It looks like you're new here. If you want to get involved, click one of these buttons!
I havn't reached endgame yet, but there is something I have been thinking about. I have several characters that I play.
Will the epic gear be obsolete when the gear of the expansion hits the loot drops? If I get one of my chars into the raids soon, would my time be better spent leveling my other characters to 60.... Instead of piecing together epics for my main?
As you can see this is an interesting dilema.
Anybody have any insight into how the expansion is going to fit into the scheme of things? How are the characters with T3 epics going to handle the situation, if someone with no Epics just cruises through Burning Crusade in 5 days to level 64, and then has better gear than the lvl 60 who has spent MONTHS grinding out gear?
Comments
No, it won't be obsolete over night. The Tier 1,2,3 gear of current will only help you get the better gear available from the new areas and eventually T4 gear. It's very much progression and while T3 may be less sought after atm, I imagine when folks are mid 60's they may find themselves wanting to get T3 and hopefully less challenging than when they were 60 thus more guilds running nax. But who knows how it will play out and what the gear requirements for the new dungeons will be. /shrug
so...
Blizzard has already stated that Tier 3 won't be obsolete for a while.
I am sure that there won't be anything that can compate to tier 3 until you get into the level 70 raid dungeons.
Considering you'll have to be level 70 and have a flying mount, it will take some time for the majority of the people
to get any loot from that dungeon.
The length of time that it will take to get to 70 is unknown, however most people think it will be between a week and a month for hard core levelers. Now you will need a balanced party of 25 to kill a boss, so I don't see
any loot from that dungeon dropping for at least a month on most servers. Sure there will be
an insane guild that takes a week off and power levels to 70, but it won't be that common.
Therefore, Tier 3 won't be obsolete overnight. Tier 1 probably will be, but not tier 3.
You will need to level a little before you can pull those off
Because some of us have day jobs and school. How can we possibly compete with somebody who lives on WOW? It the same reason why the pvp ladder system isn't working, because everybody is competing with the most screwed up kid who pvp's all the time. But if the combat is based more on skill rather than time consumption, both casual and hardcore gamers can benefit from this.
Hmm yes and no.
Yes in the aspect that if they do make T3 gear at 60 worthless to say blue gear at 70 it will annoy raiders.
Considering this is becoming their core crowd (raiders or people who want to be raiders and go for loot) this is totally unwise.
However the EQ1 rulebook(which is the rulebook WoW has been using since day 1) says you must always offer a new carrot at the point its becoming evident people are getting bored.That new carrot is new loot.
So i am guessing there be loads of new epic loot around at 70 which will be much better then anything you can get currently.
Like the poster above me said, even if T3 epics are inferior to lvl61 green, all it does is even the gear around for the month or so it will take the raiders to get set up for 70 raids. Raiders will still mow down the pugs in bgs, people just wouldn't be able to blame the gear for it.
Because some of us have day jobs and school. How can we possibly compete with somebody who lives on WOW? It the same reason why the pvp ladder system isn't working, because everybody is competing with the most screwed up kid who pvp's all the time. But if the combat is based more on skill rather than time consumption, both casual and hardcore gamers can benefit from this.
Well in that same sense say you work 20 hours a week because thats all you can fit in due to school now say someone else works 40 hours a week because they dont have school Now who should make more money? or should you make the same??? its the same principle and skai is right in saying its pretty much the definition of the genre its not just WoW its most MMOs and thats how it should be. It is basically the same with FPS if you play a whole lot you become better if you play every so often you get better at a much slower pace its fair....
Because some of us have day jobs and school. How can we possibly compete with somebody who lives on WOW? It the same reason why the pvp ladder system isn't working, because everybody is competing with the most screwed up kid who pvp's all the time. But if the combat is based more on skill rather than time consumption, both casual and hardcore gamers can benefit from this.
Well in that same sense say you work 20 hours a week because thats all you can fit in due to school now say someone else works 40 hours a week because they dont have school Now who should make more money? or should you make the same??? its the same principle and skai is right in saying its pretty much the definition of the genre its not just WoW its most MMOs and thats how it should be. It is basically the same with FPS if you play a whole lot you become better if you play every so often you get better at a much slower pace its fair....
Its not anyones fault that your life is the way it is. What the hell is the sense in playing an mmorpg if everyones the same no matter how much you accomplish. It just makes no damn sense. Are you a Katrina "Victim"?
Zerogenum - MixMatched BH Carbineer Template of the Gods, Kettemoor PRE CU SWG.
Because some of us have day jobs and school. How can we possibly compete with somebody who lives on WOW? It the same reason why the pvp ladder system isn't working, because everybody is competing with the most screwed up kid who pvp's all the time. But if the combat is based more on skill rather than time consumption, both casual and hardcore gamers can benefit from this.
Find a Non-Linear MMORPG. Linear MMORPG's will always be a grind to stay ontop...
What you should be looking for:
A MMORPG that is
1- Crafter based. This means that crafters make the best weapons and that the best weapons decay with use/time. This is an equalizer for the casual player.
2- Has a skill-system that is NOT Level based. Level based MMORPG's will always jump a few levels each expansion. If you don't have the time to grind, then play a game where the grind don't exist.
That's basically it, your playing the wrong game...
AND DON'T QUIT THE GENRE! The genre has room for all types of customers, don't make life easy for lazy Developers that just want to clone one design!
--When you resubscribe to SWG, an 18 yearold Stripper finds Jesus, gives up stripping, and moves with a rolex reverend to Hawaii.
--In MMORPG's l007 is the opiate of the masses.
--The absence of evidence is not the evidence of absence!
--CCP could cut off an Eve player's fun bits, and that player would say that it was good CCP did that.
"WOOT! sweet! play WoW the mmo childish addicting game!! TIER TWELVE SETS FTW." in all seriousness people THAT is what blizzard is coming too. good luck
-exo
www.roxstudiodesigns.com
Which approach will make blizzard the most money? That's how they are going to be asking the question to themselves. They got the data on all the people who have canceled (exit surveys). They got the exact numbers on average subscription time per customer. They've sold around 6 mill copies, how many active subscriptions do they have now?
Personally, i think there would be more money to be made by getting back canceled subscriptions, by making new content and tiers. The people that are still playing will be mad, but their track record indicates that most of them would hang around, and just max out the xpack, and work on new tiers after the 2-3 weeks it takes to get from 60 to 70. So i think they will make the existing stuff worth little to nothing; because those people who have it will never leave... never.... and it's going to take a lot of new stuff bring back cancelled users; i.e. getting new stuff running around in new areas and new instances getting a new look.
But then I don't have all the exact numbers, so what do i know? Blizz will make decisions based on money though... i feel very confident on that point.
Because some of us have day jobs and school. How can we possibly compete with somebody who lives on WOW? It the same reason why the pvp ladder system isn't working, because everybody is competing with the most screwed up kid who pvp's all the time. But if the combat is based more on skill rather than time consumption, both casual and hardcore gamers can benefit from this.
Well in that same sense say you work 20 hours a week because thats all you can fit in due to school now say someone else works 40 hours a week because they dont have school Now who should make more money? or should you make the same??? its the same principle and skai is right in saying its pretty much the definition of the genre its not just WoW its most MMOs and thats how it should be. It is basically the same with FPS if you play a whole lot you become better if you play every so often you get better at a much slower pace its fair....
Having played UO since launch i can say both of you are right and wrong.
First mmorpg rewards time.It always has been such.But where WoW went way too far is that they over rewarded time to such an extent it made the gap between the hardcores and casuals way too big.
In short in my mmorpg history i think this is the biggest gap i ever seen next to EQ1 but EQ1 did not have pvp so that makes it less of a problem.
So yes,do not think it will ever happen when a raider will be on par with a non raider.
There are a few exception which i found mainly in skill based mmorpg only.UO and SWG pre nge and the reason behind this is the crafting system in those games was very complex and rewarding.SWG at a certain point all gear was crafted so basically if you were smart and knew your way to making money you could play only a couple of hours a week and still have best gear ingame.Same went with UO.
WoW on the other hand has a poor crafting system and almost worthless compared to even some easily obtained loot.
Now,onto DAoC pre ToA.This game has a mix of pvp and pve.The gear in DAoC before this time had little impact on your rvr .Often the top pvpers wore stuff they obtained while levelling off common mobs.It was all about team work or if caught in a 1v1 situation more on your combo style you picked for that particular fight.
WoW on the other hand ,is extremely gear dependant for both pve and pvp.In pvp you would find players geared in full epics easily massacre those in blue and green espically 1v1.I recall i rarely until the end used my shaman for pvp because i got sucked into the raiding thing(mainly due to trying to help my guild grow but got loads of epics along they way).Now he was my first 60 WoW char and due to the commitment for a while i never got to pvp at all!Now i will consider myself hardcore at that point because my life was simple.Go to work get back from work go raid for 4 hrs then bed.
When i was getting sick of raiding i decided to go pvp.Despite not been experienced at pvp i basically tore thru 2-3 enemies with ease.1v1 was even easier.I sometimes instant gibbed casters!The occasions i lost 1v1 was always due to dying to a member of another raiding guild.As i got used to pvping it even got worse for the non raiders or members of small guilds because i now had an idea of how to pvp and had the dreaded epics behind me now.
Now clearly ,WoW has overstepped the line by far with regards raiders.It is made worse by the fact this game has been sold on the impression it was casual friendly compared to games like EQ1.
Ofc, you can say oh you don't have to pvp.But thats part of the game.The pve end content is very limiting.Crafting is poor implemented .So really many casuals at 60 actually pvp since they can't devout time for raids.And if pvp is so imbalanced due to gear there is little point to doing it apart for been fodders for epic geared folks.
So in conclusion .Yes ,all mmorpg reward time.And no most mmorpg know there needs to be a certain maximum gap between casual gear and raider gear(to me i think EQ2 got it about right on this).WoW lacks that limit and lets the gap get wider and wider by the patch.
Of all the Blizzard posts I´ve seen about this, not one of them denies that the expansion will make current top gear obsolete. All posts have said that top end gear will help you in the leveling process. Not to say that it will happen fast. But who would want to say "Yesss I reached level 70 wohoo! And not a single new item I cared to pick up cause they all sucked, yeaa I´m so lucky!"
Since they are changing to 25 man raids I also think they want a new fresh start with itemization, therefore I believe that even the "low end" items at level 70 might be outright scary! Just like it is now with lvl 50/60, I believe that a level 70 in good gear can with no problem take out 2 or sometimes even 3 level 60 opponents.
But we will have to wait and see, whatever it will be like I will have a blast
Variety... that's what I want.
Shayde - SWG (dead)
Proud member of the Cabal.
It sounds great, so great in fact, I pitty those who canceled - Some deluded SWG fanboi who pities me.
I don't like it when you say things. - A Vanguard fan who does too.
09f911029d74e35bd84156c5635688c0
People aren't using their heads when thinking about the expansion.
Are level 51 Greens better than 50 Blues/Purples?
The Tier 1/2/3 gear will help you level much more quicker than a level 60 with all greens who decided not to raid.
Probably.
Three things. First, gear in TBC will have a lot of stamina on it:
http://blue.cardplace.com/newcache/forums.worldofwarcraft.com/15403152.htm
There have also been leaks of screenshots of dungeon gear that suggest the ilvl value placed on stamina has been cut by about half.
Second, it appears that crit rating is not straight crit anymore; effect depends on level Appearently +2% crit on the Crystal Spike Maul (a level 58 weapon) is not equal to the +2% crit on the Unstoppable Force. This appears to have something to do with the introduction of a crit rating attribute. I'm not sure of all the details, but from what I've read - which could be wrong or I could be misunderstanding - it will have less of an effect on higher level PCs and mobs.
Third are the socketed jewels. The current equipment won't be retrofitted to have sockets in them as per Natheara's post here: http://forums.worldofwarcraft.com/thread.html?topicId=20342371&postId=200906067&sid=1#16
Perhaps not overnight, but by the time folks reach level 70.