It looks like you're new here. If you want to get involved, click one of these buttons!
I can't stand going on raids. They're nothing but complete chaos and I really don't understand what people enjoy about them. There's no strategy really going on. And I've actually gone on some where people just follow along and not even really pay attention. Having people in a group doing that and still making it through show that a raid environment isn't developed well. It's just a rush campaign is all it boils down to.
Is there a game that offers a good raid environment that actually gives the players a challenge? Just limiting the number of people that can go on one is not what I'm talking about. Nor is plopping down a 3d figure with a ton of hit points and that hits hard so that everyone just stands there clicking the cast, hit, or heal button depending on their respective class. Bleh!!!
I'm so getting tired of the same old things in gaming.
===============================
Comments
In l2 we did it so we could be 1337 leets. (>'.')>
______________________________________________________________________
Lend a hand and break the chains of regularity you lean so closely upon
Guild Wars "raids" are the best I've played. The high level PvE is the best PvE I've ever seen in a game.
The reason that they're not really classed as raids is that they only consist of teams of 8 (in most cases). But for challenge, strategy and variety they are better than most "real raids". There's also no real uber-loot in them (though there are rare drops you can make money from) so there's nothing that disadvantages players who don't do them (or vice versa).
He could be talking about any game's raids.... which proves his point really.
The reason people raid is because they want to get their l33t ub3r gear. There's a sub-sect of players that would drink paint if it would get them their top-of-the-line swag. That does not mean that either drinking paint or raiding is fun.
Well, WoW's raids are a little more technical.
AQ20 has some of the most fun encounters I've been in, Buru in particular. You dont do damage to it normally, he chases people randomly and you must coordinate killing 'bombs' with him ontop of them in order for him to take damage. Or even the first encounter, everyone has to keep moving to avoid pockets of sand exploding beneath you, and the tanks must agro-swap or they will be unable to get healed.
I'll submit that MC and to a lesser extent ZG is probably the weakest raid instances in the game.. not a whole lot of strategy involved.
If you go in without any strategy in BWL or AQ... you gonna die... lol
Raids are all about putting up with boring gameplay and guilds filled with petty power-trippers and loot whores in order to get better gear than people who aren't willing to. People who like raids show this is true by their own words; if you talk about making raiding play in a game give loot equal to other playstyles in a game they will say 'what would be the point of raiding then?'. Essentially no one likes raiding itself, and even fewer actually like raid guilds, most people would rather be in a guild of friends (hint: if you need an accounting system like DKP to distribute video game prizes amongst a group of people, they're not friends).
If this is really true, then why weren't any of the raiders saying it back when MC was the big raid instance? All I ever heard from any raider talking about MC was how amazingly hard it is, how much skill it takes, and how much more intense it is than than anything else in the game. Now all I hear is that since people published strategies for the boss fights, it's 'ruined' and super-easy and the Real Raiding in in BWL or AQ. I'm sure that once strats for BWL get to be common, you guys will be singing the same tune about it. "Oh no, MC and BWL are the weakest raid instances in the game, you need to run Naxx to see the real challenge".
Mages have to hit certain mobs, pulls are done a certain way, everyone works in smaller groups rather than just zerging.
But some of the easier ones do get kind of boring after a while.
Bingo! You win the thread. This is about the best explanation of why raiding sucks that I've ever read. Whatever your playstyle, people play MMOs for the social interaction, in some form or another. Even dyed-in-the-wool soloers form a social network, or else they don't end up staying around long. Raiding takes that social interaction and turns it on its head. It's no mystery why social guilds in WoW (for instance) fall apart shortly after players start hitting level 60. Everyone leaves and joins various raid guilds, or the existing guild of friends reworks itself into a raiding guild. From that point on, instead of being around people you like, you're suddenly surrounded by the most odious people on your server, people whose only redeeming quality is that they have nothing in their real lives more important that spending 6 hours a night, three nights a week to master some dungeon. Everyone hates it, and yet those who can tolerate this situation feel the need to look down on those of us who can't. They use terms like "casual" and "hardcore" to imply that there's a basic difference in the two types of players. There isn't. We all play these games to have fun.... but some of us are better at recognizing when the line between "want to play" and "have to play" has been crossed.
Best raids are still in Lineage 2.