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I have been playing DAoC trying to hold myself over for WAR, and as i played on in the low level battle grounds I began to wonder. Are they going to have low level battle grounds like in DAoC or are we going to have to wait till high levels to get that? I am sure we will be able to fight but as far as i understand it looks like all these "frontier" areas are going to be based around higher levels. Will the skirmishes be low levels also, will it be arena style or just throw you in a map with diffrent types of terrain and hope you find each other? Also how will guns play into the system will range matter the damage?
P.S.
I know its early to ask but you never know when a mythic CSR will pop in to check posts.
Comments
there are no levels , so this should be a non issue.
that doesnt mean you wont get your ass handed to you by a veteran player though.
skills
when you start off the game lets say for sake of example you have one attack, by doing quest and gaining xp your character wont grow like in wow (all stats fly up so that a level 60 can take 5 level 30s) but that youll learn more skills. This way, the more "skilled" players wont have massive stat increases but more skills to utilize from a person who hasnt quested or gotten as much xp
this is what i understood from the website
with your skills increasing, you will probaly also get better gear(alittle stats, and so on on them), but not as gear dependant, as forexample WOW.
+ the skills you get later on will probaly just be a tad better than your starting skills.
a guy with ONE attack and lets say a thing that makes you attack faster, cant beat a guy with, lets say a runemagic that gives him 100 more armor + hes 10 other dmg spells.
i am not saying the spells are stronger than the starting abilities, but the amount of them normally beats up the guy :P
Are you guys serious?!
A skill based system like UO? That is great! Can anyone link a source for this speculation so I can tie it to a developer?
http://www.gamespot.com/pc/rpg/warhammeronline/news.html?sid=6154042
5th paragraph.
http://www.gamespot.com/pc/rpg/warhammeronline/news.html?sid=6154042
5th paragraph.
Are you talking about this?:
"In other news, the Mythic team seems to be cranking away at all aspects of the game, constantly adding new content and tuning and tweaking existing content. For instance, the game's unusual character advancement system is apparently more or less in place and will be developed further as new character classes are rolled out for new races. The game's character advancement system, as we've mentioned previously, will make much more use of "lateral" advancement--that is, adding new skills and abilities that give your character flexibility rather than raw power--over the course of your character's career. "
Im sorry maybe im a little slow and not getting it but I didn't gleen from this that character progression would be a skill based (like uo) system rather than leveling. I does sound like its a leveling system that allows people to focus into skill based abilities to augment a leveling system. After all they refer to "levels" as seen here:
"In fact, the game's emphasis on PVP is so heavy that it's Mythic's goal to let player characters spend their entire careers, from level 1 onward, doing nothing but fighting PVP battles, gaining experience and even loot over time. "
lateral is gainning skills, but not exactly gainning "lvls"(in some games there are lvls, such as Guild wars)
and aquiring skills through quests also.
they also said "lateral" advancement--that is, adding new skills and abilities that give your character flexibility rather than raw power--over the course of your character's career. "
raw power is stats, like in WoW, which is very gear dependant in both PvE and PvP(Gear=stats)
the meaning of the last sentence is something like, you stay in lvl 1(THERE IS NO LVLS IN WAR) and from there, you gain skills, which could equal gainning experince through pvp.
"lateral is gainning skills, but not exactly gainning "lvls""
Lateral could mean anything. Why have you chosen to interpret it as meaning skills vs. something like less than exponential power curve as seen in DAoC?
"they also said "lateral" advancement--that is, adding new skills and abilities that give your character flexibility rather than raw power--over the course of your character's career. "
True. But that doesn't exclude a level system in any way. It does indicate that there might be a level system with specializations for further training (skills).
"the meaning of the last sentence is something like, you stay in lvl 1(THERE IS NO LVLS IN WAR) and from there, you gain skills, which could equal gainning experince through pvp."
Unlikely. Re-read the quote,
"In fact, the game's emphasis on PVP is so heavy that it's Mythic's goal to let player characters spend their entire careers, from level 1 onward, doing nothing but fighting PVP battles, gaining experience and even loot over time. "
Notice that key word [onward]. Its more likely we are looking at a level system with a skill based component. I think you guys are mistaken.
I read in a past article ((I forget which, but I know they've mentioned it)) that they didn't want to use levels to signify one's experience, that there would be no leveling system, and it'd rely on skills.
And to add - lateral advancing was the kind of advancement system they used in Star Wars Galaxies, which used skill trees. And I've never played UO, but people say it's akin to that as well.
DAoC - Mentalist TL + Tons of other Toons
Sure, gimme a little time and I'll find it.
In fact it's probably right here in MMORPG.com.
Warhammer Online will either shape a new way for MMORPGS,
Or fall under it's own weighted attempts.
Firing squad, ready your aim. . .Better find your purpose in life here; here, while you still have breath.
Ok well I'll answer what I think the original posters questions were.
Skirmishes are virtualy World pvp when 2 groups miraculasly find eachother, if the games system allows it then you could also call this more of an ambush.
With the "higher" and "lower" battle grounds, from what I've read from the FAQ's, those Newsletter questions and the Video Logs is that if a "low" player goes to a battle ground there will be dogs of war (NPCs) to balance it out.
Also there is no waiting to engage in PvP as one of the E3 Interviews suggested that you can level up from the word go via PvP, if anyone remembers it is the video with the German fansite where the Mythic Dev shows the public quest system.
Well, WAR will not be a pure skill system ala UO.
Meaning, you do not have skills and the more you use them, the more they rise, nope. is more an hybrid system.
When you start the game you will have to choose a class for first. this class will determine what kind of skill packages you will be eligible for and what is your role. We know of dwarven and greenskins classes.
After choosing your class, you get to select 3 skill packages you want to work toward, with a 4th pvp-exclusive skill package. this packages can be anything like mount-riding or berserker abilities, armor enahcnement, weapon skills, spells who knows at this point. When you get experience, be it from killing stuff or completing quests, the 3 skill packages get filled in until you got enough and you get them.
Many skill packages most likely will have requisite to get them, like you need Axe specialization 1 to get Axe specialization 2 and so on.
The more skill packages you get, the higher your Rank rises. when you get rank 10, you pass to Tier 2. Your physical character changes a little, get tougher, longer beard whatever and you get access to more advanced skill packages.
There is also possibility that you will be able to further specialize your class at this tier points, so passing from being an Hammerer to a Slayer for example.
So, why lateral advancement? Because in a classical level system, like EQ, WoW or DAoC, when you get a level you gain intrisinc values like hit points, mana points, you do more damage, your stats rises a lot, your % to hit things get better and so on.
This leads invariably to have Demi-Gods at the highest level that can pound in submission hordes of mid-level characters when naked. Because the mid levels cannot hit them very often if at all and even when they do the damage they inflict is minimal compared to the gazzilions of HP the demi gods have.
This problem has afflicted all classical level-based mmorpgs in existence to a various degree.
Lateral advancing in war means that as you gain experience, you get more skill packs. You gain more abilities, special moves and cool stuff your guy can do. You might gain some stats advancement here and there but they WON'T make you a demi-god!
The result is akin to UO but resemble more SWG: a Veteran player will kick any newbie ass, but a naked veteran player will get pwned by any newbie with decent armour and weapons. In addition, even the fully armored 7 feet tall black orc with a choppa the size of the moon, can be brought down by a determined squad of relativly inexperienced dwarfs.
You can get this info at the previous linked gamespot article, at the www.warhammeronline.com especially the "videoblogs" sections and at www.warhammeralliance.com especially check their war guide section and their dev tracker, remembering to go back in time a loooooong way
Hope this helps.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
Thats not entirely correct. PvP (actually rvr) and PvE are two systems that if a player chooses can stand alone. You can get the best gear in the game and do nothing but pve. You can also do nothing but pvp and get the best gear. Now it is true that the focus of this game is rvr and that means taking enemy territory and cities. It is obvious how pvp helps that cause. But pve can help it to. By doing pve quests the war effort is advanced. Im sorry I can't give you more specifics because frankly I just don't know. But this is what I have heard.
So basically, to sum it up... Its going to be alot like Diablo II leveling system?