Originally posted by TaskyZZ NeverWinter Nights has an excellent set of tools to build your own modules for the game. I think it maxes at 64 players at a time, but that is more than any one machine or consumer bandwidth can handle anyway.
neverwinter is already made engine that you can use to make addons (new maps, npcs...) but engine would be the same. if you want to make something your own(NEW) you should start from learning what I said in last post. but you can also use already made engine for you to make addons as TaskyZZ said.
Comments
DirectX - from microsoft.com OR OpenGL from opengl.com (both good)
AND
most people prefer Visual C++ from microsoft.com OR you may try other Visual Basic, Delphi...
thats all you need maybe also good video card and some brains. good luck!
∙name: EViLD0G
∙clan: [EXE]
∙playing: EQ, SIMS, AC, AC2, DAoC, FFXI, RS
∙planning: DnL, WoW
NeverWinter Nights has an excellent set of tools to build your own modules for the game.
I think it maxes at 64 players at a time, but that is more than any one machine or consumer bandwidth can handle anyway.
∙name: EViLD0G
∙clan: [EXE]
∙playing: EQ, SIMS, AC, AC2, DAoC, FFXI, RS
∙planning: DnL, WoW