firstly i wanna apologise for yet another help me find a game thread, i have read thru lots and looked up games myself but just cant decide what to try next. heres a little info that may help some1 suggest me somthing
my fav game of all time is uo, but its outdated and i need sommin new, i like the idea of a skill points system and features like player housing etc... i have recently (well the past 2 years) being playing wow and while its a great game, im bored of doing the same instance day in day out, to me wow just doesnt have that real 'world' feel like uo had.
games i have tried since my uo days are:
lineage 2
eq2
guildwars/gw factions
rf online
swg
ddo
city of villans
eve (re-considering this but i hear lots of bad thing about afk'rs etc)
some of these i found i just couldnt get into where some i found were just the same old grind grind grind, now while i dont mind a grind (a skill grind) i really wanna steer away from the direct approach games like wow has.( what i mean by that is that to lvl, u either have to farm or do the quests, which are kill 10 of these or collect xx of these type things)
again sorry for prob the 1000000'th thread like this and thx to any advice in advance
Comments
Yeah I know the feeling, I actually settled on playing Neocron 2 for a while. Its clunky and has old graphics and a low population. But is an open system and its different.
Edit: by open I mean its skills based (with races who have certain skill stat caps) and by different its an FPS interface with RPG "to hit" roles.
Edit: and I disagree that WoW is the best currently. It has its good points, but best, no way.
thx for replies all, i have pld wow, for the past 2 years and while i agree that it is a great game i feel that its too restricted, i dont wanna have to do quests after quests to level, they to me are just the same thing over and over, grinding a skill however is more my kinda thing. i know i keep comparing back to uo, which probably isnt gonna help my case at all, but i loved the fact there were hardly any quests etc, it made it more realistic coz in a way u have to make ur own story, so to speak and the chars could have a variety of skills rather than the same for every of that class
Try Saga of Ryzom or EVE. Those two are the closest to UO right now. Plus, they are both actually pretty good games.
Serious death penalties makes every close call an adrenaline rush, and every minor achievement a major victory. This alternative rule-set should be in all MMORPGs.
Neocron system is interesting everything is skill/stat based. I haven't seen an RPG quite like it before. Each skills belong under a stat. So rifle combat is under dexterity. You level your stats and then distribute to skills. Each race/class has a max on their stat, so a gentank can get 60 dex but a spy can get to 100 and thus has more points to distribute for those skills. But at the same time the advancement system is not exactly use based. Its a sort of hybrid xp/use system. When you shoot a rifle you may get xp in dex/int but nothing in con. But you seem to get xp for each shot to some degree (based on damage I think). But you could shoot a rifle to raise your construction skill (int based) if you really wanted. Also each race/class has a learning rate for each stat, so a spy gets int faster than gentank and a gentank get str faster.
Weapons restrictions are both stat based and skill based, so a gentank will never be able to use a dex 100 rifle even though he may be pretty good at the rifle skill. In some ways it makes more sense for stats to be more restrictive than skills. No matter how skilled you are if something just too heavy you won't be able to use it etc.
All in all its an interesting hybrid. Neocron has a lot of hybridization that you really don't see anywhere else. Its interface, its advancement system, its faction/ffa pvp. They are all hybridized to some degree. I cant' say that the game is awesomely put together, but I gotta give them a lot of credit for innovation. They really break down some of people's preconcieved notions about the various paradigms they think are set in stone.
Whoever did the terrain was real good too, advancing through zones to mountains feels more real than other games. Maybe that is the FPS interface but you get real ridges and you can see the gradual incline that can even cross a few zones. Its pretty nice. Running ridges with a sniper rifle is pretty fun. Too bad the graphics are like circa 2001. I would really like to see their sunsets with Oblivion/Halflife 2 technology. You actually get pink clouds. They are pixelated, but they are the right color :P. The lighting is kinda off, but hey what other MMO are flashlights actually useful? Even in EQ2 torchs are kinda meh.
WoW actually does a pretty nice outdoor zone layout, but at the same time a hill is just a hill. If you are experienced in real topography or have done a lot of hiking etc you can tell that it just not quite right, its contrived although nicely put together. Neocron kinda felt like they took a topo map to make their zones.
At the same time if you are in third person and you jump your legs don't even bend, you just pop upwards :P. And if you drive a vehicle (I can't beleive this game was released in 2002 and has both normal and vehicle combat and no one else does) and go over a hill or whatever you exactly hug the terrain. No jumps or bumps or any real physics like in Auto Assault. Nothing has physics like Auto Assault though.