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I played AC1 for year and beta tested AC2. Sorry about the state it was released in us beta testers tried out best. I never bought AC2 because I knew it was not ready. I have heard AC2 has changed greatly since release. These are the questions I have:
Combat: EQ/DAoC Style? I.e. Stun/Mez/Root/Snare/DoT's/etc?
Quest? AC style? tell me
PvP?
Grouping? A must? No need? Sometimes?
EPIC Content?
Story Line?
Rizean of Iseult 50 SM/RR3/ML6
Pomho of Iseult 50 Healer/RR2/ML6
Koah of Iseult 46 Shaman
Moge of Iseult 50 Warrior/RR2/ML2
Rizean of Iseult 50 SM/RR3/ML6
Pomho of Iseult 50 Healer/RR2/ML6
Koah of Iseult 46 Shaman
Moge of Iseult 50 Warrior/RR2/ML2
Comments
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
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======= SIGNATURE =========
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MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
Well said xplororor some thing changed since you left so let me correct you.
One of the 2 WORSE things about AC2 was:
1. The in game map tells you exactly were to go when you reach each level. Zero discovery and exploration of dungeons is involved. "Go here when you are level 12-15" "Go here when you are level 20 - 30" etc...
Have to agree with that one, it was MAJOR drawback. Recently there were few quests added that are truly AC style. Some dont even appear in your questlog nor map. Or consist very litle info like "find out what happend with <some name here>.
2. Dungeons will not allow you to enter and complete them if you are above a certain level! And the early levels are a breeze to get through. If you level up too quick, you will be barred from checking out 25% of the game LOL.
I think all restriction for upper level are removed now.
I wont go into debate about PvP now. Basically if you start on white server and dont want to participate in PvP you can be lvl 60 and have all quest items in game without putting your foot in PvP zone. If you like PvP you will find lots of people doing it and enjoying it. Death penalty in AC2 is very mild and dying was never a problem for anyone.
And RANGED combat rules! Nothing like killing a powerful monster without getting a scratch, or getting very little scratches.
And that one just cracked me up ROFL. Classes succesfull in solo are either melee tanks or pet classes. Ranged and mages can solo but not as good as those 2 above.
Story line in AC2 is not about rebuilding towns, there is a conflict in the world involving 3 kingdoms Order, Shadow and Dominion and storyline evolves around this conflict. xplororor quit AC2 9 months ago so hes not very well informed.
Final Note.
There is no one month free trial. There is 2 weeks free trial:
http://microsoftgamesinsider.com/AC2/freetrial.htm
Ignore those numbers they are comppletely false. He sucked them from his thumb and spamming this forum with them. Expect to see them few more times in this thread .
And please xplororor dont call AC franchise Tolkien-Themed its apples and oranges you talking about.
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
=========================
======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
Even after what you say, what about the lower level and mid level dungeons?
Missunderstanding there, what I mean is that upper level restriction on ALL DUNGEONS is removed.
Even from what you now say, the majority of the game is still officially on the in game map if it's just "a few quests" that are not on the "dumbed down" in game map.
Turbine did not take away map from relase. But it is not upated with all new locations. New island is completely bold on it and no points of interest are marked on it.
If a ranged player gets a nice level crafter to craft the best possible weapons and armor, the ranged player IMHO will rule the pure melee player.
Crafting items are decent only untill level 39, from lvl 20 when you can make knights then lords then kights armor quests crafted armor is only that decent, there are better.
UNBELIEVEABLE! AC2 was HEAVILY Advertised having this MAJOR game feature that no other MMORPG had or has. So you are saying AC2 has completly thrown this feature out? False advertising strikes hard. Bad enough it wasn't in game at release. Now it takes them 1 year after release to decide to throw it completly out.
Uhm AC2 wasn't "heavly" advertised compared to other MMORPG. Campaign was one month long campaign consisted 2 pages in some computer magazine and thats about it. You couldnt even see AC2 banner on popular game sites. Rebulding towns was in fact one of features devs promised and failed in this field miserably. It was false advertising, implementing proven to me more difficult than planning. Soon after relase (about a month or 2) they admitted that rebuilding is limited to forges and not all buildings in towns. This feature is not scrapped out completely but rather postponed for some time in the future.
Ummm riiight. So AlphaMalebsr, and other current AC2 players are all lying? Because that is where I am getting those numbers from.
Please show me where any active AC2 player posted that AC2 has 5k accounts. You are only parson with those false claims and you can not back them up with anything.
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
=========================
======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
Please show me where any active AC2 player posted that AC2 has 5k accounts. You are only parson with those false claims and you can not back them up with anything.
Guy, AlphaMasterbsr and others have posted AC2's number of online players...
...Thus I doubled the number ...
Online players and active accounts is not the same. I asked you to provide link to post where current AC2 player says how many accounts AC2 has and can back it up with anything. Doubling number of players on server at any given time means absolutely nothing, you may as well multiply it by 100. You cant provide link - give up, none of us knows how many AC2 activve accounts there is.
That is 3,000 to 9,000 accounts IF every player plays 9 hours a day.
I'm guessing you assuming that average player play 9 hours a day. I am member of a small guild on TD server of about 20 ppl. None of them play more than 3 hours a day. If average player play 9 hours a day you would need 20 ppl playing 15 hours a day or 40 players playing 12 hours a day or 80 players playing 10.5 hour a day a day to even it out. Now I know quite alot people in AC2 but I dont know even one person who play on average 9 hours a day. Most of them play MAXIMUM 5 hours during the weekend and 2-3 hours week days. You do the math.
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
=========================
======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
To the original poster: I suggest asking your questions in VN-boards or on www.ac2hq.com. This board is xplororor's turf, and every thread started here will be assimilated and filled with information about how AC2 can't be a good game because of its low population rate. All I know is I am having lots of fun, and no problems finding groups.
Riiight. Out of the 2,000 players online at the same time in AC2 how many do you think are not playing at all, but still allowing their accounts to be charged? LOL!
SWG cannot be compared to AC2. SWG is a successfull MMORPG. It is on track to being a successfull MMORPG. It has 20 servers with more NEW servers being added. And the game has been out for less than 1 yearr.
AC2 has 7 servers after being out for 1 year and only 2,000 players online at the same time. Can you say "time for a server consolodation?".
AC2 is no EQ. AC2 is no UO. AC2 is no SWG. <- All are sucessfull MMORPGs. The reason why it can be said that in EQ out of its 400,000 accounts many are not being used, but are still being paied for is because EQ already became a successfull MMORPG. Players don't want to risk losing their gains. Same with UO, SWG, and even AC1.
EVERY single OTHER MMORPG easily has far more than 2,000 players online at the same time. More like 20,000 to 50,000 to 100,000 to 200,000.
Your arguement defeats its own self. You say may. The facts say no may. The facts say roughly 2,000 players online at the same time the majority of the time.
LOL imagine AC2 having 100,000 accounts but only 2,000 of them are actually being used LOLOL!
90% of players on purpose are not playing but still paying? Ummm.... yeah... riiiiight.
=========================
======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
As a totally rough guess ... I would suggest AC2 has around 20,000 paying accounts.
Why? 2500 or slightly more on line peak times (6 hours) average player plays for about 3 hours per day ... 5000 accounts there.
around 1000 - 1500 non-peak times (3 hours average play over 18 hours) 6000 - 9000 accounts there.
Those that can't play every day, playing just weekends, pop in now and again etc etc, probably another 6000 -7000
Ah well around these figures anyway.
Now lets see the financial implication here ... at $13 per month that's 260k per month subs ($3.12m), over 100000 copies sold (from your figures) @ $40+ is $4m, probably twice as much in subs from AC ($6.24m) and you are looking at Turbine making roughly $13.5m last year. Now this is small by comparison to some games, but considering they are a smallish team (20 or so) this makes for a profitable company by my eyes. So why would either AC or AC2 be on the brink of failure?
They wont.
Please stop posting your usual innane rantings about how doomed the game is, get over the fact that you don't play any more, move onto another game and stop flaming in this forum. If you are unhappy, deal with it.
=========================
======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
For all the ppl who think Turbine is having financial problems and think that AC2 won't be supported:
So they must be having some 'financial success'.When life tastes like lemmon, take tequila and salt.
When life tastes like lemmon, take tequila and salt.
Financial this financial that.
I played AC2 from the day it was released until SWG came out. What a mistake that was. I haven't gone back to AC2 yet because I've tested a few games as well as dable with a few others to see what is to my like'n. So many people knock AC2 because it wasn't a clone of AC1 (mainly because it has a huge backing.) AC2 has great server stability, a compeling story line linked with epic quest, top notch graphics, fun races(although only 3), good csr response, fun pvp/gvg/kvk system . . .etc. I will honestly say that AC2 is the most underated game to date. It posses the many things people look for in a game. Turbine has also done a great job of adding new interesting content promptly. I can say they are one of the few companies that follow through promptly on fixes/updates/patches.
About the only reason i quit is I figured SWG would be a great game *cough, but also at the time Turbine was adding new content that drastically changed some character builds. With that they allowed people to reset all skill with a command. This enabled people to instantly rebuild they're character keeping the same level. I worked hard to build a unique template and this enabled many to copy cat/cookie cutter other peoples well designed templates that they took time to build to own in pvp events. Not only that two major guilds that were involved in conflicts started to fall apart and thats where this game comes together for me is the pvp/kvk.
"You can lay on your back for hours and imagine clouds are various animals, but in the end they are just clouds."
Krityc 2/9/04
holla!
[(T+G=W)=Gr*Nf]-S=FoF
T=Time G=Gear W=Win Gr=Grind Nf=NoFun S=Skill FoF=FullofFail
"Hey, I'll tell you what. You can get a good look at a butcher's azz by sticking your head up there. But, wouldn't you rather to take his word for it?" - Tommy Boy
From xplororor User Details:
It was because of a girl I met in California in 2000 that I first got into the internet.
You discovered internet 3-4 years ago yet you posting on forums for 5 years. You words hold no true what so ever. You twist and change your "stories" as they suit you.
Is it becouse of your self inflated ego or you just frustrated that SWG is a miserable failure?
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
When life tastes like lemmon, take tequila and salt.
Ehhh guy, re-read your quote. Turbine mangaged to get more loans. That Venture Capital will eventually have to be paid off.
Compare to SONY which did not need any loans to make EQ2.
Shucks, one can even say your quote is further proof of AC2's failure. AC aka AC1 has been around almost as long as EQ. EQ has generated between 100million to 300 million, enough for SONY to easily produce three more new MMORPGs (yeah Planetside is IMHO a hybrid MMOFPS. But it still has a MMORPG world game engine, and concepts.)
One would think AC has generated at least half of what EQ generated.... even 2/3, or even 1/4 of what EQ has generated. Turbine should not need "more venture capital" aka loans.... unless the cost of 20 million $$$$ AC2 has hurt them bad enough,.... and they are leveraging the successful AC to get further loans.
=========================
======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
=========================
======= SIGNATURE =========
=========================
MMORPG games I've played:
-------------------------
http://community.webshots.com/user/xplororor
Star Wars Galaxies:
-------------------
http://community.webshots.com/user/capt_xplororor
More games:
-----------
http://community.webshots.com/user/xplororor_archives01
::Yordo::
EQ2, UXO, Lineage 2, KO, Guild Wars, City of Heroes
∙name: EViLD0G
∙clan: [EXE]
∙playing: EQ, SIMS, AC, AC2, DAoC, FFXI, RS
∙planning: DnL, WoW
When life tastes like lemmon, take tequila and salt.
When life tastes like lemmon, take tequila and salt.
Did you see their new stance on enforcing CoC ?
Anyone still read x posts ?
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it
==============================
And besides, like it or not, people do try to "win" massively multiplayer RPGs. The rules of engagement are something like this:
* If there is a status bar, make it grow bigger
* If there is a number, make it higher
* If it moves, either get a mission from it or kill it