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I just can't understand you folks

Ok, seriously, I thought the goal of a video game was to have "fun". The MMO community is such a fickel bunch. From what started out to be a really kick ass concept when just playing the game was wicked cool and all your friends evied you because you were part of an online community. It sucks that now adays noone can come out with an ambitious title anymore because people will just pick it apart and see its not the generic formula they've gotten use to. Its these folks that keep downing every attempt to try something new in a genre that will ultimately cause the downfall of the industry as a whole.

Narrsasistic rant done....

To just pick apart a few MMO's in general I would like to share all of my experiences with these various games.

// Ashersons Call 1 ( with Dark Majesty expansion)

Very ambitious title, got rid of zones, the entire realm felt very streamlined and together. You get that feeling that your actually in a world. The system of swearing allegience and patrons was very fresh and IMO one of the greatest thoughts in an MMO. Along with this there were also many imbalances with how dungeons worked and if you knew the right people and could get the right buffs or you had the right people sworn to you, you could level up very quickly.

// World of Warcraft

I'll say this up front first, I've never been a very big warcraft/blizzard fan. But I thought WoW was actually pretty decent. That being said it was definitely not without flaws. Most of which came from the community and not neccesarily from blizz. Also the concept of doing a 30-40 man raid multiple times and spending all week on it just really didn't seem like fun. It seems much more like a chore than something to look forward to. "Hey Bill wanna go to the game tonight.". "Sorry Jack I have to raid with my Guild tonight we're doing MC." ::shudders:: This is not what a game you pay monthly for should be about. And all these folks talking about the creative concepts and the auction house and the crafting, and this and that. It all boils down to the same shit. Clicking one or two buttons and watching a character do something over and over and over and over again. It's god damn ridiculous. WoW sucks.

// City of Hero/Villians

Good game, very awsome character creation, felt like you were actually playing the role of a H/V. Many of the people were friendly and always willing to have a good PUG. Although there were not many aspects that are in other MMO's, this game focused on combat and did it very well. Not too much of a hassle to deal with all sorts of inventories and this and that. WoW sucks.

// Guild Wars

NCSoft and Arenanet are genius's. No sub fee, awsome pvp, awsome pve, excellent graphics, what more could you ask for. Especially with a 50 dollar price tag, most hookers don't give you that much action for 50 bucks. And of course you got the "its all instanced wah wah wah wah I wish I could Gank n00bs!" If you read what the dev's actually say about GW they made everything instanced to alleviate problems that have plauged MMO's like Ganking, KSing and CCing.  Regaurdless GW has still stayed pretty strong and I'm anxious to see what they have up their sleeve next. Oh I almost forgot WoW sux0rz FTW! LOLZ!!!!!

// DDO Stormreach

Ok, I've only been playing this game for 2 months now and I've seen a HUGE segregation on opinion. On one side you have the Pen and Paper players who were hoping for a good representation of their beloved past time and I think Turbine delivered pretty well. On the other hand you have the MMO vets who are freaking out with this new style of play and don't know how to interpret this. They get frustrated because they've been brainwashed by other MMO's to farm and rush through content instead of enjoying what the developer is trying to do. They just want to pwn people all day with their gear or however many char's they have at the level cap. Those things are just a neccesity to an MMO and what DDO is pulling for is the fun experience of taking your time and actually ENJOYING THE CONTENT vice speeding through the content and enjoying the accomplishment. Fuck WoW.

Someone please give me your side of the arguement I would like to see where you stand.

Also I love boobs.

WoW Sucks.

Comments

  • ArielAriel Member UncommonPosts: 33


    Originally posted by MadDogm16


    // DDO Stormreach
    Ok, I've only been playing this game for 2 months now and I've seen a HUGE segregation on opinion. On one side you have the Pen and Paper players who were hoping for a good representation of their beloved past time and I think Turbine delivered pretty well. On the other hand you have the MMO vets who are freaking out with this new style of play and don't know how to interpret this. They get frustrated because they've been brainwashed by other MMO's to farm and rush through content instead of enjoying what the developer is trying to do. They just want to pwn people all day with their gear or however many char's they have at the level cap. Those things are just a neccesity to an MMO and what DDO is pulling for is the fun experience of taking your time and actually ENJOYING THE CONTENT vice speeding through the content and enjoying the accomplishment. Fuck WoW.
    Someone please give me your side of the arguement I would like to see where you stand.
    Also I love boobs.
    WoW Sucks.


    The 'only been playing for 2 months' says it all. If you are still playing in 2 more months, come back here and give your opinion again, I'd be interested to hear it.
    The thing about ENJOYING THE CONTENT (caps yours) is that you get to enjoy it...over....and over...and over...and over again.
    The content is static. It literally never changes. Yes, that is an original concept. Yes, that confuses some gamers. Such as me.
    I like team-based play. I like instanced missions. I like challenges. I like story.
    But this game literally involves repeating the same missions and they have no random elements (other than loot). None. I can tell you exactly where 90% of the spawns appear for the harbor quests. I mean within 2 feet, and I can probably tell you exactly what kind of mob it is, too. I can tell you where all the traps are, all the levers (they are very proud of their levers, even spiders use them) all the secret doors, all the chests. Etc.
    I enjoyed the content the first time. I enjoyed it the next couple of times trying to see if I could do things more efficiently (i.e., faster). But the next 20-30....not so much.
    You cannot level without repeating missions. True, you can do them on Hard and Elite, but it is the exact same mission, the mobs just get ungodly buffs.

    Also, the game was conceived as entirely team based. ENTIRELY. Ok, great. The problem with that is, because the content is static, everyone also knows all the stuff I mentioned above. They are tired of doing the quests, they just want to level, they just want loot, or they want to challenge themselves to a new personal best. So when you do these quests the first or second time, every person you add decreases the fun level. You will never get a full group that wants to go slow and "enjoy the content."
    Even if they are all your friends.

    I won't go into the departure of this game from tabletop play. Anybody who says this game captures the spirit is playing a different PnP game than me, a different MMORPG, or both.

    You also left out fans of Eberron. Eberron is to this game what hot celebrities are to playboy: they appear on the cover and that's about it.
  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by MadDogm16
    Ok, seriously, I thought the goal of a video game was to have "fun". The MMO community is such a fickel bunch. From what started out to be a really kick ass concept when just playing the game was wicked cool and all your friends evied you because you were part of an online community. It sucks that now adays noone can come out with an ambitious title anymore because people will just pick it apart and see its not the generic formula they've gotten use to. Its these folks that keep downing every attempt to try something new in a genre that will ultimately cause the downfall of the industry as a whole.
    Narrsasistic rant done....
    To just pick apart a few MMO's in general I would like to share all of my experiences with these various games.// Ashersons Call 1 ( with Dark Majesty expansion)
    Very ambitious title, got rid of zones, the entire realm felt very streamlined and together. You get that feeling that your actually in a world. The system of swearing allegience and patrons was very fresh and IMO one of the greatest thoughts in an MMO. Along with this there were also many imbalances with how dungeons worked and if you knew the right people and could get the right buffs or you had the right people sworn to you, you could level up very quickly.
    // World of Warcraft
    I'll say this up front first, I've never been a very big warcraft/blizzard fan. But I thought WoW was actually pretty decent. That being said it was definitely not without flaws. Most of which came from the community and not neccesarily from blizz. Also the concept of doing a 30-40 man raid multiple times and spending all week on it just really didn't seem like fun. It seems much more like a chore than something to look forward to. "Hey Bill wanna go to the game tonight.". "Sorry Jack I have to raid with my Guild tonight we're doing MC." ::shudders:: This is not what a game you pay monthly for should be about. And all these folks talking about the creative concepts and the auction house and the crafting, and this and that. It all boils down to the same shit. Clicking one or two buttons and watching a character do something over and over and over and over again. It's god damn ridiculous. WoW sucks.
    // City of Hero/Villians
    Good game, very awsome character creation, felt like you were actually playing the role of a H/V. Many of the people were friendly and always willing to have a good PUG. Although there were not many aspects that are in other MMO's, this game focused on combat and did it very well. Not too much of a hassle to deal with all sorts of inventories and this and that. WoW sucks.
    // Guild Wars
    NCSoft and Arenanet are genius's. No sub fee, awsome pvp, awsome pve, excellent graphics, what more could you ask for. Especially with a 50 dollar price tag, most hookers don't give you that much action for 50 bucks. And of course you got the "its all instanced wah wah wah wah I wish I could Gank n00bs!" If you read what the dev's actually say about GW they made everything instanced to alleviate problems that have plauged MMO's like Ganking, KSing and CCing.  Regaurdless GW has still stayed pretty strong and I'm anxious to see what they have up their sleeve next. Oh I almost forgot WoW sux0rz FTW! LOLZ!!!!!
    // DDO Stormreach
    Ok, I've only been playing this game for 2 months now and I've seen a HUGE segregation on opinion. On one side you have the Pen and Paper players who were hoping for a good representation of their beloved past time and I think Turbine delivered pretty well. On the other hand you have the MMO vets who are freaking out with this new style of play and don't know how to interpret this. They get frustrated because they've been brainwashed by other MMO's to farm and rush through content instead of enjoying what the developer is trying to do. They just want to pwn people all day with their gear or however many char's they have at the level cap. Those things are just a neccesity to an MMO and what DDO is pulling for is the fun experience of taking your time and actually ENJOYING THE CONTENT vice speeding through the content and enjoying the accomplishment. Fuck WoW.
    Someone please give me your side of the arguement I would like to see where you stand.
    Also I love boobs.
    WoW Sucks.

    Sorry, I have played pen and paper a very long time and there is absolutely no resemblenace of the Pen and Paper game in DDO. And most other good roleplayers I know both online and off agree with me on that. I beleive the majority of Pen and Paper players have the exact same complaints as myself actually.

    So I would say the basis of your final statement is wrong, there isn't a 2 way divide between the PnP players that are happy with the game and the MMO players that don't like it (for reasons which you gave that weren't even accurate either).

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • mylin1mylin1 Member UncommonPosts: 138

    IMHO DnD is all about a party working together to overcome a
    quest of some kind.


    when I did the trial of Dnd online the parties I went in were extremely chaotic
    - most of the time different people ran off in different directions to get
    chests or kill x named..it was a zerg shambles - In EQ1 or EQ2 or WoW etc etc
    if you entered an instance dungeon and split the party you would all be
    dead..DnD had so little challenge from its mobs that it encouraged this divide
    and conquered "tactic"


    I also hated team speak with a passion


    I think DnD was a good enough concept but pales when compared to a
    "real" mmo


    Mylin



  • ValiumSummerValiumSummer Member Posts: 1,008
    nar·cis·sism  audio  (närs-szm) KEY   also nar·cism   (-szm) KEY  

    NOUN:
    1. Excessive love or admiration of oneself. See Synonyms at conceit.
    2. A psychological condition characterized by self-preoccupation, lack of empathy, and unconscious deficits in self-esteem.
    3. Erotic pleasure derived from contemplation or admiration of one's own body or self, especially as a fixation on or a regression to an infantile stage of development.
    4. The attribute of the human psyche charactized by admiration of oneself but within normal limits.
  • MadDogm16MadDogm16 Member Posts: 3

    I have to agree with most if all of what you said. I guess I just want it not to be so. Its such a shame that a liscense like DnD can fall so short of the expectation of the extremely loyal fanbase of the franchise.

    You're definitely right about even the most compelling content losing its apeal after being repeated numerous times. I think I just haven't gotten to that point yet but I'm starting to feel it creep up on me when people only want to do the 1337 quest chains for loot. By itself this game holds it own for a good 30 days depending on how much time you have. But I don't think its rates a monthly subscription fee, even with all the updates that Turbine has been promising. If they did away with the sub fee I can almost guaruntee that most of the complaints torwards DDO would be less harsh.

    Anyways thanks for replying with a thought out educated response.

  • MadDogm16MadDogm16 Member Posts: 3

    I know what narcissism means. I just wanted to sound smart and for someone to post the definition.

  • DrkreaperDrkreaper Member Posts: 76

    I had a great time in ddo was in a top guild and made up a bunch of multi class chars then I hit lv 10 and so I switched to another of my chars had fun but knew what to execpt & had taticts all worked out ..got a good fealing from being able to handle all situitations ..then I hit lv 10 ok well the 30 day free period had come & gone and with it 50% of the server population and about 40% of our guild..so ok I have done most all the quests execpt the dragon about 10 times ..and I dont want to take another char to lv 10 ..cause I am freaking borred ...now the servers anr dead the guildes are playing wow & eve & call of duty and all those free mmo `s that this site & others like it have ...ddo was fun for about a month then it got borring ..

  • TheFranchiseTheFranchise Member Posts: 241

    "when I did the trial of Dnd online the parties I went in were extremely chaotic - most of the time different people ran off in different directions to get chests or kill x named..it was a zerg shambles - In EQ1 or EQ2 or WoW etc etc if you entered an instance dungeon and split the party you would all be dead..DnD had so little challenge from its mobs that it encouraged this divide and conquered "tactic""

    Sounds like you were playing with some veterans with good tactics or twinked characters because generally in DDO if you don't know what you are doing and you split up the party then everyone dies. Knowing what monster hangs out where and knowing what type of weapon or spell best defeats them makes zerging much easier. All anyone has to do is read the ddo cleric forum to see how dividing and conqering is usually the easiest way to induce a party wipe.

    On a different note, a big thing that gets me about typical DDO complaints about content is the person will say they had fun but then ran out of things to do and so the game sucks. Just because a game has "MMO" stamped on it doesn't mean it sucks if you can't play it full-time for six months straight. If someone doesn't like the game, fine, but if it was fun for a month or three, then give credit where due.

  • BladinBladin Member UncommonPosts: 1,089
    I'll just say this.  I don't have to spend 5 minutes in every single
    room, looking at every single object, checking out every single little
    detail of every single part of the game to experience and enjoy
    content.


    Saying it's players fault for running out of content by rushing is like
    saying it's okay for developers to produce lackluster content because
    players arent supposed to play the game at their own pace and enjoy it
    they way they enjoy their games.  It's just absurd.

    Our team gets past some traps or something, should we stop turn and look at the traps and have a discussion over brilliant the design is before moving on?

    If people can speed through content, and rush and farm it, in a game that its not designed for, is called bad design.

    Theres not enough content?  Well its the players fault!!!  The content is kinda boring?  It's the players fault for not being the RIGHT type of player for the game.


    image

  • CoHsucksCoHsucks Member Posts: 197

    I started DDO on release, finished all the content and was max lvl. in two weeks of casual play.

    I guess its my fault the design, concept and execution was flawed.

  • VesaviusVesavius Member RarePosts: 7,908


    Originally posted by Bladin
    I'll just say this.  I don't have to spend 5 minutes in every single room, looking at every single object, checking out every single little detail of every single part of the game to experience and enjoy content.

    Saying it's players fault for running out of content by rushing is like saying it's okay for developers to produce lackluster content because players arent supposed to play the game at their own pace and enjoy it they way they enjoy their games.  It's just absurd.

    Our team gets past some traps or something, should we stop turn and look at the traps and have a discussion over brilliant the design is before moving on?

    If people can speed through content, and rush and farm it, in a game that its not designed for, is called bad design.

    Theres not enough content?  Well its the players fault!!!  The content is kinda boring?  It's the players fault for not being the RIGHT type of player for the game.


    I played DDO for a little while, though i admit I didnt even get past the free month.

    The main reason why?

    *every* group I got into didnt talk, except to whine and bitch about me not knowing where ever instance doors was, blew through adventures at an insane speed (and we are talking about me not even being able to read scripts), and suffered from a  *continous* stream of leavers/ joiners (the casual  player curse...).

    Noone expects people to discuss chests and the wall carvings, thats just a deliberatly retarded argument and missing the point entirely, but as an old time D&D PnP player and new DDO starter you want to meet friendly people who want to enjoy a story and have fun, not some speechless bots with an obvious OCD optimised for the highest lewt efficiency.

    Go buy NWN2  instead. It owns DDO in so many ways. Oh, while we are on Turbine, and if your thinking of LotR online, check out Vanguard: SoH instead. I wouldnt touch Turbine with a barge pole after AC2 and DDO.

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