They'd have to make it very similar to the first one during it's "golden age", that is, about a year after release of the game from Beta. I'd love to see it, but I highly doubt it. If the original AC had as much publicity as LotR Online and DnD Online, it would have been much more popular than it already was.
One can always dream.
Edit:
In hindsight, I'd have to say, here's the main things they need to do to "make" AC better:
- Make Pyreals weighted.
- Revamp crafting to make it more useful/interesting.
- Make melee combat more intense.
- No secondary portal tie/marketplace/housing recall.
- Get rid of the easy buffs (perhaps something alchemy can get rid of, i.e. buff gems created by alchemists.)
Originally posted by Falconoffury I don't think they should make an AC3. They should just keep updating AC and focus on that.
There is to few subs to even bother updating AC 1 anymore. What good business sense would it be for them to put alot of effort into it anymore?
However them doing AC 3 would be almost as insane since they screwed AC 2 and now DDO. There is a very thing crowd that are still ready to support them at this point.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
Just take some of the great concepts of AC1 and make a completely seperate fantasy game. The title asheron's call would hurt the game no matter how good it was.
AC isn't low on subs due to lack of quality gameplay. It's a lack of a free trial, advertising and shelf space. Turbine could get more bang for their buck if they just focus on AC. A new game would take years of development and may not even match up to the quality of AC. DDO sure didn't. Better to improve a good thing than waste years of development on something that may not even be good.
Originally posted by Falconoffury AC isn't low on subs due to lack of quality gameplay. It's a lack of a free trial, advertising and shelf space. Turbine could get more bang for their buck if they just focus on AC. A new game would take years of development and may not even match up to the quality of AC. DDO sure didn't. Better to improve a good thing than waste years of development on something that may not even be good.
I think that all of those reasons play a roll but in addition, the game needs a graphics overhaul. Also when I retried this past winter I realized the mechanics are not all that hot either. Combat is very bland, really involving clicking then auto attack watch and wait while drinking healing pots (gasp...isn't that what the anti-Asian game people are always crying about?) Its an old dated game that needs to be completely reworked.
A new "refined" version of AC would probably do well IF they built on the model of the current game with new graphics and new updated mechanics. Content is not the games problem. I don't think advertising it as AC3 would look to good. AC a new beginning or something has a nice ring to it.
But alas, Turbine has its hands full doing damage control to DDO and trying to finish LotR. (I wonder if my pre-order I placed in Nov of 03 for the Feb 04 release date will stll get to me.) Then they will have their hands full doing damage control for that game also. Why do I say that? Track record friends. They kicked AC to the curb, FUBARed AC2 and DDO......the chances of LotR actually being any good are pretty slim.
One thing Turbine has definately demonstrated since AC2 was they need to get out of the MMO business.
I am a very harsh critic of Turbine because of what happened to AC, my first MMO and the one I have the fondest memories of.
I don't know, Lord of the rings seems to be a solid title. I have seen some gameplay videos of it, and it looks pretty good. not something "Wow, finally something new", but it looks decent.
It's kind of funny reading this thread. When I stopped playing AC three years ago, people were saying pretty much the same thing..."I wish we had a game that played like AC1 and had modern graphics." Instead of doing that, they worried about keeping the game graphics low to cater to low end computers instead of looking to the future and staying current. Why they decided to go they way they did with AC2's gameplay is beyond me. They had the recipe for success and they just ignored it. AC1 gamplay + AC2 Graphics would have equaled a really cool game. Oh well, you're right about Turbine. They haven't impressed anyone since.
If Turbine ever makes an AC3...or an expansion on AC that really updated the Original, I wouldn't feel right if I didn't try it! I loved AC1 back in the old days and still have some very AWESOME memories of my time in Yaraq fighting aurochs with my fire bolt. OMG i miss it haha! I love the games lore, and really hope they would revive and replenish this well deserving game. (and us fans deserve it too). I am definitely not talking like AC2. It was a totally new game which drained from and could not live up to it's awesome predecessor! As for now. I'll just wait until SOMEBODY figures out that it is definitely worth their time and effort!
Originally posted by Kalvyn They'd have to make it very similar to the first one during it's "golden age", that is, about a year after release of the game from Beta. I'd love to see it, but I highly doubt it. If the original AC had as much publicity as LotR Online and DnD Online, it would have been much more popular than it already was. One can always dream. Edit: In hindsight, I'd have to say, here's the main things they need to do to "make" AC better: - Make Pyreals weighted. - Revamp crafting to make it more useful/interesting. - Make melee combat more intense. - No secondary portal tie/marketplace/housing recall. - Get rid of the easy buffs (perhaps something alchemy can get rid of, i.e. buff gems created by alchemists.)
you hit it right on the head. Asherons Call (Darktide) 2001 was the best game in MMO history imo.
Originally posted by Kalvyn They'd have to make it very similar to the first one during it's "golden age", that is, about a year after release of the game from Beta. I'd love to see it, but I highly doubt it. If the original AC had as much publicity as LotR Online and DnD Online, it would have been much more popular than it already was. One can always dream. Edit: In hindsight, I'd have to say, here's the main things they need to do to "make" AC better: - Make Pyreals weighted. - Revamp crafting to make it more useful/interesting. - Make melee combat more intense. - No secondary portal tie/marketplace/housing recall. - Get rid of the easy buffs (perhaps something alchemy can get rid of, i.e. buff gems created by alchemists.)
1) Weighted Pyreals would be retarded....do you realize how many pyreals one has to carry, it would make strength so important that many hybrid classes would have to be dropped
2) More usefull???? When is the last time you played ac....imbues/rends/damage tinks/al increases How much more usefull is that...mellees no longer need magic to not be gay
3) I agree with this one but without something like skilltrees which would WRECK one of ac's greatest features (amazing character customization) it would be hard to do
4)Need housing => you need housing recall (Unless they add interconnected town banks). Why not secondary portal recall.....i HATE having to stand around begging for portals
5) Not sure what you mean by the easy buffs. Ill assume you mean the easy ability to attain buffs, which isnt all that easy when you consider a greater portion of your XP goes into raising skills that do NOTHING but buff you.
One thing I think should be returned to the game is the spell economy, and I agree that marketplace should go away.
Originally posted by Falconoffury They did come out with an expansion pack that updated the original. Haven't you heard of Throne of Destiny?
You see? People don't know anything about this game because of no advertising.
or......dark.......majesty.........but yeah......whatever......i guess that expansion pack wasnt an expansion pack. But for real....that was advertised like hell and it didnt do anything for ac and that was years ago when ac was in its prime.
Originally posted by Povey151 Originally posted by Kalvyn They'd have to make it very similar to the first one during it's "golden age", that is, about a year after release of the game from Beta. I'd love to see it, but I highly doubt it. If the original AC had as much publicity as LotR Online and DnD Online, it would have been much more popular than it already was. One can always dream. Edit: In hindsight, I'd have to say, here's the main things they need to do to "make" AC better: - Make Pyreals weighted. - Revamp crafting to make it more useful/interesting. - Make melee combat more intense. - No secondary portal tie/marketplace/housing recall. - Get rid of the easy buffs (perhaps something alchemy can get rid of, i.e. buff gems created by alchemists.)
1) Weighted Pyreals would be retarded....do you realize how many pyreals one has to carry, it would make strength so important that many hybrid classes would have to be dropped
2) More usefull???? When is the last time you played ac....imbues/rends/damage tinks/al increases How much more usefull is that...mellees no longer need magic to not be gay
3) I agree with this one but without something like skilltrees which would WRECK one of ac's greatest features (amazing character customization) it would be hard to do
4)Need housing => you need housing recall (Unless they add interconnected town banks). Why not secondary portal recall.....i HATE having to stand around begging for portals
5) Not sure what you mean by the easy buffs. Ill assume you mean the easy ability to attain buffs, which isnt all that easy when you consider a greater portion of your XP goes into raising skills that do NOTHING but buff you.
One thing I think should be returned to the game is the spell economy, and I agree that marketplace should go away.
Well, I wrote alot here but it all got erased due to my funky browser. That is, most of my stuff was saying how I was with you, not against you. For number one, I wrote about how certain exploits were available, and the fact that the only reason weightless pyreals were implemented was because of inventory space/higher end trade notes not being available. I have a character with 50 strength before the patch, and he managed just find with loot, ammo and armour. In fact, it gave me a reason to search for lighter armour, and to carefully choose my loot. Very fun stuff which made the game interesting.
For number two I simply meant that tinkering was an add-on which was good. I was actually saying just to add more recipies for it, and, perhaps, to find out a use for the ground up lapiz lazuri that every alchemist started with originally. Perhaps for fletching have the arrows from higher skilled fletchers have some sort of benefit, perhaps in weight, combat, etc.
Number Three: Lack of customization made AC2 a horrible game.
Number four was didficult to explain. Make housing closer to towns, along the mainstream portal routes. Not only does this make more sense than remote villas and co., it also puts focus back on the towns, and removes any real need for the myriad of easy portals that go anywhere needed in Osteth. There should be a sense of adventure when you set off across the plains, deserts, mountains or woods, as in, you might never see a town for days if you wanted, or even people. But if you did want to, you could stick along the main portal routes and towns any ways.
Number five could be solved but buff gems/elixirs created by alchemists. People shouldn't be instantly gratified with level VII buffs right from the get go. A level one character that can mow down anything in it's path is actually really stupid. I can understand going into some really tough areas with a few buffs for specific reasons (such as high end buffs for particular resistance types, or buffing particular attributes, rather than all). The alchemists, in turn, could supply those who want buffs for a fee of materials, or as gifts, etc.
One of the coolest aspects, I found, was tinkering around with the casting system, trying different combinations of components to see what would happen (and what kind of mumbo jumbo my character would say
Of course, in all likelyhood, this will never happen.
Originally posted by tempast All of us that played AC back then are still searching for an equivilant gaming experience. Trying every game and not being satisfied. We got spoiled
Too true.
Is it really to much to ask to have a great storyline and great game mechanics along with an awesome social system?
Yes it's very true. While I wish AC had the graphics of WoW, it's not a deal breaker. I left AC and have since been to Shadowbane, WoW, Guild Wars, City of Villians, Planetside, and I've tried Silkroad Online, DAoC, EQ, Lineage 2, Matrix Online, and several others.
And in the end here I am, back in AC. I don't even see a came coming up that will for sure pull me away from AC. A few of them I have my eye on are Fallen Earth and Huxley. Nothing else has satisfied so far so we'll see.
_______________________________________________
"Getting it is easy. Filling it with illegal substances and sending accross the border is not." -Ignignokt
"All of us that played AC back then are still searching for an equivilant gaming experience. Trying every game and not being satisfied. We got spoiled "
So True.
I have played WoW, Lineage 2, guildwars, everquest, and others and every now and then i find my self thinking of AC while playing wow or something
i agree we got spoiled...the easy solutions turned out to create big problems. toomany liked the easier softer ways that we available. programs to buff you and others...all o suddun anything but level 7 buffs are scoffed at. unatended combat macroing coupled with allegiance chains only created the want to keep up with those who seemed to be bigger better stronger. AC used to be a much more highly ethical game at one time. i'm not saying those values don't exist now but it's not the same. people don't want to think anymore, just go to sites and find easy answers..sorry if i rant but so many thinks come to mind its hard to set them all straight...i still think AC in spite of its flaws and changes is still the best game out there bar none.....
Turbine is an atrocious company (has been since 2001 or so) The people behind AC1 no longer work for the company, haven’t in years. The saddest part of the whole tale is that Turbine fluked into a wonderful game in 1999 and they don’t even understand what was good about it.
They have spent every waking moment of the past six years trying to undo what was right about the Golden-Days of Asheron’s Call.
What I remember so fondly about Asheron’s Call…
1) Unlimited ways to make a character, for better or worse… If you wanted to make a Mage without War magic, you could! …and low-and-behold it turns out to be fantastic at higher levels.
2) Loosing items on your body in the middle of a “sickeningly-difficult, run-for-the-portal, oh-my-godz-my-buffs-are-falling, I-can’t-find-my-way-out, have-no-stamina/mana/health, corpses-littering-the-floor”… adventure!
3) Re-rolling a character so that choices made in early levels could be fixed rather that just doing stupid quests to specialize in everything at higher levels or change stats (Puke!)
4) Finding a really nice item with wacky way-out stats or colors.
5) Dealing with miss matched armor in either protection or color because that is just the way it is…rather than dying everything to the same colors as everyone else.
6) Shadow Wars!
7) Solid Characters that could block hallways from hoards of Luggies or Tuskers so that the archers and mages could survive long enough to help out the team (What do they call that? Where the critters don’t move through your character Z-something?)
There are other things I loved about AC. Every single one of them appears to be not what the little punk children in the Nintendo-crowd wants in a game.
MMORPGs have all become slot-car shooters with a million ways to make everyone identical. Same skills, same dungeons, same boredom.
Even if they did try to make a new game, Turbine would not make AC3 in anyway that those of us from AC1 would enjoy. They have proven that with their idea of what a game should be, missing completely what many of the AC1 fans found appetizing.
"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."
Well to me i would think jsut the name AC is ruined. It could be AC:totaly redone and revamped and that would change a thing. If the company wants to put out another game (GOD FORBID) it would ned to be with a differant name
Comments
They'd have to make it very similar to the first one during it's "golden age", that is, about a year after release of the game from Beta. I'd love to see it, but I highly doubt it. If the original AC had as much publicity as LotR Online and DnD Online, it would have been much more popular than it already was.
One can always dream.
Edit:
In hindsight, I'd have to say, here's the main things they need to do to "make" AC better:
- Make Pyreals weighted.
- Revamp crafting to make it more useful/interesting.
- Make melee combat more intense.
- No secondary portal tie/marketplace/housing recall.
- Get rid of the easy buffs (perhaps something alchemy can get rid of, i.e. buff gems created by alchemists.)
There is to few subs to even bother updating AC 1 anymore. What good business sense would it be for them to put alot of effort into it anymore?
However them doing AC 3 would be almost as insane since they screwed AC 2 and now DDO. There is a very thing crowd that are still ready to support them at this point.
- Scaris
"What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World
I think that all of those reasons play a roll but in addition, the game needs a graphics overhaul. Also when I retried this past winter I realized the mechanics are not all that hot either. Combat is very bland, really involving clicking then auto attack watch and wait while drinking healing pots (gasp...isn't that what the anti-Asian game people are always crying about?) Its an old dated game that needs to be completely reworked.
A new "refined" version of AC would probably do well IF they built on the model of the current game with new graphics and new updated mechanics. Content is not the games problem. I don't think advertising it as AC3 would look to good. AC a new beginning or something has a nice ring to it.
But alas, Turbine has its hands full doing damage control to DDO and trying to finish LotR. (I wonder if my pre-order I placed in Nov of 03 for the Feb 04 release date will stll get to me.) Then they will have their hands full doing damage control for that game also. Why do I say that? Track record friends. They kicked AC to the curb, FUBARed AC2 and DDO......the chances of LotR actually being any good are pretty slim.
One thing Turbine has definately demonstrated since AC2 was they need to get out of the MMO business.
I am a very harsh critic of Turbine because of what happened to AC, my first MMO and the one I have the fondest memories of.
Asheron's Call 1 & 2
SWG
Lineage II
COH
Guild Wars
You see? People don't know anything about this game because of no advertising.
I just want some good solid PVP.
All of us that played AC back then are still searching for an equivilant gaming experience. Trying every game and not being satisfied. We got spoiled
-ffxi
2) More usefull???? When is the last time you played ac....imbues/rends/damage tinks/al increases How much more usefull is that...mellees no longer need magic to not be gay
3) I agree with this one but without something like skilltrees which would WRECK one of ac's greatest features (amazing character customization) it would be hard to do
4)Need housing => you need housing recall (Unless they add interconnected town banks). Why not secondary portal recall.....i HATE having to stand around begging for portals
5) Not sure what you mean by the easy buffs. Ill assume you mean the easy ability to attain buffs, which isnt all that easy when you consider a greater portion of your XP goes into raising skills that do NOTHING but buff you.
One thing I think should be returned to the game is the spell economy, and I agree that marketplace should go away.
2) More usefull???? When is the last time you played ac....imbues/rends/damage tinks/al increases How much more usefull is that...mellees no longer need magic to not be gay
3) I agree with this one but without something like skilltrees which would WRECK one of ac's greatest features (amazing character customization) it would be hard to do
4)Need housing => you need housing recall (Unless they add interconnected town banks). Why not secondary portal recall.....i HATE having to stand around begging for portals
5) Not sure what you mean by the easy buffs. Ill assume you mean the easy ability to attain buffs, which isnt all that easy when you consider a greater portion of your XP goes into raising skills that do NOTHING but buff you.
One thing I think should be returned to the game is the spell economy, and I agree that marketplace should go away.
Well, I wrote alot here but it all got erased due to my funky browser. That is, most of my stuff was saying how I was with you, not against you. For number one, I wrote about how certain exploits were available, and the fact that the only reason weightless pyreals were implemented was because of inventory space/higher end trade notes not being available. I have a character with 50 strength before the patch, and he managed just find with loot, ammo and armour. In fact, it gave me a reason to search for lighter armour, and to carefully choose my loot. Very fun stuff which made the game interesting.
For number two I simply meant that tinkering was an add-on which was good. I was actually saying just to add more recipies for it, and, perhaps, to find out a use for the ground up lapiz lazuri that every alchemist started with originally. Perhaps for fletching have the arrows from higher skilled fletchers have some sort of benefit, perhaps in weight, combat, etc.
Number Three: Lack of customization made AC2 a horrible game.
Number four was didficult to explain. Make housing closer to towns, along the mainstream portal routes. Not only does this make more sense than remote villas and co., it also puts focus back on the towns, and removes any real need for the myriad of easy portals that go anywhere needed in Osteth. There should be a sense of adventure when you set off across the plains, deserts, mountains or woods, as in, you might never see a town for days if you wanted, or even people. But if you did want to, you could stick along the main portal routes and towns any ways.
Number five could be solved but buff gems/elixirs created by alchemists. People shouldn't be instantly gratified with level VII buffs right from the get go. A level one character that can mow down anything in it's path is actually really stupid. I can understand going into some really tough areas with a few buffs for specific reasons (such as high end buffs for particular resistance types, or buffing particular attributes, rather than all). The alchemists, in turn, could supply those who want buffs for a fee of materials, or as gifts, etc.
One of the coolest aspects, I found, was tinkering around with the casting system, trying different combinations of components to see what would happen (and what kind of mumbo jumbo my character would say
Of course, in all likelyhood, this will never happen.
Too true.
Is it really to much to ask to have a great storyline and great game mechanics along with an awesome social system?
Yes it's very true. While I wish AC had the graphics of WoW, it's not a deal breaker. I left AC and have since been to Shadowbane, WoW, Guild Wars, City of Villians, Planetside, and I've tried Silkroad Online, DAoC, EQ, Lineage 2, Matrix Online, and several others.
And in the end here I am, back in AC. I don't even see a came coming up that will for sure pull me away from AC. A few of them I have my eye on are Fallen Earth and Huxley. Nothing else has satisfied so far so we'll see.
_______________________________________________
"Getting it is easy. Filling it with illegal substances and sending accross the border is not."
-Ignignokt
---Playing---
Asheron's Call
All of us that played AC back then are still searching for an equivilant gaming experience. Trying every game and not being satisfied. We got spoiled
-ffxi
I Could Not Possibly Agree More.
Cerebral Assassin: Solclaim.
"All of us that played AC back then are still searching for an equivilant gaming experience. Trying every game and not being satisfied. We got spoiled "
So True.
I have played WoW, Lineage 2, guildwars, everquest, and others and every now and then i find my self thinking of AC while playing wow or something
They have spent every waking moment of the past six years trying to undo what was right about the Golden-Days of Asheron’s Call.
What I remember so fondly about Asheron’s Call…
1) Unlimited ways to make a character, for better or worse… If you wanted to make a Mage without War magic, you could! …and low-and-behold it turns out to be fantastic at higher levels.
2) Loosing items on your body in the middle of a “sickeningly-difficult, run-for-the-portal, oh-my-godz-my-buffs-are-falling, I-can’t-find-my-way-out, have-no-stamina/mana/health, corpses-littering-the-floor”… adventure!
3) Re-rolling a character so that choices made in early levels could be fixed rather that just doing stupid quests to specialize in everything at higher levels or change stats (Puke!)
4) Finding a really nice item with wacky way-out stats or colors.
5) Dealing with miss matched armor in either protection or color because that is just the way it is…rather than dying everything to the same colors as everyone else.
6) Shadow Wars!
7) Solid Characters that could block hallways from hoards of Luggies or Tuskers so that the archers and mages could survive long enough to help out the team (What do they call that? Where the critters don’t move through your character Z-something?)
There are other things I loved about AC. Every single one of them appears to be not what the little punk children in the Nintendo-crowd wants in a game.
MMORPGs have all become slot-car shooters with a million ways to make everyone identical. Same skills, same dungeons, same boredom.
Even if they did try to make a new game, Turbine would not make AC3 in anyway that those of us from AC1 would enjoy. They have proven that with their idea of what a game should be, missing completely what many of the AC1 fans found appetizing.
"The reality of the poor in America isn't the difference between The Haves and The Have Nots, it is the difference between The Haves and The Have Lots."