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Its getting better.

Lt.DeadendLt.Deadend Member Posts: 325

Well my last post was made a few weeks ago,.and I was not impressed,But now that the lag has died down Iv been able to play the game.Its still not finished and theres still problems with the login sometimes,But I must admit the pvp is not that bad.

There seems to be good character depth in attributes/skills and depth in the twich based pvp.As much as your skills effect the outcome,your hand eye and tactics play a big part to.Allso the open pvp is working vary well,its balanced and most players just dont kill anything that moves,.so the "lunitc pk type" seem rare,.I think the fact is that we all have a common enemy and theres no need to random pk like old school UO.with that said,each side still kills each other at the first chance they get.and no one is really safe anywhere.

The crafting is real deep to,and its starting to take off now.we are seeing more an more player crafted items such as weapons or tools.The crafting is like a food chain that support each other,.I think anyone who loves crafting should probly try this game.

Im starting to get used to the game,and looking past its problems for now,an I can see there's a open pvp sandbox game with good crafting.and I think the game is only on 1 knee now,not 2.

Comments

  • magicalstevemagicalsteve Member Posts: 116
    Well said. I heartily agree.

    Progress is a little slow, but steady. I can't wait till they've completely conquered the lag and can begin to introduce more features.


  • ChuckNorrisChuckNorris Member Posts: 24
    Ive been keeping an eye on this game. I love the concept and ideas behind it I just need them to implement them better and fix it so I can play it (=
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