I was reading the AOC boards and it looks like the raiding lobby is already there in full. Someone mentioned the devs saying large raids would reward with some of the finest items in the game.
Can anyone tell me what exactly the plans are for this?
I was hoping they wouldn't do this as this looked like a pretty nice game and I simply won't play it if raids give the best rewards. Plus single target large person raids are simply stupid in a conan setting.
Comments
I haven't read up on raids or anything (that is if they've said anything about it) because I do not really enjoy them much. Well, that's not true, I enjoy PvP raids but not so much on the PvE side.
The game is not going to be centered around items but that is not to say that items will not help your character. They've stated that crafted items will be greater than drops from NPC's with exception to large raid items that will be slightly better than everything else.
There was a dev quote a while back saying that there will be raids and it is only logical that the players are appropriately rewarded for their efforts.
That's all I know about raids
Ah well, whatever, hopefully warhammer won't go down that road. I was hoping for more from AOC.
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I live to fight, and fight to live.
I would like to see a drift from the single target PVE raids myself. It's seems like the all too common way of getting end game loot. Hopefully there with be equally good rewards from the "blood money."
The only mention I've seen so far about PvE raids has been around the guild keeps that get attacked by enemy NPC's. They said that the further you allow the NPC's to develop their town, the better the loot will be if you manage to destroy it.
Don't think they've gone into great detail about the raiding yet.
Lets just hope that crafting will balance out the high-end PvP raiding gear. If you have PvP and win your gear (World of Warcraft), then it will suck badly at the end.
Lets just hope that crafting will balance out the high-end PvP raiding gear. If you have PvP and win your gear (World of Warcraft), then it will suck badly at the end.
Well this is the game I have been very interested in for well over a year. To be very frank, I am not sure I even want to spend a single penny on this game if there is the remote chance they are going to do this. Why should I fund the company so they can fund the development of raiding style of play. There are other games, hobbies and interest I can put my time, effort and money into.
Lets just hope that crafting will balance out the high-end PvP raiding gear. If you have PvP and win your gear (World of Warcraft), then it will suck badly at the end.
Well this is the game I have been very interested in for well over a year. To be very frank, I am not sure I even want to spend a single penny on this game if there is the remote chance they are going to do this. Why should I fund the company so they can fund the development of raiding style of play. There are other games, hobbies and interest I can put my time, effort and money into.
Just like every other thing, comes fads. Right now it looks like MMORPGs are doing raids since the majority of people enjoy that and PvP.
So I think they are doing it right.
I like raids...But in any game i've played raiding endlessly for your gear is a grind. lotteries favor the lucky or those that have time to attend them non stop. Funcom's other game Anarchy online somewhat solved the problem with easilly activated private raids (alien invasions). You still may have to do several to get the right materials for that uber set of armor or weapon, but you basically can pick when you want to go.
Player crafted rare items may be a solution with rarely dropped pieces and components...again alot of grinding a mob waiting for that item to drop. (will also contribute to the farmers out there just waiting for a new oportunity)
I dont want to play a game where anything is handed to me. Without some effort involved and everyone having amazing items they will lose importance.
Quest based item rewards might do the job if significant work is required to attain said item. Not run around for 4 hours and get your +5000 ubah smack stick.
Besides this is funcom. The best gear wont make the best player. Seen plenty of heck n00b 220 chars in AO with great gear get wtf pwnd in PVE and PvP because although gear can make some things easier, smarts/tactics usually prevail.
With the fighting system that they are implementing there is no way that they'd waste it on having you grind bosses over and over like some brainless robot.
Most probably the bosses will drop equipment that in no way breaks the game for anyone who do not live their lifes inside the games.
In Anarchy Online smarts/tactics surely played a role in who won... but in Age Of Conan I think smarts/tactics will be KEY.
I'm bored... so if you feel like reading:
EXAMPLE of how an AoC pvp fight might go
(terms highlighted* have descriptions at bottom of post):
Let's say Johnny the barbarian (Lv.50) is standing in a valley facing Chandler the Conqueror (Lv.50). Last night Johnny was raiding with his guild and happened to get his hands on a 2h* sword that does 100 more damage than Chandler's 2h. He has been beaten by Chandler before, but now feels a bit more confident in his chances of winning. What he doesn't know is that Victor the Ranger (LV.35), best friend of Chandler, sits on a cliff above the two. Victor isn't really even close to the two in the terms of 'levels', but he still has Johnny's head targeted.
Johnny charges Chandler and starts to do a Butterfly-combo* with his two-handed "sword of ownage". The first hit lands and does the maximum damage for a non-critical hit. Chandler was already stepping backwards when Johnny charged in, so the second hit misses. Johnny stops swinging and charges after Chandler.
Victor lets loose a Fire arrow and places a DoT* on Johnny, so Johnny starts taking damage but not much.
The exchanging of attacks that follow are parried numerous times by both combatants, but several swings connect on both. After 5 seconds of fighting they both retain their heads and about the same ammount of health. Apparently the DoT Victor landed on Johnny made up for the heavy hit Chandler took in the beginning, and any exceptional hits Johnny might have landed in the following five seconds.
Johnny knows another DoT will further hamper his advantage, and now knowing where Victor is he darts to the side for an area that Victor cannot see.
Chandler is on VT* and hears Victor's mom yell and realises he is on his own for a while. So he follows Johnny to the side and takes advantage of the sluggish swings* that Johnny throw as he is moving while attacking and grabs a hold of Johnny's throat, effectively stunning Johnny. He pierces Johnny's abdomen causing massive damage (I'm still not sure if this kills a player instantly, but lets just say that it doesn't (although I hope it does). Chandler throws Johnny to the ground. As he gets up he is momentarily stunned (a natural game mechanic to be stunned after falling on your ass). Chandler takes good aim and severs Johnny's head from the rest of his body.
The moral of this story? FunCom isn't Blizzard.
*2h - Two handed.
*Butterfly is a term sometimes used to describe the powerful swinging of a large sword downwards from either left or right, to the opposite side (bottom right or left). Then using the momentum of the swing to raise it up in the air again to repeat it now going in the other direction (Imagine the number '8' laying sideways, that will be the pattern the sword will follow) The weakness of this combo is that it leaves the user vulnerable against quick attacks to his sides when preparing for the next attack.
*DoT means 'damage over time'. It is meant to do small amounts of damage each other second for a certain period of time, weakening the opponent in the long run.
*AFK Away From Keyboard.
*VT - Ventrilo. A program that enables instant voice-communication between several people.
*Sluggish swings : (I
think I saw this in an AoC movie. Attacking while moving greatly
reduces several aspects of the swings, including speed and accuracy).
With the fighting system that they are implementing there is no way that they'd waste it on having you grind bosses over and over like some brainless robot.
Most probably the bosses will drop equipment that in no way breaks the game for anyone who do not live their lifes inside the games.
In Anarchy Online smarts/tactics surely played a role in who won... but in Age Of Conan I think smarts/tactics will be KEY.
I'm bored... so if you feel like reading:
EXAMPLE of how an AoC pvp fight might go
(terms highlighted* have descriptions at bottom of post):
Let's say Johnny the barbarian (Lv.50) is standing in a valley facing Chandler the Conqueror (Lv.50). Last night Johnny was raiding with his guild and happened to get his hands on a 2h* sword that does 100 more damage than Chandler's 2h. He has been beaten by Chandler before, but now feels a bit more confident in his chances of winning. What he doesn't know is that Victor the Ranger (LV.35), best friend of Chandler, sits on a cliff above the two. Victor isn't really even close to the two in the terms of 'levels', but he still has Johnny's head targeted.
Johnny charges Chandler and starts to do a Butterfly-combo* with his two-handed "sword of ownage". The first hit lands and does the maximum damage for a non-critical hit. Chandler was already stepping backwards when Johnny charged in, so the second hit misses. Johnny stops swinging and charges after Chandler.
Victor lets loose a Fire arrow and places a DoT* on Johnny, so Johnny starts taking damage but not much.
The exchanging of attacks that follow are parried numerous times by both combatants, but several swings connect on both. After 5 seconds of fighting they both retain their heads and about the same ammount of health. Apparently the DoT Victor landed on Johnny made up for the heavy hit Chandler took in the beginning, and any exceptional hits Johnny might have landed in the following five seconds.
Johnny knows another DoT will further hamper his advantage, and now knowing where Victor is he darts to the side for an area that Victor cannot see.
Chandler is on VT* and hears Victor's mom yell and realises he is on his own for a while. So he follows Johnny to the side and takes advantage of the sluggish swings* that Johnny throw as he is moving while attacking and grabs a hold of Johnny's throat, effectively stunning Johnny. He pierces Johnny's abdomen causing massive damage (I'm still not sure if this kills a player instantly, but lets just say that it doesn't (although I hope it does). Chandler throws Johnny to the ground. As he gets up he is momentarily stunned (a natural game mechanic to be stunned after falling on your ass). Chandler takes good aim and severs Johnny's head from the rest of his body.
The moral of this story? FunCom isn't Blizzard.
*2h - Two handed.
*Butterfly is a term sometimes used to describe the powerful swinging of a large sword downwards from either left or right, to the opposite side (bottom right or left). Then using the momentum of the swing to raise it up in the air again to repeat it now going in the other direction (Imagine the number '8' laying sideways, that will be the pattern the sword will follow) The weakness of this combo is that it leaves the user vulnerable against quick attacks to his sides when preparing for the next attack.
*DoT means 'damage over time'. It is meant to do small amounts of damage each other second for a certain period of time, weakening the opponent in the long run.
*AFK Away From Keyboard.
*VT - Ventrilo. A program that enables instant voice-communication between several people.
*Sluggish swings : (I think I saw this in an AoC movie. Attacking while moving greatly reduces several aspects of the swings, including speed and accuracy).
QFT! +1 all the way!
I actually was enjoying that read. I could picture what was going on. Good show.
Why do people have to give the stupid example like this? Bad player + great gear < great player + avg gear.
Wrong!!!!!!!!!!
equal players, one with just gear other with better gear. Number of fights, a significant number (certainly not one fight). Over time, meaning the more matches the more significant, the superior gear will have a higher win percentage against his equally skilled opponent.
It isn't that hard to see. Raiding isn't the problem nor is pvp. It is creating grinding via raid to gain the best gear. If they want uber raid gear, design it so that it's uberness only applies in raids and not in pve or pvp.
If they want uber raid gear, design it so that it's uberness only applies in raids and not in pve or pvp.
Then why have raids at all?
Sorry dude but I've played enough games and have had uber gear in some, and fairly average stuff in others, but I've always done very well from a gameplay aspect because I take the time out to learn and understand the PvE mobs, and learn all about my own class so that I understand every nuance possible. next step learn to understand all rival classes and how to exploit their strengths and weaknesses.
Gear does not make a player. It can give you a slight advantage in some circumstances. But overal even the uber guy gets his @ss kicked by someone that has beter reflexes/strategy/unexpected behavior.
I've played Ao for quite a long time and leveled most of the classes. It's been enough for me to comfortably say Funcom gave each class innate abilities that can debilitate an opponent from a rival class fairly well if you bloody well learn how to play your own class to it's full advantage. I dont see Funcom dropping this aspect in a new game. Everyone will have strengths and weaknesses...understand thine enemy, not worry about his fooking +1k sword of pwnage.
Gear puppies can go back and play WoW or whatever named cookie cutter that suits your fancy. The combat system with conan is going to bring forth an entirely new dimension of gameplay and PvP to the MMO scene. and gee folks wont just be able to click/point use move x to counter spell y.
Really? That's disappointing, I had been looking forward to this game since it looked interesting. But if the devs give raiders a free ride in other aspects of the game, they're not getting one cent from me.
That's a good point, I don't think that the devs waste any time at all implementing content that people don't enjoy. From your comment, people don't actually enjoy raiding, they just put up with it to get a free ride in other aspects of the game.
omfg can you people not read?
There will be raiding. there will be pvpe. there will even be room for you folks that dont understand each concept. Dislike me now I'll have the same name in game. kill me then...that is if ya can
for the record. I love the community so far but thewre are persistant individuals that just boggle my fooking mind with needless concerns
Please just stop the bitching about raids. It won't be what you are used to from other MMO's. The acquiring of raid items won't be the be all end all feature that it is in other games.
I see a pattern in games with long established Lore, they are throwing it out to make the game similar to all the other MMOs out there. I guess I am the only one bothered by this.
Lore or not, they will make the game like a game. They will probably try to stay as close as they can to the lore, but they will still have to cater to the general population. That will be raiding, PvP, PvE, quest, etc.
You're correct about the pattern, it's a game, not a history lesson.
If you want perfect Conan lore, read the books. I'm playing the game because it's just that... a game.
What I read was "They've stated that crafted items will be greater than drops from NPC's with exception to large raid items that will be slightly better than everything else." Is that true or not? If it is true, then I'm not playing the game at all. If they decide to give raiders a free ride in other parts of the game, even if it's just a 1% boost, their game isn't worth a single cent to me and I hope it fails miserably, driving them out of business and making an example of them to other companies.
Why do you classify concerns about raids as 'needless'? Including raiding generally ruins the game for non-raiders, because the devs inevitably buy into the cultlike belief that raid items should be better than anything nonraiders can get. I don't think the conerns are actually 'needless' since it's a major factor in enjoyment for some people, like me. I certainly don't believe any raider that says the game will be fine in spite of raids; you just want enough second-class citizens to be suckered into joining the the game so that it doesn't flop and you can get back to hoarding DKP and beating them up with your super-gear.
I have yet to see one person who actually enjoys raiding; much more common is the attitude expressed on this thread that raiding would be pointless if it didn't give you gear better than what nonraiders get. Prove me wrong; take up the cause of making raid gear only equal to non-raid gear (or equal outside of raids, I don't care if raid gear makes you better at future raids). But you won't, and it just demonstrates that I "understand each concept" far better than you'd like; raiding is purely about giving advantages to people willing to treat the game as a job.
Ahh yes, now we get a glimpse into the broken thought processes of the raider. People who think that the raiding playstyle should provide equal rewards to other playstyles are 'zealots' for not buying into the Cult of the Raid. All you can do is whine and ask us to stop "bitching" about the fact that the game is set up to give you and your associates a free ride, which doesn't work too well. It's a lot harder to end an argument when you can't threaten to cut off someone's DKP, isn't it?
From what's been posted it sounds exactly like raiding in other MMOs, where raid gear is superior to nonraid gear. That right there is enough for me to not even touch the game. If that is the direction they've chosen to take the game, I honestly hope the game completely flops.