It looks like you're new here. If you want to get involved, click one of these buttons!
Hi
about 3 years ago I gained first online experience. First I thought this genre would shake the ground of computer gaming. I dreamt how nice WoW could be, with all the amazing story content of the former strategy games. But I was very wrong. After one month I quit as I did with Anarchy online and DAoC. Now I´ve come to the conclusion that it is the whole MMORPG genre that doesn´t fit my style.
Now some questions to the deaf ears of all the developers:
Why isn´t there a focus on how to play the game, not how to grind like a BOT? This aims on combat dynamics. With modern internet technology there shouldn´t be excuses like slow internet connections. All the action from older racing and beatEMup games could be implemented. Why isn´t there a poker game inside - like playing 7 card stud with your dwarven friends on WoW? Is it too much of harddrive space? Server capacity? But back to combat: oneCLICKoneFIGHT like most of the MMO Combats just suck in my opinion. There is undoubtly some sort of skill involved but a weird one I think.
Why isn´t there something to learn that will be useful in your real life (intelligent games)? There are so much oppertunities to implement real problems and real solutions. The only thing is to inform YOURSELF and make it a bit simpler than in reality. Is this too much for a dedicated developer? Or is it the community which wants simple things that are understood in 30 days, making the game extremely boring? This can´t be!
Also, why do MMORPGs eat up my life? This may be a minor point but grinding the same instance with dependance onto other people isn´t entertaining at all? Unless youre real friends with them...
More symbiosis: Wouldn´t it be a great change if future MMORPGs would melt to a superior class of online games. With aspects of stratety, crafting, exploring, entertainment, trading ~ everyone picks his style etc. Some examples: lets have a car, with all the positive and negative things on it - fast movement to interesting places, more safety, some action~races?, repairing tuning personalizing, short: personal CREATIVITY - fan art; another point social miniGames: gambling, pack of cards (poker rommê skat etc.) those small things your want to do in 30min before real life calls you. Or maybe a cinema (lol this one is really weird).
I could write a book with such ideas ffs. Why are all the MMORPGs not original at all?
N.
Comments
Others like EVE.....Sage of Ryzom, WW2Online....original.
Your fighting a battle that will never win. . .this goes the same with movies and other games. Oblivion, it's good...but not original. Dead or Alive/Tekken....not original, but still good.
It's hard to come across original things these days, mainly because everything has been done. What you have to do in a MMORPG world is fine a game that suits what you like to do. Whether that game is the most popular MMO ever, or the never heard of game...it's all up to you.
Total time played: 9125 Days, 21 Hours, 29 Minutes, 27 Seconds
Time played this level: 39 Days, 1 Hour, 24 Minutes, 5 Seconds
Well, i agree. The mmorpg market has way too much similar games, the market in its current form is just sated.
The progress developing new ideas and content stagnated totally. At the moment only small companies are trying to get some small peaces of the cake with cheap low budget productions, mostly for younger players since the criticism and expirience to compare the whole genre lacks in this age, at least a huge part of it.
Already 2-3 years ago i could read in the news that the mmorpg market wont raise that much like years ago and we expirience the result of it right now. Companies are afraid to try out something really different and stay with the mainstream, younger players are always available but the mistake is to neglect the more expirienced ones which are still hungry for new games, except they call for new ideas, content and quality which is probably a problem for some developers/companies. The desire of new ideas and content, better graphics and gameplay is probably growing faster than the current technology can support it. But on the other hand we got so many new games which are more focused on new brilliant grphics instead of providing new improved gameplay.
In my eyes the mmorpg market is dead at the moment or at the low end, maybe in the next year or the new releases will introduce something new but iam still unsure and doubt it.
Heres a quick overview of why MMORPGs have yet to evolve.
Most companies dont want steep learning curve, let alone even a learning curve, so they make there MMO like everyone elses. Same combat system, same grinding, same questing, same raiding, same gear based shit.
Companies must believe if you dont dumb down a game, no one will play in, and in return, you get EQ clones all over the place, which is pretty much almost all MMOs are.
Not all mmorpgs are EQ clones, heck theres a good chunk of them with differnt game play styles, but they are extreamly hard to find because, like said before, they are all done by small budget companies. The thing is they are the only companys who try out new stuff becuase they are head by 1 or very little people, so that 1 or few people/person can try out there idea. Another reson that big co.s like EA havent been as orginal is probley because these ideas arnt hurd from that one or few people. It took me 4 years on the mmorpg scean to find a game thats well difrrent. And ive been playing for about a yr now. So anyway my advice to you is look a bit harder b4 u start jumping into a mmo. Or play puzzle pirates, cus thats wat im stuck to.
When life gives you lemons..............................Throw them back and say I dont want no Fing lemons
When something is successful, someone else will usually try to make a clone and tap into that market while it's still fresh. The real problem for consumers is when they try to hype/promote the new product as actually being something "original" and not a clone.
Some companies make clones to steal a share of the market that was probably intended for the product they made the clone from. Then, when presented with the original, consumers that have played the clone might defend the clone as being the original. That's why you find many uninformed people on these boards who say this-or-that company copied off such-and-such game. By then it doesn't matter anyhow, because the company that made the clone now has cultivated their own customer base and can now continue to churn out clones of other successful games as time goes by. They know they'll probably never be at the top of the financial chain, but that's probably not thier intent anyway. They'll still reap more with a clone than they might by working at McDonalds. Some people are just leeches and will always try to get by on someone else's work. And that's one reason why the better games are usually Pay to Play, because the money is an incentive for the developers to produce quality work.
*deleted by me*
-----------
In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
because there are still many 12 year olds & first time MMO newbies & easily entertained people saying grinding is fun.
quote -
"WOW is really fun from level 1~59"...
give me a break...
because there are still many 12 year olds & first time MMO newbies & easily entertained people saying grinding is fun.
quote -
"WOW is really fun from level 1~59"...
give me a break...
I find Wow very fun from 1-59. I think the quests are well written and I appreciate how cohesive the game is. yes, yes yes, i know the quests are grinds in disguise, but until YOU come up with a way to advance in an mmo that doesnt involve grinding, I dont know why you would bash Wow's very successful attempt at masking the grind.
You must be a very arrogant person if you think everyone that doesnt share you opinion is 12 or has intellegence issues. Give ME a break.
For the Horde!
just take a break from it and behold all things will become new.. lol
gamersloot.net
I never said advance in MMO is not necessary. In fact I think it is very important and a must. Just not the type that mindlessly killing mobs that all in one big group right there respawn with super fast rate. Repeating killing the same a few mobs that respawn over and over near the same spot is very very stupid and boring.
Obivously I knew exactly what is fun for leveling.
Maybe you can find some of my old posts about ideas.
btw, you are exactly the reason why the game developers don't need to try something new...
In order for an MMORPG to be good you need a great community as well as a solid game. Unfortanatly as more MMORPG's become more and more dumbed down the player base seems to be getting younger and younger. There have been some MMO games I have played in the past that have kept me around solely for the community. In my opinion the community can either make or break a game.
I never said advance in MMO is not necessary. In fact I think it is very important and a must. Just not the type that mindlessly killing mobs that all in one big group right there respawn with super fast rate. Repeating killing the same a few mobs that respawn over and over near the same spot is very very stupid and boring.
Obivously I knew exactly what is fun for leveling.
Maybe you can find some of my old posts about ideas.
btw, you are exactly the reason why the game developers don't need to try something new...
I went back and looked in your post history, but only got throug the first several pages and all i saw was you railing against wow and how you hate the "go here kill x amount of wolves" written over and over. Reading that makes me wonder if you've progressed further than lvl 5.
I dont particularly like grinding the same mobs over and over again either, but that isnt what *every* quest in Wow is about, alot actually have interesting stories, althought they all boil down to "gather this, find him, escort him, or kill him". You can always pvp or do instances if you need a break from grinding.
I play the game that I feel delivers the least ammount of grinding and that's wow. If you dont feel the same, thats fine.
I try to support any game with a unique design by at least trying it out, but I cant find any game that I really enjoy, many of those unique games are seriously lacking in either quality (Roma Victor) or they are so unique they arent even fun to me (EvE). Im by no means a Wow fangirl, but it *is* a quality game, whether you like its style or not, and it is the ONE game out right now i hate the least. Im not too concerned about that promoting decay in the industry. At the very least it shows developers that quality products are the new standard, no matter what type of progessing system the game has.
Make or show me a game that is different. i'm definatley open to trying it.
For the Horde!