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NCsoft has announced details on the upcoming Issue 8 expansion for City of Heroes and City of Villains. Titled "To Protect and Serve", the expansion is heavy on the changes and additions to the Heroes game. On the other side of the coin the last expansion, Issue 7: Destiny Manifest, put a great deal of focus on the villainous side:
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CITY OF HEROES ISSUE 8: To Protect and Serve
Issue 8: To Protect and Serve, the eighth free expansion since the launch of City of Heroes® in April 2004, introduces a host of innovative features, gameplay improvements and player programs. Issue 7: Destiny Manifest allowed villains to wreak havoc in the PvP zone Recluse's Victory and physics-filled Mayhem Missions. Now it's the Heroes' turn to take back the streets!
Safeguard Missions (Heroes only)
Vandals are creating mayhem and destroying Paragon City while high profile villains are attempting major bank heists! Emergency broadcasts from the new Police Band scanners (see below) call Heroes to action, resulting in a frantic new twist on Mayhem Missions. Heroes must stop the mayhem (in massively destructive versions of Paragon City zones) and prevent the heists from occurring.
Police Band (Heroes only)
Offering similar functionality to the Newspaper Missions in City of Villains®, new Police contacts throughout various Hero zones grant Heroes Police Band access, opening a plethora of new missions and rewards.
Pocket D Arenas (Heroes and Villains)
For the first time, Heroes and Villains can officially battle each other using Arena kiosks set within the neutral ground of the Pocket D nightclub.
Faultline Reborn (Heroes only)
Faultline transforms from a hazard zone to a city zone! Paragon City's Measure X has passed, reconstruction of Faultline has begun, and the effort has revealed some major surprises.
Veteran Rewards Program (Heroes and Villains)
Launching together with Issue 8, the Veteran Rewards Program retroactively* rewards City of Heroes and City of Villains players for their past active playing time. Specifically, for each increment of three months played, players will unlock special costumes, powers, badges, and more! The program is retroactive by player account and rewards will be applicable to all characters within each respective account.
*This means time that players have already played counts towards their rewards!
For more on CoH click here.
Cheers,
Jon Wood
Managing Editor
MMORPG.com
Comments
Yes, I look forward to that also.
Once again, more free content. Take that WoW and EQ2.
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"Some days you just can't get rid of a bomb." -- Batman
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
This may bring back a lot of CoH vets that might have strayed to other MMOs...
Lots of Content of the heroes side AND content for the level 50s!
Yeah I'm digging the content, by the time this hits I'll most likely have my second 50 or be close so the idea of lvl 50 content is really great. The new types of missions to bring COH more in line with COV is really great also. Honestly I'm really looking forward to the changes and hopefully some balancing of a couple of the villain classes for PVP purposes and I'd call this a major step forward. I'm actually pretty excited about starting my third character class or at least pick up at 20 where my other two other alts are atm.
This is nice...but...it feel like sooo little at the same time. Sometimes I feel that they have a team of 5 persons only working on it, a twist to stuff that already exist isn't that much work, they already have all the models created, boned, and functionals. Nothing about the "kheldian" version for CoV yet...
Veterans Reward Program = ? I see a HUGE potential there to hurt the game, it really depend what these rewards are...new powers? New badges? New accolades? I see an incredibly high risk of slipping here and based on their records, I would wage that they fumble it if I had to wage money.
This is definitely the smallest expansion they ever release, not bad...but not much, they are barely "catching up" on work that will help lever both side, work that should have been in there for a long time already. Not bad, not enough...and the CoV 50ish opened class is still not there yet...so I foresee a tiny, minuscule, I9...
- "If I understand you well, you are telling me until next time. " - Ren
LOL ! I remember that episode! oops, dated myself
A Rod of Silence means never having to say sorry. -- Dork Tower
They're going in the right direction with destructible environments though. They need to up it to where if you power punch someone back and they fly into a wall, it smashes a hole in the wall, or car or whatever they hit. Super strong characters ought to be able to pick up cars and dumpsters and hurl them at enemies, or use a stop sign as a club.
Mostly I'd like to see the environments and instances become more interesting. I don't know if it's the color tones they use or what, but everything just looks so bland and generic and in sharp contrast to the incredible character models.