Some one explain please - i have seen the advert "SOLO PLAY" so i have a picture in my head - a total solo play mmo ? the 2nd part of mmo being multiplayer ? what they dont matter to you or is it they dont see you ?
If they dont matter its back to single player games & if they dont see me its back to single player games without the fee .
Well first of all, in my opinion DDO is not an mmo at all. More like a really pretty chat room, where you can get a group together and then that group is shut off from the rest of the chatters in an instance. The solo comes in by the fact that they simply made the regular quests easier, so that a single person could do them. The did not add any single player content at all.
Originally posted by elitwebb Well first of all, in my opinion DDO is not an mmo at all. More like a really pretty chat room, where you can get a group together and then that group is shut off from the rest of the chatters in an instance. The solo comes in by the fact that they simply made the regular quests easier, so that a single person could do them. The did not add any single player content at all.
Thank you for your quick reply - as a hard core mmo player, having played SWG,MXO,GW,WOW,Space cowboys,gunz online,EVE, ect - i do belive there is no point me looking for a trial for this .
I recently started DDO and have been going through the beginner quests solo. There are new quests I haven't seen from the beta and trial. I got DDO only because I was invited to play in a static group of RL friends every once or twice a week.
If you ask me, this is how DDO shines. I don't think it's for the hardcore player who like to log in everyday and solo until a group is found. To me, it is exactly like the pen-and-paper game in that you get together with friends to enjoy the game. That's not to say pick up groups cannot be found, but often times when I enter pick up groups, their style of play is different than mine (they may rush through the quest, want to repeat it several times, etc). SO I just held off until I found the best group and now I am enjoying DDO.
THis is not typical mmo. If you're looking for that typical mmo experience, I caution you before buying DDO. If you were a pnp player and have some friends who want to play, then I recommend it. If not, you may not get out of it what you expect.
No, the solo play is *not* decent. It's watered down group play content on "easy mode" for half the XP you would get in a group.
Basically it's teaser content meant to shut the people who don't like the current game up long enough for them to get more expansions in.
But with the population in game tanking the way it is it isn't gonna matter. The game is on a downward spiral. Be interesting to see what the August subscriber numbers are. Bet they're much lower than May's.
Currently Playing: Dungeons and Dragons Online. Sig image Pending Still in: A couple Betas
Originally posted by Sharard Title says it all..Like a game where have a choice to solo or group and saw a banner that says.. new solo play.. so how is it?
Well, it's not like you couldn't have soloed a lot of the game before anyway. The game is just harder that way since D&D quest levels are designed for a four-person group, so a level 5 soloer doing a level 5 quest on regular difficulty is doing a difficulty designed for four people not one. A level 5 doing a level 2 or 3 quest isn't bad at all. Someone soloing a same-level quest on non-solo difficulty can usually do it, but they have to play smart and expect to use up some consumable items to do it. If someone expects to just zerg around and hack and slash and regenerate after every fight, they're not going to get very far.
There are some things that can come up soloing on the regular difficulty settings, such as not being able to open a chest here or there without rogue skills or without the knock spell, stuff like that. Pretty much all the traps in the game can be countered or at least survived without a rogue to find and disable them, but, again, D&D isn't meant to be soloed so obviously things aren't going to go as smoothly or as cheaply trying to do everything alone. I only tried a few quests on solo mode and didn't pay attention if traps and things are really toned down or what.
When I started a new character and did the (few) new level 1 true solo quests, they were so ridiculously easy that I was annoyed when it wouldn't let me put it on one of the three normal group-difficulty settings to at least have a challenge. But, those are level one quests in the newbie side of town, so I guess it's expected for them to be ridiculously easy.
If someone thinks "solo" means your character standing there with a fishing pole in his hand or walking from plant to plant collecting seeds for someone to fulfill a "quest," DDO doesn't really have that.
You can solo a lot of DDO quests and always could have. It's just harder if it's at your level; like it should be in a D&D game because that's how D&D is. Give the 7-day free trial a go and see. If you don't like it you can get back what you paid for it. For better or for worse, the game does seem like something different in a lot of ways compared to other stuff out there. Some of the stuff I love, while other stuff I throw my hands up in the air wondering what moron put that into a D&D game.
Comments
Some one explain please - i have seen the advert "SOLO PLAY" so i have a picture in my head - a total solo play mmo ? the 2nd part of mmo being multiplayer ? what they dont matter to you or is it they dont see you ?
If they dont matter its back to single player games & if they dont see me its back to single player games without the fee .
I recently started DDO and have been going through the beginner quests solo. There are new quests I haven't seen from the beta and trial. I got DDO only because I was invited to play in a static group of RL friends every once or twice a week.
If you ask me, this is how DDO shines. I don't think it's for the hardcore player who like to log in everyday and solo until a group is found. To me, it is exactly like the pen-and-paper game in that you get together with friends to enjoy the game. That's not to say pick up groups cannot be found, but often times when I enter pick up groups, their style of play is different than mine (they may rush through the quest, want to repeat it several times, etc). SO I just held off until I found the best group and now I am enjoying DDO.
THis is not typical mmo. If you're looking for that typical mmo experience, I caution you before buying DDO. If you were a pnp player and have some friends who want to play, then I recommend it. If not, you may not get out of it what you expect.
Basically it's teaser content meant to shut the people who don't like the current game up long enough for them to get more expansions in.
But with the population in game tanking the way it is it isn't gonna matter. The game is on a downward spiral. Be interesting to see what the August subscriber numbers are. Bet they're much lower than May's.
Currently Playing: Dungeons and Dragons Online.
Sig image Pending
Still in: A couple Betas
Well, it's not like you couldn't have soloed a lot of the game before anyway. The game is just harder that way since D&D quest levels are designed for a four-person group, so a level 5 soloer doing a level 5 quest on regular difficulty is doing a difficulty designed for four people not one. A level 5 doing a level 2 or 3 quest isn't bad at all. Someone soloing a same-level quest on non-solo difficulty can usually do it, but they have to play smart and expect to use up some consumable items to do it. If someone expects to just zerg around and hack and slash and regenerate after every fight, they're not going to get very far.
There are some things that can come up soloing on the regular difficulty settings, such as not being able to open a chest here or there without rogue skills or without the knock spell, stuff like that. Pretty much all the traps in the game can be countered or at least survived without a rogue to find and disable them, but, again, D&D isn't meant to be soloed so obviously things aren't going to go as smoothly or as cheaply trying to do everything alone. I only tried a few quests on solo mode and didn't pay attention if traps and things are really toned down or what.
When I started a new character and did the (few) new level 1 true solo quests, they were so ridiculously easy that I was annoyed when it wouldn't let me put it on one of the three normal group-difficulty settings to at least have a challenge. But, those are level one quests in the newbie side of town, so I guess it's expected for them to be ridiculously easy.
If someone thinks "solo" means your character standing there with a fishing pole in his hand or walking from plant to plant collecting seeds for someone to fulfill a "quest," DDO doesn't really have that.
You can solo a lot of DDO quests and always could have. It's just harder if it's at your level; like it should be in a D&D game because that's how D&D is. Give the 7-day free trial a go and see. If you don't like it you can get back what you paid for it. For better or for worse, the game does seem like something different in a lot of ways compared to other stuff out there. Some of the stuff I love, while other stuff I throw my hands up in the air wondering what moron put that into a D&D game.