A post By Chris Klug — Creative Director, Also Known As Ledaye On The Stargate Worlds Forums.
"Sure, be happy to. To design and impliment Space Combat with fighters and capital ships and to make all that fun, exciting and playable for the long haul is a whole schwack of effort and would delay the release of the game. Believe me it is NOT that you don't have space combat fans here in the office; we're here in droves (Joe and I especially . . . wanna read my treatment for a combined tactical/strategic space combat sim? It's here in my drawer somewhere . . .)
But, especially in an MMO, for the sake of establishing an emotional connection between the player and the game, working on avatars and designing exciting avatar gameplay is priority #1. Believe me, if you don't do that, it feels VERY weird. So, Avatars #1, spaceships of all flavors #2.
Now that we've established that, another fly in the ointment is that space combat on the scale shown in the episodes is a different technical problem than land-based, person-on-person combat. On the show, they fly all sorts of ships in space as well as very close to the terrain. With the speeds those ships travel, this is problematic. There are technical issues to be ironed out here.
Our game will always focus on modern & sci-fi ranged person-to-person combat, regardless of when or how well we deliver space combat.
Hence, in the first boxed release, we will focus on the things that are most important to us.
What we do further on down the road has not been decided. As some of you have mentioned, Galaxies delivered their ground game first, their space game second. There were good, smart development reasons for doing it that way.
Chris Klug
Creative Director"
If you don't feel like reading this quote... In essence it says that Space travel and Space ships will not be implemented until AFTER the game has been released as. It will be an expansion pack like what SWG did.
For up to date information on this topic visit This Page.
I'd say having fighters such as Death Gliders, X-302s, Puddlejumpers, Darts, and stuf would be pretty cool. If it put in a flying system similar to SWG (Just as long as it takes nothing else that came with the NGE)
I think Capital Ships (I.E. The Prometheus) would be cool, but I'm not sure whether or not it should be Player Controled. If they were, they should be Ultra-Rare, Hard to get, and Hard to keep.
We barely remember who or what came before this precious moment; We are choosing to be here right now -Tool, Parabola
Comments
Flying a Death Glider would be fun. Shooting at the SG teams and watching them scatter would be great fun.
Still ships will probably be limited as they were used sparingly in most of the series.
A post By Chris Klug — Creative Director, Also Known As Ledaye On The Stargate Worlds Forums.
If you don't feel like reading this quote... In essence it says that Space travel and Space ships will not be implemented until AFTER the game has been released as. It will be an expansion pack like what SWG did.
For up to date information on this topic visit This Page.
~Meanmon13
Ps: Stargate Game
I'd say having fighters such as Death Gliders, X-302s, Puddlejumpers, Darts, and stuf would be pretty cool. If it put in a flying system similar to SWG (Just as long as it takes nothing else that came with the NGE)
I think Capital Ships (I.E. The Prometheus) would be cool, but I'm not sure whether or not it should be Player Controled. If they were, they should be Ultra-Rare, Hard to get, and Hard to keep.
We barely remember who or what came before this precious moment;
We are choosing to be here right now -Tool, Parabola