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Since i play mmorpg and shooter game.
I want a game which is in 1st shooter view. which requires both skills and lvl.
No guns tho. Only sword, bow, and ect.
Would be the best PvP game ever since it will all be about ur fighting skill + lvl and items.
I necron or something like that? ( all i know is that its 1st person view)
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Member Of The Activision Visioneer Program
Sounds like neocron would fit you very well.
Allthough do no expect quake like precision and handling in first person, it is adequate but the first person feel is no were near "real" FPS's.
Umbrood
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Originally posted by Jerek_
I wonder if you honestly even believe what you type, or if you live in a made up world of facts.
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With latency from the Internet, real time hand to hand combat is very hard to simulate. Latency issues are going to keep you from being able to make blocks and dodge attacks, etc...
That is why sandwich combat was invented
There is a free one that tries to simulate this though. it is called FreeWorld I believe. You have to actually aim your bow, and you have to choose the type of melee strike and how powerful it is going to be, etc by how long you hold the button and what way you slash your mouse... It is in very early stages though and the graphics are not that great...
For those presently unaware,
Dark Age of Camelot, allows the camera angel / view to be adjusted so that a 1st Person Perspective is possible.
Just some FYI.
- Malkavian
"When you find yourself falling into madness... Dive." - Malkavian Proverb
- MMORPG.COM Staff -
"When you find yourself sinking into Madness, dive"
maybe once technology improve this is possible.
Where you get the feeling that your playing a fps game like (sof2, Jedi acadamy, Call of Dudy, or Quake)
with any mmorpg.
Everyone would be playing this game.
Someone smart could probally figure it out tho.
A company like Mircrosoft can.
"I want a game which is in 1st shooter view. which requires both skills and lvl.
No guns tho. Only sword, bow, and ect."
Sort of like Planetside except with swords&bows huh? It'd be interesting and fun for a while. Instead of having New Conglomerate, Vanu Soverignty, and the Terran Republic you could have the Elves, Humans, and the Orcish Army respectively.
"Put your foot where your mouth is." - Wisdom from my grandfather
"Paper or plastic? ... because I'm afraid I'll have to suffocate you unless you put this bag on your head..." - Ethnitrek
AC1: Wierding from Harvestgain
I dunno if hes thinking the same thing I am when i visualize my dream game but DAOC has no motor skill involvement and planetside has no depth of character or rewards for actions.
My dream game: Real time, first person shooter, fallout online with its sig special system. Permanent death to prevent quick stagnation, and Fallout levels go fairly quickly till you get really high where the levels hardly make a difference. A lvl 5 or so could still have a chance to kill a higher level player especially with decent equipment. No lvl designations so you wouldnt know if someone was twice your level or half it from looking at them. Tradeskill system would allow people to customize their own guns/chems/equip with different chosen effects and strengths/weaknesses (range/dam/Armour piercing etc). There would be a limiting formula to prevent overpowering where skill was a factor. Many different factions including racist BOS (west), new BOS (east), Mutant army, Reavers, Raiders, AI army, a seperate psychic/multiple mutation faction, deatchlaws, all with different economic needs like raiding the other factions for slaves/biomass, capturing mine sites for raw materials etc..
There would be an automatic calculation of prices that players couldnt control with a decent amount of profit and could only be modified by barter skill, the prices would change depending on supply of materials and difficulty of making the items based on some economic formulas. There would be an automatic market where players could just make something then sell it to a terminal/barter area and then whoever bought it would just have it pop in their inventory.
---------------------------------------------------------------------------------------------------------------------------------------PROBABILITY(YOUR STATEMENTS BEING MOTIVATED BY FEAR(I>U)) > .5
Motor as in broom broom?
- Malkavian
"When you find yourself falling into madness... Dive." - Malkavian Proverb
- MMORPG.COM Staff -
"When you find yourself sinking into Madness, dive"
---------------------------------------------------------------------------------------------------------------------------------------PROBABILITY(YOUR STATEMENTS BEING MOTIVATED BY FEAR(I>U)) > .5
Still not following on that... Reflex skills?
- Malkavian
"When you find yourself falling into madness... Dive." - Malkavian Proverb
- MMORPG.COM Staff -
"When you find yourself sinking into Madness, dive"
---------------------------------------------------------------------------------------------------------------------------------------PROBABILITY(YOUR STATEMENTS BEING MOTIVATED BY FEAR(I>U)) > .5
Ahh yes!!! I got you now.
Well when you start to introduce skills that are not "passive" you take away from what you speak of.
I dunno, but just the thought of running up to someone 0 Distance and railing them into 125,000 pieces makes me want to go play UT4 again...
UT4 for the win!!!! Better get in practice boys the TOURN IZA COMIN!!!
- Malkavian
"When you find yourself falling into madness... Dive." - Malkavian Proverb
- MMORPG.COM Staff -
"When you find yourself sinking into Madness, dive"
Here you go, the definition of motor skills as stated at www.nacac.org/how_glossary.html
Motor skills - a persons ability to use large and small muscle groups. Gross motor skills refer to the use of large muscles in activities such as running or jumping. Fine motor skills refer to small muscle coordination required for things like writing or buttoning a shirt.
I couldn't think of how to explain it in my own words, hope the definition helps
Yeah i got it down thanx.
I just always called it SKILLZ
- Malkavian
"When you find yourself falling into madness... Dive." - Malkavian Proverb
- MMORPG.COM Staff -
"When you find yourself sinking into Madness, dive"
doesn't even have to be fps really just so you dont have time to sit there and calculate every little thing your going to do... and you never know for sure if your going to win or lose till its over.
Ever played Neocron? they did a really good job of translating a FPS enviornment to an rpg, Ill give them that. Battles are real in your face and there are no 1 hit kills or anything, you dance around some dude trading plasma blobs, and before most fights you stare each other down and talk smack and stuff heh.
---------------------------------------------------------------------------------------------------------------------------------------PROBABILITY(YOUR STATEMENTS BEING MOTIVATED BY FEAR(I>U)) > .5
It is not FPS style, but you might want to take a peek at Ultima XL Odyssey. It's combat system is non-sandwich style and allows you some flexibilty in combat styles. There is a accuracy meter...the longer you let this meter charge the higher your chance of hitting your target. Then the blows chain, so that sequencial blows will give added bonuses, creating a desire to swing accurately. I think with the various weapons types this will add lots of dynamics to the combat system...
- MMORPG.COM Staff -
- MMORPG.COM Staff -
The dead know only one thing: it is better to be alive.
-Selek
-Selek
yes it does, but you still atack straight forward. still no skill other than exp gaining/knowing best spots.
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What do you mean No skill?
- Malkavian
"When you find yourself falling into madness... Dive." - Malkavian Proverb
- MMORPG.COM Staff -
"When you find yourself sinking into Madness, dive"
well... not in the sense these people are talking about. i guess i should have said reflex. although i found myself running to some1s aid quite frantically quite often in daoc... well theres another game for you to consider.
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Thank you for the retraction
- Malakvian
"When you find yourself falling into madness... Dive." - Malkavian Proverb
- MMORPG.COM Staff -
"When you find yourself sinking into Madness, dive"
Reflex in mmorpg= connection/comp specs+class/template+gear+level
You are a lower level in worse gear and a support class you are dead no matter if you are a twitch master.
Anyhow my dream mmorpg is 1)loads of intresting long involving quests with good rewards.
2)good organised pvp with no grief.Kind of like DAoC i suppose. But i like to see more impact of the battles on the winning side then what DAoC offers.AC2 originally had the idea of fighting for mines and such which i think is cool.Something that has an impact on the whole game.Relics in DAoC have little impact.Lose relics means so little.
3)good crafting
4)Dugeons!I mean come on one would think games will improve on dungeons since EQ but they are all worse now.All little wholes in ground.
5)varity of environment.From the landscape to different types of mobs.
6)GM events.