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Why should i play EVE - convince me

RattrapRattrap Member, Newbie CommonPosts: 1,599

I know this question have been asked one million times.

But still.
I am huge fan of ELITE ( a old classic EVE is based on) And couldnt wait to try EVE trial.
But when I finnaly did , i found it so extremely boring that i couldnt even finish few beggining missions.

Still I know that EVE has the potential of a great game. I just dont know if i can overcome the boredom hurdles.

My question is - The game should be fun and involved even for an apsolute newbie , not a game that you have to play a year until you get to do fun stuff... I feel EVE is the later ? Am i wrong ?

What actual fun things there are to do in EVE ? (for anewbie)

I am casual player - 2 hours daily max - Is EVE playable - and still any fun like that ?

Is there any roleplay (corps,guilds) in EVE

------------------

Lastly - I would like to play a smugler/scout - Having small faster than others ship earning money buy smugling small shipments trough danger zones - or assesing PVP pirate strengts for a big freight ships...

Is this possible in EVE?

"Before this battle is over all the world will know that few...stood against many." - King Leonidas

Comments

  • binjuicebinjuice Member Posts: 363


    Originally posted by Rattrap

    I know this question have been asked one million times.
    But still.
    I am huge fan of ELITE ( a old classic EVE is based on) And couldnt wait to try EVE trial.
    But when I finnaly did , i found it so extremely boring that i couldnt even finish few beggining missions.
    Still I know that EVE has the potential of a great game. I just dont know if i can overcome the boredom hurdles.

    My question is - The game should be fun and involved even for an apsolute newbie , not a game that you have to play a year until you get to do fun stuff... I feel EVE is the later ? Am i wrong ?
    What actual fun things there are to do in EVE ? (for anewbie)
    I am casual player - 2 hours daily max - Is EVE playable - and still any fun like that ?
    Is there any roleplay (corps,guilds) in EVE
    ------------------
    Lastly - I would like to play a smugler/scout - Having small faster than others ship earning money buy smugling small shipments trough danger zones - or assesing PVP pirate strengts for a big freight ships...
    Is this possible in EVE?


    As I have been in a posting mood for once I shall help answer some of these ques before you get told by some of the less accepting members of this forum that anyone that needs convincing shouldn't play the game - you know who you are -

    in relation to the first 2 paragraphs(maybe better determined as lines) The starter missions in Eve are some of the dullest, most troublesome loads of useless crud you will ever come across, apart from one lil difference... once you have done them you get the single largest faction rating bonus and corporation bonus as well as an implant that can be worth between 200k-2million isk (ingame currency) so finish them and get out of there as fast as possible.

    Now to directly answer your questions;

    You can have fun from the moment you get into your first frigate after something like a days training. The skill system does stop you from using some, well all of the 'high' end modules, but tier 1 or standard fittings on a standard frigate, you can do anything you want really. The way Eve works is that group play is not forced upon you, nor is anything else. But the amount of fun you have  comes from how many people you know and can play with ingame.  Corporations are the backbone of Eve., player run corporations, and there will always be one for you. Make friends and ask around.

    Kill other players, run high end missions (3-4.. In actual fact when I started, 3 of my friends and myself grouped in our Cruisers to do a lvl 3 mission for the first time, none of us could afford a BC etc. We got our arses spanked, our tactic, lock and fire.. None of us had ever had to 'run and hide' from a mission before[in truth none of us had tech secrets for lvl 2 missions ever offered] 2 of us got popped, one returned on half hull, and the other half armour. It was some of the best fun we ever had) Anything is usefull, an extra 2-3 small guns are worth more then soloing lvl 4 missions, hell you make more then your ships worth by the time the third ship pops. Then theres mining for those inclined to it. Personally I'd prefer to take a stabbing motion to my leg with a sharpened object.
    There are many other things, ranging from being the basic frigate escort, or tackler for a raiding party.

    The game skill system is made almost purely for this sort of gameplay, with time as your skill limiter, you do not  have to grind anything, though early on this may be hindered by having to come online in small intervuls so you can keep training the basics, it is worth it. remember, when a skill finishes, nothing else will happen until you tell it to train another skill.. this includes rollovers, there arn't any rollovers! As well as this, minus travel time (you should localise to a 3 system area, anymore is a long trip.

    Roleplay is abound, the game Lore is created by ingame politics, there are dedicated player Alliances purely there for roleplay, officially and unofficially. You can be anything from a Minmatar pilot out for revenge against your old opressors the Amarr, A Gallente 'escort' agenter, A Caldari ex-officer out to make a buck as a mercenary, or A highly religous Head Amarr Ambassador/whatever out to increase trade, or quiten a revolt.

    Guilds are called 'Corporations' which act as a financial backbone to yourself and a small or large group, you'll be taxed a certain amount (from 5% to 50% [50% corps should be shunned IMO]) of your earnings. You can build and run PoS's (Player owned Stations) control systems with Soveriegnty (5+ stations, or majority of stations in system, 5 minimum) Which allows you to build an Outpost, to owning soveriegnty to constellations, and even regions(usually Alliances hold the latter two)

    Alliances can really do what they want, and once they reach the size and influence as that of BoB (Band of Brothers) and ASCN (never seen the extended name before) which both have around 3000 members, they can crush another force that threatens them, crash or freeze a section of the market (might happen if these two powers go out against one another, say buh bye to t2 modules on that day) So on and so forth. Everything in Eve is player run, or controlled so never be scared to question.

    And finally to your extra profiler:

    Smuggling is mostlikely the worst occupation you could endeavour to follow.., Only Interceptors and 'Logistic' ships can pass through jumpgates with an almost ok chance to survive. If your scanned with an 'illegal' form of cargo to the faction, they will insta pop your ship then charge anything between 200% to 500% what the 'market' worth of the item is as a fine. So in all truth not a good way to earn money, as the ship iand fittings before the drugs can be worth tens of millions (specially the logistics which can be worth up to 75 mil atm, damn Covert Cloaking Device inflation, they were 10 mil each 6 months back... now 60+ mil)

    The latter option relating to PvP is one of the key roles of any raiding party(in essence to pirate raid) in either a logistics or interceptor, or if you are low skilled, a basic frigate. Warp in (cloaked for logistics) around 100k out (maximum warping distance) check it out, then run back or call in the cavalry. Other forms include a lot of scanner working and tinkering (most players don't even know how to basically use the scanner) and corporations always find it useful to have some one able to use it.

    So there, hope that helps. GL ingame

    image

    "Just because there are other colours to use in chat does not mean you have to use them..." - Please follow

  • GlacianNexGlacianNex Member UncommonPosts: 654


    ....and ASCN (never seen the extended name before)....


    Ascendant Frontier
  • VhayneVhayne Member UncommonPosts: 632

    I'm in the same boat as Rattrap. 

    I've done the trial now, probably 2 or 3 times.  Cause I KNOW it's a good game, I just can't seem to get into it. 

    The thing that kills me, is travel and mining.  I like the idea of the mining, but geez, it takes so freaking long to fill up your "upgraded" cargo holds.  It is great money though. :)

    And the travelling.  Set destination, click auto-warp, and go afk for 15 minutes. 

    So to add to the original poster's questions.....How to bypass this tedium?  What is the secret?  Get a good book to read?  If you're a complete n00b, you don't have the confidence to go into combat yet.  And the only thing you can do is run delivery missions or mine, so that you can get some money up, and upgrade your ship/skills/equipment, so that you feel a bit more ready to go into battle.  And running those missions or doing mining runs is where we discover these insanely long waits and downtime. 

  • tubelighttubelight Member UncommonPosts: 276

    if you have played the trial a few times you should be aware of instas or bookmarks. they make travelling a whole lot easier especially in low sec. mining and hauling is a teeny weeny bit boring in the beginning but if you can manage to train up for a barge it will be more fun and will payout a lot better, but for a barge you need a subscription account :)

  • JhughesyJhughesy Member Posts: 419

    Join a good corporation and most of your answers will be explained.

    If you dont like mining then DONT mine.

    If you dont like travelling then DONT travel.

    You CAN get into combat missions straight away of your feeling that your not ready for player v player combat.

    Eve is what you make of it. It doesn't hold your hand and say 'do this then do this'.

  • RattrapRattrap Member, Newbie CommonPosts: 1,599


    Originally posted by Jhughesy

    Join a good corporation and most of your answers will be explained.
    If you dont like mining then DONT mine.
    If you dont like travelling then DONT travel.
    You CAN get into combat missions straight away of your feeling that your not ready for player v player combat.
    Eve is what you make of it. It doesn't hold your hand and say 'do this then do this'.


    Wow i love this self explanatory stuff.

    When somebody says "If you dont like mining - DONT mine" what a wisdom.
    But tell you what , i could figured that myself.

    From what i gather based on your responsed EVE is mainly about PVP?
    If you are not to much into PVP there is crafting... And except of that there is not much more (although the above is top notch) ?



     



    "Before this battle is over all the world will know that few...stood against many." - King Leonidas

  • AedosenAedosen Member Posts: 234

    1. Join a good corp. Thats the only advice you need. Once you are in one they will train and pull you in to world of EVE.

    Hard part is finding that good corp for newb :o My advice is to try join a corp like Eve University which has training newbs as it main purpose.

  • tubelighttubelight Member UncommonPosts: 276

    thats the beauty of the game, EVE isnt about anything. If you feel like you want to PvP then go ahead join a PvP corp and train with them the fine art of blowing up ships. If you want to be a pirate, be a pirate, be a miner or a trader or a researcher. or be a jack of all trades. its open-ended nature is what attracts players the most.

  • Drej_X_ArmyDrej_X_Army Member Posts: 151

    The truth is, iof you only go tmaybe 2 hours to play a day, Eve may not be for you. It takes time to fully understand that game. I kno wpeople that can take 2 hours preping thier ship for combat. You need time to learn, not just skills, but how to run things. SUre we can sit here and tell you what you need to do and how things work, but unless you do it and see, you will never understand it.

    Joining a Good corp is a MUST. This game is BORING alone, make friends.

    When I first started it was FUN, I had a blast. Sure it was boring at first, but the tutorial wasnt meant to be fun. Its meant to be informative, then running the first set of storyline missions was also boring. But at the end, I got a Implant worth 10 mil ISK, I was in the right region at the right time, with the right implant.

    I tried smuggling, to be honest, its lengthy. You actually have to really go into depth and research all the areas, plus, you want the good stuff, its out in low sec, PvP. Its fun when I run in, grab a shipment and run out, but the damn warp bubbles are annoying. If you have the time, go smuggler, very profitable if you know where all the illegals are selling high and you can find a good supplier.

    Scout is actually quite nice. I got a friend that scouts, but he is in a stealth. So you need to focus on frigate level 5 and cloaking. Thats going to cost. The cloakers are a pretty penny, especially if you want the one that allows you to warp while cloaked. PLus the ships can be expensive. Any ship can handle a cloaking device, but they take up alot of your cap and such, so grabbing a stealth frigate is worth it.

    BUt like everyone has been saying, join a corp, get involved, 2 hours a day isnt going to help. What you put into Eve is what your going to get out of it.

  • RattrapRattrap Member, Newbie CommonPosts: 1,599
    Thanks for honest and informative answer. 

    "Before this battle is over all the world will know that few...stood against many." - King Leonidas

  • VhayneVhayne Member UncommonPosts: 632

    Ok, join a n00b corporation.  Got it.   Of course, I can't see many corporations wanting people that are just doing the trial, and are probably wasting their time trying to train them. 

    So, I suppose I need to just subscribe and jump in head first, rather than just sitting on the edge of the pool with my feet dangling in the water.

  • HarutoHaruto Member Posts: 175
    Yes it is true that Eve is based on PvP, but that doesn't mean you ever have to engage in it. This is because of the player run economy, and the manufacturing system. If you PvP, you will lose ships and modules from time to time, same is true of missioning but should happen less. Now, miners go out and collect ore to refine into minerals, (Missioners can do the same from junk modules) which then in turn get sold to manufacturers to creat ships and modules to bring back into the economy again. Eve is a never ending cycle with all aspects relying on each other to survive.

    Your time constraints are actually pretty good for Eve. With the purely time based skill system all you have to do is log in for 20 seconds or so to switch a skill when your last skill finishes. Setting a timer or making a reminder note of when you next need to change a skill can relaly come in handy so you don't waste any skill time. Becasue of this your limited play scheldule will result in only making your wallet lighter since you can't make as much isk as you could if you played longer.

    To aleviate long travel times, simply don't travel. Now, what I mean by this is, don't do courier missions, and set yourself a base of operation in a nice system with a quality agent. The higher the agents quality, the higher faction gain you get for mission completion, and the more isk you will earn as a reward. I basically live in a nice little 0.2 system with most of my corp running out of an FIO station. Everything we need is 1 or 2 jumps away as far as missioning, and when you really need to buy something you simply make a trek to your local trading hub and stock up in bulk. If you find a nice level 1 or level 2 agent to use close to your trading hub then all the better.

    Whatever path you take, it will take time to get good at it. There are alot of skilsl available to you in Eve, and having the right training path can help you to become good at a single role rather quickly. For instance, setting out in combat and getting you spaceship command, frigate, and weapon skills up a bit, will all be pre-requisets for skills you need for higher ships, and better weapons. Even the mightiest of Carrier pilots was once in a lowly Frigate. Knowing the path you want to take, and setting skills to get you there in quccession, rather then branching out, will speed up your way to being competant at what you want to do.


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    Eve Online, a world of infinite possibility. Click here for an extended Trial
    Dark-Wind Its War on Wheels!

  • NicoliNicoli Member Posts: 1,312
    As a tip on mining... Solo mining SUCKS. Mine in large groups in a corp and you can see the bustle of a can filling with ore from 6-7miners and watch several hualers running it back to the station. not to mention you'll have people to joke with only way to survive mining.

    A corp is really the gateway to really enjoy alot of EVE's options. That and not getting the mentality of I'm new I can't do anything.


  • boognish75boognish75 Member UncommonPosts: 1,540
    lol why have there been so many ''convince me to play'' threads lately, not that there bad, or anyone tyhat starts a convince me thread is bad either, its just that there popping up all over, i think the blame is wow fallout, a lot of people got kicked from wow something like 20ik accounts and that people are starting to tire of it perhaps as well,

    playing eq2 and two worlds

  • goneglockingoneglockin Member UncommonPosts: 706

    It sounds like Face Of Mankind in space... ok, maybe not as boring as FOM.  But quite up there.  Not interested.  But then again; I'm kind of disenfranchised with the whole MMO thing, both FPS and RPG- they're both a bunch of crap.

    The only games I'm interested in are Age of Conan and DarkFall Online- and who knows when either of those are coming; especially DarkFall.  But I'm confident one day the players in the MMO market will start being innovative; I'm also confident that day isn't tomorrow.

    Hope you got your things together. Hope you are quite prepared to die. Looks like we're in for nasty weather. ... There's a bad moon on the rise.

  • JhughesyJhughesy Member Posts: 419


    Originally posted by Rattrap
    Wow i love this self explanatory stuff.

    When somebody says "If you dont like mining - DONT mine" what a wisdom.
    But tell you what , i could figured that myself.








    Your not the only one who posted in this thread. If you had read all the replies you may have worked out that my response wasn't all directed at you.
    Your not the only one who posted in this thread. If you had read all the replies you may have worked out that my response wasn't all directed at you.
  • JhughesyJhughesy Member Posts: 419


    Originally posted by goneglockin

    It sounds like Face Of Mankind in space... ok, maybe not as boring as FOM.  But quite up there.  Not interested.  But then again; I'm kind of disenfranchised with the whole MMO thing, both FPS and RPG- they're both a bunch of crap.

    The only games I'm interested in are Age of Conan and DarkFall Online- and who knows when either of those are coming; especially DarkFall.  But I'm confident one day the players in the MMO market will start being innovative; I'm also confident that day isn't tomorrow.


    Maybe it would be best to trial a game before you judge it. Eve is the only game pushing the MMORPG market forward. No need to wait for that 'one day' it;s already here.
  • EgaoNoGenkiEgaoNoGenki Member Posts: 397
    It's weird that no one referred the original poster to the "100 Reasons" thread. Any idea why?

    Oh well, you will find the full list here, on the post right below ValiumSummer's: http://mmorpg.com/discussion2.cfm/thread/90156/page/2


  • JensonColeJensonCole Member Posts: 2

    EVE is a very unique MMO.  It's definetely not like the cookie cutter MMO's out there because your growth doesn't end at reaching  a level 75 to 80 character like in games such as Final Fantesy, SWG or WOW.  It's a game that require's you to put thought into your goals and plan for it.  As you know from playing the trial a few times now that skills are time based.  There are skills out there you can pick up later on to decrease that time by some in the long run along with Implants that if you plug in will increase your overall attributes.

    If you want a challenge EVE presents that challenge and it is where it deters alot of the power grinders.  You can't just train up the basic skills to fly a ship and expect to be effective with it.  To answer your question about a newbie player having fun rather soon upon joining yes you can.   The door's wide open on potentials but I'd not neccessarily recomend running into an Alliance controlled territory without permission.  :P

    The first month or two is usually the worst but trust me when I say that it gets better.  I've seen players a month old effectively be of use in a fleet battle by using there frigates as tacklers and once you develop a few friends while waiting for a few skills to train up you can for the hell of it run out into space with your friends and your rookie ship and engage each other in PvP combat and blow each other's ships up :P.  Also at first the skill trainning can take some time to get used to.  You said you can play 2-3 hours a day.  At first as you have seen through the trial the first level of trainning a new skill can be rather fast.  I recommend trainning a skill to at least level 2 upon trainning it.  After that when you log find a skill that is useful for you and your future plans and will cover all or most of the time you'll be offline and train it.

    It'll take a few days and you'll loose anywhere from a few minutes to a few hours of training at first but you'll finally get the hang of it just try to make sure you cover as much of the gap as possible.  With your time of being able to play 2-3 hours you're very much like me.  I can only play 2-3 hours a day (except on nights off from work) and can effectively run missions or make a few million isk in the time that I'm on. 

    Your job description is very conceiveable.  I have a contact who supplies the corp I run through this means.  They build ships and will deliver them to us in low sec territory.

  • JhughesyJhughesy Member Posts: 419


    Originally posted by Rattrap

    I know this question have been asked one million times.
    But still.
    I am huge fan of ELITE ( a old classic EVE is based on) And couldnt wait to try EVE trial.
    But when I finnaly did , i found it so extremely boring that i couldnt even finish few beggining missions.
    Is there any roleplay (corps,guilds) in EVE
    ------------------
    Lastly - I would like to play a smugler/scout - Having small faster than others ship earning money buy smugling small shipments trough danger zones - or assesing PVP pirate strengts for a big freight ships...
    Is this possible in EVE?


    What could you do in Elite that made it so good?

    Eve has everything that Elite had imo x 100.

    There are many roleplay groups in Eve. Some are over 200+ pilots.

    Smuggling is possible. If you want to learn the art then contact 'Es and Whizz', one of the top smuggling corps in Eve.

    I play around an hour per day, sometimes more and find that enough for me. I don't think there really is a time amount that you need to put into Eve unless your into PvP or running an alliance/empire.

  • ksickksick Member UncommonPosts: 6
    Ehh, the main drawback is that there is no npc friend to welcome You with big yellow question mark upon his/her head telling You to go fetch 10 buckets of dirt and 5 crystals for 1000 experience... Even thou Its possible to do such quests (called missions) but Its Your own choice to spend Your time like that or mine or whatever you wish to do.

    Sell bms to traders, hunt npc-s on belts, do lowlevel complexes, join a corporation and do minor tasks to earn your living. Make an eve-brauser page where you can sell services for isk - whatever goes for real life goes for eve with some adjustments :P

    Log in, do the tutorial, read the forums, think about it... The thing which is important is that real-time training avaoids creating throw-away characaters which means You cannot run from Your past. Makes It hard to adapt for people who like to troll and act as an a*hole - you will be remembered and treated as You deserve.


    Ksick

  • WrayethWrayeth Member Posts: 229

    Don't worry about having to mine - I haven't mined since 2004, and I've never mined for ISK.  All of my  ISK up until recently has come from killing NPC pirates.

    In regards to long travel times, there are a number of steps you can take to alleviate the problem.  First, if you don't need to travel, don't.  Second, train up the skills to use afterburners and microwarpdrives.  They allow you to approach gates and stations much faster (MWDs in particular), thus drastically reducing your travel time.  Third, for any route you plan to use repeatedly, make instajump bookmarks.  These are bookmarks placed 11km behind the gate from the direction you'll be warping in from; by warping to the bookmark instead of the gate itself, you'll land right on top of the gate and won't have to approach at all.

    -Wrayeth
    image
    "Look, pa! I just contributed absolutely nothing to this thread!"

  • saberunesaberune Member UncommonPosts: 12

    EVE's open endedness is simultainiously its greatest strength and its greatest weakness. 

    You have infinite freedom to play the game any way you wish.  You may mine, rat (hunt NPCs), manufacture, research, transport, run missions, freelance, pirate, roleplay, free trade, and yes, even a con artist (for the most part, EVE leaves it up to the players to protect themselves.  no big brother holding your hand) and probably a dozen more than I haven't even thought of.  Aside from the tutorial and starter missions (which are insanely boring but nevertheless essential IMO), EVE gives the player absolutely no direction whatsoever.  Your time is your own.

    And from my perspective, it's this exact freedom of play that deters so many new players.  They're used to games like WoW or EQ or whatever their poison is.  Games that from the very start, give you a general direction of character development and only a limited number of variables to play with as your character grows.  From day one, you're provided with a series of storyline or path quests, with a smattering of side quests thrown in for flavor.  Whatever the exact dymanic, the player is provided with very little mystery.  Once a class choice is made, that character's future is very predictable.  That's what makes most other games so easy to play.  There's no real decisions a player needs to make.  The game lays it right out for you on a table, you pick your toon and you're off.

    Whether or not most people are willing to admit it, most people don't want to make their own decisions.  They want someone to do most of the thinking for them.  In other games, the choices are simple.  If you're a tank, you tank.  If you're a healer, you heal.  Not much thinking involved.  Oh sure, there's strategy, but even that becomes reflexive after a while.  In EVE, everything, and I do mean everything, is in the players' hands.  And most people either aren't able or are just plain unwilling to take advantage of that kind of flexibility.

    Another deterant to EVE is the consequences of losing.  In wow or eq, if you die, big deal.  You lose a little XP which can be recovered quickly.  In EVE, if you die, it really costs you.  To me, it's a thrill.  It's stimulating to know that at any given moment, someone could attack you, and the duel really means something.  Taking down a 60 million ISK bomber that just uncloaked and attacked you with a 6 million ISK cruiser will have  you grinning from ear to ear for hours, just searching for an opportunity to relive the experience.  However, some people don't like the thought of it.  Spending every dime you have on your very first cruiser, only to lose it the second you step into low sec is admittedly discouraging.

    So to the question, what is there to do in EVE?  What is there 'not' to do?  Your biggest obstacle to a successful life in EVE is the discovery.  The hardest part of the game is deciding what it is exactly you will enjoy doing.  The most difficult element is choosing how exercise your infinite freedom.

    Will you stay in high sec and mine ore, manufacture, or research?  Sure, it's boring as hell and I can't stand to do it, but it is relatively safe and profitable.  Will you travel to less secure areas of space and make your claim as a combat pilot?  Maybe you'll become a pirate, or maybe you'll be a defender of the weak, eliminating the pirate scum from the universe?  Yes, it's dangerous (and expensive), but of all the games I've played to date, I can think of no other that actually raises my heart rate as much as when I'm in mortal combat with another real live human being who has as much riding on the battle as I do.

    I'm not here to convince anyone, just to quell some of the rumors.  Those who say 'there's nothing to do' haven't made even a minute attempt to find something to do.  Those that say 'it's all click-orbit-autopilot'  aren't experiencing a fraction of the game.  It's far far more intricate than that.  And those that say "you can't compete until you have a year's worth of skills" or "you can't do anything without a gang" ... well, I don't know who've they've been talking to.  This could not be further from the truth.

    If you dont' like EVE, you don't like EVE, and that's fine.  I'm not going to tell you you're wrong for not liking it.  If you decide there's nothing for you to do in EVE, well, you're probably right.  In EVE, you have to make your own fun.  The game provides and environment and not much else.

    But if you do want to experience EVE for what it truly is, contact some of the other players for pointers because the players are the ones who truly control EVE, not the devs and gms.  Read the forums, ask questions in game. Do ..... something.  Just don't sit in spacedock and complain about being bored.  Because there's plenty to do.  If you're unwilling to undock and find what excites you, log off, and try something else.
  • Grand_TokkinGrand_Tokkin Member Posts: 4
    I tried eve trail about 2 times before on the 3rd i signed up for it. i joined bmy current corp Oxide Academy about 3 days after I started and they made eve fun and not just continuos mining. They accept any one which was good for me as before that i thought all corps you hade to be 15days and older to join.
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