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Roleplaying PvP how?

BoozekBoozek Member Posts: 110

I'm all for rp, all for pvp as well. RP'er's arent always carebears. we like to wtfpwn crap too then rp about it.

Fallout was a great love. a popst apocalyptic world is too much to stay away from. I'd never kick a dog in real life, but Rp I might if it growled at me.

If you dislike someone calling them out and expecting a duel would be normal. how do you folks feel? I dont wanna push pvp on anyone just because I like it, but if a faction member constantly critisizes your fAction and hides under the pve content would you not eventually get errr kinda mad? (sorry I'm slow...I like pvp)

we havent seen how the game dynamic will work out but if someone is destroying your own faction's reputation would it not be feasable to make them pvp eligable?

otherwise this will turn into a badmouthing other factions without consequence game. in a post apocalyptic world......and read all my prior posts. they always have been pvp should be consensual. but smirking from a haven should be inadmissable and in fact throw em to the wolves

Comments

  • EmriEmri Member UncommonPosts: 53

    You do mean that your ingame character gets mad at the other ingame character that is badmouthing your faction, right?

    You don't mean that you get angry in real life, do you?

  • BoozekBoozek Member Posts: 110

    omg yes from a game perspective. I'm a tough guy in rl when I have to be. I was in the armed forces and can be if needed. thank god it's rarely needed

    Rp= role playing. I'd like to see that. in a serious crunch with military training I could actually hurt ya lol.

    I spent close to two years in Bosnia and cyprus with the Canadian armed forces (simpler time, no irak looming on the horizon)

    But military training also made me a great raid leader. Deployment, flanking, tactical layout to minimalize casualties. Alot of these concepts engender themselves to online play. Especially in RvR like DaoC or what warhammer will be like if it ever gets released.

    Not to drone on but how many folks will RP and become the persona they assigned a nick to?

    I'm straight up offline. Job gf with 2 kids etc. But when I log into a game I become for a short period that nick, that person I created via my own imagination and the aid of the game developers.

    Just a show of hands plz

  • CoronatusCoronatus Member Posts: 6

    RPing PVP can be great if done properly. Just imagine a full sized bar brawl at the end of a large party and the like. However, most 2nd and 3rd generation MMOGs are based on racialism ("You are my enemy because you are a different race than me.") or political prosecution ("You are my enemy because you don't share my beliefs.").

    The psychological background aside, most modern online games are designed in a very restrictive way when it comes to players adhering to the lore. Faction internal combat is usually not possible, except for duels which can only be performed on the outside of buildings for whatever reasons there are (Bye bye, bar brawl).

    And, usually interaction with non-faction players is very restricted to force players to adhere to the game lore. How are you supposed to roleplay before attacking if you cannot even communicate with them? Launching 3 /flipoff's before shooting at them because everything else has been blocked is hardly entertaining.

    Plus, and I know that's a bold statement, I got to experience game masters to be very enthusiastic about fanning the hatred between the factions of their game when they talk about "encouraging roleplay" or "keeping the setting alive". And I noticed, that while it takes some time it does get to player's minds. If you got a sub-conscious hatred for someone you will simply pull the trigger, roleplaying /spits and /laughs when they got the resurrection screen on their monitor rather than doing it properly. After all, they are enemies, and you get educated to get rid of them, not bother with them through roleplay.

    My 2 cents.

  • wolfmannwolfmann Member Posts: 1,159

    Me and my PA(guild) in SWG, were 100% RP.

    We were however not "overt" due to the huge amount of "1337boi grieftools kiddies" running around...They would kill ya just because they could, because you were a RP'er or just because they wanted you to get out of the game..(Harsh, but thats how it was with those that thougth RP = geek in mommas basement.)

    BUT, we did RP PvP, alot, really alot. Instead of using the "faction" mechanics, we went into guildwars with a plethora of RP PA's, and following RP rues, we ended up PvP'ing alot.

    Just instead of "griefboi red's dead paradise", we had "have a real RP reason before you shoot".

    It was kinda awesome, since most of the people we interacted with, were RED to us, and despite that it never lead to "OMG RED!! KIIIIILLLLLLLL!!!!!" it gave us excitement(always open for attack) and it offered real RP possibilities for real RP encounters with weapons/fists included.

    Ambushes, Assaults, bar brawls, fighting over a skirt...arrests and resisting arrests, family feuds, gambling fights, underground fight clubs....Everything was there.

    It was real good, but only because everyone respected everyone and the rules of engagement. We even had permadeath rules, that if the circumstances(and player agreed that they had to die) allowed for it, the character had to die, and the player rerolled a new character. (Yes, we did have a support system in place, so that no one would lose any posessions or credits, just the character/skills/face)

    However, it would never have been possibly to have this, in a free PvP game, nor possible without the cooperation, respect and trust of the many players of the PAs. We had a clean "Galactic Civil War" and a clean "criminal underworld", free of the usual griefers, ganksquads, zerglings and mouthpieces that thrive on "n00b'ing" others.

    imageThe last of the Trackers

  • caprisoncaprison Member Posts: 17

    I think all the things that is game says is going to be... Post-Apoc, FPS, and a skill based system.. I think it would be pretty damn hard not to put PvP in there.. The genre just calls for it.

    Could you imagine a Mad Max style game without PvP?? heh.. that would suck.

    ---------------------------------------------
    Then the Lord answered Job from the whirlwind: "Who is this that questions my wisdom with such ignorant words? Brace yourself, because I have some questions for you, and you must answer them. "Where were you when I laid the foundations of the earth? Tell me, if you know so much.

  • superhero13superhero13 Member Posts: 170
    A p-a environment should be about survival and a free for all.  People wouldnt ask for a gentlemanly duel...they'd snipe your butt from 2500 yards with a .50 cal if they had one.

    Of course no one wants to be griefed while questing, but there are ways to do both in the same world.
    RPing isnt just acting, although it wouldnt be hard to act out the life of a mercenary.




  • maxantomaxanto Member Posts: 778
    Yes PvP and roleplaying are two different things. PvP can be used as a tool of roleplaying but in itself is not. Just like emoticons are a tool of roleplaying where as they are not the soul embodiment of roleplaying. Which is what I have said in the past, and was greeted with heavy controversy lol.

    When I played SWG people always used the excuse "I was just roleplaying" when they acted like immature jerks. Clue in people. If all you know how to role play is an asshat don't bother, the world has plently of those already. Try something that would actually challange yourself, play something you would never try. Be a needy chick, or a genious inventor, or how about a good sameritan?

    As far as PvP and roleplaying... If you are playing your "part" and it includes PvP, good for you. Combat does have a "role" in any good performance, but it is not, as I have already said, the sole embodiment, of roleplaying! Have fun!


  • maxantomaxanto Member Posts: 778


    Originally posted by superhero13
    A p-a environment should be about survival and a free for all.  People wouldnt ask for a gentlemanly duel...they'd snipe your butt from 2500 yards with a .50 cal if they had one.

    Of course no one wants to be griefed while questing, but there are ways to do both in the same world.
    RPing isnt just acting, although it wouldnt be hard to act out the life of a mercenary.






    Dude for once and for all stop with this. I looked up the defination of roleplaying today. Here it is:

    This is the ACTUAL defination:
    role-play·ing (rlplng)
    n.
    1. Psychology
    A therapeutic technique, designed to reduce conflict in social
    situations, in which participants act out particular behavioral roles
    in order to expand their awareness of differing points of view.

    2. An instance or situation in which one deliberately acts out or assumes a particular character or role.

    Here is a more loosely fitting defination in regards to roleplaying in RPG's:


    Role Play, simply defined, is acting. Acting, as a character
    that you either create or pick from a spectrum of pre-created
    characters. In some settings you determine vital characteristics
    of your character, in others, it is predetermined. You set your
    mind into this character, and play it out by improvising the characters'
    moves.

    Role Playing is ACTING. Get over yourself please! Unless you are roleplaying an ignorant person here on the forums that is.. in which case you are doing one hell of a bang up job!
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