It looks like you're new here. If you want to get involved, click one of these buttons!
http://www.1up.com/do/previewPage?cId=3152830
This has also been confirmed to be true on the official WoW forums by Eyonix if you don't believe this article to be true.
I for one have been hating WoW, but now that I read this about the expansion I'm pretty excited.
25 man raids, with instances that scale in difficulty and rewards based on your level. Could not possibly be any better than that.
The new PvP system sounds absolutely great.
I must say that I am impressed with these changes, and I will most certainly be buying the expansion after having read this. It sounds like a completely different game, and for that reason I am extremely happy.
Comments
Can you provide a like to Blizzard supporting that? I find it hard to believe that they're completely ditching 40-mans. And a mob of 25 people is still a raid, so the expansion clearly does zilch for my major complaint against the game. And it could certainly be much better than more raid junk, they could ditch the raids entirely and it would be far better.
EDIT: LOL, it's on the first page of the official forums, so it's definately confirmed. Still makes no sense to me; 25-man is still a raid, just kind of smaller, and certainly not going to be enjoyable (proof: imagine that the 25-mans give worse loot than 5-mans. How many will run them?). It seems like they're aiming to not address the complaints of non-raiders by keeping raids in as the ultimate gear, and yet piss off existing raiders by mauling their current guilds (which are build around 40-man raids).
um... I might be missing something here but the first thing I thought was "so? This doesnt address casual concerns that many people cant meet raid schedules every day heck even the pvp loot "wont be as powerful as gear from raiding"(from http://pc.gamespy.com/pc/world-of-warcraft-expansion/725327p2.html). So again what was the point of Blizzard changing their game this way?
But what about those who aren't into raiding or PVP in a big way? All they get is 10 more levels to enjoy, the ability to try out the new races and jewelcrafting of course. That's "ok" a best, but certainly not earthshaking by any means. It's something I would expect SOE to pull off every 6 months or so, but it's not something I would expect from a company who has had almost 2 years with millions of subscribers fueling the development and a guarantee that the expansion pack is going to sell millions of copies.
So in the end, I guess it's just more of the same old. No player housing where you can display your trophies or set up a cozy shop for people who don't like camping in front of the AH NPCs for hours together with a hundred other people while waiting for an auction to end. No real crafting enhancement that'll make crafting more useful and interesting. No large scale PvP with sieges and what not that might actually affect the world somehow. No long epic quests that casuals/soloers can embark on to eventually get some epics that they can be proud of and in-line with what raiders can get.
In short, if raiding or PVP doesn't make you so exited that you end up peeing in your pants, you're probably better off saving your money and betting it on some other MMORPG due for release in a not so distant future.
I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.
There's no pleasing some people.
player housing. guild housing. player controlled/owned boats. player controlled/owned flying vehicles. actual objectives to conquer and hold (pvp) to get buffs in the zone for your faction. maybe a big outdoor AV that is just constantly going on/respawning? or something like the pvp zone in COx... you take X objectives and one of the big npcs bosses joins the fight on your side... less emphasis on uber time-consuming things (raids) and more emphasis on FUN! swg had some battlefields where the two sides had a lot of npcs constantly fighting/respawning... you could join the fight and help your side win (or multiple players would join and it'd turn into a mini-war). these weren't inside instances, this was out in the world for everyone to watch or join. you've got hunters, why not have bounties? if someone is a great pvper, then you can add X amount of bounty to his/her head every time you get killed by them. again, get some player boats so the pirating can commence, then they can just add a chain of islands (for pirate bases and for pirates to attack).
there's tons of things that can be added that a casual player could jump into and have a blast with.
the limitations you see are only the ones created by your imagination, or lack thereof.
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
You're absolutely right, you can't please everybody, but it seems to me that with millions of subcribers paying every month, they should be able to do more than what they've been doing so far.
I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.
Touché
I'm a big ol' fluffy carewolf. Be afraid. Be very afraid.
You're absolutely right, you can't please everybody, but it seems to me that with millions of subcribers paying every month, they should be able to do more than what they've been doing so far.
Well first in response to the other posts I have to mark out something, in that GameSpy article it specifically says, "One thing that may disappoint current PvP diehards: loot attained via
the honor system won't be as powerful as gear got from raiding. There's
a plus side, though: there's a whole new PvP system in place that will
provide gear that's on par with the best PvE-garnered stuff."
Now, I'm not saying that makes the state of honor loot any better. I mean, didn't they change this so that casual gamers could overtime still get that loot? Well obviously they didn't. They did the same thing they tend to do in raiding, which is, create hardcore loot, and casual loot. Other then that I overall agree with the new PvP system and think its going to add a lot to the game.
As for open PvP I'd like to say this: There should NEVER be heavy world PvP on any but PvP and RP servers. That would ruin the point of a normal server (which is, to largely escape PvP). If you want heavy world PvP, go to a PvP (or RP) server.
As for the raiding... I think that this is a great step towards a more interesting game. 1. They've opened up a lot more raiding possibilites than are currently available. 2. They've shrunk the size and allowed for much more dynamic and fun raid encounters (which, after AQ, I fully trust in blizzard to do properly). 3. By reducing raid size, they've given the chance for casual raiding guilds to arise. I say this because, with the current save state program, I am hoping that casual guilds will have the ability to get the group together, go into the dungeon, fight the first boss, and leave within 2 hours. The next day if they like they can move to the second boss. Then the third, then the fourth, ect. ect. I'm not sure if its going to work out as well as it should, but hopefully blizzazrd recognizes this potential for the new expansion.
And as for player housing... They did say they plan to implement it, but I think it will be a while because of all the other complaints they're dealing with. But yes it'd be really awesome to have.
EDIT: Oh, and Damian, I can almost guarnatee that player owned boats will never exist in WoW. Vehicles, I really hope so as they've already started this process with flying mounts. But boats will probably never exist.
EDIT EDIT: Heh :P Anyways, in that gamespot article it also announces some pretty cool new world objectives on Draenor.
http://pc.ign.com/articles/725/725325p1.html
More of the same.
Doesn't Everquest II pretty much have all of that already?
Scalable difficulty dungeons.
Arena Fighting.
Etc...
Plus EQII has all the housing and more complex crafting system that everyone is screaming for.
It seems like they have done more of the same. Steal ideas from other games and refine them with a few tweaks.
Everquest II - Gamers Info
===============================
Nearly every single gamestore I have seen offers preorders.
They just added some more scalable instanced dungeons a couple days ago. They're even scalable down to one person up to a large group.
so you see all those things (and more) that i posted in the game?
could we please get correspondent writers and moderators, on the eve forum at mmorpg.com, who are well-versed on eve-online and aren't just passersby pushing buttons? pretty please?
25-man raids are great, I think they did it for technical reasons more than anything.
No annoying animated GIF here!
look, people who are complaining that 25 man raids still dont make it casual friendly, these changes were never to make it casual friendly. The raid changes were to limit it making it easier for raids to be controlled and gathered, also to make thm a bit more involved, so it wont just be classes doing there standard attacks, people will need to use a wider veriaty of talents, these dungeons will still be as good and challenging as BWL and AQ 40 aswell as naxx if anything even more so.
As for PVP changes im thrilled, no longer is it just those with a lot of spare time who can rank u and the arena idea sounds really good ofering firends to forge small teams and aim to be the best whether thats against horde or aliance alike.
Blizzard don't want loads of people hanging outside the new instances, face it their servers can't handle so many people in one place.
No annoying animated GIF here!