I made a warforged Paladin. Did I screw up. I'm not a big D&D player, so I thought I would ask. I went to my trainer and he says I have to have at least 11 wisdom to cast my spells. I have 10. As a warforged am I ever going to get more wisdom or should I just create a new character?
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If you want spells you need to reroll a new character. i would atlest have wisdom 14, then you would have access to all paladin spells.
i would reroll for spells, but thats me
good luck
A WF pal/sorc would be great.
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if you like paladins I recomend an Elf. I rolled one recently and he is a monster.
Anyone who can hit 10th level in a week is playing full-time and/or has already done the quests before or is playing with people who have. It's not as easy as people make it out to be, so it's best to figure out your character early on.
Yeah, warforged anything is generally not advised. You have to be pretty self-sufficient, and even then you won't be very popular in groups. Other than for maybe a warforged cleric or wizard since they can more easily take care of themselves. Warforged wizard is pretty cool.
Starting with a 10 in wisdom for a paladin is just fine because in DDO you can use magic items to bump up your wisdom to qualify for spells. If you start with a 10, all you need is a wisdom item +2 to bump it to 12 to then cast 2nd-level spells when the time comes. +3 items aren't rare, although +4's can be hard to come by. For the game's current level, a wisdom of 12 is enough to cast all your spells (1st and 2nd level).
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Note: PlayNC will refuse to allow you access to your account if you forget your password and can't provide a scanned image of the product key for the first product you purchased..... LOL
mhmm.... i always thought about trying this game... never did though... si it worth it? good graphics? raids? pvp? anything like that? or is it an uber grind feast? like some other games..... like.... rf online? :S
13 days is nearly twice as long as a week. Level 10 in DDO is like level 40 or so in other games. It's not hard, per se, but it's not exactly a gimmee, either.
The real question is to find out how long it takes the typical player to do every single quest in the game one time. A lot of people complain about lack of content, yet often they aren't even doing more than a handful of the quests.
Ninix, graphics are EQ2-like. Eq2 has more diverse character looks, imo, but DDO has better-looking landscapes, imo. I wish I could tile my patio floor like the entranceway of House K.
There's no PvP yet as far as I know, and there are three raid instances of 12 players. There's no way I'd call the game a grindfest since you get next to no xp for killing random monsters and so you can't level up that way, and there's not many if any FedEx quests, which are my main definitions of a grindfest. (Although both of those types of quests can be fun in moderation.) Of the handful of quests that do require you to kill x number of monsters, those quests are generally a lot more interesting than just going into a field and killing random spawns.
The game has a 7-day free trial, so give it a shot. It's definitely a bit different than a lot of what's out there.