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Not dead yet?

EntropionEntropion Member Posts: 20
This thing still not dead? Surely it can't be long?

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Comments

  • ZorbaneZorbane Member UncommonPosts: 529

    I think for all intents and purposes, it is dead... lots of people have quit, and guilds have formally withdrawn from DnL

    When this becomes official....

  • CholaynaCholayna Member Posts: 1,604

    oh but by golly they communicated! The sole reason many fanbois say is the only reason this game failed ...ahem...not the fact that the game simply doesnt work, is unplayable and solid proof of what fools devs can make of themselves when they havent a clue what they are doing.

    The 'communication' is regarding what bugs they are working on now. These are very very important to maintain server stability, increase and maintain game play, increase and maintain logical content and provide for a stable class balance. According to the latest post about bugs being worked on, they include the following:

    names on the forts are inverted

    the colors of the text of some items are wrong

    the colors of the poi's on the map need to be clarified

    those are just a few of the very important game enhancing, content enhancing and stability issues that the devs are currently working on.

    In further subsequent bug fixes planned for the future to help increase the immersion and playability,the following are scheduled to be worked on:

    Grannys shorts are too big for her now after her recent surgery

    The crumbs left in the Daddy Fryer from all the homemade french fries will be scheduled for clean up and a fresh batch of oil for future frying will be imminent. Rollback however may be implemented.

    Grandpa has decided to try Depends instead of sticking with the current brand. This is considered a major upgrade and may take more time than we foresee at present.

    The implementation of the newest innovation in game video technology, the new Engine will also provide a portable hangnail retractor. We believe this will greatly increase the immersion of the game.

    Please dont consider this quite dead yet. There are many new features and reworked bugs we have currently scheduled. This also is to rest your fears that we are indeed working very hard and have not much time to visit the community. As you can see, there is much to do and we assure you, all concerns are acknowledged and will be fixed.

  • AftonAfton Member Posts: 13

    Here is a Quote by rager5475 on DnL forums that pretty much somes up what I think about their lack of comunication

    Quoted by rager5475

    The fact is if this was any thing like the game I read about back in 2003 I nor anyone else would give a crap if the devs posted and communicated. Its failing because the game sucks.

    People know it sucks and want the devs to comunicate how they are going to make it better. Hearing from the Devs wont save this game and never would for the simple reason they cant code a game, and all the comunication in the world wont save an unplayable unfun amature game.
  • indiramournindiramourn Member UncommonPosts: 884


    Originally posted by Cholayna

    According to the latest post about bugs being worked on, they include the following:
    names on the forts are inverted
    the colors of the text of some items are wrong
    the colors of the poi's on the map need to be clarified


    The sad part is, the list they posted is so small that those 3 items are almost 50% of it.  And the fanbois are praising it with comments like, "The devs are listening to us finally!".  I guess it's true that if you starve someone long enough they will savor the taste of a cockroach.
  • //\//\oo//\//\oo Member, Newbie CommonPosts: 2,767

      This is the truth:

       Long ago, before the dawn of WoW, there was an evil rogue scientist called Hans.

       This scientist had aspirations of ruling the world; he was going to create a giant clone army of perfect humans that he called "Ztyx". At first he though that the experiment was a success: The clone army began to propagate itself exponentially by eating it's own feces. However, the scientist had not foreseen an unfortunate consequence of the extreme consumption of fecal matter: The very brains of the Ztyx were becoming feces themselves!

       The clever scientist would soon change his name to "PiX" and abandon his failure of a clone army in the giant lab he had created out of feces. Without guidance, the evil Ztyx clones became evil: They had contrived plans of world domination; they would rule all of humanity by releasing a vaporware MMORPG!

       Fortunately, for us humans, the Ztyx were so inept that they launched an open beta for their product, dissuading hundreds of thousands of potential mind-slaves. The only creatures stupid enough to subscribe to their evil concoction of fecal programming were the very Ztyx that had written it!

      So, the evil cycle of fecal sustenance cotinues: Ztyx living off of the subscription fees of other Ztyx are slowly driving the Ztyx to extinction.

      

    This is a sequence of characters intended to produce some profound mental effect, but it has failed.

  • holycannoliholycannoli Member Posts: 236

    The game is on it's death-bed. They released it way too early, and to be honest it shouldn't be "too early" now in 2006 anyway. It should have been ready, and would have been if they had competent devs. The loss of Pix and crew crippled them; the only shining feature of DnL is the terrain which is their creation.

    They need to pack the game up, shut off the servers, work on it intensely, maybe hire some skilled devs, and re-release it. Either that or they go completely bankrupt and can kiss their careers as devs in the videogame industry goodbye.

  • ZvorakZvorak Member Posts: 234


    Originally posted by Entropion
    This thing still not dead? Surely it can't be long?


    Dude, this game died about 4 months ago. WTF do you think everyone was trying to tell their peers lloking to play a new MMORPG and came across these boards.

    Dark & Light and Farlan became instant Flops the day after the released SoG.

  • CholaynaCholayna Member Posts: 1,604


    Originally posted by holycannoli

    The game is on it's death-bed. They released it way too early, and to be honest it shouldn't be "too early" now in 2006 anyway. It should have been ready, and would have been if they had competent devs. The loss of Pix and crew crippled them; the only shining feature of DnL is the terrain which is their creation.
    Wrong. Its _Pix_'s creation, not theirs. VWORLD TERRAIN www.pourieux.com
    They need to pack the game up, shut off the servers, work on it intensely, maybe hire some skilled devs, and re-release it. Either that or they go completely bankrupt and can kiss their careers as devs in the videogame industry goodbye.
    I would think that with the glaring examples of their rotten business ethics and their own disrespect of the mmorpg community at large, coupled with  their oh so obvious incompetence their "careers" are already long gone.


    Even if this game WAS revamped and redone, I do not believe many would jump in no matter what. They need to sell it off. The new owners change the name and clean it up. The then former owners should slink away with their tails between their legs. PErhaps change their names too as the current ones are already tarnished.
  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by indiramourn
    The sad part is, the list they posted is so small that those 3 items are almost 50% of it.  And the fanbois are praising it with comments like, "The devs are listening to us finally!".  I guess it's true that if you starve someone long enough they will savor the taste of a cockroach.

    I try to eat atleast 3 a day!

    And someone has a made a robot that is piloted by a cockroach.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • holycannoliholycannoli Member Posts: 236

    You're right Cholayna. And I like your idea better. Sell it off to some real devs. Sell it to Mythic; they make a great game with PvP. Or I'd say Ubisoft or whoever now owns Shadowbane; DnL's terrain system with an updated Shadowbane PvP and PvE system would be sweet. It already seems that DnL took inspiration from Shadowbane (and I mean a lot of inspiration), and just failed miserably at it while Shadowbane didn't (even if the game itself isn't popular...it's hardcore PvP afterall).

    Or even sell that terrain engine to an upcoming flight simulator.

    I don't want to see that terrain engine go to waste is all. As for the gameplay? Bah, screw it, I wouldn't miss it. Now, slap a game like Shadowbane onto that terrain engine, since I'm really enjoying that game atm, and I'd be happier than a pig in it's own excrement.

  • nexus42nexus42 Member Posts: 288
    EA wouldn't take D&L if it was given to them. Nobody bets on a three legged horse.

    ...Pika

  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    mmmm...cockroaches ...

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • _Pix__Pix_ Member Posts: 276


    Originally posted by holycannoli

    You're right Cholayna. And I like your idea better. Sell it off to some real devs. Sell it to Mythic; they make a great game with PvP. Or I'd say Ubisoft or whoever now owns Shadowbane; DnL's terrain system with an updated Shadowbane PvP and PvE system would be sweet. It already seems that DnL took inspiration from Shadowbane (and I mean a lot of inspiration), and just failed miserably at it while Shadowbane didn't (even if the game itself isn't popular...it's hardcore PvP afterall).
    Or even sell that terrain engine to an upcoming flight simulator.
    I don't want to see that terrain engine go to waste is all. As for the gameplay? Bah, screw it, I wouldn't miss it. Now, slap a game like Shadowbane onto that terrain engine, since I'm really enjoying that game atm, and I'd be happier than a pig in it's own excrement.


    Well, we have definitely no intention to make "that terrain engine" go to waste, you know. VWORLD team is developing atm a pretty new engine called vieWTerra, making use of VWorldTerrain of course. Who knows, it may well be used for another MMORPG, and the team who developed sound technical bases for DnL  behind the scenes might find it just appropriate that their names shall be put forward this time, instead of letting greedy self-proclaimed so-called "developers" occupy the front scene in promising great things without measuring in any respect if these are feasible and realistic or not since they lack any appropriate technical judgement.

    Developing another MMORPG with this engine? I'm not at all reluctant with the idea, you know:

    www.viewterra.com/video/vieWTerra.wmv (high res)

    www.viewterra.com/video/vieWTerraP.wmv (low res)

    On my end, I can imagine it, but I need a good idea and some funding and/or a Publisher. If the MMORPG community thinks it could be a good idea, again why not  

    We will see, but it seems to me that this is not going to happen as long as NPCube/Farlan maintain their magic story that "their entire engine" was developed in-house and that it belongs to them.

  • virtuellavirtuella Member UncommonPosts: 699


    Originally posted by _Pix_

    Originally posted by holycannoli

    You're right Cholayna. And I like your idea better. Sell it off to some real devs. Sell it to Mythic; they make a great game with PvP. Or I'd say Ubisoft or whoever now owns Shadowbane; DnL's terrain system with an updated Shadowbane PvP and PvE system would be sweet. It already seems that DnL took inspiration from Shadowbane (and I mean a lot of inspiration), and just failed miserably at it while Shadowbane didn't (even if the game itself isn't popular...it's hardcore PvP afterall).
    Or even sell that terrain engine to an upcoming flight simulator.
    I don't want to see that terrain engine go to waste is all. As for the gameplay? Bah, screw it, I wouldn't miss it. Now, slap a game like Shadowbane onto that terrain engine, since I'm really enjoying that game atm, and I'd be happier than a pig in it's own excrement.

    Well, we have definitely no intention to make "that terrain engine" go to waste, you know. VWORLD team is developing atm a pretty new engine called vieWTerra, making use of VWorldTerrain of course. Who knows, it may well be used for another MMORPG, and the team who developed sound technical bases for DnL  behind the scenes might find it just appropriate that their names shall be put forward this time, instead of letting greedy self-proclaimed so-called "developers" occupy the front scene in promising great things without measuring in any respect if these are feasible and realistic or not since they lack any appropriate technical judgement.

    Developing another MMORPG with this engine? I'm not at all reluctant with the idea, you know:

    www.viewterra.com/video/vieWTerra.wmv (high res)

    www.viewterra.com/video/vieWTerraP.wmv (low res)

    On my end, I can imagine it, but I need a good idea and some funding and/or a Publisher. If the MMORPG community thinks it could be a good idea, again why not  

    We will see, but it seems to me that this is not going to happen as long as NPCube/Farlan maintain their magic story that "their entire engine" was developed in-house and that it belongs to them.


    Nice looking vmv's.
    Google earth II? ;)
    Looks like in the future we might see a MMORPG that has the entire planet earth as our playground.
    Talk about having to put in a lot of content :)


    There is just one thing i really hate about "that terrain engine" when it comes to use in a mmorpg.
    Can only talk about what i experienced in DnL,but it really ticked me off to traveling towards mobs standing on a hillside and then they were out of reach and there was no way to get to them.
    Pretty annoying to constantly travel towards a target only to find out you could not reach it because the mob stood on a mountainside you could not get to/climb.
    Realistic is one thing,but too realistic is another when it comes to MMORPG's.

    It sure would be interesting to see a succesful game make use of that engine.

    ___________________________________________

    image

  • holycannoliholycannoli Member Posts: 236

    Pix you guys are so damned talented! I'll start using the proper name of VWorld instead of "that terrain engine"

    So what you're saying is you're developing a whole new engine that will surpass VWorld? As good as VWorld is? And I'm not wrong in thinking that VWorld, and your new viewWTerra, are marketable as flight simulator terrain engines? Because that's what I originally thought when I saw it in SOG; I thought "wow, my flight simulator would look fantastic with this terrain!"

    Keep us posted.

  • _Pix__Pix_ Member Posts: 276

    Thanks for the good words. In fact, VWorldTerrain (or VWorld which was its former name) is a technology, not an engine. We are now making a complete API called vieWTerra. So it's not surpassing VWorldTerrain, it's making use of it. But one thing is for certain: the current 2006 VWorldTerrain version is surpassing by far the 2002 version, still used in DnL into Mafate engine.

    And you are correct, this is also targeting the flight simulator market, and not only for the gaming sector.

    @virtuella: I do agree with you: To make use of such a large and realistic game area, the gameplay needs to fit (in terms of means of transportation, etc) and  in the example you took, you're experiencing frustration because gameplay has not been given enough thought in advance and the case you describe has not even been foreseen before it hits the players. BTW, that is exactly the reason why betatests are supposed to be conducted before official release, but this is another subject. Anyway, you are not obliged to define a large terrain: you can make use of very precise data (e.g. 1 metre) to define a very accurate but smaller area.

    Anyway, to me technologies must serve the gameplay, but likewise the gameplay must also make good use of the assets of the technologies chosen. Tech and gameplay/gamedesign shall form a coherent and homogeneous whole, which has to be much thought of even before the project ever starts. You don't need to use a procedural terrain technololgy to develop an urban MMORPG, but you may well need one if your future game is exploration oriented, for example.

  • QuinguQuingu Member Posts: 400


    Originally posted by holycannoli

    You're right Cholayna. And I like your idea better. Sell it off to some real devs. Sell it to Mythic; they make a great game with PvP. Or I'd say Ubisoft or whoever now owns Shadowbane; DnL's terrain system with an updated Shadowbane PvP and PvE system would be sweet. It already seems that DnL took inspiration from Shadowbane (and I mean a lot of inspiration), and just failed miserably at it while Shadowbane didn't (even if the game itself isn't popular...it's hardcore PvP afterall).
    Or even sell that terrain engine to an upcoming flight simulator.
    I don't want to see that terrain engine go to waste is all. As for the gameplay? Bah, screw it, I wouldn't miss it. Now, slap a game like Shadowbane onto that terrain engine, since I'm really enjoying that game atm, and I'd be happier than a pig in it's own excrement.


    the engine already sold to these guys to make stargate mmorpg.

     http://www.stargateworlds.com/
  • GnomadGnomad Member Posts: 377


    Originally posted by Quingu

    Originally posted by holycannoli

    You're right Cholayna. And I like your idea better. Sell it off to some real devs. Sell it to Mythic; they make a great game with PvP. Or I'd say Ubisoft or whoever now owns Shadowbane; DnL's terrain system with an updated Shadowbane PvP and PvE system would be sweet. It already seems that DnL took inspiration from Shadowbane (and I mean a lot of inspiration), and just failed miserably at it while Shadowbane didn't (even if the game itself isn't popular...it's hardcore PvP afterall).
    Or even sell that terrain engine to an upcoming flight simulator.
    I don't want to see that terrain engine go to waste is all. As for the gameplay? Bah, screw it, I wouldn't miss it. Now, slap a game like Shadowbane onto that terrain engine, since I'm really enjoying that game atm, and I'd be happier than a pig in it's own excrement.

    the engine already sold to these guys to make stargate mmorpg.

     http://www.stargateworlds.com/


    That's being done by Cheyenne Mountain isn't it? The same people that OMFG hired Joe Ybarra? Well there is another game that will be stillborn, and to think how much I like the series.

  • chlaoschlaos Member Posts: 1,118
    So people are still  playing?  They havent pulled the plug, and killed the hamsters?   WTF?

    "The man who exchanges Liberty for Iconic classes is a fool deserving of neither." - Me and Ben Franklin

  • elitwebbelitwebb Member Posts: 342


    Originally posted by Gnomad

    Originally posted by Quingu

    Originally posted by holycannoli

    You're right Cholayna. And I like your idea better. Sell it off to some real devs. Sell it to Mythic; they make a great game with PvP. Or I'd say Ubisoft or whoever now owns Shadowbane; DnL's terrain system with an updated Shadowbane PvP and PvE system would be sweet. It already seems that DnL took inspiration from Shadowbane (and I mean a lot of inspiration), and just failed miserably at it while Shadowbane didn't (even if the game itself isn't popular...it's hardcore PvP afterall).
    Or even sell that terrain engine to an upcoming flight simulator.
    I don't want to see that terrain engine go to waste is all. As for the gameplay? Bah, screw it, I wouldn't miss it. Now, slap a game like Shadowbane onto that terrain engine, since I'm really enjoying that game atm, and I'd be happier than a pig in it's own excrement.

    the engine already sold to these guys to make stargate mmorpg.

     http://www.stargateworlds.com/


    That's being done by Cheyenne Mountain isn't it? The same people that OMFG hired Joe Ybarra? Well there is another game that will be stillborn, and to think how much I like the series.


    I've got my eye on Cheyenne Mountain, they are out here near Phoenix with me.  They screw up Stargate, I will personally punish every member of the team by making them play DnL for a week straight.
  • CholaynaCholayna Member Posts: 1,604

    nope not dead yet.

    See what they want ya to do now is this:

    Close your eyes.

    Plug your ears.

    PAY them for the game.

    Keep your eyes closed.

    Keep those plugs in your ears.

    Lose all sense of sanity and cognitive resources.

    Be a vegatable. with money.

    Dont try to REALLLY play the game just do as they tell you when they tell you.

    Practice the DNL mantra: The best game ever. The best game ever.

    We did not steal anything. We did not steal anything.

    We are serene. We are serene.

    Do this for the entire game play.

    You will then open your bank account to allow a monthly fee to be taken from you.

    Keep your eyes closed.

    Plug your ears.

    Get a new computer.

    Practice the mantra.

    Tell your friends.

    Become one with the game.

    Continue with your vegetation.

  • Gosh! How many more hamsters will die in their wheels to try and get this thing going.

  • LathialLathial Member UncommonPosts: 166

    Its sooo dead a cleric cant even raise it; Timer ran out.

    Lath

  • DeletedAcctDeletedAcct Member Posts: 883

    Don't worry, LoudAntSoftware will buy it and offer it along with Mourning....I mean Thrones of Chaos::::09::

  • ginfress01ginfress01 Member Posts: 203
    It's still alive because the current dev team actually believe all the lies that are surrounding them. Besides that the fanbois of this game will still say this was a great game the moment the plug has been removed.
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