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The essence of MMORPGS

I haven't played an MMORPG before, but I kind of got sucked into the WoW hype and the genre seems full of potential.  On the other hand reading reviews of the games it sounds like they are ridiculously repetitive.  I downloaded the AC 2 demo and it seemed like a boring, plain hack and slash game.  The chat window was filled with people looking to fill their parties to do quest X as though the content of the quests was common knowledge.    And then there's leveling.  Apparently in some games you have to play months before you can really start playing at all?  PvP or at the minimumt FvF in WoW's case seems to be a necessity to me for the game to any fun at all  (or why not just play Diablo or Gothic and save $10-$15 a month?), but looking at the AC2 servers I think it was like an 8-1 ratio of PvE to PvP.   So...what is the essence of the genre?

Comments

  • EnticoEntico Member Posts: 107



    Originally posted by dayl24
    I haven't played an MMORPG before, but I kind of got sucked into the WoW hype and the genre seems full of potential. 

    Welcome to the genre. :)

    On the other hand reading reviews of the games it sounds like they are ridiculously repetitive. 

    I suppose you can describe MMORPG that way. Look at my sig, thats how most of mmorpg sees those games. Most of people play them to "advance" that usually require to do repetitive tasks. All games are like that, level based or skill based it doesnt matter, to advance you have to get in the grind.

    I downloaded the AC 2 demo and it seemed like a boring, plain hack and slash game.  The chat window was filled with people looking to fill their parties to do quest X as though the content of the quests was common knowledge. 

    For common knowledge we can thank internet. When someone solve quest it's detailed walkthrough appears on fansites in minutes.

       And then there's leveling.  Apparently in some games you have to play months before you can really start playing at all? 

    Misunderstanding here I belive, process of advancing to high level is playing. Unless you want to focuse on PvP there is no need to "powerlevel" (advance at maximum pace). If you however want to participate in player conflict then obviously more time you devote to advancing more powerfull yout toon will be in this virtual world. If you really only care about PvP why play MMORPG? FPS online are not dead are they?

    PvP or at the minimumt FvF in WoW's case seems to be a necessity to me for the game to any fun at all  (or why not just play Diablo or Gothic and save $10-$15 a month?)...

    Well, Diablo is grind and only grind. There is absolutely nothing to do in there apart from mindless leveling.

    ..., but looking at the AC2 servers I think it was like an 8-1 ratio of PvE to PvP.   So...what is the essence of the genre?

    Hmm, good question if you ever find accurate answer make sure you sell it for a big money to MMORPG developer :). On serious note there are few factors keeping people playing MMORPG.

    Friends, we meet people in those virtual worlds, create small communities and in time make friends. It's nice to log on knowing someone in there will greet you and together you can go and whack some badies, search for new quests after the patch or start litle war with opposite fraction.

    Content, not all of them but some of those games are packed with it. Dungeons, unique items, variety of badies, quests, tradeskills, every mmorpg should have enough content to keep you going for months. Unfortunately some of game with great potential lack in this field.

    Living the fantasy, Have you ever dreamed you are great knight? powerfull wizard? traveler in spaceship? name your fantasy and there is a big chance you may find MMORPG where you can fullfill it, to a certain degree obviously.

    I will leave it here as my lunch break is over.

    Have fun in MMORPGs 10 bucks a month is not much for one month playing IMO.




    ==============================
    And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
    * If there is a status bar, make it grow bigger
    * If there is a number, make it higher
    * If it moves, either get a mission from it or kill it

    ==============================
    And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
    * If there is a status bar, make it grow bigger
    * If there is a number, make it higher
    * If it moves, either get a mission from it or kill it

  • dayl24dayl24 Member Posts: 2
    Misunderstanding here I belive, process of advancing to high level is playing. Unless you want to focus on PvP there is no need to "powerlevel" (advance at maximum pace). If you however want to participate in player conflict then obviously more time you devote to advancing more powerfull your toon will be in this virtual world. If you really only care about PvP why play MMORPG? FPS online are not dead are they?

    I do want to focus on PvP because that is the real dynamic element in the game.  As you said everything else is common knowledge once it's been done once.  I guess I would like to see a game where the difference in levels isn't so great that it's impossible to PvP until you have reached an uber level.  Though of course you would have to band together until then, and hopefully even after.   The comparision to FPS games is odd though I've seen it before.  PvP in MMORPG is about politics and strategy where as FPS are mostly action.    

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