic server would be full... BUT it wouldn't draw that many people that took their money elsewhere.
Former SWG beta tester and player
Regards,
SpiritCrawler
"In faith there is enough light for those who want to believe and enough shadows to blind those who don''t." -Blaise Pascal
And with the vets happy playing pre-cu, It would be less negative press/pressure for SOE.
/cheer
The only way pre-CU would work if SOE did it, would be to make the development conditions the exact same as they were at launch. The same management team, the same creative team, the same community team, and most importantly the same dev team. Otherwise, you have SpiritCrawler's described situation.
There's a sucker born every minute. - P.T. Barnum
Good Post Troll Boy, I'm impressed...
I would have added a few more options, such as "Would you support further side developement of the NGE Combat System?" Personally, I would. The funny thing is I played with the same key configuration as the NGE in the CU. It's the profession changes that were the DB for most people I think. The Blow that led to that was the Level System add for the CU.
The NGE as a concept was a potentially good idea, but I have NEVER seen anything this poorly executed. If they would have kept the old Tree layout & SP system, and then split the Professions from the skills and given you enough Profession Points to master one profession, and enough Skill Points to master 2.5 skills, the NGE could have been a success. THEN you work on the combat speed, abilities & style.
Instead they changed the Nature of the game for a second time, destroying the accomplishments of players. That's why many want a Rollback. They want back their Characters & all the time they invested.
Good Post. Keep this up and may keep reading what you post.
I'll start my own SWG... with Black Jack... and Hookers!!!
In fact, forget the SWG!!!!
I would support further development of the NGE system simply because some people (inexplicably) enjoy it, and the entire point of any game is to enjoy it. I personally abhor and detest the NGE, but I have no problem if Obraik, pirgg, and BlazinBlades want to stay with it.
My real concern in such a scenario is whether a pre-CU server (or set of servers) would itself be viable. I have the gnawing suspicion that $OE would want to run it at some level (to get a slice of the pie, some steak, and some beer) even if they subcontracted portions of the admin out. All it would take is one moderate SNAFU and every vet would be screaming bloody murder, ranting anti-$OE/LEC slogans, and an exodus would probably begin, etc. The underlying problem is that, because of the 3+ years of unethical and underhanded actions of $OE and LEC, the SWG Refugees are the most fickle and hard-to-please playerbase currently in existence. As a group, we're very demanding and difficult to please. The Refugees generally state that all we want is pre-CU with no updates, but a game with no content adds is poor business model and I doubt any developer would go for it. Instead such a developer would insist on adding content (by way of a good business model), and that is where the slippery slope begins.
SWG Veteran and Refugee, Intrepid server
NGE free as of Nov. 22, 2005
Now Playing: World of Warcrack
Forum Terrorist
I wouldn't come back if it were just some CU servers or pre-CU servers. They would need to roll back all of the existing servers to at least November 14th. That's the only way that can restore the status quo ante. Their would need to be additional measures as well to make up for the period of time we were prevented from playing the game because of the NGE. Lastly they would need to publicly repudiate the NGE and admit how the tried to defraud the pre-CU players.
If they want to create a new NGE server or two for people that like that play, that is fine. They played the NGE in full knowledge that it was at the expense of other players. Its a risk they took.
I see offering Classic servers as a win win for all.
They can put them out and generate alot of returns, goodwill, trust.
They can continue to develop the NGE to be whatever they like.
People can play on either server type. It buys time for NGE development to go where they want, gives those craving some depth and wonder a place to be.
If they want, they can put the Classic servers out and say they won't commit to changes or fixes on that game till the NGE game is where they want it to be. It still provides a Field of Dreams situation.
Also, since there has been such a high turnover in development staff, it gives the new devs a look at how the old system works with a live audience, how the code works (they seem to not understand how the old code functions exactly), and they can see what exactly are the things that people love and hate with the old system and it can help them as they're designing the new system.
They can make it into a damned cartoon... or add elves... or call it World of Star Warzythings.
As long as I get MY game back... they can do whatever they want with theirs.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
All 4 legs are broken and it has Mad-Game disease
Put it down now
NOTHING... NOTHING can save SWG at this point
Nothing
The sooner it shuts down, the sooner the healing can begin (and development of a good StarWars MMO)
SWG: 3 years, 3 game systems, 28 publish systems, 2 chapters, 0 smuggeling
No roll back is going to save SWG. It took its final breath when they started releasing Episode 1, 2 and 3 expansions.
The things that would need to be fixed now are more than needed to be fixed before they tried fixing it with the CU and NGE.
Former SWG beta tester and player
Regards,
SpiritCrawler
"In faith there is enough light for those who want to believe and enough shadows to blind those who don''t." -Blaise Pascal
Did you ever look at Sega of Ryzom SpiritCrawler? It's not the same as old SWG but it is the closest I've seen to it with a skill instead of level and class system and a important player crafter created economy. It's not for everyone but it is the closest I've seen out at the moment.
Regards,
SpiritCrawler
"In faith there is enough light for those who want to believe and enough shadows to blind those who don''t." -Blaise Pascal
I actuely like the community there alot better then the old SWG one but it's your opinion that counts for you liking it or not so fair enough
Regards,
SpiritCrawler
"In faith there is enough light for those who want to believe and enough shadows to blind those who don''t." -Blaise Pascal