Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

Vagabond to strong

Stumpy26Stumpy26 Member Posts: 189

Just want your honest unbiased opinion do you guys think the Vagabond is Über? I mean its damage resists are crazy and the speed it reaches is also insane.  What are your thaughts on this?

«1

Comments

  • JhughesyJhughesy Member Posts: 419
    webber and a couple of heavy nosferatu and its toast.
  • xclone1098xclone1098 Member Posts: 5


    never heard such a stupid answer....

    yes, the vagabond is overpowered. the problem with that ship is that u cant hold it down if the pilot knows how to avoid it...at his max speeds only inties can catch up and they are dead in like a second.... doesnt matter what u pull out of your head to catch it...u wont...even with a interdictor bubble and enough people at the gate its not possible...it just mwds back to the gate and nothing can stop it.... now u say uuuuhh yeah but an inty can do the same thing...true but an inty can kill shit besides haulers....thats the difference...

    vagabond=overpowered

    people who constantly die in vagabonds are noobs....




  • JhughesyJhughesy Member Posts: 419


    Originally posted by xclone1098
    never heard such a stupid answer....

    yes, the vagabond is overpowered. the problem with that ship is that u cant hold it down if the pilot knows how to avoid it...


    Your full of it. Every ship has its weaknesses and I just pointed them out and you say its a dumb answer. I hope we meet in-game some time because I enjoy killing idiots.
  • RollinDutchRollinDutch Member Posts: 550
    Yeah, the vaga is overpowered. So is the ishtar, zealot, and cerberus.

    The only problem with the vaga is that its so expensive and so easy to stab, that the last time I fought one without WCS was 2004.


  • squeeesqueee Member Posts: 722
    Just as with anything in eve the engagement is over before it begins depding on ships and outfitting.  The vagabond is great in certain situation, attacking a missle boats or small fast frigs/cruisers.  It however sucks against drone ships.  Any self respecting vagabond pilot will stear clear of a dominix or vexor. 

    So yes it is very good in its role, but no it is not invincible.


  • ThoemseThoemse Member UncommonPosts: 457

    The problem is it is the only of it`s kind. There is no other cruiser that comes close. I fly one atm and am doing 4.5k/sec and that is only LG snake imps with the omega and no maxed skills. You can reach 7k and more with HG snakes.

    If you catch one it is a huge loss though.

    I think there is room for a fast cruiser interceptor like the vaga but it is wrong that there is just the one.
    Right now that is unbalanced.
    Oh and this ship aside the raven is the best argument for finally nerfing the damn stabs.
    A vaga shouldn`t be able to carry 2 stabs. It doesn`t gimp the ship at all and makes it so hard to catch.



  • GlacianNexGlacianNex Member UncommonPosts: 654


    Originally posted by Thoemse

    The problem is it is the only of it`s kind. There is no other cruiser that comes close. I fly one atm and am doing 4.5k/sec and that is only LG snake imps with the omega and no maxed skills. You can reach 7k and more with HG snakes.

    If you catch one it is a huge loss though.

    I think there is room for a fast cruiser interceptor like the vaga but it is wrong that there is just the one.
    Right now that is unbalanced.
    Oh and this ship aside the raven is the best argument for finally nerfing the damn stabs.
    A vaga shouldn`t be able to carry 2 stabs. It doesn`t gimp the ship at all and makes it so hard to catch.





    I dont think that stabs should be nerfed that badly, people should be able to use them to have a chance of getting around low sec space like traders and miners should be able to use them w/o many penalties but they should nerf combat abilities of the ship.
  • RollinDutchRollinDutch Member Posts: 550
    I have not used stabs in more then two years. I routinely live in dangerous 0.0-0.4 space, or fight in empire wars. I have never been killed in combat that I was not a willing participant in.

    Stabs are an excuse to fly like a clueless moron, which will get you killed eventually (stabs or no). Not using stabs means that you have to fly smart to avoid and evade combat you do not wish to fight.


  • ksickksick Member UncommonPosts: 6


    only ship that downs vagabond easily is rapier but those ships seldom fight one another.

    most annoyng vaga setup i have met is:

    5 x 425mm ac II-s with Barrage M ammo
    28 km scrambler, mwd, 2 x sensor dampener
    2 x gyro, 3 x tracking enhancer


    this bugger circles you at 26-27km range with 5+ km/s and shoots with ac-s snd drones. but like i said in the beginning - raiper/huginn can make it stop :)

    Ksick

  • RollinDutchRollinDutch Member Posts: 550


    Originally posted by ksick


    only ship that downs vagabond easily is rapier but those ships seldom fight one another.

    most annoyng vaga setup i have met is:

    5 x 425mm ac II-s with Barrage M ammo
    28 km scrambler, mwd, 2 x sensor dampener
    2 x gyro, 3 x tracking enhancer


    this bugger circles you at 26-27km range with 5+ km/s and shoots with ac-s snd drones. but like i said in the beginning - raiper/huginn can make it stop :)


    Terrible vaga setup. Expensive and ineffective.
  • Stumpy26Stumpy26 Member Posts: 189


    Originally posted by RollinDutch

    Originally posted by ksick
    only ship that downs vagabond easily is rapier but those ships seldom fight one another.

    most annoyng vaga setup i have met is:

    5 x 425mm ac II-s with Barrage M ammo
    28 km scrambler, mwd, 2 x sensor dampener
    2 x gyro, 3 x tracking enhancer


    this bugger circles you at 26-27km range with 5+ km/s and shoots with ac-s snd drones. but like i said in the beginning - raiper/huginn can make it stop :)

    Terrible vaga setup. Expensive and ineffective.


    Do you have a better one ?
  • RychekRychek Member Posts: 55


    Originally posted by Jhughesy

    Originally posted by xclone1098
    never heard such a stupid answer....

    yes, the vagabond is overpowered. the problem with that ship is that u cant hold it down if the pilot knows how to avoid it...

    Your full of it. Every ship has its weaknesses and I just pointed them out and you say its a dumb answer. I hope we meet in-game some time because I enjoy killing idiots.


    No, you pointed out two things that EVERY ship in the game is weak too. Nothing specific to the vaga. And it handles those two things better than the other 98% of ships in the game.

    image

  • adoulouadoulou Member UncommonPosts: 25
    double Webber... and the vaga is nailed

  • GlacianNexGlacianNex Member UncommonPosts: 654


    Originally posted by adoulou
    double Webber... and the vaga is nailed



    Right.......and then he warps out.

    Just a little insight on a griefer vega, the guy will have low grade snakes with MWD on it. Making him go between 4500 - 5000 m/s so most of the intercetors will bite the dust. The reason why we were talking about stabs being overpowered in this  thread at all is that he will also get 2 - 3 stabs on his vega. It will take a bunch of people with a specific gear to catch him.

    Vega is not the type of ship that can destoy anything that stands in its way but the type of ship that can escape from the most insane situations then find opponent who is not ready for him and kill him in 2 seconds.
  • ThoemseThoemse Member UncommonPosts: 457


    Originally posted by Stumpy26

    Originally posted by RollinDutch

    Originally posted by ksick
    only ship that downs vagabond easily is rapier but those ships seldom fight one another.

    most annoyng vaga setup i have met is:

    5 x 425mm ac II-s with Barrage M ammo
    28 km scrambler, mwd, 2 x sensor dampener
    2 x gyro, 3 x tracking enhancer


    this bugger circles you at 26-27km range with 5+ km/s and shoots with ac-s snd drones. but like i said in the beginning - raiper/huginn can make it stop :)

    Terrible vaga setup. Expensive and ineffective.


    Do you have a better one ?


    Not only that. those guns wont land much more then lucky hits at that speed wich means you can`t kill squat.
    About the stab nerf: The stab nerf wont hurt indies wich are pretty much the only ships that should be able to use them anyways. There is no reasonwhy a COMBAT ship should be able to use stabs. If you think about how you get out of a fight before you even start it you should not fight at all because you don`t have the balls.

  • GlacianNexGlacianNex Member UncommonPosts: 654


    Originally posted by Thoemse

    Originally posted by Stumpy26

    Originally posted by RollinDutch

    Originally posted by ksick
    only ship that downs vagabond easily is rapier but those ships seldom fight one another.

    most annoyng vaga setup i have met is:

    5 x 425mm ac II-s with Barrage M ammo
    28 km scrambler, mwd, 2 x sensor dampener
    2 x gyro, 3 x tracking enhancer


    this bugger circles you at 26-27km range with 5+ km/s and shoots with ac-s snd drones. but like i said in the beginning - raiper/huginn can make it stop :)

    Terrible vaga setup. Expensive and ineffective.


    Do you have a better one ?


    Not only that. those guns wont land much more then lucky hits at that speed wich means you can`t kill squat.
    About the stab nerf: The stab nerf wont hurt indies wich are pretty much the only ships that should be able to use them anyways. There is no reasonwhy a COMBAT ship should be able to use stabs. If you think about how you get out of a fight before you even start it you should not fight at all because you don`t have the balls.





    Well for one you dont keep your MWD on when you attack something. So your speeds are relatevly small as long as MWD remains off.

    If you dont think of how would you get out of a fight when the odds are stacked against you, you are an idiot who is not capable of looking 2 step ahead. It has nothing to do with having ball, it has to do with having brains.
  • RollinDutchRollinDutch Member Posts: 550


    Originally posted by Urza123

    Originally posted by Thoemse

    Originally posted by Stumpy26

    Originally posted by RollinDutch

    Originally posted by ksick
    only ship that downs vagabond easily is rapier but those ships seldom fight one another.

    most annoyng vaga setup i have met is:

    5 x 425mm ac II-s with Barrage M ammo
    28 km scrambler, mwd, 2 x sensor dampener
    2 x gyro, 3 x tracking enhancer


    this bugger circles you at 26-27km range with 5+ km/s and shoots with ac-s snd drones. but like i said in the beginning - raiper/huginn can make it stop :)

    Terrible vaga setup. Expensive and ineffective.


    Do you have a better one ?


    Not only that. those guns wont land much more then lucky hits at that speed wich means you can`t kill squat.
    About the stab nerf: The stab nerf wont hurt indies wich are pretty much the only ships that should be able to use them anyways. There is no reasonwhy a COMBAT ship should be able to use stabs. If you think about how you get out of a fight before you even start it you should not fight at all because you don`t have the balls.





    Well for one you dont keep your MWD on when you attack something. So your speeds are relatevly small as long as MWD remains off.

    If you dont think of how would you get out of a fight when the odds are stacked against you, you are an idiot who is not capable of looking 2 step ahead. It has nothing to do with having ball, it has to do with having brains.


    Well for one youve either never flown a vaga or are a terrible vaga pilot.

    If you think stabs are going to get you out of a bad-odds fight, youre an idiot. Bad odds mean that there are enough people around to scramble you. Stabs get you out of fair fights when you fail and get you ganked by bad odds (where you can then whine about how it took 6 people to gank your 5-stab vaga like every other stupid tool in EVE).

    If you had brains, you wouldnt stab up, you'd learn how to fly your ship so theyre unnecessary (oddly enough it also means youre a much more dangerous pilot).
  • GlacianNexGlacianNex Member UncommonPosts: 654


    Originally posted by RollinDutch

    Originally posted by Urza123

    Originally posted by Thoemse

    Originally posted by Stumpy26

    Originally posted by RollinDutch

    Originally posted by ksick
    only ship that downs vagabond easily is rapier but those ships seldom fight one another.

    most annoyng vaga setup i have met is:

    5 x 425mm ac II-s with Barrage M ammo
    28 km scrambler, mwd, 2 x sensor dampener
    2 x gyro, 3 x tracking enhancer


    this bugger circles you at 26-27km range with 5+ km/s and shoots with ac-s snd drones. but like i said in the beginning - raiper/huginn can make it stop :)

    Terrible vaga setup. Expensive and ineffective.


    Do you have a better one ?


    Not only that. those guns wont land much more then lucky hits at that speed wich means you can`t kill squat.
    About the stab nerf: The stab nerf wont hurt indies wich are pretty much the only ships that should be able to use them anyways. There is no reasonwhy a COMBAT ship should be able to use stabs. If you think about how you get out of a fight before you even start it you should not fight at all because you don`t have the balls.





    Well for one you dont keep your MWD on when you attack something. So your speeds are relatevly small as long as MWD remains off.

    If you dont think of how would you get out of a fight when the odds are stacked against you, you are an idiot who is not capable of looking 2 step ahead. It has nothing to do with having ball, it has to do with having brains.


    Well for one youve either never flown a vaga or are a terrible vaga pilot.

    If you think stabs are going to get you out of a bad-odds fight, youre an idiot. Bad odds mean that there are enough people around to scramble you. Stabs get you out of fair fights when you fail and get you ganked by bad odds (where you can then whine about how it took 6 people to gank your 5-stab vaga like every other stupid tool in EVE).

    If you had brains, you wouldnt stab up, you'd learn how to fly your ship so theyre unnecessary (oddly enough it also means youre a much more dangerous pilot).


    I have never flown a vega, but I see those mofos every day. When an non beefed inty pilot cant get a scramble on the guy because he simply cant catch him, and even when a single guy gets him he warps out cuz he has 5 stabs. In my opinion it is bullshit, because it gives idiots more room to act stupid.
  • HomelanderHomelander Member UncommonPosts: 306

    The major problem with the vaga isn't that it does 1 thing too well, it's that with a little tweeking, it can do everything excessivly well. With a large shield extender II, your running around 4,500 shields with excellent starting resistances and a very low signature radius which makes you extremely hard to kill by larger ships. At the same time however, you can be running 5x 220mm vulcan autocannon II's which will keep up in damage with just about any other HAC and equip it with an mwd to will jet you over 4,000 m/s which is enough to keep up with interceptors. Add a few damage modules and warp core stabalizers in low slots and your extremely hard to catch due to the ships high level of agility.

    So basicly, you end up with a ship that can passively tank a respectable amount of damage, keep up with the fastest ships out there and go toe-to-toe with damage dealers all in the same package, which is unbeatable 1 o 1 if you know what your doing. Yes, the ship is killable (1 lachesis and 1 huggin/rapier pilot with skills) can take out a vagabond quite easily if they catch him off guard but right then, a problem occurs, you NEED more than 1 pilot to kill 1 ship which in EVE context, should have at least 1 opposite capable of destroying it on it's own. Biggest problem is the experienced pilots who know how to exploit the game mechanics are virtually untouchable in the ships because they can vapourize small ships and haulers in seconds and disapear in the flash of an eye. Yet the same ship that can take out small targets is also capable of catching baddly setup BS's and taking them out before they can even call for help or even take on another HAC fitted to destroy it and still manage very well ... thus the ultimate balanced ship, unbalances the game because it is "too" well rounded with certain setups.

    The Kali patch will bring end to the grief vagabond however, about time, the significant raise in ship radius and lowering of ship scanner strength will make vagabond pilots think twice about putting those little orange menaces on their vessels in the future.

    As for it being "easy" to catch, it's obvious none of you have ever stepped into 0.0 space and actualy "tried" to fight off a band of roaming pirates flying those ships. Interdictors are all but useless against them since vagabonds can either a) rip them to shredds , b) fly FASTER than them or c) fly faster than them while shredding them >_>. If the pilot has instas, he can simply get into warp faster than most ships (including ceptors) can get a lock on him, which means his warp core stabs will probably bail him out, if not, he simply turns back towards the gate and jumps through the other side, (even 4x webs will NOT slow down a vagabond quickly enough to stop it from getting 12,500m towards the stargate and jumping through) and the 4,500 or resistant shields will more than likely absorb any damage he will take in that time.

    As for "nos'ing" and "web'ing" it and it dies, well, that's just plain stupid. The ship dosen't rely on cap to tank or deal damage so, every extra nos, web and scrambler you add to your ship to kill his, simply makes YOU easier to kill for him. Furthermore, he will probably be webbing you and with his MWD on (which he can run a few times before you dry up his cap) he's probably still faster than your ship, and will eventualy break lock, or get out of scrambler range and warp away.

    The "Flavor of the Month" before the grief-a-bond was the grief-raven but even "it" had many weaknessess which could easily be exploited by a well-equipped pilot. The vagabond unfortunately simply has no major weakness which can be exploited other than having cocky pilots which get themselves into stupid situations and lose ships due to over-confidence and carelessness.



    Dakilla[666] ~ The Realm ~ Level 1000 enchanter (retired)
    Maranthoric ~ La 4ieme Prophetie ~ Level 160 (5x) HE/Feu (de retour)
    Leonthoric[DDC] ~ EVE online ~ <Fire The "Laser"> (retired)

  • Agricola1Agricola1 Member UncommonPosts: 4,977

    Well I destroyed a Vagabond for the first time in EVE today and it felt goooooooood! How did I destroy such an overpowered ship? Gatecamp of me (snipper 'geddon), blackbird, retribution, claymore, thorax and a Dominix. The story, he jumped in to 0.0 then like every other Vaga he MWD'd back to the gate and jumped (either that or they MWD away and warp). Five minutes later he jumps in again and turns on his MWD (I supposed he was doing this to taunt us), we lock activate weapons and before he moves ...... the lag beast attacks!

    He sits there as the lag beast devours his ability to move to the gate and since our modules are already activated we eat his Vaga alive. It pops, my alliance mate gets the killmail and someone from another alliance collects the 10 mil bounty on the pilots head. A Vagabond is the hardest ship to kill in this game in my opinion but nothing can stand the vicous onslaught of the lag beast!

       All Hail the Lag Beast!

    "Of all tyrannies, a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep, his cupidity may at some point be satiated; but those who torment us for our own good will torment us without end for they do so with the approval of their own conscience"

    CS Lewis

  • binjuicebinjuice Member Posts: 363


    Originally posted by Agricola1

    Well I destroyed a Vagabond for the first time in EVE today and it felt goooooooood! How did I destroy such an overpowered ship? Gatecamp of me (snipper 'geddon), blackbird, retribution, claymore, thorax and a Dominix. The story, he jumped in to 0.0 then like every other Vaga he MWD'd back to the gate and jumped (either that or they MWD away and warp). Five minutes later he jumps in again and turns on his MWD (I supposed he was doing this to taunt us), we lock activate weapons and before he moves ...... the lag beast attacks!
    He sits there as the lag beast devours his ability to move to the gate and since our modules are already activated we eat his Vaga alive. It pops, my alliance mate gets the killmail and someone from another alliance collects the 10 mil bounty on the pilots head. A Vagabond is the hardest ship to kill in this game in my opinion but nothing can stand the vicous onslaught of the lag beast!

       All Hail the Lag Beast!


    *Quivers in fear of said beast as he passes through Jita whilst war Dec'd*

    Probably only thing worse then gate camps this thing.

    image

    "Just because there are other colours to use in chat does not mean you have to use them..." - Please follow

  • ThoemseThoemse Member UncommonPosts: 457
    Funny thing is how you guys think wcs nerf will change a thing.  Tripple nano dual gyro vaga will still be awesome.
    Just leaves out the noob pilots that have the isk for a vaga but no clue what they are doing.
    @the guy who said turn off MWD while fighting. No kidding there! :P
    What i meant is that 425`s wont treack even with enhancers if you fly a decent fast vaga.
    I don`t invest into snakes to have to cut down my speed in fight so my guns can actually track.


  • RollinDutchRollinDutch Member Posts: 550


    Originally posted by Thoemse
    Funny thing is how you guys think wcs nerf will change a thing.  Tripple nano dual gyro vaga will still be awesome.
    Just leaves out the noob pilots that have the isk for a vaga but no clue what they are doing.
    @the guy who said turn off MWD while fighting. No kidding there! :P
    What i meant is that 425`s wont treack even with enhancers if you fly a decent fast vaga.
    I don`t invest into snakes to have to cut down my speed in fight so my guns can actually track.




    The WCS nerf makes vagas much more vulnerable to recon tackling.
  • ssstupidossstupido Member Posts: 253


    Originally posted by RollinDutch

    Originally posted by Thoemse
    Funny thing is how you guys think wcs nerf will change a thing.  Tripple nano dual gyro vaga will still be awesome.
    Just leaves out the noob pilots that have the isk for a vaga but no clue what they are doing.
    @the guy who said turn off MWD while fighting. No kidding there! :P
    What i meant is that 425`s wont treack even with enhancers if you fly a decent fast vaga.
    I don`t invest into snakes to have to cut down my speed in fight so my guns can actually track.

    The WCS nerf makes vagas much more vulnerable to recon tackling.


    huginn + lachesis FTW!!!!
  • GlacianNexGlacianNex Member UncommonPosts: 654


    Originally posted by ssstupido

    Originally posted by RollinDutch

    Originally posted by Thoemse
    Funny thing is how you guys think wcs nerf will change a thing.  Tripple nano dual gyro vaga will still be awesome.
    Just leaves out the noob pilots that have the isk for a vaga but no clue what they are doing.
    @the guy who said turn off MWD while fighting. No kidding there! :P
    What i meant is that 425`s wont treack even with enhancers if you fly a decent fast vaga.
    I don`t invest into snakes to have to cut down my speed in fight so my guns can actually track.

    The WCS nerf makes vagas much more vulnerable to recon tackling.


    huginn + lachesis FTW!!!!




    And what will you do with your huginn? watch as he warps away?
Sign In or Register to comment.