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awards

damian7damian7 Member Posts: 4,449

http://worldofwarcraft.com/misc/awards.html

why am i posting this?  i want to see how many reviews/awards are listed here that really tell me anything useful about the game, it's pros and cons...  i don't like being called stupid, and i refuse to be a lemming, so i'm taking a firsthand look at all these awards and reviews that everyone says is WHY wow is the best game ever.




Spike TV Video Game Awards 2005 - Spike TV


Best PC Game

Best RPG

Best Multiplayer Game


link is to spike tv, i can't find any review or award on this site.  although i found a couple of links to e3 stuff.



Best Mac OS X Entertainment Product - Apple


"World
of Warcraft is a best-selling Massively Multiplayer Online Game (MMOG)
set in Blizzard's Warcraft universe. Players assume the roles of heroes
as they adventure, explore, and quest together across a vast world.
World of Warcraft ships simultaneously for Mac and Windows on hybrid
CD, is highly optimized for Velocity Engine and Mac OS X (using Shark
and the OpenGL Profiler tools), takes full advantage of Mac OS X
OpenGL, including the use of OpenGL shaders, and uses Core Audio to
deliver Surround Sound 5.1 audio."


no mention of raids, instances, bg, reputation grinds...




Best Game of the Year Award - GameSpot


"The
thing about World of Warcraft is it offers so much of what we
fundamentally love about games, all in a single experience. Just
exploring the world of Azeroth can be fun and exciting. The game is
conducive to cooperative gameplay, competitive player vs. player
action, or solo play. It lets you have a great time regardless of
whether you play for one hour or 10 hours at once..."




too easy, let's look at the full review, dated november 29 2004, that's right, a 9.5 rating review and it was last created/updated FIVE days after retail release.  i point out just a few glaringly obvious things that fans and detractors whom have played any amount of time can readily agree on:





Here is the online role-playing game you should play, no matter who you are.









The Good:

Huge, beautiful, seamless world; high streamlined and conducive to
short or long play sessions; exciting, action-packed combat; elegant,
easy-to-use interface; excellent music and sound.





The Bad:

Some stability issues immediately following launch;
player-versus-player elements not complete.











Though massively multiplayer online role-playing games have been around
for years, it has taken this long for the genre's breakthrough hit to
finally emerge. Here is the online role-playing game you should play,
no matter who you are. This is because World of Warcraft brings out all
the best aspects of this style of gaming, if not many of the best
aspects of gaming in general. It also features many of the specific
characteristics that have made Blizzard Entertainment's previous games
so entertaining, memorable, long-lasting, and successful. Of course,
the company's past track record did not guarantee that World of
Warcraft could have turned out this well. Such high quality simply
cannot be expected, nor should it be missed.


In World of Warcraft, you create your alter ego by choosing from a
variety of colorful races and powerful classes, and then you begin
exploring, questing, and battling in Azeroth, the fantasy setting
featured in Blizzard's Warcraft real-time strategy games. Fans of those
games (especially Warcraft III and its expansion pack) will spot tons
of references here, and they will be impressed at how faithfully World
of Warcraft translates so many of Warcraft's little details and even
some of the finer points of its gameplay into such a seemingly
different style of game. Meanwhile, fans of other online role-playing
games will be impressed at the sheer breadth and volume of content on
display in World of Warcraft, whose setting seamlessly connects a bunch
of wildly different-looking types of places and somehow makes them
appear as if they all belong as parts of a whole.

World of Warcraft is superficially similar to numerous other
games that came before it, and it clearly draws inspiration from some
of them. The fundamentals are all here, such as fighting dangerous
creatures (optionally including other players), exploring the
countryside either alone or in the company of other players,
undertaking various quests, gaining experience levels and new
abilities, and acquiring powerful items. However, directly comparing
World of Warcraft with any of its predecessors would be almost like
pitting a professional sports club against a school team. With all due
respect to the other online role-playing games out there, World of
Warcraft is in a league of its own. The game clearly benefits from not
being the first of its kind, as the design issues that plagued previous
online role-playing games are handled extremely well in World of
Warcraft. In addition, the game's own subtle innovations turn out to
have a dramatic impact on the flow of the action from minute to minute,
hour to hour, day to day, and beyond. So the particulars of the game's
design--along with its incredibly vast, beautiful, majestic
world--translate into a one-of-a-kind experience that seems fresh and
original in its own right.

Fortunately, the game is very approachable. World of Warcraft
is a complex game whose complexity is carefully disguised by a simple,
highly legible, uncluttered interface and an impressive 3D graphics
engine, which delivers high performance on a wide range of systems
while not skimping on pure flash. The game's interface is so slick and
easy to learn and understand, and the gameplay itself is so quickly
intuitive, that there isn't even a tutorial to wade through; there are
just some helpful, optional pop-up tool tips, as well as an excellent
printed reference manual that goes into specific detail about most of
the various aspects of play. It's also important to point out that
World of Warcraft runs fast and smooth. You can go from your desktop to
being in-game in just seconds, and it's virtually just one great, big,
seamless world. Loading times are as rare as they are brief. They only
crop up when traveling across the game's enormous continents or
entering some specific higher-level zones that are instanced for each
player group, which guarantees you a fresh challenge.

So World of Warcraft is painless to get into--with the possible
exception of you needing a credit card or prepaid game card to create
an account, as well as initially deciding on which sort of character to
play, since so many of the options seem like they could be interesting.
And it turns out they are. So why not try them all? The game lets you
create multiple characters on the dozens of different available
"realms," each of which is a unique instance of the gameworld that is
capable of hosting thousands of simultaneous players. Some of the
realms cater to role-playing fans that prefer to play in character the
whole time, while other realms are custom-tailored for
player-versus-player action. Regardless, World of Warcraft's realms are
nicely (if not densely) populated already, and the unfortunate issues
with login and lag that plagued the game when it first launched were
mostly taken care of in a matter of days. The game just has a solid
feel to it that's uncharacteristic of the genre, and for an online RPG,
World of Warcraft is surprisingly responsive. Actually, no
qualifications are necessary: World of Warcraft boasts the tight
control and polished presentation that's desirable in any kind of game.


After countless hours spent playing,

i HAVE to single this statement out.   after countless hours of playing - FIVE DAYS AFTER RELEASE~!!  please don't tell me beta... that lagfest that was only matched by the lag of the first three months of wow retail.

so far, all i'm seeing is "wow is pretty and simple" and a whole lot of blah blah blah..


the great first impression
doesn't wear off. This style of gaming is notorious for being a time
sink and for effectively forcing players to engage in repetitive,
monotonous gameplay for hours on end in order to make progress. But in
contrast, World of Warcraft will keep throwing variety at you,

variety... you get to choose which faction you want to grind rep with next?  oh wait, this review is before the majority of the plethora of post 60 rep grinds (and bg faction/rank grinds) were really around, right?  are we seeing the uselessness of this review yet?  how completed outdated and worthless it's turning out to be... yet it's a 9.5 review based upon this antiquated information and FIVE whole days of playing....


and the
combat system at the heart of it features fast, visceral, action-packed
battles that are fun and intense, whether you're fighting alone or in a
group. Furthermore, World of Warcraft finally achieves that
long-sought-after goal of many massively multiplayer games, which is to
make the player feel rewarded regardless of how much time he or she
invests in a single sitting.

This is due to several key reasons. For one, World of Warcraft
has a nice, brisk pace to it, and the fast-loading, seamless world
obviously has a lot to do with this. But, in addition, recovery times
between battles are minimal, as even those characters without healing
spells can still easily recover from their wounds by using bandages,
eating a quick meal, or just from natural healing. The battles
themselves are quick, too, and they scale nicely so that higher-level
encounters don't just seem to drag on. Yet the pacing of the combat
seems to strike a perfect balance, because it's not so hectic that
those unaccustomed to fast-paced action games will feel overwhelmed.
You can also look forward to facing some fairly intelligent foes that
will do such things as flee when injured, tag-team with their comrades,
and use some dastardly special abilities against you.








Much of World of Warcraft is structured around questing, so there's
always something to do or somewhere to go, even if you don't have a lot
of time. Whenever you enter a major new location for the first time,
you'll feel almost overwhelmed by the number of quests available, which
you'll be able to clearly spot since quest-giving characters helpfully
stand there with a big, noticeable exclamation mark over their heads.
Luckily, the game's more-than-a-thousand quests are made quite
manageable by only being offered to you when you're qualified to
complete them, and you can have no more than 20 quests pending at a
time. So you'll eventually be forced to pick and choose, but this is
for the best. The quests will always be there waiting for you until you
accomplish them.


Though you may venture out into the wilderness and spend hours
hunting monsters for the sake of it if you so choose, you'll always be
able to undertake quests that help give a bit more meaning and context
to your actions, flesh out the game's interesting fiction, and, perhaps
most importantly, frequently yield useful items and a good chunk of
money and experience for your trouble. Some quests are highly involved,
multipart affairs that naturally entice you to broaden your horizons
and venture forth into previously unexplored territory. Other quests
challenge you to venture deep into enemy territory. It's here where
grouping with other players seems most natural, because it gives you an
edge in battle and because some quests can seem a bit too popular for
their own good. This is maybe one of the only apparent design issues in
the game: Sometimes you'll effectively have to wait your turn for a
certain enemy or quest object to respawn, while at other times, foes
will keep spawning in so quickly that you'll barely have a moment to
catch your breath. Both types of cases can seem a bit silly, but since
the underlying action and exploration is so good, "a bit silly" is
about as bad as it gets. Other rough edges, such as monster "corpses,"
which occasionally can be seen standing upright and looking very much
alive, could probably be counted on one hand. For what it's worth, we
also encountered a few specific, minor issues with a few quests, though
none of this really affected our progress or enjoyment of the game, and
as with any online RPG, it's all subject to improvement.

Though the world of the game is very large, you can still
effectively travel on foot, taking in the often breathtaking sights of
Azeroth in between key points (you even earn some experience just for
setting foot in new territory for the first time). As you explore,
you'll also discover a variety of means of rapid transit. For instance,
you'll be able to quickly and conveniently cover large distances by
flying on the backs of gryphons, wyverns, and more, which can ferry you
from point to point for a small fee. But before you can begin zooming
about through the skies, you'll need to reach each destination by foot,
which means there's definitely going to be a lot of legwork. Luckily,
the sights and sounds of Azeroth, the network of roads and road signs
in the relatively civilized areas, and the presence of a very helpful
onscreen minimap as well as a full map, collaborate to make the simple
act of running from point to point surprisingly pleasurable. It also
helps that you can simply run away from most aggressive foes, as
they'll lose interest in you and go back to their business if you keep
moving.


Of course, player death is inevitable in a game such as this, but it's
here where one of World of Warcraft's most unlikely innovations rears
its head: Death in this game really is nothing to get bent out of shape
about, so when you get killed, don't worry. Previous games of this type
have made it a point of penalizing the player upon death (death should
be very bad, right?), such as by inflicting an increasingly steep
experience point penalty, directly resulting in a sense of failure and
wasted time. More-recent online RPGs have doled out more-lenient
penalties in the interest of appealing to more players, but World of
Warcraft all but eliminates the sense of penalty altogether--which
turns out to be a great thing.

yes, it means that bad players never have to improve their play style... death has no penalty~!!  cheers~!!  just my personal peeve.  sorry, back to the story...


Here, death mostly just puts you out of
the action for a bit, which is undesirable enough as it is.  You
automatically respawn as a ghost (or a wisp in the case of the night
elf race) at the nearest graveyard, and you can usually double back
pretty quickly to where you fell; alternatively, a healer-type
character can resurrect you, or you can choose to come back to life at
the graveyard (although you'll be weakened for a while if you do this).
When you die, your items' durability will also degrade slightly, though
this isn't permanent in the long run or harmful in the short run.
You'll simply need to pay to get them repaired by certain types of
non-player characters before their durability ratings drop to zero and
they're rendered useless. In all, the game's death penalty feels just
right, in that it's consequential without being frustrating.

Another of the game's subtle but important design innovations
is there to benefit those who can't necessarily commit to making World
of Warcraft a huge part of everyday life (as much as it can threaten to
do so).

yes, i love this --- look, wow is casual player friendly~!!


The way it works is that whenever you're not playing the game,
your character is considered to be in a rest state. When you return to
a well-rested character, you'll temporarily accrue double the
experience points you'd normally earn by defeating monsters, and the
more time you spend between play sessions, the longer you'll enjoy the
experience bonus when you resume play. The result isn't a system that
penalizes hardcore players because they are still going to advance much
faster than those who can't spare as much time. It mostly just gives
everyone else a little incentive to keep coming back and to not feel
bad about taking several days off from the game. You'll get a nice
tailwind as you try to catch up to your friends who kept playing during
the time that you took off.



These types of smart design choices would mean little if the actual act
of playing as one of World of Warcraft's various combinations of races
and classes wasn't enjoyable in and of itself. Fortunately, you pretty
much can't go wrong with whichever type of character you opt for. There
aren't an exhaustive number of races and classes here, but there's
still plenty to choose from: eight different races and nine different
classes, though not every class is available to every race. In contrast
to some other such games, each of the classes feels very well
developed.


That is, there's no real sense of "class envy" in World of
Warcraft (except maybe in player-versus-player combat).

you can definitely tell this guy didn't play for even the complete trial period. or played more than one toon to an actual level where you can make an informed opinion about a class.  remember, priest had those crapped out talents until just recently (just one tiny example).  the whole section is like the above sentence, i just wanted to interject before he dug himself in too deeply on this thought.

In most other
online RPGs, many players invariably feel like they made a mistake in
their choice of character class after a while, and they become acutely
aware of their character's limitations and other characters' apparent
strengths. Of course, those other characters have significant
limitations of their own. In World of Warcraft, though, every class
seems like the "best" choice. Each character class feels powerful and
self-reliant from the get-go. No matter which type of character you
choose to play, from a warrior to a mage, you'll be able to hold your
own against the game's variety of monsters while also contributing
significantly to a group of players.








Each of the character classes is quite deep. The hunter and the warlock
are ranged attack specialists who get to fight alongside pets that can
help deal damage and distract foes. The warrior, rogue, and paladin are
multitalented fighters, capable of drawing their enemies' wrath from
their more-fragile, magic-using allies, and temporarily bolstering
their own abilities while crippling their opponents. The priest,
shaman, and mage learn a variety of different spells that make them
quite a bit more versatile than what's conventional. And the druid can
learn to shape-shift into different animal forms, so it's kind of like
a hybrid of many of the other classes. The classes feel pretty distinct
right from the start, though they start to get really interesting at
the 10th level when each one gets a signature ability of some sort. But
it's not like you need to trudge through a bunch of experience levels
waiting for the game to entertain you. From the get-go, even as you
encounter lots of new quests and areas to explore, you'll also find
tons of new equipment and gain lots of new or improved abilities.


The benefit of having a limited selection of character classes to
choose from is that each one gets to be viable and interesting. The
potential problem of this, though, is that you can end up with a
gameworld populated by a whole bunch of cookie-cutter characters.
Fortunately, the good variety of different character appearances and
equipment help to keep things diverse from a superficial standpoint,
and the presence of the talent and profession systems keep things
diverse from a gameplay standpoint, too. Talents come into play
starting at the 10th level, and they let you marginally improve your
character's core abilities. This is represented by a multitiered
character skill tree much like that of Blizzard's own Diablo II. You
get a talent point each time you level up, and certain,
more-significant talents become unlocked once you spend enough points
completing their prerequisites. Whereas the new abilities you gain from
leveling up tend to be instantly gratifying, the talent system is more
about planning and differentiating your character over the long haul,
and it works great in this regard. Since you can see all the potential
talents available to your character, it can be fun to plan out how
you'll be spending your next 40 or 50 levels' worth of points (even
though it'll probably take you months to actually accomplish that
plan).

months?  to hit lvl 50?  this guy is reviewing the game 5 days after retail, talking about it taking months to get to lvl 50ish... but he's reviewing the game???  ok, where's the joke?  i'm missing it... other than this guy is reviewing an mmorpg where the majority of your playtime is post-60 and in the lead dev's own words, LEARN TO RAID... obviously in kaplan's mind, this game is about raiding, he's the lead dev after all, i think he should know the purpose of the game...

And should you ever decide you made a mistake, it's possible to
reset your talent points and redistribute them.

Meanwhile, the game's profession system is a way for characters
to lead productive lives outside of all the ugly, dirty business of
questing and fighting. Professions mainly fall into two categories:
gathering and production skills. You may have two professions at a
time, and if you wish to be self-sufficient, then you'll opt for an
obvious combination of one of each. For instance, a combination of
skinning and leatherworking lets you claim valuable resources from
slain beasts and then turn those resources into sturdy equipment. Or a
combination of herbalism and alchemy will let you find and collect
precious plants out in the field, and then brew them into a variety of
useful potions. Blacksmithing, engineering, and cooking are some of the
other options, and it's possible to mix and match professions however
you wish. Regardless of what you decide, the goods you gather or make
will be in demand. If they're not immediately useful to you or your
friends, you can auction them off to the highest bidder, which you can
do by going through one of the game's auction houses located in some of
the biggest metropolitan areas. World of Warcraft's profession system
is streamlined and easy to get into, much like the rest of the game.
More importantly, it lets you quickly make useful things or some good
money. Incidentally, one great way to put your handmade goods into the
right hands is via the in-game postal service, which lets you send
items as well as messages to other players even when they're offline.
Part of Azeroth's charm is that, despite the predominantly medieval
flavor, it features these types of relatively modern accoutrements.

sounds like all the professions are pretty handy.  no mention of lag in these great metropolitan areas.  5 days after retail it was literal hell trying to chill in any major city. i'm not seeing anything of a negative nature whatsoever.  all pros, no cons of any sort...  tell me again how i should take anything this joker says seriously. please.

Another one of World of Warcraft's great successes is how it
makes your choice of character race have a noticeable impact on the
gameplay. Like any online RPG, the game lets you choose from a variety
of dramatically different-looking types of characters, from the hulking
orcs to the limber night elves. But unlike most games of this type, the
difference between the characters cuts below the surface. For one
thing, each race has certain unique traits, like the tauren having a
war stomp ability, which can stun their attackers for a while, and the
burly dwarves being naturally more skilled with rifles than other
races. Certain classes also have slightly different abilities depending
on the race. But what really distinguishes the races is that, depending
on your choice, your allegiance and starting location will change--and
the variations here can be pretty extreme.


The eight races comprise two opposing factions: the alliance,
consisting of humans, dwarves, night elves, and gnomes; and the horde,
consisting of orcs, trolls, the tauren, and the undead (the latter of
which are "forsaken," and not friendly with your regular old-fashioned,
mindless undead). The game takes place in the wake of the events of
Warcraft III and its expansion pack, and it explains that the conflict
between these factions is ideological in nature, instead of being just
a pure good-versus-evil thing.


dunno if he read this someplace or actually played each race.  but kudos on picking up on this point.


Regardless, members of one faction
generally won't be well received by the opposing side; they'll sooner
be attacked on sight. So your allegiance determines who your enemies
are as well as which half of the world you'll be spending much more
time in, at least at first.

There are six completely different starting points (the dwarves
and gnomes, and the orcs and trolls, share residence), as well as six
corresponding major cities (whose guards helpfully provide directions
to points of interest should you need them), plus countless little
towns, outposts, towers, caves, shrines, and so forth. Depending on
your starting point, you'll get to undertake different quests, face
different monsters, explore different territory, and so on. There are
class-specific quests, too, so if you stick with a single character in
World of Warcraft, you won't nearly see the breadth of the game's
content (although you'll still get to see an awful lot).

ok, have to interrupt here.  my first retail toon was a hunter.  class-specific quests... oh yeah, you get a "tame three pets with this stick quest" and then you get a "talk to the trainer in our big city and he'll teach you how to feed/etc your pet" quest, but i honestly can't call that a quest at all. hunters didn't get jack all for what?  a year? longer?

Even though
the questing is roughly equivalent regardless of the race you choose,
you'll definitely get a different sort of experience with each one.
Nevertheless, in the simplest of terms, most of the quests either
charge you with killing some stuff or transporting something somewhere,
and all the quests descriptions are written out, so be prepared for a
fair bit of reading. Of course, your choice of race and gender also
superficially affects your in-game personality. In a nice touch, each
race and gender combination has a variety of different verbal quips as
well as its own little dance. Blizzard has always done a good job of
imbuing its characters with personality, and it succeeds at this once
again in World of Warcraft.

my clan joined wow FOR the pvp.  imagine how we felt at retail release...








As mentioned, player-versus-player combat is available in World of
Warcraft. In the vast majority of realms, it's purely consensual. For
example, at any point, two characters may choose to engage in a
nonlethal duel.

this is NOT pvp, this is some sort of retardated carebear linedancing.  and yes, i know it's retarded, not retardated. find something real to flame me about.  like me ending that sentence with about.

But there's also some full-on gang-style warfare to
partake in if you so choose.

sweet~!!

There are certain higher-level fringe
territories in Azeroth that are considered neutral or contested, and
it's here where the alliance and the horde may attack each other. In
PvP realms, these attacks may happen indiscriminately, much to your
chagrin if you're just minding your own business and questing alone.
Your choice of realm is obviously important, but fundamentally, the PvP
combat is fun and exciting like the rest of the combat. Each character
class' versatility can really come into play when you're faced with a
squad of player-controlled foes.

made even more fun by everyone being able to rez at the same GYs and immediately jump back into the fight.  who cares, you can't conquer ANYTHING... wtf... what carebear hug-the-world games does this joker play?  sims poker or something? it's just like gambling, except you don't play poker for money...





However, the fullest potential of the game's PvP elements has yet to be
realized.

do tell...

The idea is that those who engage in PvP competition will
earn honor points, which can be redeemed for certain benefits and
bonuses, while those who just go around bullying low-level players may
earn dishonor, resulting in penalties that ought to discourage such
behavior.

yeah, that idea went to hell.  good thing this review has never been updated.  new people can read it and think that this actually happens.

Furthermore, special battleground zones expressly suited for
large-scale PvP competition will give further incentive for you to
square off against the opposing faction.

yes, 4 more factions to grind rep with.... well 3 and 1 to grind honor with...

This all sounds great, but
it's not prevalent in the game immediately postlaunch.

NINE BLOOMING MONTHS AFTER RETAIL RELEASE.


It's apparent
that World of Warcraft is a player-versus-environment game first and
foremost, but the building blocks are there to make it a very
interesting competitive game as well. In addition to taking on some
epic encounters (suitable for massive raiding parties comprising dozens
of players) and the ability to purchase and ride a variety of
fast-moving mounts,

 the PvP combat is presumably what will keep many
players coming back after they've already invested the hundreds of
hours necessary to max out their character's experience.

must be why every patch (with the dire maul patch being the exception) has added RAIDS.  yeah, pvp in this game went from bleh, to kinda interesting with players doing cool fun stuff, to total complete craptasmical.  oh yeah, i'm sorry, this review only takes into account wow for it's first five days of retail.


No small part of the pleasure of playing World of Warcraft
comes from admiring its richly detailed, visually inspired gameworld.
The game sports its own cohesive, highly stylized look that's
influenced by comic book art and anime, so it's far less "vanilla" than
the look of most games and therefore likely to polarize players. Most
of these players will probably think World of Warcraft looks fantastic,
while a few of them might not like these characters' exaggerated
features and animations, perhaps because they don't look realistic. At
any rate, from an artistic standpoint, it's hard to deny that World of
Warcraft is impressive. Not only is the game filled with tons of
imaginative characters and creatures, but the topography of the world
itself seems vibrant, larger than life, and incredible in scope, yet
somehow believable because the art direction is so consistent.

You'll spot some excellent little details as you play, such as
birds fluttering high up in the sky or squirrels and rabbits skittering
about or skeletons of slain friends and foes dotting the landscape in
the aftermath of a PvP skirmish. The various weather effects are also
outstanding. In a great touch, the game takes place in real time, so if
you play at night, it'll be nighttime in Azeroth too (and Azeroth is
quite a sight to behold regardless of the time of day). But the best
part about the game's visual presentation is how everything blends
together: how one distinctive-looking area can somehow subtly
transition into a new type of terrain that looks completely different,
and how indoor and outdoor environments are seamlessly integrated. And
again, what the game lacks in polygon counts--many of the character
models look great, but aren't incredibly detailed--it more than makes
up for in artistry and pure performance.


World of Warcraft also sounds uncharacteristically excellent for an
online RPG. Subtle ambient effects work wonderfully in concert with the
visuals, making the world seem that much more alive. Excellent audio
cues highlight key moments, such as when you level up, when a friend of
yours comes online, or when you accept or accomplish a quest.
Beautifully composed symphonic music punctuates your travels, perfectly
synchronizing with the sense of wonder you will likely experience as
you set foot into the game's different, colorful regions. The music
truly is outstanding, but by default it plays rather softly, mostly
just for an extra bit of ambience. Meanwhile, Warcraft III fans will
feel right at home during battles, which feature many of the same
hard-hitting effects, as well as plenty of new ones. The game even
makes great use of stereo effects as well as other audio tricks,
resulting in clear and resonant echoes within cavernlike environments,
in audio distortion when exploring or fighting underwater, and in other
such things. World of Warcraft also makes good use of speech, both for
player characters' occasional outbursts and also for all non-player
characters, who'll verbally greet you, which helps evoke their
personalities. Many of the enemies you'll face also make some rather
memorable noises when you manage to draw their wrath.

wow is pretty, we get it.  i hope that's not the only reason you think i should play this game.


The worst thing about World of Warcraft is that you can't just
play it all the time.

oh behave!

After all, chances are if you start, you'll never
want to stop. Again, though, part of what makes this game so remarkable
is it doesn't assume that all you have to do in your busy life is play
this one game,

stop, right here, stop, take a break. my lord, can you make a statement about this game that is farther from the truth?  yes, wow can cure cancer... aside from that statement... no.

  let's all remember what wow's lead dev *stated* about ooo i don't know, wow getting more pvp, or something other than raids... something NEW in a patch that is casual player friendly... lead dev... jeff kaplan...LEARN TO RAID~!!!!!!


and so it delivers a high-quality experience regardless
of how much or how little time you're able to invest. Paradoxically,
then, it can become the last game you'd need to play for weeks,
months...who knows? The point is, World of Warcraft features an overall
level of quality that's typically reserved for the best offline games,
which have always had a leg up on online games in their ability to
present tightly-woven, story-driven settings. But World of Warcraft
achieves this in the context of a massive, evolving world populated by
thousands of other players who you may choose to interact with, which
makes the proceedings seem that much more meaningful. This is a
stunning achievement that will make you feel privileged to be a game
player.

to summarize... the game is pretty and simple to learn (lord knows from how he talks, the author got at LEAST to lvl 5 if not 10... months to get to lvl 50 indeed).  the quests are, 90%+ -- kill x creatures (in this i include the quests where you're supposed to bring item(s) to the quest giver, and to obtain said items you have to kill X creatures, or X creatures to reach the Y boss who has the one item).  so don't give me this story-driven drivel.  it's a lil story you read, but to finish the story, just go kill some junk.









By Greg Kasavin, GameSpot




Posted Nov 29, 2004 6:45 pm PT



november 29, 2004 - gamespot's 9.5 review of wow - 5 days after release....  what a worthless piece of 4 page fluff.










k, i'm posting this now, i might go and finish looking at more rewards, but this gamespot review is so lacking of anything worth a flip, that it's beyond belief.


there's no mention of any instanced raids, no uber world bosses, no examples of worth about anything.  FIVE days after retail and no updates~!!!!  so to the layperson looking at this site, this is THE review to base everything on this game from..
.

one last snippit.


Difficulty: Medium

Learning Curve: About a half hour

Stability: Stable


stability-stable...  honest to god, in the first five days of retail...  did this guy play on some private server in his home??????????????


edited to change colors and in case colors get jacked again, to make my font a tad larger.















could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

Comments

  • LordSlaterLordSlater Member Posts: 2,087
    Could you elaborate a bit more [lol]

    image

  • damian7damian7 Member Posts: 4,449


    Originally posted by LordSlater
    Could you elaborate a bit more [lol]

    that's the review that some folks like to point to as being the end-all definition of rave wow reviews... i had to include it.  12 patches of post 60 content essentially and not a single update from the reviewer.   this was the GOOD review out of all the awards/reviews on that site.  the others are way easier to go "wtf" about.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • GameloadingGameloading Member UncommonPosts: 14,182
    This post is nothing more then Damians usual complaints about the endgame and asking for improvements that aren't found in other MMORPG's.





  • damian7damian7 Member Posts: 4,449


    Originally posted by Gameloading
    This post is nothing more then Damians usual complaints about the endgame and asking for improvements that aren't found in other MMORPG's.







    actually, this post shows how useless gamespot's 9.5 rating is.... it shows how their 4 pages of review is nothing but utter garbage.

    end game has nothing to do with the majority of what i posted.  if you actually read with comprehension you would see that.

    i'm sorry that the truth of your claim to whatever with gamespot has been shotdown.  i meant to do it the first time you brought it up, but i figured you'd actually read the review eventually and realize what complete rubbish it is.   guess you don't take the time to actually research anything you preach about, gammy.  pity.


    edited to add:  i just reread my comments, in context to what they're commenting on.  i made ONE comment that could be applied directly/indirectly to ONLY end game.  the other comments about pvp, take into account that BGs are from the teens till max level.

    maybe you could not dramatize your posts with blatant lies gammy. 


    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by damian7

    Originally posted by Gameloading
    This post is nothing more then Damians usual complaints about the endgame and asking for improvements that aren't found in other MMORPG's.






    actually, this post shows how useless gamespot's 9.5 rating is.... it shows how their 4 pages of review is nothing but utter garbage.

    end game has nothing to do with the majority of what i posted.  if you actually read with comprehension you would see that.

    i'm sorry that the truth of your claim to whatever with gamespot has been shotdown.  i meant to do it the first time you brought it up, but i figured you'd actually read the review eventually and realize what complete rubbish it is.   guess you don't take the time to actually research anything you preach about, gammy.  pity.


    edited to add:  i just reread my comments, in context to what they're commenting on.  i made ONE comment that could be applied directly/indirectly to ONLY end game.  the other comments about pvp, take into account that BGs are from the teens till max level.

    maybe you could not dramatize your posts with blatant lies gammy. 




    There is a diffrence beteen shooting down a review and making silly comments on the review. you didn't shot down anything. at all. you just made a few (for the most part completely pointless) comments at the review. the best part is that you fail to see what the reviewer actually finds important in the game.
  • damian7damian7 Member Posts: 4,449


    Originally posted by Gameloading



    There is a diffrence beteen shooting down a review and making silly comments on the review. you didn't shot down anything. at all. you just made a few (for the most part completely pointless) comments at the review. the best part is that you fail to see what the reviewer actually finds important in the game.


    kaplan's number one focus on the game (proven in every single patch for 12 patches running) is raids.

    review has nothing at all about raids.

    keep your misinformation to yourself.  opinion is one thing, repetitive hatred based upon non-truth is pitiable.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by damian7

    Originally posted by Gameloading



    There is a diffrence beteen shooting down a review and making silly comments on the review. you didn't shot down anything. at all. you just made a few (for the most part completely pointless) comments at the review. the best part is that you fail to see what the reviewer actually finds important in the game.


    kaplan's number one focus on the game (proven in every single patch for 12 patches running) is raids.

    review has nothing at all about raids.

    keep your misinformation to yourself.  opinion is one thing, repetitive hatred based upon non-truth is pitiable.


    See, thats where you fail to see the entire picture. the raids are not the full game. they are only a PART of the game.
  • damian7damian7 Member Posts: 4,449


    Originally posted by Gameloading

    make a post that actually gives information about the topic at hand.  12 patches of nothing but lvl 60 content.

    a review that covers 5 days of retail, and a reviewer that makes the comment of how it'll take months and months to hit lvl 60.

    a plethora of other things already listed.

    yet, it doesn't fit YOUR worldview. 

    it's a 9.5 rating based upon some dude hitting level 15 on a couple of toons.


    i honestly can't reiterate the bazillion holes in your fashion of non-thinking, nor the plethora of misinformation you spew forth.  nor how you refuse to reply to PMs, but insist on answering out here for emo-attention.

    yes, i pity you.  i don't say that in a emo-needattention sort of way.  i honestly pity you however old and whatever you are in the real world.  you won't find what you need in life arguing nonsensically online or offline. 

    i know this *person* named chris.  he loved attention online.  he'd make statement after statement, contradicting himself from one statement to the next.  as long as THAT sentence made him feel like he'd "won" the argument -- he'd type it.

    pretty much everyone would be like "what the..."  but in his mind, he was some sort of supra genius.  didn't matter that every other line was a lie and contradicted half of what he'd already said in the past ten minutes.

    that's it, story over.  i tried pitying him.  i couldn't.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • Synyster777Synyster777 Member Posts: 301

    It's fairly clear to me the gamespot reviewer has no idea what he is talking about. It was a fun read. I hate world of warcraft btw.

    EDIT: but still no reason for me to post a TEN PAGE ESSAY trying to prove the game sucks. What exactly did WoW do that was so bad....? Did an orc come out of the screen and sexual abuse you or what? I am a WoW hater and yes I have said stupid things about WoW but if anything I should thank it for bringing more people into the genre, having less asshats in other mmo's and for pushing game designers to beat it! thank you WoW.

    ______________________________________________________________________

    Lend a hand and break the chains of regularity you lean so closely upon

  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by damian7

    Originally posted by Gameloading

    make a post that actually gives information about the topic at hand.  12 patches of nothing but lvl 60 content.

    lvl 60 ADDITIONAL content. did it change the previous content? no it didn't. not in a single way.

    a review that covers 5 days of retail, and a reviewer that makes the comment of how it'll take months and months to hit lvl 60.

    Like I said before, reviewers already have been given access to the closed beta test. the last 3~4 months of the closed beta were close to the exact same as the retail state, a few bugs here and there though. If you play the game in a casual way, then it actually does take months to hit lvl 60. note that when we are talking about the word "months" we are talking about 2 months and more.  lvl 60 in 2 months of casual play, sounds reasonable to me.

    a plethora of other things already listed.

    yet, it doesn't fit YOUR worldview. 

    it's a 9.5 rating based upon some dude hitting level 15 on a couple of toons.

    How do you kno..oh you don't. you just assume he only reached lvl 15.

    i honestly can't reiterate the bazillion holes in your fashion of non-thinking, nor the plethora of misinformation you spew forth.  nor how you refuse to reply to PMs, but insist on answering out here for emo-attention.

    Emo attention? stop Damian7. look back at allllll the posts you made. most of them are anti-WoW topics. YOU are the one who's simply begging for attention. you just went on an anti-WoW crusade. your just sad. I'm not the one who is misinformed here. your the one making reiduclous posts here, and making things up. about the PM's thing, I know your not really known for being informed, but you do know PM's is not an IM service, right? you think I'm checking my PM box all day "Omg, maybe damian has send me a pm!!"?

    yes, i pity you.  i don't say that in a emo-needattention sort of way.  i honestly pity you however old and whatever you are in the real world.  you won't find what you need in life arguing nonsensically online or offline. 

    i know this *person* named chris.  he loved attention online.  he'd make statement after statement, contradicting himself from one statement to the next.  as long as THAT sentence made him feel like he'd "won" the argument -- he'd type it.

    pretty much everyone would be like "what the..."  but in his mind, he was some sort of supra genius.  didn't matter that every other line was a lie and contradicted half of what he'd already said in the past ten minutes.

    that's it, story over.  i tried pitying him.  i couldn't.

    The only one I pity is you. going on such a rampage over a game..you need help. badly.



  • damian7damian7 Member Posts: 4,449


    Originally posted by Synyster777

    It's fairly clear to me the gamespot reviewer has no idea what he is talking about. It was a fun read. I hate world of warcraft btw.
    EDIT: but still no reason for me to post a TEN PAGE ESSAY trying to prove the game sucks. What exactly did WoW do that was so bad....? Did an orc come out of the screen and sexual abuse you or what? I am a WoW hater and yes I have said stupid things about WoW but if anything I should thank it for bringing more people into the genre, having less asshats in other mmo's and for pushing game designers to beat it! thank you WoW.


    funnily enough, i don't hate wow.  i hate stupid people.  i hate stupid people that think they're intelligent even MORE.

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by damian7

    Originally posted by Synyster777

    It's fairly clear to me the gamespot reviewer has no idea what he is talking about. It was a fun read. I hate world of warcraft btw.
    EDIT: but still no reason for me to post a TEN PAGE ESSAY trying to prove the game sucks. What exactly did WoW do that was so bad....? Did an orc come out of the screen and sexual abuse you or what? I am a WoW hater and yes I have said stupid things about WoW but if anything I should thank it for bringing more people into the genre, having less asshats in other mmo's and for pushing game designers to beat it! thank you WoW.

    funnily enough, i don't hate wow.  i hate stupid people.  i hate stupid people that think they're intelligent even MORE.


    actually, you seem to hate everybody who doesn't agree with you.
  • IcoGamesIcoGames Member Posts: 2,360

    .

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  • damian7damian7 Member Posts: 4,449


    Originally posted by IcoGames

    Yay Beer! ::::20::


    mmm, yes indeed, yay beer!

    could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?

  • IcoGamesIcoGames Member Posts: 2,360

    See, there's something everyone can agree on. ^_^

    Ico
    Oh, cruel fate, to be thusly boned. Ask not for whom the bone bones. It bones for thee.

  • skaiskai Member UncommonPosts: 100
    You can't really call yourself intelligent and still think that review sites are unbiased...

    Just a small nitpick, WoW has the worst death penalty I've seen in a MMO ever. Seriously, I'd take EQ's corpse run over it. Spending 70 gold a night on repairs isn't my idea of fun.


  • JackallJackall Member Posts: 42
    How about losing xp every death? (Most Korean MMORPGs)

    I decide who lives or who dies!

  • skaiskai Member UncommonPosts: 100
    EQ had that too, you could delevel back to level 1 if you wanted. I'd still take it over WoW's exponential repair cost...

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