+Slowed down the turtles' movement speed.
+Added a new level 70 light armor outfit to the Saurians in Jakreth Jungle.
+Added a new level 90 medium armor outfit to the Tahtald siblings in Talrim Hills.
+Updated the description of the spell, Blight Walk.
+Fixed the aggro range and spell description of the spell, Cloud Vision.
+Updated descriptions of the Doom Knight's damage spells.
+Added the following sentence to the description of many of the quest items in the main FoL and MoD quests as these items cannot be gained a second time: “Keep this essential quest item in your inventory.”
+Scroll of Treant Form, Scroll of Bat Form, Scroll of Wolf Pack are now mob drops and can no longer be purchased from the Druid trainers.
+Updated the Swamp of Ruin. Added a new temple area. New spawns will be added soon!
+Significantly reduced duration of the Necromancer's, Doom Knight's, and Revealer's fear spells.
+Fixed typo in the Immortal Warrior song so that it no longer is a duplicate of the Veteran Warrior.
+The Scroll of Phantasmic Manifestations now drops off the Hoary Acolyte of Chasm.
+The Scroll of Sord's Snarling Sphere now drops off High Priest Lethali.
+Updated the Game Manual.
+Increased the frequency of Dracogriff Feathers dropping.
+Made dialog updates to the monk fist rings quest.
+Rangers can no longer buy Scroll of Placate Animal from their trainer. This is a drop only.
+Updated exclusions and targets on Druid's form spells. Forms no longer need to be recast upon zoning.
+Made several updates to poisons, thanks to Citrine. (Make sure to double check item level, components, and stats on any poisons you are currently crafting.)
+Added level requirement to the Assassin epic and made some minor dialog updates.
+Scroll of Viciousness of the Wolf now drops off the Herdmaster.
+The Ores used in crafting now stack in groups of 50 (diamond, platinum, crystal, obsidian).
+Added max time limit to Crocodile Claws and Sewage Spiders quests.
+Moonstone and Sunstone's default stack is now 5, this means you will craft a stack of 5 at a time instead of 1.
+Added level requirements to several steps in the main FoL and MoD quests.
+Fixed a bug with triggering spawngroups.
+Added the Flash spawn back into Jakreth Jungle, Akath Fal still has the same 2 spawn points as before.
+Updated Trinst: fixed stairs in Rogue guild, added a new Stalker camp, Sumarlidi Grimsson is now in a small house, other modifications.
+Updated the Honorforger quest, updated stats on weapons and added a level requirement.
+Fixed the Flood spawns in Eastern Wasteland.
+High Priest Trinesh now despawns correctly when handing in the statuette.
+Fixed long standing issue with 100% penalty
+Added Black Widow and Stink Beetle spawns to Kauldur for their low level poison components.
+Fixed holes in Mephite's Lair, added stairs out of lava, added new Lava Lord spawns to the stairs.
+When holding down mouse on chat/game text scrollbar, the control no longer scrolls from your current view when new text is received
Community Development Group Changelog
08/27/06 17:42:18 Llarlen [41]
- Disabled ranged attack animation for now (won't be able to get animation and model swap in sync for update)
- Added Item Set code
- Added support for non-single word class names in encyclopedia spell list
- Item stats and spell effects with floating point values are now displayed as % in encyclopedia
- Added level listing to items by level in encyclopedia
- Removed Class Spell by name listing in encyclopedia and renamed Class Spells by Level
- Moved some constants into defines.py
- Genesis no longer freaks when there's no instance of a specific class (defined item set classes but no application as of yet)
08/27/06 16:09:26 Citrine [40]
- Added exclusions to Necro form spells
08/26/06 15:41:27 Llarlen [39]
- Finally fixed some encyclopedia entries
- Uninteresting items no longer show up in the 'by level' index in encyclopedia
- Added a new subIndex to spells in encyclopedia with various options
- Added component costs to spell descriptions in encyclopedia
- Added an alert notification on finishing encyclopedia and genesis compile
- Fixed some deprecated error raisings in dbdict.py
- Added a compile time feedback to encyclopedia compiling
08/26/06 09:06:09 Dacca [38]
- Fixed a grammar error in tempest epic dialogue with Dazadeh
- Added substantial platinum reward for the Orc Drum quest
- Added a small platinum reward to the following quests: Scorpius Tail, Hazeroth's Horn, Mummy Tatters, Guard Dradoom, Hook and Worm, Sewage Spider quests
- Added a small gold reward to the following quests: Abanadoned House, Chigger Problem, Wild Dog Flesh, Snarltooth, Kodiak Bear Skin, Bat Infestation, Governor's Mansion, Sholin, Moat Rat, Sorb's Lantern, Bat Fangs
- Added a small copper reward to the following quests: Wood Mite, Black Bear, Sword of Fellowship
- Added dialogue for the following quests: Scorpius Tail, Mummy Tatters, Wild Dog Flesh, Ring of Venin, Sewage Spider, Crocodile Claws, Bat Fangs
- Added a new and exciting reward to the Sewage Spider Thorax quest
- Increased xp reward to the following quests: Sewage Spider, Governor's Mansion, Bat Infestation
- Added to Shield of Fellowship journal entry to remind the player to return with the Sword of Fellowship
08/26/06 03:38:01 Llarlen [37]
- Encyclopedia code fixed so the online wiki should display the stuff correctly
- Using a ranged weapon no longer loops through all items for ammo, better performance
- Added a /rangedattack macro line
- Fixed the left/right arrows on default macro page from raising errors
- Added various checks to ranged weapon usage
- Added a ranged macro to default macro buttons
- Added out of range check for arrows
- Enabled bow shooting animation if player isn't melee attacking or has a good enough distance
- Removed some unnecessary comments (# modficiation) and some superfluous imports
- Increased max stack sizes for arrows by a factor of 2.5, might still have missed some
- Decreased bow weapon rates to about 1/3 of previous values, might still have missed some
- Increased default stack sizes of arrows by a factor of 2.5, left out the dragon and wyvern arrow drops to maintain rarity
- Adjusted warning dialog title on encyclopedia search failure
- Added a bow and some arrows to the ranger starting equipment
- Added /rangedattack macro to ranger starting macros
- Fixed some more errors I stumbled upon
- Encyclopedia is up-to-date again for the moment
- Not 100% sure if shooting animation is in sync with model swap
08/26/06 00:09:59 jritter [36]
Game and chat text are now logged to log_MoMChat.txt and log_MoMGame.txt with timestamps
08/25/06 23:40:13 missl [35]
*Fixed some typos in the enchanting dialog.
*Increased the health and reflection damage on the shaman thorn spells.
08/25/06 22:52:55 jritter [33]
When holding down mouse on chat/game text, the control no longer scrolls from your current view when new text is received
08/25/06 22:37:00 Dacca [32]
Updated quest dialogue and money reward for Arctic Cat Fangs
08/25/06 22:32:22 jritter [31]
character vault items now work MMORPG side, needs testing
08/25/06 19:39:42 jritter [29]
Private character item vault now works on a single player world update, vault items are deleted upon character removal, fixed a slot issue with vault items
08/25/06 13:39:07 jritter [28]
Adjusted private item vault GUI
Fixed issue with default window positions
08/25/06 11:47:01 Llarlen [27]
- Opening encyclopedia search window now sets focus on text field
- Pressing return in encyclopedia search text field initiates now search
- Pressing escape in encyclopedia search text field now closes search window
- Adjusted blue color in encyclopedia to be better readable
- Adjusted yellow color in encyclopedia
- Encyclopedia has been updated with latest changes to genesis source
- Threw out the color parsing hooks and used replaces instead, fixes a lot of potential future problems too
- Above means that encyclopedia coloring now works
- Fixed some more none-type warnings on exiting single player world check
08/25/06 02:49:48 Llarlen [26]
- Fixed a logic error in OnQuit() which could occur if no world was loaded
- Cut down encyclopedia compilation time from about 40 minutes to about 8 minutes
- Added a bitmap button linking to the encyclopedia to main menu in the lower left corner
- Added a search button to the encyclopedia
- Added a search prompt for the encyclopedia
- Added the colors yellow and blue to the encyclopedia parser, which were used but nonexistent
- Encyclopedia entries which generated a bad name have been fixed
- Added subtables to items for different item types in encyclopedia
- Added subtables to recipes for different crafting skills in encyclopedia
- Added a spell scroll link to spell descriptions in encyclopedia
- While compiling encyclopedia spawns no longer generate bad image links
- All Item and Effect attributes now display their values in encyclopedia
- Stats which have floating point values display now them instead of an int in encyclopedia
- Fixed a copy-paste error which labeled stamina regen as health regen in encyclopedia
- Adjusted encyclopedia link parser to support more characters, this fixes some dead links
- Recipe ingredients in encyclopedia are now better readable, one ingredient per line
- Encyclopedia now displays the quests sorted by name
- Recipes list their skill level in front of their names in encyclopedia lists
- Stat coloring in encyclopedia is still screwed up, will fix it tomorrow
08/25/06 02:03:59 Citrine [25]
- Added frost descrption and spell effects to Frost blast (had electrical description and spell effects)
- Added Resist_cold to Frost Blast
- Added debuffs to spells missing them giving them to whole line
- Reduced damage on Lightning Surge (had the same damage as the next spell in line.)
08/25/06 00:45:47 Citrine [24]
changed Herdmaster's Hirudinea to bring it in line with new mod on the herdmaster
08/24/06 23:58:18 jritter [21]
Character private item vault is working (check out the bank), (in progress)
08/24/06 23:37:29 missl [20]
*Fixed holes in Mephite's Lair, added stairs to climb out of lava.
*Added Lava Lords to the new stairs.
08/24/06 22:12:41 jritter [19]
more character item vault stuff (in progress)
08/24/06 20:31:11 jritter [18]
Initial character item vault stuff
08/24/06 13:05:04 keallsovfe [17]
Changed some of the resist values to be closer to where I feel they should be. Could not find Sacred Stone Skill.
08/23/06 23:02:01 Llarlen [15]
- Merged last enchanting changes
- Added the spell skill code, if the spell has an associated skill, the caster can gain up to -10% cast time reduction, -10% mana cost and +20% cast range. Spell skill skillups now give diminishing returns.
- Added wondrous weapon package. For a better description look into /genesis/item/weapons/wondrous.py. They still need mobs to drop them and/or quests and maybe some nifty effects.
- Added max repair value refresh on item proto refresh
- Adjusted max repair values for item variants, value used is the same as in /genesis/dbdict.py. Somehow the items still have their previous maxRepair value before looting, upon loot, the stat gets updated correctly.
08/23/06 22:21:17 missl [14]
+Added Black Widow and Stink Beetle spawns to Kauldur for their low level poison components.
08/23/06 22:15:23 missl [13]
Added several new armor textures and the new Bisotaur Lord texture set for the expansion pack.
08/23/06 19:28:37 jritter [11]
Fixing issue with 100% penalty!
08/23/06 18:12:49 jritter [9]
- Increased moonstone/sunstone default stack size
- Merged in enchanting genesis stuff from previous testing repo (we'll need to check it)
08/23/06 18:02:30 Llarlen [8]
- Changed a previously missed whrandom to random import (whrandom is deprecated since python 2.1)
- Fixed bards starting macros
- Fixed macro pages > primary, they work now (tested)
- NPC messages now show up in the game window, not chat (tested)
- Mobs are now able to use aoe spells against other mobs if KoS and also should only if KoS (tested, no malfunction)
- Removed PvP settings check from spell.py (line 691+), this gets already checked in AllowHarmful() which is called anyway.
- Made a slight optimization to IsKOS(), if RPG_REALM_MONSTER will now run less checks through
- Corrected a copy-paste error in pet improvement calculation
- Added a platform check to genesis.py, as long as the sqliteconnection.py doesn't have the 'filename = filename[1:]' cut, genesis and MoM test version now both work on OSX.
08/23/06 00:18:42 Llarlen [7]
- Fixed Mephite's Lair exit, so player no longer sinks into ground.
- Updated shamans health/stamina buff line descriptions
- Added descriptions to various shaman buffs that were missing one.
- Erased a duplicate import in /mud/world/item.py
- Item penalties are now much harsher, if the player lacks 20 levels, it's down to 100%. Else there is now a nonlinear mapping so penalty increases exponentially with higher level missed. Nothing changes in the calculation for items below level 20.
- Added descriptions to the bard negation spell line
- Added descriptions to the necromancer negation spell line
- Disabled possibility for mobs casting necromancer form spells
- Disabled possibility for mobs casting necromancer resurrection spells, if they got a fix to actually be able to use those spells, they probably would end up spamming players with resurrection queries even if they don't want a rez.
- Disabled possibility for mobs casting necromancer undead specific sleep spells, could be changed to mob ai filtering in the future so mobs don't relentlessly try to use them on non-undead
- One revealer travel spell was missing the flag spell.aiCast = False, fixed that
- Disabled possibility for mobs casting cleric/shaman summon food/drinking water spells
- Disabled possibility for mobs casting cleric resurrection spells
- Updated enchanting code to latest version, only in /mud/world/ though (/mud/world/crafting.py and /mud/world/defines.py), defines now contain a new resist type which never gets checked for mob values, so should be irresistable.
08/22/06 21:07:27 Llarlen [6]
Made necessary changes to support python2.5; some deprecations remain.
Comments
Here are the changes that went live to the test server:
Patch Notes:
+ Added Private Vaults to Bank for storing up to 300 additional items per character.
+ Added Item Set code (equipping combinations of items can yield new bonuses and procs!) Thanks to Llarlen.
+ Added a new level of craftable armor, Monstrous, which can be worn by monsters only. Thanks to Citrine.
+ Many improvements to the in game Encyclopedia! Thanks to Llarlen.
+ Added spell skill logic, if the spell has an associated skill (evocation, transmutation, necromancy, etc.), the caster can gain up to -10% cast time reduction, -10% mana cost and +20% cast range. Skillups near skill cap are less frequent.
+ Added /rangedattack macro command.
+ Added persistent ignore list.
+ Mobs are now able to use aoe spells against other mobs if KoS. (this should fix bar fights.)
+ Game and chat text are now logged to log_MoMChat.txt and log_MoMGame.txt with timestamps.
+ Teleportation spells work, regardless of target's level.
+ Fixed pet size issues.
+ Mobs no longer aggro on characters who are protected from death.
+ Swapped single/double click for spell casting and activating skills from character window.
+ Fixed several issues with ignore functionality. (join/left messages, emotes, etc)
+ Added /ignored command to see a list of who you are ignoring.
+ Added /ignore, /unignore, and /ignored to help window.
+ Increased usefulness of endquest rewards for FoL and MoD.
+ Blightborn armor now has Item Set powers which give bonuses for equipping all pieces.(many more sets to come!)
+ Increased the number of low level spawns around Trinst.
+ Fixed stack selling prices.
+ /bind now shows name of zone bound in.
+ Fixed random items to have meaningful repair values.
+ Fixed potential stacking errors.
+ Item stats and spell effects with floating point values are now displayed as % in encyclopedia.
+ Added level listing to "items by level" in encyclopedia.
+ Added exclusions to Necro form spells.
+ Added a new subIndex to spells in encyclopedia with various options.
+ Added component costs to spell descriptions in encyclopedia.
+ Added new dialogue for the following quests: Scorpius Tail, Mummy Tatters, Wild Dog Flesh, Ring of Venin, Sewage Spider, Crocodile Claws, Bat Fangs.
+ Added a new and exciting reward to the Sewage Spider Thorax quest.
+ Increased xp reward to the following quests: Sewage Spider, Governor's Mansion, Bat Infestation.
+ Added to Shield of Fellowship journal entry to remind the player to return with the Sword of Fellowship.
+ Added various checks to ranged weapon usage including range check for arrows.
+ Added a ranged macro to default macro buttons.
+ Increased default/max stack sizes for arrows by a factor of 2 1/2.
+ Decreased bow weapon rates to about 1/3 of previous values.
+ Added a bow and some arrows to the ranger starting equipment.
+ Increased the health and reflection damage on the shaman thorn spells.
+ When holding down mouse on chat/game text, the control no longer scrolls from your current view when new text is received.
+ Updated quest dialogue and money reward for Arctic Cat Fangs.
+ Fixed issue with default window positions.
+ Added a bitmap button linking to the encyclopedia to main menu in the lower left corner.
+ Added a search button to the encyclopedia.
+ Added subtables to items for different item types in encyclopedia.
+ Added subtables to recipes for different crafting skills in encyclopedia.
+ Added a spell scroll link to spell descriptions in encyclopedia.
+ All Item and Effect attributes now display their values in encyclopedia.
+ Added frost description and spell effects to Frost Blast.
+ Reduced damage on Lightning Surge.
+ Changed Herdmaster's Hirudinea to bring it in line with new mod on the Herdmaster.
+ Fixed holes in Mephite's Lair, added stairs to climb out of pit. Added Lava Lords to the new stairs.
+ Added Black Widow and Stink Beetle spawns to Kauldur for their low level poison components.
+ NPC messages now show up in the game window, not chat.
+ Updated shamans health/stamina buff line descriptions.
+ Adjusted item stat penalties significantly.
+ Added descriptions to the Bard and Necromancer negation spell lines.
+ Improved AI spell casting.
+ Slowed down the turtles' movement speed.
+ Added a new level 70 light armor outfit to the Saurians in Jakreth Jungle.
+ Added a new level 90 medium armor outfit to the Tahtald siblings in Talrim Hills.
+ Updated the description of the spell, Blight Walk.
+ Fixed the aggro range and spell description of the spell, Cloud Vision.
+ Updated descriptions of the Doom Knight's damage spells.
+ Added the following sentence to the description of many of the quest items in the main FoL and MoD quests as these items cannot be gained a second time: “Keep this essential quest item in your inventory.”
+ Scroll of Treant Form, Scroll of Bat Form, Scroll of Wolf Pack are now mob drops and can no longer be purchased from the Druid trainers.
+ Updated the Swamp of Ruin. Added a new temple area. New spawns will be added soon!
+ Significantly reduced duration of the Necromancer's, Doom Knight's, and Revealer's fear spells.
+ Fixed typo in the Immortal Warrior song so that it no longer is a duplicate of the Veteran Warrior.
+ The Scroll of Phantasmic Manifestations now drops off the Hoary Acolyte of Chasm.
+ The Scroll of Sord's Snarling Sphere now drops off High Priest Lethali.
+ Updated the Game Manual.
+ Increased the frequency of Dracogriff Feathers dropping.
+ Made dialog updates to the monk fist rings quest.
+ Rangers can no longer buy Scroll of Placate Animal from their trainer. This is a drop only.
+ Updated exclusions and targets on Druid's form spells. Forms no longer need to be recast upon zoning.
+ Made several updates to poisons, thanks to Citrine. (Make sure to double check item level, components, and stats on any poisons you are currently crafting.)
+ Added level requirement to the Assassin epic and made some minor dialog updates.
+ Scroll of Viciousness of the Wolf now drops off the Herdmaster.
+ The Ores used in crafting now stack in groups of 50 (diamond, platinum, crystal, obsidian).
+ Added max time limit to Crocodile Claws and Sewage Spiders quests.
+ Moonstone and Sunstone's default stack is now 5, this means you will craft a stack of 5 at a time instead of 1.
+ Added level requirements to several steps in the main FoL and MoD quests.
+ Fixed a bug with triggering spawngroups.
+ Added the Flash spawn back into Jakreth Jungle, Akath Fal still has the same 2 spawn points as before.
+ Updated Trinst: fixed stairs in Rogue guild, added a new Stalker camp, Sumarlidi Grimsson is now in a small house, other modifications.
+ Updated the Honorforger quest, updated stats on weapons and added a level requirement.
+ Fixed the Flood spawns in Eastern Wasteland.
+ High Priest Trinesh now despawns correctly when handing in the statuette.
+ Fixed long standing issue with 100% penalty.