Originally posted by pirrg Originally posted by Ensnared Originally posted by pirrg Yes, the pvp pre-cu could have been balanced eventually, but i would have taken too much time and developer resources to do so.
Too much time and developer resources as opposed to re-writing the entire system twice only to be nowhere near any kind of balance over a year later?
Hardly.
The game is more balanced then ever, has more content then ever and the combat system is better then it ever was. If they had stuck with balancing pre-cu professions we would MAYBE be 10% on the way to balance by now. No, im happy they decided to revamp the game.
With a statement like that, I find it hard to believe you even played pre-CU. And there isn't more content, there's just more static content - there's far less player-created content than there ever was pre-CU. Besides, all that content was added AFTER they re-wrote the game to make the CU. If they'd spent all the time and resources on fixing the old system rather than making a new one (the CU) the game would've been fixed (or "balanced", as you call it) a long time ago. This would also mean that we'd have tons more static content now than is currently in the game, since a big part of the time and developement resources spent on first designing, then implementing, and then fixing the NGE could've been spent on making more content instead.
Fixing even the most basic aspects of the NGE is something they're still working on after 9 months in live, and they've already said it won't be done until the end of the year at the very earliest. The amount of work this has taken, and still takes, is obvious to anyone who knows anything about software design and developement, or it wouldn't have taken so long to do it.
Bottom line - if you really think tweaking and adjusting an existing working system requires more resources than designing and implementing a new one, you really have no idea what you're talking about. And that's not a flame, ignorance is completely forgivable as long as one can admit it.
Busy not at all now this is a shadow of the players there once where not even that long ago on farstar it was still fairly busy. My recoil reaction was cancel and it might not be dead and buried yet but will take a lot ot save the game now
Originally posted by M>E>S>M>E>R> I've heard mostly bad things about Star Wars Galaxies, and thats what stopped me from trying it, but there sure are a lot of posts. Everytime I look at the hot topic at mmorpg.com home its always about something SWG? Makes me maybe wanna try it
Hope
Anger
Hope
Broken promises
And being a Fan of Star Wars and the entire franchise does help with this.
Plus seeing alot of time and effort being made usless does help with the above.
______________________________ I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process..... SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1
Originally posted by pirrg Originally posted by Ensnared Originally posted by pirrg Yes, the pvp pre-cu could have been balanced eventually, but i would have taken too much time and developer resources to do so.
Too much time and developer resources as opposed to re-writing the entire system twice only to be nowhere near any kind of balance over a year later?
Hardly.
The game is more balanced then ever, has more content then ever and the combat system is better then it ever was. If they had stuck with balancing pre-cu professions we would MAYBE be 10% on the way to balance by now. No, im happy they decided to revamp the game.
I'm going to go out on a limb and take a guess that you didn't lose much to the NGE. Maybe a weapon or two, tops. But not 2.5 years of advancement.
They almost achieved balance back in pre-CU. Not with one on one duels, of course, but that never should have been the case. They never should have even tried to balance that. They should have balanced PvP battles, and simply nerfing CM would have gone a long way toward accomplishing that.
Profession roles were wide open back then. You could fill two needs if you wanted to, not just one in this limited system. Content? They could have added this stuff under the old system. And they SHOULD have. But the player-created content was far better back then. You had people playing that enjoyed the RP aspect of it all. it was a universe, not a game.
"And the combat system is better than it ever was." That's your opinion, not a fact. My opinion is the combat system is the worst of any game I have EVER played. It sucks. It is horrible. It is boring, limited, and caters to the lowest common denominator.
Originally posted by Kylrathin Originally posted by pirrg Originally posted by Ensnared Originally posted by pirrg Yes, the pvp pre-cu could have been balanced eventually, but i would have taken too much time and developer resources to do so.
Too much time and developer resources as opposed to re-writing the entire system twice only to be nowhere near any kind of balance over a year later?
Hardly.
The game is more balanced then ever, has more content then ever and the combat system is better then it ever was. If they had stuck with balancing pre-cu professions we would MAYBE be 10% on the way to balance by now. No, im happy they decided to revamp the game.
I'm going to go out on a limb and take a guess that you didn't lose much to the NGE. Maybe a weapon or two, tops. But not 2.5 years of advancement.
They almost achieved balance back in pre-CU. Not with one on one duels, of course, but that never should have been the case. They never should have even tried to balance that. They should have balanced PvP battles, and simply nerfing CM would have gone a long way toward accomplishing that.
Profession roles were wide open back then. You could fill two needs if you wanted to, not just one in this limited system. Content? They could have added this stuff under the old system. And they SHOULD have. But the player-created content was far better back then. You had people playing that enjoyed the RP aspect of it all. it was a universe, not a game.
"And the combat system is better than it ever was." That's your opinion, not a fact. My opinion is the combat system is the worst of any game I have EVER played. It sucks. It is horrible. It is boring, limited, and caters to the lowest common denominator.
If you noticed the one constant about the NGE is that all the people that quit, gave up or could not make it came back in in the NGE, all of a sudden these people showed themselves. This was very very common about the NGE.
Ala -- the one eyed man would be king in the land of the blind sort of thing.
Because of the ease with the NGE, there was no need for anything... to be successful other then just spending a couple hours in it. No need for money, people, interaction.. practically nothing.
I will say this, SWG become a easy single player game with the NGE thats for sure.
______________________________ I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process..... SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1
Well, ive played eve online for over two years, and comparatively speaking, eve online was fathoms above pre-cu in complexity.
I dont understand why people keep saying that pre-cu was complex and difficult to get into. It really wasnt. Comparatively speaking it was one of the easier mmo's on the market in my opinion.
_____________________ I am the flipside of the coin on which the troll and the fanboy are but one side.
The person above me is incorrect. Even LEC said the game was far too hard for the average player to get in to (“We really just needed to make the game a lot more accessible to a much broader player base," -Nancy McIntyre), which is why they made the light version/NGE. Knowledge retention is key.
Originally posted by tillamook The person above me is incorrect. Even LEC said the game was far too hard for the average player to get in to (“We really just needed to make the game a lot more accessible to a much broader player base," -Nancy McIntyre), which is why they made the light version/NGE. Knowledge retention is key.
I cant be "incorrect". If you read my post it was my opinion. If you lot felt that pre-cu was complex then im not going to argue against that.
_____________________ I am the flipside of the coin on which the troll and the fanboy are but one side.
Originally posted by pirrg Originally posted by tillamook The person above me is incorrect. Even LEC said the game was far too hard for the average player to get in to (“We really just needed to make the game a lot more accessible to a much broader player base," -Nancy McIntyre), which is why they made the light version/NGE. Knowledge retention is key.
I cant be "incorrect". If you read my post it was my opinion. If you lot felt that pre-cu was complex then im not going to argue against that.
Wow that is a real bitch slap LMAO
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
Go ahead if you want to. We can't stop you from jumping into a boiling pit of acid...all we can do is tell you its gonna burn if you do. SWG is a hot topic mainly because people loved the license and the old game and wish that somebody with some sense (obviously not Sony) realizes this and dumps the current incarnation of the game.
Originally posted by pirrg Originally posted by tillamook The person above me is incorrect. Even LEC said the game was far too hard for the average player to get in to (“We really just needed to make the game a lot more accessible to a much broader player base," -Nancy McIntyre), which is why they made the light version/NGE. Knowledge retention is key.
I cant be "incorrect". If you read my post it was my opinion. If you lot felt that pre-cu was complex then im not going to argue against that.
Your of the highlighted contraction is incorrect (you omitted the required '). And yes, your opinion is incorrect. Please re-read the history of SOE/LEC in terms of justification of the NGE.
Originally posted by pirrg Well, ive played eve online for over two years, and comparatively speaking, eve online was fathoms above pre-cu in complexity.
I dont understand why people keep saying that pre-cu was complex and difficult to get into. It really wasnt. Comparatively speaking it was one of the easier mmo's on the market in my opinion.
I agree with you on both points. Eve Online has so many layers of complexity that you could easily be overwhelmed by it all. And I agree that pre-Cu it was pretty easy to understand and get into which is why I never understood that stated premise for the NGE about accessibility. Pre Cu did, however, have a depth to it that was subtle and hard to master which to me is the very point of an MMO. If I just want to jump into a game and do some damage I play something like Halo, Call of Duty or Battlefront. I play an MMO to slowly but surely build a character up from wimpiness to greatness through perserverance and hard work.
Sid Meier once said that the key to a great game was making it "easy to learn yet hard to master" and I have found that to be an incredibly true statement that applies to nearly every game I have ever enjoyed for any length of time.
Originally posted by Clackamas Originally posted by pirrg Originally posted by tillamook The person above me is incorrect. Even LEC said the game was far too hard for the average player to get in to (“We really just needed to make the game a lot more accessible to a much broader player base," -Nancy McIntyre), which is why they made the light version/NGE. Knowledge retention is key.
I cant be "incorrect". If you read my post it was my opinion. If you lot felt that pre-cu was complex then im not going to argue against that.
Your of the highlighted contraction is incorrect (you omitted the required '). And yes, your opinion is incorrect. Please re-read the history of SOE/LEC in terms of justification of the NGE.
It doesn’t matter, Julio Torres said it himself on TV and these idiots still won't believe it. It's one thing to be a fan, but being a lap dog is something completely different.
Originally posted by pirrg Well, ive played eve online for over two years, and comparatively speaking, eve online was fathoms above pre-cu in complexity.
I dont understand why people keep saying that pre-cu was complex and difficult to get into. It really wasnt. Comparatively speaking it was one of the easier mmo's on the market in my opinion.
Other than the last sentence we totally agree and I don't have any need to argue the last sentence either. It wasn't one of the hardest ones for sure. The combat model did require some thinking, but the key word there is "Some". Check the enemy's resistances, check the capabilities of your weapon, use the best weapon for the job. Not all that hard really.
I love the complexity of Eve combat. Two things stop me from remaining in the game, being stuck in the ship and crafting results are not variable. There is no way to become the highest quality craftsman in the game, just the most "efficient". If there were a way to create a higher damage, higher speed, better signature radius, etc... type component, crafting in Eve would be better than SWG was/is.
I'll leave your last reply to my last post in this thread alone. I hear where you are coming from, but I think your view is somewhat narrowed to your own concerns still. Which is fair, I suffer from the same thing.
I realize I said I quit. I never said it was forever
Originally posted by JediGeek Most of this thread is an example of why WE DON'T FEED THE TROLL! Now someone has to clean up the mess he left behind.
If a good conversation between NGE lovers and haters is a mess, then so be it. There is a lot to be learned from all of the responses in this post. We get perspective on how people like their games to be. We also gain reinforcement on the concept that you can never please everybody all of the time.
I find threads like this very useful as research since I WILL, at some point direct an effort to create a new MMORPG. Whether it is this year, or 10 years from now, that is my goal. So all of this is useful. Troll on dudes!
I realize I said I quit. I never said it was forever
Originally posted by jrscott Originally posted by JediGeek Most of this thread is an example of why WE DON'T FEED THE TROLL! Now someone has to clean up the mess he left behind.
If a good conversation between NGE lovers and haters is a mess, then so be it. There is a lot to be learned from all of the responses in this post. We get perspective on how people like their games to be. We also gain reinforcement on the concept that you can never please everybody all of the time.
I find threads like this very useful as research since I WILL, at some point direct an effort to create a new MMORPG. Whether it is this year, or 10 years from now, that is my goal. So all of this is useful. Troll on dudes!
I actually think this has been a good thread. I'm not seeing any excessive flaming, I would rate it mildly warm.
Originally posted by pirrg Originally posted by Malickiebloo Originally posted by pirrg Originally posted by onti I dont think its very very bad. But its bad for the old swg. Now its more action, more pvp, more war. A better game in other words More content, better balance, greatly improved gcw etc. Its a better game, now more then ever.
Better balance ? Maybe next year . Improved GCW ? Yes there is a tad bit of GCW content now . But The same 30-40 people participating is not better IMO .
Yes better balance. If you cant see that then im afraid you are blined by your hate for SOE. As far as the gcw content goes, yes its just a tad bit, but its better then nothing. And at least now the devs are showing that they really WANT a gcw in the game. The same 30-40? And this is different then pre-nge how?
the bad thing about it is most proffessions are gone. More balance = a good thing
What is more important , Balance between professions or balance between playstyles ?
Pvp is my playstyle and that is more balanced then ever and that is what counts.
newbies cant level up and dont enjoy playing. Sure they can, they just need to know where to level.
This is true , I have 2 Real life friends playing who both started under 2 months ago one is 80 now the other is 90 .
no trade left in game. There is plenty of trade left in the game.
To an extent , But comparitive not at all . A year ago sales were ripe . Now you really don't have to buy things very often at all . Unless you just feel like shopping there is no need to buy most items more than one time.
He didnt say that its worse comparatively speaking. Im not arguing that. I know its worse compared to pre-cu, only an idiot wouldnt see that, but there IS trade between players, albeit not to the extent it used to be. Im hoping the trader revamp will fix that.
its not crowded and u cant see much people. Again, not true. There are plenty of people left in the game. Judging by the forum activity there are around 250k subscribers now.
Thats pushing your argument into a bit of a fantasy land to be honest .Troll on I'll help you feed your boredom .
You have to be subscribed to the game to post on the forums. There is truth to the fact that forum activity has DOUBLED in the past few months. If the subscription count was estimated to 120ish a couple of months ago, am i really so wrong in thinking that its around 250k now?
Yea a trader revamp, just liek we got our smuggler revamp we asked for 3 years ago.
Originally posted by KenshuAni Originally posted by jrscott Originally posted by JediGeek Most of this thread is an example of why WE DON'T FEED THE TROLL! Now someone has to clean up the mess he left behind.
If a good conversation between NGE lovers and haters is a mess, then so be it. There is a lot to be learned from all of the responses in this post. We get perspective on how people like their games to be. We also gain reinforcement on the concept that you can never please everybody all of the time.
I find threads like this very useful as research since I WILL, at some point direct an effort to create a new MMORPG. Whether it is this year, or 10 years from now, that is my goal. So all of this is useful. Troll on dudes!
I actually think this has been a good thread. I'm not seeing any excessive flaming, I would rate it mildly warm. I agree, save for some childish troll instigators, it has been a good and mature discussion.
_____________________ I am the flipside of the coin on which the troll and the fanboy are but one side.
Originally posted by pirrg Originally posted by KenshuAni Originally posted by jrscott Originally posted by JediGeek Most of this thread is an example of why WE DON'T FEED THE TROLL! Now someone has to clean up the mess he left behind.
If a good conversation between NGE lovers and haters is a mess, then so be it. There is a lot to be learned from all of the responses in this post. We get perspective on how people like their games to be. We also gain reinforcement on the concept that you can never please everybody all of the time.
I find threads like this very useful as research since I WILL, at some point direct an effort to create a new MMORPG. Whether it is this year, or 10 years from now, that is my goal. So all of this is useful. Troll on dudes!
I actually think this has been a good thread. I'm not seeing any excessive flaming, I would rate it mildly warm. I agree, save for some childish troll instigators, it has been a good and mature discussion.
I have to agree someone made a (Quote "the game is balanced now") statment and when asked what about when smugglers get there expertise - more stats,abilities by that persons own definition that will unbalance the balance claimed now, rather than face this like an adult they shrug it of as flame/troll.
hehe, I do smile every time pirrg post in any thread here. The argument every time is:
"There is more content now, the game is better than ever"
Well thank god you get "new" content as they took away most of it with NGE. What I think while reading that chant of yours is SOE could have just implemented that same content in the old game. What is "better" with the game aside of the "new" content?
Then comes "the game is more balanced". Sorry pirrg but that unbalance you talk about was the 20 ppl PvPing constantly on the servers whining on the forums day in and day out. The rest of the community didn't give it much thought. I bet they read all the drivel so they knew PvP was unbalanced but they didn't quit the game for that reason
In the end non of these 2 points you allways bring up has anything to do with why SOE did the changes to the game. SOE thought the game was to "hard" to grasp for the poor little gamers out there so they simplyfied everything they could so their mythical audience might be interested in playing. (For the record this last statement is NOT my opinion. Dev's, Julio and Smedly have said this alot of times)
"There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"
Originally posted by ebenholt SOE thought the game was to "hard" to grasp for the poor little gamers out there so they simplyfied everything they could so their mythical audience might be interested in playing. (For the record this last statement is NOT my opinion. Dev's, Julio and Smedly has said this alot of times)
Heh. I'm still convinced that this is just the only reason that they are prepared to give to the public. IMO, the timing of when they started on the NGE and their announcement of looking at next generation gaming platforms for their MMOs are just too coincidental.
Starnick suggested that the NGE took about 4 or so months of work.
Ironically it was the opposite of the NGE...a year to develop in secret with a bad start; the NGE apparently 4 or so months (estimating from some comments Freeman once said) and was on live in the blink of an eye with a bad start.
Which would place it around the June or July in 2005. And from SOE on June 17, 2005:
SOE will be creating a DC Comics game for the PC and next generation gaming platforms
Yes, I know this is just a theory. But after all of the accusations that SOE has faced with the NGE, I doubt that they will ever publicly admit to designing the NGE for the sole purpose of moving it to consoles. At least they won't until SWG is long buried and enough of the higher ups are working for other companies.
Originally posted by KenshuAni Originally posted by ebenholt SOE thought the game was to "hard" to grasp for the poor little gamers out there so they simplyfied everything they could so their mythical audience might be interested in playing. (For the record this last statement is NOT my opinion. Dev's, Julio and Smedly has said this alot of times)
Heh. I'm still convinced that this is just the only reason that they are prepared to give to the public. IMO, the timing of when they started on the NGE and their announcement of looking at next generation gaming platforms for their MMOs are just too coincidental.
Starnick suggested that the NGE took about 4 or so months of work.
Ironically it was the opposite of the NGE...a year to develop in secret with a bad start; the NGE apparently 4 or so months (estimating from some comments Freeman once said) and was on live in the blink of an eye with a bad start.
Which would place it around the June or July in 2005. And from SOE on June 17, 2005:
SOE will be creating a DC Comics game for the PC and next generation gaming platforms
Yes, I know this is just a theory. But after all of the accusations that SOE has faced with the NGE, I doubt that they will ever publicly admit to designing the NGE for the sole purpose of moving it to consoles. At least they won't until SWG is long buried and enough of the higher ups are working for other companies.
That theory has legs because the next gen consoles allow more open-endedness in the future. The really weren’t lying when they said that there will be no console version of the game for PS3, but that doesn't mean that the game won't run on the PS3. Last I heard they scrapped blu-ray for the old format (last I heard) if so will it support DvD ROM? I will have check my old Game Pro news updates, I remember reading about it.
Originally posted by KenshuAni Originally posted by ebenholt SOE thought the game was to "hard" to grasp for the poor little gamers out there so they simplyfied everything they could so their mythical audience might be interested in playing. (For the record this last statement is NOT my opinion. Dev's, Julio and Smedly has said this alot of times)
Heh. I'm still convinced that this is just the only reason that they are prepared to give to the public. IMO, the timing of when they started on the NGE and their announcement of looking at next generation gaming platforms for their MMOs are just too coincidental.
Starnick suggested that the NGE took about 4 or so months of work.
Ironically it was the opposite of the NGE...a year to develop in secret with a bad start; the NGE apparently 4 or so months (estimating from some comments Freeman once said) and was on live in the blink of an eye with a bad start.
Which would place it around the June or July in 2005. And from SOE on June 17, 2005:
SOE will be creating a DC Comics game for the PC and next generation gaming platforms
Yes, I know this is just a theory. But after all of the accusations that SOE has faced with the NGE, I doubt that they will ever publicly admit to designing the NGE for the sole purpose of moving it to consoles. At least they won't until SWG is long buried and enough of the higher ups are working for other companies.
lol, to be honest my view of the NGE is "the PS3-theory" but that was not the reason for my remarks on pirrgs chant. I just wanted to say his 2 points don't fit the change program
"There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"
Comments
Hardly.
The game is more balanced then ever, has more content then ever and the combat system is better then it ever was. If they had stuck with balancing pre-cu professions we would MAYBE be 10% on the way to balance by now. No, im happy they decided to revamp the game.
With a statement like that, I find it hard to believe you even played pre-CU. And there isn't more content, there's just more static content - there's far less player-created content than there ever was pre-CU. Besides, all that content was added AFTER they re-wrote the game to make the CU. If they'd spent all the time and resources on fixing the old system rather than making a new one (the CU) the game would've been fixed (or "balanced", as you call it) a long time ago. This would also mean that we'd have tons more static content now than is currently in the game, since a big part of the time and developement resources spent on first designing, then implementing, and then fixing the NGE could've been spent on making more content instead.
Fixing even the most basic aspects of the NGE is something they're still working on after 9 months in live, and they've already said it won't be done until the end of the year at the very earliest. The amount of work this has taken, and still takes, is obvious to anyone who knows anything about software design and developement, or it wouldn't have taken so long to do it.
Bottom line - if you really think tweaking and adjusting an existing working system requires more resources than designing and implementing a new one, you really have no idea what you're talking about. And that's not a flame, ignorance is completely forgivable as long as one can admit it.
Hope
Anger
Hope
Broken promises
And being a Fan of Star Wars and the entire franchise does help with this.
Plus seeing alot of time and effort being made usless does help with the above.
______________________________
I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1
Hardly.
The game is more balanced then ever, has more content then ever and the combat system is better then it ever was. If they had stuck with balancing pre-cu professions we would MAYBE be 10% on the way to balance by now. No, im happy they decided to revamp the game.
I'm going to go out on a limb and take a guess that you didn't lose much to the NGE. Maybe a weapon or two, tops. But not 2.5 years of advancement.
They almost achieved balance back in pre-CU. Not with one on one duels, of course, but that never should have been the case. They never should have even tried to balance that. They should have balanced PvP battles, and simply nerfing CM would have gone a long way toward accomplishing that.
Profession roles were wide open back then. You could fill two needs if you wanted to, not just one in this limited system. Content? They could have added this stuff under the old system. And they SHOULD have. But the player-created content was far better back then. You had people playing that enjoyed the RP aspect of it all. it was a universe, not a game.
"And the combat system is better than it ever was." That's your opinion, not a fact. My opinion is the combat system is the worst of any game I have EVER played. It sucks. It is horrible. It is boring, limited, and caters to the lowest common denominator.
There's a sucker born every minute. - P.T. Barnum
Hardly.
The game is more balanced then ever, has more content then ever and the combat system is better then it ever was. If they had stuck with balancing pre-cu professions we would MAYBE be 10% on the way to balance by now. No, im happy they decided to revamp the game.
I'm going to go out on a limb and take a guess that you didn't lose much to the NGE. Maybe a weapon or two, tops. But not 2.5 years of advancement.
They almost achieved balance back in pre-CU. Not with one on one duels, of course, but that never should have been the case. They never should have even tried to balance that. They should have balanced PvP battles, and simply nerfing CM would have gone a long way toward accomplishing that.
Profession roles were wide open back then. You could fill two needs if you wanted to, not just one in this limited system. Content? They could have added this stuff under the old system. And they SHOULD have. But the player-created content was far better back then. You had people playing that enjoyed the RP aspect of it all. it was a universe, not a game.
"And the combat system is better than it ever was." That's your opinion, not a fact. My opinion is the combat system is the worst of any game I have EVER played. It sucks. It is horrible. It is boring, limited, and caters to the lowest common denominator.
If you noticed the one constant about the NGE is that all the people that quit, gave up or could not make it came back in in the NGE, all of a sudden these people showed themselves. This was very very common about the NGE.
Ala -- the one eyed man would be king in the land of the blind sort of thing.
Because of the ease with the NGE, there was no need for anything... to be successful other then just spending a couple hours in it. No need for money, people, interaction.. practically nothing.
I will say this, SWG become a easy single player game with the NGE thats for sure.
______________________________
I usually picture the Career builder commercial with the room full of monkeys and upside down sales chart when thinking about the SOE/SWG decision making process.....
SOE's John Blakely and Todd Fiala issued a warning: "Don't make our mistakes." Ref NGE
Winner of the worst MMOS goes to.... the NGE and SWG..!!! http://www.mmorpg.com/showFeature.cfm?loadFeature=1034&bhcp=1
I dont understand why people keep saying that pre-cu was complex and difficult to get into. It really wasnt. Comparatively speaking it was one of the easier mmo's on the market in my opinion.
_____________________
I am the flipside of the coin on which the troll and the fanboy are but one side.
The person above me is incorrect. Even LEC said the game was far too hard for the average player to get in to (“We really just needed to make the game a lot more accessible to a much broader player base," -Nancy McIntyre), which is why they made the light version/NGE. Knowledge retention is key.
_____________________
I am the flipside of the coin on which the troll and the fanboy are but one side.
Wow that is a real bitch slap LMAO
Damn byotch dat aint no friggn moon fool, dat be a friggn space station byotch.
Your of the highlighted contraction is incorrect (you omitted the required '). And yes, your opinion is incorrect. Please re-read the history of SOE/LEC in terms of justification of the NGE.
I agree with you on both points. Eve Online has so many layers of complexity that you could easily be overwhelmed by it all. And I agree that pre-Cu it was pretty easy to understand and get into which is why I never understood that stated premise for the NGE about accessibility. Pre Cu did, however, have a depth to it that was subtle and hard to master which to me is the very point of an MMO. If I just want to jump into a game and do some damage I play something like Halo, Call of Duty or Battlefront. I play an MMO to slowly but surely build a character up from wimpiness to greatness through perserverance and hard work.
Sid Meier once said that the key to a great game was making it "easy to learn yet hard to master" and I have found that to be an incredibly true statement that applies to nearly every game I have ever enjoyed for any length of time.
Your of the highlighted contraction is incorrect (you omitted the required '). And yes, your opinion is incorrect. Please re-read the history of SOE/LEC in terms of justification of the NGE.
It doesn’t matter, Julio Torres said it himself on TV and these idiots still won't believe it. It's one thing to be a fan, but being a lap dog is something completely different.
Other than the last sentence we totally agree and I don't have any need to argue the last sentence either. It wasn't one of the hardest ones for sure. The combat model did require some thinking, but the key word there is "Some". Check the enemy's resistances, check the capabilities of your weapon, use the best weapon for the job. Not all that hard really.
I love the complexity of Eve combat. Two things stop me from remaining in the game, being stuck in the ship and crafting results are not variable. There is no way to become the highest quality craftsman in the game, just the most "efficient". If there were a way to create a higher damage, higher speed, better signature radius, etc... type component, crafting in Eve would be better than SWG was/is.
I'll leave your last reply to my last post in this thread alone. I hear where you are coming from, but I think your view is somewhat narrowed to your own concerns still. Which is fair, I suffer from the same thing.
I realize I said I quit. I never said it was forever
Now someone has to clean up the mess he left behind.
SWG Tempest: Cardo Dycen RIP
Eve: Cardoh Dycen
I support random drug testing for all SOE employees
If a good conversation between NGE lovers and haters is a mess, then so be it. There is a lot to be learned from all of the responses in this post. We get perspective on how people like their games to be. We also gain reinforcement on the concept that you can never please everybody all of the time.
I find threads like this very useful as research since I WILL, at some point direct an effort to create a new MMORPG. Whether it is this year, or 10 years from now, that is my goal. So all of this is useful. Troll on dudes!
I realize I said I quit. I never said it was forever
If a good conversation between NGE lovers and haters is a mess, then so be it. There is a lot to be learned from all of the responses in this post. We get perspective on how people like their games to be. We also gain reinforcement on the concept that you can never please everybody all of the time.
I find threads like this very useful as research since I WILL, at some point direct an effort to create a new MMORPG. Whether it is this year, or 10 years from now, that is my goal. So all of this is useful. Troll on dudes!
I actually think this has been a good thread. I'm not seeing any excessive flaming, I would rate it mildly warm.
Yea a trader revamp, just liek we got our smuggler revamp we asked for 3 years ago.
If a good conversation between NGE lovers and haters is a mess, then so be it. There is a lot to be learned from all of the responses in this post. We get perspective on how people like their games to be. We also gain reinforcement on the concept that you can never please everybody all of the time.
I find threads like this very useful as research since I WILL, at some point direct an effort to create a new MMORPG. Whether it is this year, or 10 years from now, that is my goal. So all of this is useful. Troll on dudes!
I actually think this has been a good thread. I'm not seeing any excessive flaming, I would rate it mildly warm.
I agree, save for some childish troll instigators, it has been a good and mature discussion.
_____________________
I am the flipside of the coin on which the troll and the fanboy are but one side.
If a good conversation between NGE lovers and haters is a mess, then so be it. There is a lot to be learned from all of the responses in this post. We get perspective on how people like their games to be. We also gain reinforcement on the concept that you can never please everybody all of the time.
I find threads like this very useful as research since I WILL, at some point direct an effort to create a new MMORPG. Whether it is this year, or 10 years from now, that is my goal. So all of this is useful. Troll on dudes!
I actually think this has been a good thread. I'm not seeing any excessive flaming, I would rate it mildly warm.
I agree, save for some childish troll instigators, it has been a good and mature discussion.
I have to agree someone made a (Quote "the game is balanced now") statment and when asked what about when smugglers get there expertise - more stats,abilities by that persons own definition that will unbalance the balance claimed now, rather than face this like an adult they shrug it of as flame/troll.
hehe, I do smile every time pirrg post in any thread here. The argument every time is:
"There is more content now, the game is better than ever"
Well thank god you get "new" content as they took away most of it with NGE. What I think while reading that chant of yours is SOE could have just implemented that same content in the old game. What is "better" with the game aside of the "new" content?
Then comes "the game is more balanced". Sorry pirrg but that unbalance you talk about was the 20 ppl PvPing constantly on the servers whining on the forums day in and day out. The rest of the community didn't give it much thought. I bet they read all the drivel so they knew PvP was unbalanced but they didn't quit the game for that reason
In the end non of these 2 points you allways bring up has anything to do with why SOE did the changes to the game. SOE thought the game was to "hard" to grasp for the poor little gamers out there so they simplyfied everything they could so their mythical audience might be interested in playing. (For the record this last statement is NOT my opinion. Dev's, Julio and Smedly have said this alot of times)
"There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"
Pirrg has situation blinders on. You know, the rose colored glasses that came free with the starter kit?
Heh. I'm still convinced that this is just the only reason that they are prepared to give to the public. IMO, the timing of when they started on the NGE and their announcement of looking at next generation gaming platforms for their MMOs are just too coincidental.
Starnick suggested that the NGE took about 4 or so months of work.
Which would place it around the June or July in 2005. And from SOE on June 17, 2005:
Yes, I know this is just a theory. But after all of the accusations that SOE has faced with the NGE, I doubt that they will ever publicly admit to designing the NGE for the sole purpose of moving it to consoles. At least they won't until SWG is long buried and enough of the higher ups are working for other companies.
Heh. I'm still convinced that this is just the only reason that they are prepared to give to the public. IMO, the timing of when they started on the NGE and their announcement of looking at next generation gaming platforms for their MMOs are just too coincidental.
Starnick suggested that the NGE took about 4 or so months of work.
Which would place it around the June or July in 2005. And from SOE on June 17, 2005:
Yes, I know this is just a theory. But after all of the accusations that SOE has faced with the NGE, I doubt that they will ever publicly admit to designing the NGE for the sole purpose of moving it to consoles. At least they won't until SWG is long buried and enough of the higher ups are working for other companies.
That theory has legs because the next gen consoles allow more open-endedness in the future. The really weren’t lying when they said that there will be no console version of the game for PS3, but that doesn't mean that the game won't run on the PS3. Last I heard they scrapped blu-ray for the old format (last I heard) if so will it support DvD ROM? I will have check my old Game Pro news updates, I remember reading about it.
Here’s one
http://www.gamepro.com.au/index.php?id=1927232940&eid=-160
Heh. I'm still convinced that this is just the only reason that they are prepared to give to the public. IMO, the timing of when they started on the NGE and their announcement of looking at next generation gaming platforms for their MMOs are just too coincidental.
Starnick suggested that the NGE took about 4 or so months of work.
Which would place it around the June or July in 2005. And from SOE on June 17, 2005:
Yes, I know this is just a theory. But after all of the accusations that SOE has faced with the NGE, I doubt that they will ever publicly admit to designing the NGE for the sole purpose of moving it to consoles. At least they won't until SWG is long buried and enough of the higher ups are working for other companies.
lol, to be honest my view of the NGE is "the PS3-theory" but that was not the reason for my remarks on pirrgs chant. I just wanted to say his 2 points don't fit the change program
"There are two kinds of spurs, my friend. Those that come in by the door; those that come in by the window"