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After some time, EVE Online has announced that a new Peak Concurrent Users milestone has been surpassed as the numbers crept just over 28,000 on Monday:
Yesterday at 18:21 a new PCU milestone was reached when 28020 EVE Players were logged in at the same time. The dream of more than 30K users seems to becoming a reality. |
For more on EVE Online click here.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
Not really just for the days he was on vacation the transaction log wasn't growing properly and causeing the server to lag and crash. Knew that the log was the source of the problem but not what was specifically causeing it. When the database Admin came back he found it, told us what it was, and fixed the config, and said he wasn't taking any more vacations just long weekends.
damn edits grarmmer is not my strong point today
I know EVE Online players get a bit testy if a rollback is ever mentioned with all the skills being real world time based. Crashing people can grumble about, but deal with though hehe.
Doesn't help when the databases go through millions of transactions a day either.
Actually , EvE-Online has the most complex database in the mmorpg genre.
Thousands of transactions, massive calculations, huge amount of activity.
There are hundreds of systems in EvE-Online and each maintains a continues operation of NPC pirates that are active even if the closest player is 10 jumps away.
YO YO YO
It's better be hated for who you are, than loved for who you aren't.
This is why I quit EVE, one of the greater reasons anyways. I got tired hearing about the milestone breaks while day after day I was still dealing with the same problems in the game. I get tired of CCP blowing their own horn every single day about their concurrent users.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
If you're referring to lag 90% of the lag in EVE is client lag. I log into jita when theres 600 people there and i get virtually no lag. I'm on a top end machine though. Not to say theres not things that lag for me. A 300 man fleet battle at a POS would still lag me.
Make a difference!
Lag is only part of my reference to problems with the game.
And just tossing out the lag is client side is an age old dodge for peformance problems with a game. I can traceroute to them perfectly when I am having the worst of problems with the game . I am running a machine that is way overqualified for EVE's requirements. The game is aged now and CCP still can't seem to iron out all the problems with it's performance and I am sorry but there are a fair bit of posts about people experiencing odd latency or synchronization problems on the official forums.
There is also a good number of people concerned about the graphical upgrades that are coming considering the performance problems EVE suffers already.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Lag is only part of my reference to problems with the game.
And just tossing out the lag is client side is an age old dodge for peformance problems with a game. I can traceroute to them perfectly when I am having the worst of problems with the game . I am running a machine that is way overqualified for EVE's requirements. The game is aged now and CCP still can't seem to iron out all the problems with it's performance and I am sorry but there are a fair bit of posts about people experiencing odd latency or synchronization problems on the official forums.
There is also a good number of people concerned about the graphical upgrades that are coming considering the performance problems EVE suffers already.
1. on EVE's site was just a small news about that, not even a sticky in the forums.
2. Try another Game with 300 people in one grid and you'll have that lag too
Its most of the times the node youre sitting on, or some DB Prob, but the most times i play i have very little lag
Edit : Chinese Server had in Beta over 30000 concurrent users.....
Here we go, EVE fan's have to bite back now because I spoke some displeasure about the game.
Did I say it was in places with 300 people in one "grid"?
I never said anything about CCP making an official statement on the issue. I said alot of players are voicing that concern, and no I am not going to go dig up examples for you. Find them yourself.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Atm its just happening when people clash in Large groups together on the same grid or when
the node isnt reinforced and overrunned.
And i had enough Experience of Lag myself and enough reimbursement Petitons cause of it, too.
But EVEs not the only game having that, and others dont upgrade the whole cluster then for a big load of money
I think you may want to re-read what I said. I never citied my problem, just corrected you on your assumptions.
Other games aren't boasting their new persistant user count every 5 minutes.
And once again, no I am not referring to problems with area's of over 300 people.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World