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  • nomadiannomadian Member Posts: 3,490
    Great analysis

  • herculeshercules Member UncommonPosts: 4,925

    well written article.

    Notice it points out what some of us been saying for a while.The chinese market has the majority of WoW customers but apart from fact that blizzard uses a second company the9 ,the sub rates as we know it are very low meaning the game generates less then it does from the USA/europe market by a good margin.

    I also said before that my trip to Russia thought me a lesson.Don't ignore the other markets because you think they are too poor to pay $15 a month.Blizzard knew this .I can tell you a vast majority of Russians leaving in the cities have internet access and can easily afford $15 a month(i myself before my trip thought it was beyond the reach of most there boy was i totally worng).

    Wide marketing and trying to break into the "virgin" market is all the key to it.WAR learn from blizzard this as i think WAR can duplicate something close to WoW if it markets well.



  • Originally posted by hercules

    well written article.
    Notice it points out what some of us been saying for a while.The chinese market has the majority of WoW customers but apart from fact that blizzard uses a second company the9 ,the sub rates as we know it are very low meaning the game generates less then it does from the USA/europe market by a good margin.
    I also said before that my trip to Russia thought me a lesson.Don't ignore the other markets because you think they are too poor to pay $15 a month.Blizzard knew this .I can tell you a vast majority of Russians leaving in the cities have internet access and can easily afford $15 a month(i myself before my trip thought it was beyond the reach of most there boy was i totally worng).
    Wide marketing and trying to break into the "virgin" market is all the key to it.WAR learn from blizzard this as i think WAR can duplicate something close to WoW if it markets well.


    WAR has the added advantage that Gamesworkshop is British and is well known in Europe.  Also Warhammer is very European flavoured (see I used the brit spelling) with the Germanic Empire and Eastern European Kislevites etc etc.
  • Vertex1980Vertex1980 Member Posts: 951

    As it's been said before, this tune has already been played.

    Stop beating a dead horse in its mouth.

    World of Warcraft is the first truly global online game. At least as impressive as the game's success in China is its more than 1 million customers in Europe.

    What about Guild Wars?  They are a global online game too if I recall.  And didn't GW come out before WoW?

    Next two runner up... Warhammer Online & Age of Conan will take a chunk from World of Warcraft.

    image


  • Originally posted by Vertex1980

    As it's been said before, this tune has already been played.
    Stop beating a dead horse in its mouth.
    World of Warcraft is the first truly global online game. At least as impressive as the game's success in China is its more than 1 million customers in Europe.
    What about Guild Wars?  They are a global online game too if I recall.  And didn't GW come out before WoW?


    Global yeah quite a bit, but not actually in China yet  I don't think.  Pretty sure they came out about 6 months after WoW release though.

    GW had: North America, Korea, Euro.  Then added: Taiwan and Japan with release of Faction expac.
  • Vertex1980Vertex1980 Member Posts: 951


    Originally posted by gestalt11

    Originally posted by Vertex1980

    As it's been said before, this tune has already been played.
    Stop beating a dead horse in its mouth.
    World of Warcraft is the first truly global online game. At least as impressive as the game's success in China is its more than 1 million customers in Europe.
    What about Guild Wars?  They are a global online game too if I recall.  And didn't GW come out before WoW?

    Global yeah quite a bit, but not actually in China yet  I don't think.  Pretty sure they came out about 6 months after WoW release though.

    GW had: North America, Korea, Euro.  Then added: Taiwan and Japan with release of Faction expac.


    There's Chinese people there too.  I'm going to see when WoW & Guild Wars was released... brb. ;)

    Guild Wars was released April 28th, 2005.
    World of Warcraft was released November 23, 2004.

    I guess you're right.

    image
  • GreyfaceGreyface Member Posts: 390

    Love it or hate it, WoW's going to be on the top of the heap for a long, long time.  The closest contender is WAR, but unfortunately I think that game will fall short due to EA's corporate culture (see also: a long and consistant record of releasing unfinished games and making development decisions based on marketing rather than solid game design).

    The only game on the horizon that could be a WoW-sized success is the currently unnamed MMO under development at Bioware.

  • am3rikanam3rikan Member Posts: 6

    good reading, however i hate wow =

    lol



  • Originally posted by Greyface

    Love it or hate it, WoW's going to be on the top of the heap for a long, long time.  The closest contender is WAR, but unfortunately I think that game will fall short due to EA's corporate culture (see also: a long and consistant record of releasing unfinished games and making development decisions based on marketing rather than solid game design).
    The only game on the horizon that could be a WoW-sized success is the currently unnamed MMO under development at Bioware.


    IMO.  There is no MMO that can duplicate WoW's success because there are no companies that have the reputation they had.

    80% of WoW's success is marketing/reputation in my opinion.  There are no companies that have the rep Blizzard had.  That isn't a knock against the game.


    Bioware has a lot of cache for RPG enthusists, but it doesn't have the crossover that Blizzard had.

    The only possibility is something that cashs in on something already popular such as a Star Wars or Fallout.  If you combined Bioware and titels like that it might make.

    I think WAR will attract a good number of people because of Warhammer and it will steal a good portion from WoW, but I don't think it will do more than half of what WoW had/has at whatever its peak is.
  • am3rikanam3rikan Member Posts: 6

    it's like back in the day. When people all joined AOL because it was the only way.. And then earthlink came along..And then cable, isdn, etc etc..

    But I think not only did the company reputation help wow to grow, but word of mouth. Just think of who plays wow now? age 10-70+.. I went golfing once, and because we were only two people in our group they coupled us up with some old man.. older then my pops, guess what he started talking about half way through our game? WoW, so then my pops tried it out.. Word of mouth it spreads like a wildfire.

    However to me, WoW is the virus that pleagues the mmo worth, and there is no cure so it just keeps growing. Too bad because it used to be good! Before all the old men and all the young kids joined..

  • ApocalypticaApocalyptica Member Posts: 491
    For me WoW is to MMORPG's like McDonald is to Burgers. More people eat Burgers at McDonald as in proper Diners. But that doensn't mean they are better ^^

    ------------------------------------------------------
    Do I ever sleep?
    image

  • ozmonoozmono Member UncommonPosts: 1,211



    Maybe I'm biased here because of my own experiences with wow but I cannot imagine that people will continue to pay to play the same game for that long without wanting something new. I can accept that WOWs success may not be duplicated but the game is far to repetive and to old for the new games to atleast not cut heavely into wows market share and collectively steal alot of subscribers.


  • RuthgarRuthgar Member Posts: 730
    Good analogy with McDonalds, Apocalyptica.

    There is one constant in this world, no comapny stays alone on top forever.
    For every Microsoft there is an Apple, for every Coke there is a Pepsi, etc.
    One company might dominate, but there will be serious competitors at some point down the road for WoW.

    It will take a company with a huge bankroll to do it, though. Blizzard even has said that much. It took somewhere around $50-100 million to develop WoW, plus more to support it. They made a huge profit, but that is a large gamble.

    I know people think WAR might compete, and while I agree that it has a chance because of it's European support, I still don't think it will have anywhere near the kind of subscribers WoW has.

    I find it interesting that the article mentioned EVE. What EVE has done is slowly grown it's subscriber base over years. I think a game that can do that on a larger scale will be WoW's biggest competitor. Slow growth over time, the tortoise would beat the hare. A consistantly stable MMO, with frequent content updates, easy to use UI, easy to laeran, hard to master, good customer support, and treating it's subscribers with respect is the key.



  • GameloadingGameloading Member UncommonPosts: 14,182


    Originally posted by Vertex1980

    As it's been said before, this tune has already been played.
    Stop beating a dead horse in its mouth.
    World of Warcraft is the first truly global online game. At least as impressive as the game's success in China is its more than 1 million customers in Europe.
    What about Guild Wars?  They are a global online game too if I recall.  And didn't GW come out before WoW?

    Next two runner up... Warhammer Online & Age of Conan will take a chunk from World of Warcraft.


    Technical speaking your right.

    But Guild Wars isn't THAT popular in Korea and China, or even Japan. heck, just login Guild Wars and keep an eye on the Hall of heroes messages. most of the time its europe that wins (?) , and if europe doesn't win, then its USA. very rarely its korea,taiwan or japan that wins. I don't even think GW is released in China.
  • alexbrockalexbrock Member Posts: 5
    Great analysis, must of taken a while to write..
  • GreyfaceGreyface Member Posts: 390


    Originally posted by gestalt11

    Bioware has a lot of cache for RPG enthusists, but it doesn't have the crossover that Blizzard had.

    The only possibility is something that cashs in on something already popular such as a Star Wars or Fallout.  If you combined Bioware and titels like that it might make.


    Well, now that you mention it, that's specifically what I'm really hoping for from Bioware.  Star Wars or Fallout.  But I mentioned Bioware not because of their rep (which IS a big asset) but for the things they have in common with Blizzard.

    Bioware, like Blizzard, does not release unfinished games, like a lot of other develpers.  But on the flipside, they don't keep their games in development for so long that they become obsolete, as is the case with many independently developed MMOs.  Also, like Blizzard, Bioware knows how to make a game fun.  Say what you want about WoW, the game is actualy fun.... well, the first 59 levels anyway.  More than anything else, I think that's the main reason for its success.  Most MMO developers, insterstingly enough, have never developed an offline game.  Maybe that's why so many of these games lack a sense of fun.

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