I haven't played an MMORPG before, but I kind of got sucked into the WoW hype and the genre seems full of potential. On the other hand reading reviews of the games it sounds like they are ridiculously repetitive. I downloaded the AC 2 demo and it seemed like a boring, plain hack and slash game. The chat window was filled with people looking to fill their parties to do quest X as though the content of the quests was common knowledge. And then there's leveling. Apparently in some games you have to play months before you can really start playing at all? PvP or at the minimumt FvF in WoW's case seems to be a necessity to me for the game to any fun at all (or why not just play Diablo or Gothic and save $10-$15 a month?), but looking at the AC2 servers I think it was like an 8-1 ratio of PvE to PvP.
So...what is the essence of the genre?
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And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
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And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
I do want to focus on PvP because that is the real dynamic element in the game. As you said everything else is common knowledge once it's been done once. I guess I would like to see a game where the difference in levels isn't so great that it's impossible to PvP until you have reached an uber level. Though of course you would have to band together until then, and hopefully even after. The comparision to FPS games is odd though I've seen it before. PvP in MMORPG is about politics and strategy where as FPS are mostly action.