It looks like you're new here. If you want to get involved, click one of these buttons!
Hello guys , I'm Raymond Macario. I'm 15 years old so this is my birthday so now I'm 16 years old right now.
I want to start asking question. Let start ask now.
What program can I use to make mmo online games?
What program do I have to use to design character to moving around, killing monster, flying, stuff like that?
What program do I have to use to design graphic landscape for character to walk on.
What program do I have to use to make face look like people and body like people and clothes like people and stuff like that?
WHERE do I buy a program to make my own games?
PLEASE Answer!!!!
Blah
Comments
Head over to cgtalk.com, that forum will get you somewhere.
I would suggest getting more mature and a decent education before you decide to ask questions like that.
When I was a bit younger I thought it was all fun and games to make video games, but then found out the true story that it's hard repetative work.
Aye, especially the programming part itself. You'll spend hours upon hours looking at text for miniscule typos you made 3 weeks ago, or trying to add new parts without making your program reminiscent of Frankenstein.
But anyway, if you still insist, Dark Basic Pro was what I concluded to be the easiest engine to use to produce fast results without having to learn the intracacious of opengl programming in c++. It uses a form of pascal which is a very easy language to learn, much like the written word. Thats your game engine, you can code on top of that and you'll need to model everything in-game (I concluded that GameSpacewas the best prog to use). You can use any old editor for sounds (like GoldWav) and I think dark basic comes with an installer wizard kit.
I cannot stress enough how much time you will waste that you could have spent playing a fun mmo.
--
Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
woops the site had an error for me. but anyways microsoft just released a program for future game creators like yourself i insist you buy it but first off the program will help create a game for the xbox 360 after you get some ideas on how the program works try to find a way around it to make it work on computers instead of the 360. for a good graphics engine i would suggest the unreal engine it has given support to many good games such as F.E.A.R. and the new game UT2007 which isnt realeased yet but you get the idea. the microsoft program costs around $100 and the unreal engine costs around $500 to $800 but i suggest you go to college first because there you will learn more on programing and graphics designing. good luck!
It's better be hated for who you are, than loved for who you aren't.
does this even belong in this section ?
__________________________
Ignorance is Bliss
You da man!
If you are looking to do the modeling, graphic or animations. Maya and Milkshape offer some free products for the community to use. There are some limitations to these of course since they are not of commercial grade but they'll do to learn. Hell even google has a tool, there are plenty of others like Blender and wings as well. Modeling animation and other graphics are not easy either. They may be more creative in some aspects then just being a code fool but they normally are much easier to learn especially if you are apt at drawing and art.
3 hours to draw a boot last night, also says something about the monotany of modelling as well. Sometimes you can go over board on things with detail and need to take a step back away from the project. I imagine coders can be the same way, but i'm not a code monkey, i'm lucky enough to be able to get my scripting to work.
http://www.forceofarms.com/index.php
"theres a message in my alphabets it saids ooooooooo"
"PETER THOSE ARE CHEERIOS"
unrealtournament gives the game engine for free with it,as does serious sam if i'm not mistaking.
then google for stuff like unrealtournamentskins/meshs/textures/mapping/animation, should be a ton of stuff to read over if you look through these.Also the majority were using 3D studio max at one time but i would bet there is alot more choices now.
Alot of stuff for the unreal engine can be done on outside programs then imported into the game.C++ is a handy language.
Never forget 3 mile Island and never trust a government official or company spokesman.
You can pay for a single college course that is part of the MSDNA and get a free copy of visual studios full version and learn the basic "hello world" programming in C++ or C#
I am a game developer and AI Lead Programmer in the games company I work for. Even though there are MMORPG Builders out there, my advise is this:
1) Please post in another font ^^. This is far to big for my eyes on a monday morning
2) Study c++ & games design, not at home, but proper. Become a qualified programmer. There are too many home coders out there making incredible bad games already.
3) While you study, write small offline games first. Then andvance to browser click games so you get a feel for network programming, then start making small graphical online games for up to 6 - 8 people and so on.
4) When you finished studying, then apply to start at a game developing firm. Use your home made games as part of your application.
In this way you will learn so much more than just using one of those editors and you be working on real games in the end.
------------------------------------------------------
Do I ever sleep?