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To those who insist it's easy to make level 60 in days... that's just not true. I have played over a dozen mmorpgs casually and hardcore over the past few years and Wow's leveling system is not by any means "too fast". The reason people say the leveling in WoW is too fast is because they play 10 hours a day for a month, and just MAY reach level 60.
For you're convienience I made a few calculations discussed below.
An average of 10 hours a day played for a month turns into around 12 and a half real time days actually spent logged inside of World of Warcraft. Those 12.5 days of logged time make up for about 40% of an entire real world month. If you spend 40% of you're waking hours playing WoW that's sick, but if you spend 40% of your waking AND sleeping hours playing WoW you need some serious help. And those in need of help are the only people who could truly reach level 60 in a month. In addition, 12.5 days of actual time logged to achieve level 60 is actually EXTREMELY low.
So, In order to get to level 60 in only 1 month you have to:
A). Have no life (characterized by spending 40% of an entire month in the WoW world)
. Have been VERY efficient in leveling, spend no time tradeskilling, and know you're way around the world perfectly.
...and C). Have a big f***in' headache.
I've played Everquest, Everquest2, FFXI, City of Heroes, Anarchy online, EVE Online, Dark Age of Camelot, Guild Wars, Shadowbane, Saga of Ryzom, SWG, Ultima Online, and countless other free ones.
The only game among all of those I played that has a SLOWER leveling speed then WoW is FFXI. YES, I even compared /logged time with the notoriously slow leveling Everquest:Live and found EQ to have faster leveling. When I left WoW the first time it was because the grind was to slow... and ironically I switched back to EQ1.
What gives the illusion of WoW being a fast game is how alluring and enjoyable it can seem to be. People get burnt out on it in what seems to be a SHORT amount of time because they played it MORE.
And by the way, I'm playing WoW again. On my only character that I've played on and off since release I have 16 days logged. That character is 1 bar away from level 53 FYI. And no, I'm not a newb that levels slowly. After asking many level 60s how much /logged time they had I was amazed to find out that it wasn't uncommon for some to have over 70 days logged. Of course those cases take into account endless hours played after reaching the level 60 cap to get new armor/weapons/pvp etc.
If you've actually read all of this thanks. Peace.
Comments
Agreed
Have played:
UO, WOW, COH/V, EQ2
Currently playing:
Age of Conan (EU)
If you plot a graph of progress in WoW vs. time you will find it is logarithmic For those of a mathematical nature the graph I refer to is a f(x) = ln(x) graph. By that I also mean not just getting to level 60, but other milestones like full T1 gear, exalted with all the factions that seem to be appearing.
Take a look at http://mathworld.wolfram.com/Logarithm.html, imagine the x axis is time and y is "progress". Powerlevellers follow the blue line, casual gamers follow the red one. Semi-casuals follow the black line.
No annoying animated GIF here!
Xenduli, that function is a perfect representation! That was exactly what I was trying to articulate
So I'd estimate that the total time I spent actually leveling/questing (and of course I wasn't by any means doing this by efficiency, only by what I considered fun) around 10-12 days. So, assuming that you get on, don't mess around, have someone powerlevel you, know the tricks and secrets behind which quests give the best xp and when to just grind (and where), you can get it done in half that time.
Now, your calculations work perfectly for the average casual gamer. That sounds about the right amount of time they would need to level up, but chances are they would take more time just for fun like I did. And, if you were really a casual gamer, you wouldn't care about leveling to 60 in a month, and would never put forth that much time and effort. The people who do level up amazingly fast are very hardcore or are simply part of paid services that use powerleveling tricks.
Also, the reason people feel like the WoW leveling system is faster than others, is simply because the game is much easier to play than many other MMO and there's no way to lose exp.
I am the type of player where I like to do everything and anything from time to time.
http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
You also see lots of 40s + farming silver/gold , which that plagues any mmorpg ( credit farmers) with 800 gp mounts that turns in the 5.5 mill subscribers basicaly into gold farmers. So in comparson it can be done by more folks.
Does that make it a more enjoyable or faster set up, not for those with a life, however that is true of any mmorpg.
You claim to have measured the hours for levelling in each, but this isn't accurate at all, because during your time in the game you may have done different things. Also some games have steeper grinding curves, whereby the amount of experience needed to level increases more significantly in the higher levels. Also, you didn't take into account the fact that a lot of those other games have a higher max level than WoW, which in effect = longer grind.
There is absolutely no way in the world that Lineage 2 has a shorter grind than WoW. That would be like saying that RYL is better than EVE. Not even RYL fanboys would do that. Not even as a joke.
games have a higher max level than WoW, which in effect = longer grind.
^^^ that made no sense?!?! a game could have 5 levels but make them five levels have insane amounts of experiance points needed. The level cap in a game doesn't really account to how long it takes to level to the max.
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Lend a hand and break the chains of regularity you lean so closely upon
It is all about knowing where to go, what quests to do, what professions to take.
However, it took me 2 months on my last character to get 60 and 11 days played. So I guess according to your calculations I played 20%.
I felt like a football player playing in the kids league. Nowadays, im in the premier league again (eve online)
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I am the flipside of the coin on which the troll and the fanboy are but one side.
It is slow because it is boring, it is the same method of skills that you have memorized for each monster to level up to 60 and do the item grind.
Thankfully, I have quit because of the very bad PvP system WoW has to 'offer'.
now another problem are things like faction points - that can take forever!!!! but, even here, you group and do some instances.... voila, faction points in no time.
in the end - who cares, as long as it's fun!!!!
Work those quests, work that rest exp, visit the AH every 5-6 lvls and burn the saved up money that way instead of minimal upgrades every 1-2 lvls. It works. I made tons of cash, lvl'd up very quickly and had fun doing it.
D.
So many games, so little time!