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WoW Leveling system is NOT Fast.... Calculations+Analysis included.

    To those who insist it's easy to make level 60 in days... that's just not true. I have played over a dozen mmorpgs casually and hardcore over the past few years and Wow's leveling system is not by any means "too fast". The reason people say the leveling in WoW is too fast is because they play 10 hours a day for a month, and just MAY reach level 60. 

For you're convienience I made a few calculations discussed below.

    An average of 10 hours a day played for a month turns into around 12 and a half  real time days actually spent logged inside of World of Warcraft.  Those 12.5 days of logged time make up for about 40% of an entire real world month.  If you spend 40% of you're waking hours playing WoW that's sick, but if you spend 40% of your waking AND sleeping hours playing WoW you need some serious help. And those in need of help are the only people who could truly reach level 60 in a month. In addition, 12.5 days of actual time logged to achieve level 60 is actually EXTREMELY low.

    So, In order to get to level 60 in only 1 month you have to:

A). Have no life (characterized by spending 40% of an entire month in the WoW world)  

B). Have been VERY efficient in leveling, spend no time tradeskilling, and know you're way around the world perfectly.

...and C).  Have a big f***in' headache. 

I've played Everquest, Everquest2, FFXI, City of Heroes, Anarchy online, EVE Online, Dark Age of Camelot, Guild Wars, Shadowbane, Saga of Ryzom, SWG, Ultima Online, and countless other free ones.

The only game among all of those I played that has a SLOWER leveling speed then WoW is FFXI. YES, I even compared /logged time with the notoriously slow leveling Everquest:Live and found EQ to have faster leveling. When I left WoW the first time it was because the grind was to slow... and ironically I switched back to EQ1.

What gives the illusion of WoW being a fast game is how alluring and enjoyable it can seem to be. People get burnt out on it in what seems to be a SHORT amount of time because they played it MORE.

And by the way, I'm playing WoW again. On my only character that I've played on and off since release I have 16 days logged. That character is 1 bar away from level 53 FYI. And no, I'm not a newb that levels slowly. After asking many level 60s how much /logged time they had I was amazed to find out that it wasn't uncommon for some to have over 70 days logged. Of course those cases take into account endless hours played after reaching the level 60 cap to get new armor/weapons/pvp etc.

If you've actually read all of this thanks. Peace.

Comments

  • lex-icon82lex-icon82 Member Posts: 232

    Agreed

    image

    Have played:
    UO, WOW, COH/V, EQ2
    Currently playing:
    Age of Conan (EU)

  • KickphatKickphat Member Posts: 189
    finally someone that thinks like me people that spend that much time on a game need to stop playing games and go outisde. i maybe spend 2-3 hours aday on the game as i work 10 hours a day 6 days a week and i wonder how these people pay for this games if they spend 40% of the life on them and on my day off i still only play 4-6 hours as i have house work to do plus i like to go out with friends to the bars
  • XenduliXenduli Member Posts: 654

    If you plot a graph of progress in WoW vs. time you will find it is logarithmic For those of a mathematical nature the graph I refer to is a f(x) = ln(x) graph. By that I also mean not just getting to level 60, but other milestones like full T1 gear, exalted with all the factions that seem to be appearing.

    Take a look at http://mathworld.wolfram.com/Logarithm.html, imagine the x axis is time and y is "progress". Powerlevellers follow the blue line, casual gamers follow the red one. Semi-casuals follow the black line.

    No annoying animated GIF here!

  • sundraziw88sundraziw88 Member Posts: 21

    Xenduli, that function is a perfect representation! That was exactly what I was trying to articulate :)

  • SycondamanSycondaman Member Posts: 262


    Originally posted by sundraziw88

    Xenduli, that function is a perfect representation! That was exactly what I was trying to articulate :)


    Although I agree with you that its not near as short as people state, its still possible to level up to 60 in a week and I guarantee it doesn't take as long as you've stated to level 60.  I reached level 60 in a total time of 15 days.  But I knew nothing really about the game and was learning as I went, didn't get any powerleveling help, spent many, many hours messing around and having parades and parties in-game, a great deal of time logged in AFK, and I'm a fairly casual gamer.

    So I'd estimate that the total time I spent actually leveling/questing (and of course I wasn't by any means doing this by efficiency, only by what I considered fun) around 10-12 days.  So, assuming that you get on, don't mess around, have someone powerlevel you, know the tricks and secrets behind which quests give the best xp and when to just grind (and where), you can get it done in half that time.

    Now, your calculations work perfectly for the average casual gamer.  That sounds about the right amount of time they would need to level up, but chances are they would take more time just for fun like I did.  And, if you were really a casual gamer, you wouldn't care about leveling to 60 in a month, and would never put forth that much time and effort.  The people who do level up amazingly fast are very hardcore or are simply part of paid services that use powerleveling tricks.

    Also, the reason people feel like the WoW leveling system is faster than others, is simply because the game is much easier to play than many other MMO and there's no way to lose exp.
  • tompirlettompirlet Member UncommonPosts: 16
    nice to know, but 40% of 1 month lol!! and for priest, i dunno!

  • NierroNierro Member UncommonPosts: 1,755
    I hate WoW. 

    image
  • MyxophobiaMyxophobia Member Posts: 201


    Originally posted by sundraziw88

        To those who insist it's easy to make level 60 in days... that's just not true. I have played over a dozen mmorpgs casually and hardcore over the past few years and Wow's leveling system is not by any means "too fast". The reason people say the leveling in WoW is too fast is because they play 10 hours a day for a month, and just MAY reach level 60. 
    For you're convienience I made a few calculations discussed below.
        An average of 10 hours a day played for a month turns into around 12 and a half  real time days actually spent logged inside of World of Warcraft.  Those 12.5 days of logged time make up for about 40% of an entire real world month.  If you spend 40% of you're waking hours playing WoW that's sick, but if you spend 40% of your waking AND sleeping hours playing WoW you need some serious help. And those in need of help are the only people who could truly reach level 60 in a month. In addition, 12.5 days of actual time logged to achieve level 60 is actually EXTREMELY low.
        So, In order to get to level 60 in only 1 month you have to:
    A). Have no life (characterized by spending 40% of an entire month in the WoW world)  
    B). Have been VERY efficient in leveling, spend no time tradeskilling, and know you're way around the world perfectly.
    ...and C).  Have a big f***in' headache. 
    I've played Everquest, Everquest2, FFXI, City of Heroes, Anarchy online, EVE Online, Dark Age of Camelot, Guild Wars, Shadowbane, Saga of Ryzom, SWG, Ultima Online, and countless other free ones.
    The only game among all of those I played that has a SLOWER leveling speed then WoW is FFXI. YES, I even compared /logged time with the notoriously slow leveling Everquest:Live and found EQ to have faster leveling. When I left WoW the first time it was because the grind was to slow... and ironically I switched back to EQ1.
    What gives the illusion of WoW being a fast game is how alluring and enjoyable it can seem to be. People get burnt out on it in what seems to be a SHORT amount of time because they played it MORE.

    And by the way, I'm playing WoW again. On my only character that I've played on and off since release I have 16 days logged. That character is 1 bar away from level 53 FYI. And no, I'm not a newb that levels slowly. After asking many level 60s how much /logged time they had I was amazed to find out that it wasn't uncommon for some to have over 70 days logged. Of course those cases take into account endless hours played after reaching the level 60 cap to get new armor/weapons/pvp etc.

    If you've actually read all of this thanks. Peace.


    Cheers to another well-enlightened manifestation of life.
  • jimmyman99jimmyman99 Member UncommonPosts: 3,221
    Ive been saying this for a while now - WoW is not designed for 15 year anti-social people with no life outside their room. In fact, WoW shold be praised NOT only for the entertaining gamestyle, but also for encouraging people to spend more time outside the game becuase people level too fast and get bored with it. Being hardcore player means spending 5-10 hours daily playing games every day (add another 5-10 hours on weekends and holidays). Thats very bad for your health BTW! Spend less time online, more time outside. Play 2-3 hours daily, spread your hours, dont play 1 game, find a girlfriend (or at least buy a rubber women if everything else fails).

    I am the type of player where I like to do everything and anything from time to time.
    image
    http://en.wikipedia.org/wiki/Holodomor - pre-WW2 genocide.
    imageimage

  • zoey121zoey121 Member Posts: 926
    i believe what most folks consider fast is the fact it can be done through questing all the way up. However take daoc if you know where the mobs are you can get a good consitant steady pace and just have more mobs that you can solo and survive with verses wow and there baff social mobs . With wow there are certain quests  you can do on your own others you need help in. Well you can be on a very populated server and see groups now consist of 1 level 60 and there alt running around. goodness forbid they see you doing the same quest and let you group and if you ask to group be ignored.
      You also see lots of 40s + farming silver/gold , which that plagues any mmorpg ( credit farmers) with 800 gp mounts that turns in the 5.5 mill subscribers basicaly into gold farmers. So in comparson it can be done by more folks.
    Does that make it a more enjoyable or faster set up, not for those with a life, however that is true of any mmorpg.
     


  • yoda93yoda93 Member Posts: 85


    Originally posted by sundraziw88

        To those who insist it's easy to make level 60 in days... that's just not true. I have played over a dozen mmorpgs casually and hardcore over the past few years and Wow's leveling system is not by any means "too fast". The reason people say the leveling in WoW is too fast is because they play 10 hours a day for a month, and just MAY reach level 60. 

    For you're convienience I made a few calculations discussed below.

        An average of 10 hours a day played for a month turns into around 12 and a half  real time days actually spent logged inside of World of Warcraft.  Those 12.5 days of logged time make up for about 40% of an entire real world month.  If you spend 40% of you're waking hours playing WoW that's sick, but if you spend 40% of your waking AND sleeping hours playing WoW you need some serious help. And those in need of help are the only people who could truly reach level 60 in a month. In addition, 12.5 days of actual time logged to achieve level 60 is actually EXTREMELY low.

        So, In order to get to level 60 in only 1 month you have to:

    A). Have no life (characterized by spending 40% of an entire month in the WoW world)  

    B). Have been VERY efficient in leveling, spend no time tradeskilling, and know you're way around the world perfectly.

    ...and C).  Have a big f***in' headache. 

    I've played Everquest, Everquest2, FFXI, City of Heroes, Anarchy online, EVE Online, Dark Age of Camelot, Guild Wars, Shadowbane, Saga of Ryzom, SWG, Ultima Online, and countless other free ones.

    The only game among all of those I played that has a SLOWER leveling speed then WoW is FFXI. YES, I even compared /logged time with the notoriously slow leveling Everquest:Live and found EQ to have faster leveling. When I left WoW the first time it was because the grind was to slow... and ironically I switched back to EQ1.

    What gives the illusion of WoW being a fast game is how alluring and enjoyable it can seem to be. People get burnt out on it in what seems to be a SHORT amount of time because they played it MORE.

    And by the way, I'm playing WoW again. On my only character that I've played on and off since release I have 16 days logged. That character is 1 bar away from level 53 FYI. And no, I'm not a newb that levels slowly. After asking many level 60s how much /logged time they had I was amazed to find out that it wasn't uncommon for some to have over 70 days logged. Of course those cases take into account endless hours played after reaching the level 60 cap to get new armor/weapons/pvp etc.

    If you've actually read all of this thanks. Peace.


    If you consider this crap to constitute calculations and analysis, I am truly concerned for how well you will fare once you leave your parent's house and have to fare for yourself in society. You just pulled out of your ass the 'fact' that the only people to reach lvl 60 in a month play for 10 hours a day, you crudely calculated this to equal 40 percent of a month. After that your only point was to say that this meant that these people have no life.

    You claim to have measured the hours for levelling in each, but this isn't accurate at all, because during your time in the game you may have done different things. Also some games have steeper grinding curves, whereby the amount of experience needed to level increases more significantly in the higher levels. Also, you didn't take into account the fact that a lot of those other games have a higher max level than WoW, which in effect = longer grind.

    There is absolutely no way in the world that Lineage 2 has a shorter grind than WoW. That would be like saying that RYL is better than EVE. Not even RYL fanboys would do that. Not even as a joke.
  • Synyster777Synyster777 Member Posts: 301
    Also, you didn't take into account the fact that a lot of those other
    games have a higher max level than WoW, which in effect = longer grind.

    ^^^ that made no sense?!?! a game could have 5 levels but make them five levels have insane amounts of experiance points needed. The level cap in a game doesn't really account to how long it takes to level to the max.


    ______________________________________________________________________

    Lend a hand and break the chains of regularity you lean so closely upon

  • RuthgarRuthgar Member Posts: 730
    I played WoW since release, my first 60 took about 18 days played (I was a Druid and swam around Azeroth to relieve boredom). My next 60 took 12 days (mage) and my last 60 (priest) took 11. I have a friend who did it in less than 10. I've heard stories of people doing it in 7 days played.

    It is all about knowing where to go, what quests to do, what professions to take.

    However, it took me 2 months on my last character to get 60 and 11 days played. So I guess according to your calculations I played 20%.


  • pirrgpirrg Member Posts: 1,443
    Back when i played WoW i tried to gain about 1-2 levels a day. This worked nicely until i got to the mid 20's where it slowed down considerably. In total it took me about 2.5 months to get to 60, at which point i realized what a shallow and simplistic game it was and promptly cancelled my subscription.

    I felt like a football player playing in the kids league. Nowadays, im in the premier league again (eve online)


    _____________________
    I am the flipside of the coin on which the troll and the fanboy are but one side.

  • yoda93yoda93 Member Posts: 85


    Originally posted by Synyster777
    Also, you didn't take into account the fact that a lot of those other
    games have a higher max level than WoW, which in effect = longer grind.

    ^^^ that made no sense?!?! a game could have 5 levels but make them five levels have insane amounts of experiance points needed. The level cap in a game doesn't really account to how long it takes to level to the max.




    no, the level cap doesn't take into account the time it takes, but conversely the time it takes to level doesnt take into account the max. He was saying that wow's levelling time (as in amound of exp/time per a level) was the same as others, but others have a higher max level, meaning a longer grind.
  • outthislifeoutthislife Member Posts: 115
    I have 4 level 60's in WoW, and I'm going to say that I agree, at least partially.

    It is slow because it is boring, it is the same method of skills that you have memorized for each monster to level up to 60 and do the item grind.

    Thankfully, I have quit because of the very bad PvP system WoW has to 'offer'.


  • docminusdocminus Member Posts: 717
    one thing not taken into the calculation is group play. i noticed that especially dungeaons around level 35 - 5x in a group, or in general, "grind" in a group, goes soooooooo much faster (wow, imagine to group in a mmo....), so if u not just solo i think it could be done rather fast actually as some have stated.

    now another problem are things like faction points - that can take forever!!!! but, even here, you group and do some instances.... voila, faction points in no time.

    in the end - who cares, as long as it's fun!!!!


    imageimage

  • DiatribeDiatribe Member Posts: 55
    In 18 months, I have 5 60th lvl toons in WoW and this doesn't take in account the couple of alts I've got that I got to various mid 30's and either deleted and restarted them, or simply stopped playing them.  WoW is insanely easy to level in, I've done the most efficient methods possible and this is from a person who holds down a full time job and a life as well!

    Work those quests, work that rest exp, visit the AH every 5-6 lvls and burn the saved up money that way instead of minimal upgrades every 1-2 lvls.  It works.  I made tons of cash, lvl'd up very quickly and had fun doing it.

    D.


    So many games, so little time!

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