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how good s crafting in Everquest II?

docminusdocminus Member Posts: 717

see topic 

(PS: never played that long 2 try that part of game)



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Comments

  • sholmes983sholmes983 Member Posts: 11
    Good is relative to each person.  One person might like this and the other person likes that. 

    Regardless, they've made some advances in the crafting system lately that make a lot more user friendly.  As far as I'm concerned it's probably the best that I've seen in the many games I've played.  The items are actually pretty good compared to what you can buy on the auction house so there is actually a use for crafters.

    Other than that I can't really tell you much, I guess you'd have to try it to see really.


  • docminusdocminus Member Posts: 717
    ur probably right, and my question was posed a bit vaguely. u answered it in part -
    are the items of any use? is it a pain in the butt to get the resources? is it a grind to get there? is it combat level (in)dependent (meaning do i need to level cap and do a difficult raid with rare drop to be a master in my field)?

    wow e.g. crafting sucks. except for potions and a few armor pieces, people go after npc drops.
    swg used to be okay, albeit a bit boring grind to get to a master title.


    imageimage

  • LeasaLeasa Member Posts: 449

    Actually since they Dumbed Down crafting they have lowered the quaility of what you produce.  The items you craft now are not nearly as powerful as they were before the changed the crafting.  Most items you loot will be better.

    Leave it to SOE :(

    Support Bacteria, its the only culture some people have.

  • docminusdocminus Member Posts: 717
    thanks, that is exactly what i wanted to know - that means stay away from eq2. why bother if you can loot it? i might as well stick to *irony on* the great crafting *irony off* in wow...


    imageimage

  • mlbdudemlbdude Member Posts: 21

    I love the crafting in EQ2.  I hated it in WoW - a meaningless exercise that created crap no one wanted.  Sure the normal items you create in EQ2 are not any better than the normal looked items, but the Mastercrafted stuff using rares are excellent and are great substitues for those that don't like to raid.

  • AvatarJeffyAvatarJeffy Member Posts: 3
    I liked the crafting until SOE decided to make the crafted gear worthless.  Leave it to SOE to make you have to join a large raid guild to get anything worth wearing and leave the casual players (who don't spend every waking moment grinding) hanging.

  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by AvatarJeffy
    I liked the crafting until SOE decided to make the crafted gear worthless.  Leave it to SOE to make you have to join a large raid guild to get anything worth wearing and leave the casual players (who don't spend every waking moment grinding) hanging.



    They are already adjusting the crafted items upwards next patch.

    I love how you guys say leave it to SoE to do this or that and when they do something right people just ignore it. Lately SoE, as far as EQ2 goes, has been going 100 miles an hour in the right direction.

  • M1sf1tM1sf1t Member UncommonPosts: 1,583


    I love it. No more tedious griniding on sub-combines which means you can spend more time harvesting for rares that you need. It's nice and fun when you need to craft something or want to make money. Try it out yourself and see if you like. 90% of the time you'll only get negative points of views in game forums so try to be open minded.

     IMHO the only people who are mad are those who had a monopoly on trade items and would rip you off on in game items. Sorry the days of 2 plat non-pristine hand crafted T1 items are over. Before the economy was very inflated and catered mostly to those twinking alts with plat to spare. The new economy is becoming more and more friendly to new people playing the game for the first time  in terms of prices IMHO.

    Oh and yes you can make items that people will want to buy and use. Mastercrafted items are very sought after and you can sell handcrafted items as well as long as they are pristine. It will take a little longer to sell handcrafted items but over Mastercrafted. If you really want to rake in the plat then become a Provisioneer and focus on creating drinks to sell as they make big money. My rule of thumb on pricing a item is never to charge more the x2 - x3 it took you to buy the vendor componets to craft said items. I also do all my own harvesting so I save a few copper/silver there as wel and give it back to the customer in reduced prices.

    PS. If you are coming from WoW you will realize how much better this crafting system is over WoW's gold sink.




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  • M1sf1tM1sf1t Member UncommonPosts: 1,583


    Originally posted by AvatarJeffy
    I liked the crafting until SOE decided to make the crafted gear worthless.  Leave it to SOE to make you have to join a large raid guild to get anything worth wearing and leave the casual players (who don't spend every waking moment grinding) hanging.



    Why do you have to be decked out in Fables ? Unless you are in a PvP server or live for raiding I don't see the need. Masterwork items are great for non-raid content or begining raid dungeons.

    Games I've played/tried out:WAR, LOTRO, Tabula Rasa, AoC, EQ1, EQ2, WoW, Vangaurd, FFXI, D&DO, Lineage 2, Saga Of Ryzom, EvE Online, DAoC, Guild Wars,Star Wars Galaxies, Hell Gate London, Auto Assault, Grando Espada ( AKA SoTNW ), Archlord, CoV/H, Star Trek Online, APB, Champions Online, FFXIV, Rift Online, GW2.

    Game(s) I Am Currently Playing:

    GW2 (+LoL and BF3)

  • senejsenej Member UncommonPosts: 6

    My adventure lvl and crafting level is only 14 but I have to say that I like the crafting system.  As a new player (under 2 weeks) I am enjoying the crafting system in EQ2.  I eenjoy it much more than I did WoWs crafting system which as most know is pretty much a joke.  I like the fact I can adventure and harvest and make items that are useful to me at my level.  I know I am in the early levels but as so far I am really liking what I have seen.

    I love watching the items being crafted, watching the workbenches animate, and praying for that pristine result.  On my server in longshadow alley the crafting center is thriving with people making all sorts of items.  Standing there I can hear hammers clinking, wood being sawed and bubbling of the alchemy tables.  Very nice for a feeling of immersion.  I get a real sense of satisfaction when I hit the pristine level on an item.  The only frustrating part about crafting to me is even items that are my level or 1 or 2 levels lower to me are very rarely gonna hit higher than tier two crafting stats.  I am not sure if I am doing something wrong in my collecting or it is just inherent in the system.

  • mlbdudemlbdude Member Posts: 21
    Crafting is interactive.  You don't just sit there and watch it.  You need to use your tradeskill buffs to work with your progress and durability meters.  Doing so you can get pristine every time and pristines come with better stats.
  • lomillerlomiller Member Posts: 1,810


    Originally posted by AvatarJeffy
    I liked the crafting until SOE decided to make the crafted gear worthless.  Leave it to SOE to make you have to join a large raid guild to get anything worth wearing and leave the casual players (who don't spend every waking moment grinding) hanging.

    The rare crafted stuff is still pretty useful.  It’s the baseline for a well equipped character, but you can go beyond it with some of the rare drops.  I sold about ~30 mastercrafted items worth nearly 40 plat yesterday alone, so the market is still there it’s just a lot harder for the dedicated crafter then it used to be. 

    I can see why they reduced crafted item quality relative to drops.  The way the crafting system is set up there are only a limited number of variations on crafted goods and when they were equal to the better dropped items everyone ended up wearing the exact same thing unless they had a lot of raid dropped gear.  This really hurt the variety in the game. 

    At mid levels there are recipes that allow crafters to make fabled gear, but both the recipes and components are raid drops only.  This seems to have been dropped but perhaps it will be reintroduced now that the other changes have been made.  

  • LeasaLeasa Member Posts: 449


    Originally posted by M1sf1t
    I love it. No more tedious griniding on sub-combines which means you can spend more time harvesting for rares that you need. It's nice and fun when you need to craft something or want to make money. Try it out yourself and see if you like. 90% of the time you'll only get negative points of views in game forums so try to be open minded.

     IMHO the only people who are mad are those who had a monopoly on trade items and would rip you off on in game items. Sorry the days of 2 plat non-pristine hand crafted T1 items are over. Before the economy was very inflated and catered mostly to those twinking alts with plat to spare. The new economy is becoming more and more friendly to new people playing the game for the first time  in terms of prices IMHO.

    Oh and yes you can make items that people will want to buy and use. Mastercrafted items are very sought after and you can sell handcrafted items as well as long as they are pristine. It will take a little longer to sell handcrafted items but over Mastercrafted. If you really want to rake in the plat then become a Provisioneer and focus on creating drinks to sell as they make big money. My rule of thumb on pricing a item is never to charge more the x2 - x3 it took you to buy the vendor componets to craft said items. I also do all my own harvesting so I save a few copper/silver there as wel and give it back to the customer in reduced prices.

    PS. If you are coming from WoW you will realize how much better this crafting system is over WoW's gold sink.


    Take your own advice and be opened minded.  I NEVER charged inflated prices for what I created.  I sold my items for about 10% over what it cost me to make them, and I did my own harvesting.  So no, not all people who were trade skillers tried to inflate prices.

    And as I said before since the dumbing down of crafting I just give away the things I make or sell them back to a vendor because I am ashamed to sell most of what I make now.  Its pretty much worthless.


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  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by Leasa 
    And as I said before since the dumbing down of crafting I just give away the things I make or sell them back to a vendor because I am ashamed to sell most of what I make now.  Its pretty much worthless.



    Please explain to me how it's dumbed down. I see you guys throw that around a lot but the fact is it didn't take someone more intelligent to play before than now.  I want to know how you think a pointless timesync makes you somehow more intelligent than someone that doesn't want said pointless timesync.

    I have a 70 sage and if I could have skipped all the time I wasted on making oils for paper/inks and quills I'd be much happier.

    Because of the new system I've started a provisioner and managed to get to 68. It's great.  I personally think the old system was dumb.

    It's easier because it doesn't have the timesync portion anymore, not because you had to think any harder.

  • AvatarJeffyAvatarJeffy Member Posts: 3
    I never got into charging exorbitant amounts of money for items.  I mostly crafted gear for my friends or guildies.  Prior to the change, normal crafted armor had stats good enough to get the job done.  However, after the gear was basically lowered by a tier or more in comparison, it just didn't make sense to wear the new gear.  that's the problem I have with the tradeskill changes.  

  • LeasaLeasa Member Posts: 449

    Here is how its dumbed down.

    Before they changed it you had to make sub componets, you also need to get some componets from other players that you could not make.  To me this created an atmosphere of community.  I admit it took longer to make an item, however now they went to far the other way.

    I guess I am old school.  To most people it was tedious and boring.  To me it was fun :).

    I have noticed that EQII seems to be doing everything to destroy the community.  No more interdependence on tradeskills,  more solo mobs,  etc.

    But I think thats how todays player wants it.  I am always amazed at how many posts are on the EQII forums about people who will not do PUG's, 2 box so they don't have to group, only group with guildies and so on.

    I realize the MMO customer is changing but I do not have to like it.

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  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by Leasa

    Here is how its dumbed down.

    Before they changed it you had to make sub componets, you also need to get some componets from other players that you could not make.  To me this created an atmosphere of community.  I admit it took longer to make an item, however now they went to far the other way.

    I guess I am old school.  To most people it was tedious and boring.  To me it was fun :).

    I have noticed that EQII seems to be doing everything to destroy the community.  No more interdependence on tradeskills,  more solo mobs,  etc.

    But I think thats how todays player wants it.  I am always amazed at how many posts are on the EQII forums about people who will not do PUG's, 2 box so they don't have to group, only group with guildies and so on.

    I realize the MMO customer is changing but I do not have to like it.


    As I said I did the sage to 70 well before this change and wish I could have done it under the new system. I  REALLY hated the early system where I couldn't even make my own oils/paper/quills. God it would take WEEKS sometimes to find someone to make them. Thats why they stopped that junk.

    The changes aren't dumbed down, it's just less tedious.

    Yeah they added more solo/duo options but it has not stopped the people that like to group from doing so. Infact it's easier and faster to advance grouped.  Now and then I will 2 box just cause I don't want to commit to a group, sometimes I solo... most times I group. It takes all kinds =)



  • LeasaLeasa Member Posts: 449


    Originally posted by Celestian

    Originally posted by Leasa

    Here is how its dumbed down.

    Before they changed it you had to make sub componets, you also need to get some componets from other players that you could not make.  To me this created an atmosphere of community.  I admit it took longer to make an item, however now they went to far the other way.
    I guess I am old school.  To most people it was tedious and boring.  To me it was fun :).
    I have noticed that EQII seems to be doing everything to destroy the community.  No more interdependence on tradeskills,  more solo mobs,  etc.
    But I think thats how todays player wants it.  I am always amazed at how many posts are on the EQII forums about people who will not do PUG's, 2 box so they don't have to group, only group with guildies and so on.
    I realize the MMO customer is changing but I do not have to like it.

    As I said I did the sage to 70 well before this change and wish I could have done it under the new system. I  REALLY hated the early system where I couldn't even make my own oils/paper/quills. God it would take WEEKS sometimes to find someone to make them. Thats why they stopped that junk.

    Yeah they added more solo/duo options but it has not stopped the people that like to group from doing so. Infact it's easier and faster to advance grouped.  Now and then I will 2 box just cause I don't want to commit to a group, sometimes I solo... most times I group. It takes all kinds =)



    Yes it has.  It is a lot harder to find a group now.  There are plenty of HQ's that no one will group for.  The only groups you will find (as a rule) are XP groups.  Everyone wants to get to 70 so they can move into their mothers basement and raid.  (I know the raiders will flame me).  Try asking for a group to do a quest and you will get silence, unless you are very lucky.  The level 20 AQ's are a joke now.  Some times I see people asking for a group to do them and they get comments like "LOL you noob no one does them anymore"

    Any way back to the crafting all you have to do now to craft something is put in the ingredients press a button, hit the right spell once and a while and its done.  Some people may like that but I think its boring.

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  • CelestianCelestian Member UncommonPosts: 1,136


    Originally posted by Leasa


    Yes it has.  It is a lot harder to find a group now.  There are plenty of HQ's that no one will group for.  The only groups you will find (as a rule) are XP groups.  Everyone wants to get to 70 so they can move into their mothers basement and raid.  (I know the raiders will flame me).  Try asking for a group to do a quest and you will get silence, unless you are very lucky.  The level 20 AQ's are a joke now.  Some times I see people asking for a group to do them and they get comments like "LOL you noob no one does them anymore"
    Any way back to the crafting all you have to do now to craft something is put in the ingredients press a button, hit the right spell once and a while and its done.  Some people may like that but I think its boring.


    The reason it's harder to find people is not becaue they group less it's because the average level is higher than the lower end game. It's also the reason they removed the "access quest" requirements to cerain low level areas... that way when you do get a group at those levels you have access to all the content.

    Adding content for solo/smaller groups has nothing to do with making finding groups easier. Those same people wouldn't even be playing if they couldn't solo and you'd not be able to group with them anyway.

    It takes a lot more for me to make scrolls than pressing one "spell" (trade skill counter). If I am not actively working the scroll it will not be the best type of scroll. I suspect that's the case for all tradeskills. Having to make oils didn't change this.

  • LeasaLeasa Member Posts: 449


    Originally posted by Celestian

    Originally posted by Leasa


    Yes it has.  It is a lot harder to find a group now.  There are plenty of HQ's that no one will group for.  The only groups you will find (as a rule) are XP groups.  Everyone wants to get to 70 so they can move into their mothers basement and raid.  (I know the raiders will flame me).  Try asking for a group to do a quest and you will get silence, unless you are very lucky.  The level 20 AQ's are a joke now.  Some times I see people asking for a group to do them and they get comments like "LOL you noob no one does them anymore"
    Any way back to the crafting all you have to do now to craft something is put in the ingredients press a button, hit the right spell once and a while and its done.  Some people may like that but I think its boring.

    The reason it's harder to find people is not becaue they group less it's because the average level is higher than the lower end game. It's also the reason they removed the "access quest" requirements to cerain low level areas... that way when you do get a group at those levels you have access to all the content.

    Adding content for solo/smaller groups has nothing to do with making finding groups easier. Those same people wouldn't even be playing if they couldn't solo and you'd not be able to group with them anyway.

    It takes a lot more for me to make scrolls than pressing one "spell" (trade skill counter). If I am not actively working the scroll it will not be the best type of scroll. I suspect that's the case for all tradeskills. Having to make oils didn't change this.



    I guess we will have to agree to disagree on tradeskilling and grouping.

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  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Hey, engineering is great fun in WoW! bombs, dynamite, exploding sheep, mechanical chicken, iron dildos... oops, whered that come from??? I swear its not mine, that nasty goblin must of scribed the recepie into my book! On a serious note though, WoW crafting was much more involved for me then EQ2 crafting (pre-changed EQ2 crafting, havent tried it after they changed it).

    I am the type of player where I like to do everything and anything from time to time.
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  • JorevJorev Member Posts: 1,500
    Crafting in EQ2 has been dummied down, it's like WoW now, anyone can master anything and nothing has value. It's what SOE wanted though, to be like WoW except they are missing one important aspect, the subscription numbers.

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  • BladinBladin Member UncommonPosts: 1,089
    Ya jorey it has been dumbed down.   Instead of being mindlessly tedious(TIME=/=CHALLENGE, TIME=TIME thats it) you now can just get your mats, and create your items.  less buying tons of different fuels, running all over the crafting society, all so you can just make some items.  People charging 5-10g just to create level 20 mastercrafted armor, with you providing the mat!

    My new necromancer has went tailoring, and through harvesting and smart money management, ive managed to create myself sets of mastercrafted armors.  And they were better then the majority of dropped armor your likely to come across.  I've made leather sets for my bruiser friends(and my new new alt), and a 22 cloth set for my mage friend, all through harvesting/trading of mats.

    The economy, the desire, and the want are still VERY much alive.

    coral/blackened iron sells for 15-40g.  Steel etc all sell for high prices, you can see that its a great economy.

    It's a better system, and the majority of players enjoy it, almost everyone in my guild enjoys it.

    And honestly there HAS to be better loot drops out there because thats how it works.  If you could just go create the best armor in the game, youd need MASSIVE amounts of content added(like a monthly expansion) for people to do just for the experience of doing it.

    Honestly when it comes down to it, if the fact that theres better loot then crafting stuff is the sole reason why you dont want to play.  Then chances are you wouldnt like eq2 anyway.  Your looking for a free ride to the end.


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  • Fabled1Fabled1 Member Posts: 44


    Originally posted by Leasa

    Originally posted by Celestian

    Originally posted by Leasa

    Here is how its dumbed down.

    Before they changed it you had to make sub componets, you also need to get some componets from other players that you could not make.  To me this created an atmosphere of community.  I admit it took longer to make an item, however now they went to far the other way.
    I guess I am old school.  To most people it was tedious and boring.  To me it was fun :).
    I have noticed that EQII seems to be doing everything to destroy the community.  No more interdependence on tradeskills,  more solo mobs,  etc.
    But I think thats how todays player wants it.  I am always amazed at how many posts are on the EQII forums about people who will not do PUG's, 2 box so they don't have to group, only group with guildies and so on.
    I realize the MMO customer is changing but I do not have to like it.

    As I said I did the sage to 70 well before this change and wish I could have done it under the new system. I  REALLY hated the early system where I couldn't even make my own oils/paper/quills. God it would take WEEKS sometimes to find someone to make them. Thats why they stopped that junk.

    Yeah they added more solo/duo options but it has not stopped the people that like to group from doing so. Infact it's easier and faster to advance grouped.  Now and then I will 2 box just cause I don't want to commit to a group, sometimes I solo... most times I group. It takes all kinds =)



    Yes it has.  It is a lot harder to find a group now.  There are plenty of HQ's that no one will group for.  The only groups you will find (as a rule) are XP groups.  Everyone wants to get to 70 so they can move into their mothers basement and raid.  (I know the raiders will flame me).  Try asking for a group to do a quest and you will get silence, unless you are very lucky.  The level 20 AQ's are a joke now.  Some times I see people asking for a group to do them and they get comments like "LOL you noob no one does them anymore"

    Any way back to the crafting all you have to do now to craft something is put in the ingredients press a button, hit the right spell once and a while and its done.  Some people may like that but I think its boring.



    Guess the game has changed alot since i left, I played a bruiser on vox and there was always multiple AQ groups and it was very fun in the first month or so , but that was when they just released the servers so no one was really high except for a chosen few, I dont kno how it is there anymore since i left at lvl 31.

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  • mlbdudemlbdude Member Posts: 21

    Grouping is still very much alive in the lower levels.  I just started a month ago on the Lucan server and have had no problems finding groups.  There seem to be lots of new players to the game too not just new twinks.

    Between that and the excellent crafting (nothing like making yourself an armor set and being the envy of your guild) it is a winner.

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