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Make it point and click!!!! GOD I HATE POINT AND CLICK
If you do too, dont play...
- RF-Online
- Lineage 2
- Archlord
...and I'm sure there are more out there that people could add.
Point and click is the laziest way of moving around a virtual world and it doesnt matter how nice the game looks or how indepth the quests are, no fluidity of movement (ala Wow and fingers crossed, Warhammer online) takes away the emersion that is so important to online gamers. I fully understand that not every one in the world have both hands/arms... so make it a decent option!!! next to the very popular WASD point and click is painful... world of warcraft has both play styles and does both really well... Lineage 2 and RFO have tried but their games do not have the true grasp of your characters motions due to the way these games were put together. I assume it was primarily point and click with a half assed attempt to put together WASD, perhaps near their release. Strafing on these games looks like exaggerated sideways iceskating!
...In my honest opinion point and click as primary makes it lame.
SO STOP MAKING THEM!!!!!!
Anyways rant over!
Comments
I agree. Its just so much easier to not use the mouse for movement. ESPECIALLY PvP'n. are these games trying to make me work up a sweet moving my hands all around the desk trying to do things.
Current: Puzzle Pirates
Waiting: SWTOR,Aion, CO
Played: AC, WoW, SB, EVE
I don't mind point and click. You people probly like first person so you can immerse yourself during cyber better anyways.
It's better be hated for who you are, than loved for who you aren't.
I also dislike point and click, simply due to the fact I want to be able to use the mouse for other things, for example, in a game such as WoW, I can be strafing around something, and using my mouse to click on things at the same time. In Lineage II, which I actually enjoyed, but quit due to the point and click, I couldn't, (don't say anything about using the arrow keys, movement on those was so screwed up as to be useless.)
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No Userbar here, sorry to disappoint.
RF Online is point-and-click? Odd, I tried it twice and I don't remember that detail.
In general, though, I hate point-and-click.
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In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
not to mention point & click makes large scale pvp a lot more easy.
I thought playing was about having fun. Are you saying that you cannot have any fun because of a point&click interface?
When referring to fun, yes point and click isn't as much fun. Just not my cup of tea
Current: Puzzle Pirates
Waiting: SWTOR,Aion, CO
Played: AC, WoW, SB, EVE
You're brilliant..... really... you are..................... en stuff.............
With the amount of crap mmos out atm I would have thought it was more important to find an MMO with some fun content and stable servers than finding out if it is point&click or not. But thats just me
Those pretty much have nothing to do with what he is talking about. Since in all he was talking about MMOs, not single player/light-multiplayer games.
NWN had WASD/Arrow movement as well, not just P&C.
Someone give this guy a brighter bulb.
I dislike point and click also, but accept it.
Using wasd has nothing to do with immersion... you're still using a keyboard and staring at a screen.
How about somebody make a system that doesn't use fricking hotkeys?
Dunno bout you, but pounding 1...2...3... really doesn't do it for me.
Anyway... I can re-used to PnC if the game is compelling enough. I do prefer having a choice between the two, however. There are some situations where PnC feels right, but, for the most part, WASD is what I use primarily when given the option.
Edit: As far as immersion goes, I agree with mstic. It's still a computer in front of me and not a dragon or an orc, really. I don't find either movement styles to add to or subtract from the immersion value. I do my best to forget I'm clicking a mouse or poking some keys. Now and then I get involved enough that it even works!
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No Userbar here, sorry to disappoint.
important or something! hehe... I don't. Sorry about that but I can't
seem to make the bold go away.
gestalt11 wrote:
Baldur's gate doesn't count that was pausable and had an entire party to amanage.
I'll give you that. So let's swap out BG with Zelda: The Phantom Hourglass for the Nintendo DS. The Phantom Hourglass will be completely controlled by the stylus (the DS equivalent of Pointing and clicking) and from the vids, as well as first hand impressions, the game is gonna rock the house.
Theely wrote:
Those pretty much have nothing to do with what he is talking about. Since in all he was talking about MMOs, not single player/light-multiplayer games.
So WoW has absolutely nothing in common with Diablo? Sorry, the only difference between MMOs and their single player counterparts is the number of players and the need to communicate with other actual people. With this in mind, wouldn't you think that the ability to speak to other players easily would be as important, if not more, than how the avatar moves around the game world? MMOs share the same interface conventions as single player games and WE ARE TALKING ABOUT GAME INTERFACE CONVENTIONS. Not player interface conventions.
NWN had WASD/Arrow movement as well, not just P&C.
And in what way was NWN's fundamental gameplay altered by the use of WASD? The game mechanics and structure were exactly the same.
Darkchronic wrote:
Erm, none of those, with the exception of NWN, have anything to do with MMOs.
NWN isn't an MMO either the last time I checked. As I stated earlier, MMOs and single player games use the same game interface conventions and we are discussing these interfaces. We aren't talking about content or economy or PvP balance, we are talking about how the player moves through the game world. The way the player moves through the game world is exactly the same in a single player game as it is in an MMO.
The straw man is officially dead. Immersion has more to do with the elements of gameplay than any standard control scheme. Yes, poor control can kill a game. But point and click has more to do with how well coded the path finding AI is than the interface itself.
MMO migrant.
I assume from this discussion that "point and click" means, you click the mouse on a spot on the ground, and your character moves there by the shortest possible route.
If that's true, then I am a huge fan of it. I prefer it to WASD. However, I'm a fan with the proviso that the pathfinding AI is decent. If my character's going to get hung up on terrain obstacles, then I don't like it.
I honestly don't see what this has to do with immersion, however. It escapes me how clicking the 'w' key ceaselessly to move forward makes a game 'more immersive' than clicking on the destination spot. I will find the game immersive if it is well done in all the other ways that the OP seems to find irrelevant... and it has nothing to do with whether the game is WASD or point-and-click, from my point of view.
Personally I'm a huge fan of the NWN interface, which could be done either way but defaults to point and click. I wish more games would emulate NWN in many ways... interface included.
C