Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

World of Warcraft: AGC Keynote: Rob Pardo

Rob Pardo, the VP of Game Design for Blizzard, spoke to the assembled audience at AGC for the keynote. Carolyn Koh reports.

Rob Pardo gave an interesting keynote speech, describing the Blizzard game design philosophy which seemed like a “no-brainer” to a business major like me. But that’s just it, isn’t it? It’s hard to practice what you preach unless this philosophy is embraced by everyone in the company. The simplest plans always seem to be the hardest to pull through.

They set their core target. Not the hard core gamers with bleeding edge technology in their gaming machines, but a wider, more general audience. They then set the system specs and designed for those specs accordingly. Wonder why the art of WoW is so stylized? That’s why. They designed for a look which would look cool and yet would not date quickly. They designed the art for longevity rather than what’s hot now. Art that wouldn’t take a computer with cutting edge components to run.

More can be found here.

Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios

Comments

  • cumbomcumbom Member CommonPosts: 544
    I don't play WoW anymore, nor did I for any great amount of time, but what I came away from the experience with was the feeling that they actually gave a damn about their game and their players.



    SWG RIP
    moctodumegws
    Can't WAIT!

  • elockeelocke Member UncommonPosts: 4,335

    I don't have a problem per se with releasing content polished and bug free. But 2 years without an expansion is too long in my book, especially when the post 60 game is a complete different creature all together, and nowhere as good as the first 60 levels. Other than that I have no problem with Blizzard's quality over quantity, lets just speed up the expansion releases just a tad.

    Currently I'm waiting to continue with WoW once the expansion hits, but I must warn Blizzard, that other games on the horizon are beginning to look better, i.e. Vanguard and Lord of the Rings online, Conan too.

    My point is they wouldn't look so enticing if I wasn't currently bored with WoW.

  • RadmuzRadmuz Member Posts: 85
    WOW is a game that I consider "dumbed down". But that is not a bad thing, unless you are an elitist.

    I have played elitist games, and I have played WOW. Both have things that make them fun. But Blizzard's approach has done more to add new gamers to MMORPG's then anyone expected. The simplicity is brilliant.


  • AlarnaAlarna Member Posts: 15
    Simplicity up to level 60, yes. But then? No content for casual gamers any longer. Only raids and battlegrounds.

    And whats up with this: "We want our players have a surpose to kill onsters?"

    The beginning is really funny. You learn abaout the world,quests tell you a story. Up to level 20 or 30. And after? "Kill 30 mobs" "Bring me 40 XYZ"
    Funny...really.....

    I think their success was so great, that they lost the ground.


  • ciidciid Member UncommonPosts: 184

    With the new cap of 25 man raids set for the expansion things are looking up.I personally dont have the time anymore to be a part of a hardcore 40 man raiding guild and would like to see more content that can be pick up raided.Being a veteran mmo player i understand your leetness is fleeding at best since with each expansions comes another new 2-3 sets of armor to go thru.Just isnt worth my time anymore unless it s fun and dosent seems like a second job.

  • NephariusNepharius Member Posts: 4


    Originally posted by cumbom
    ...but what I came away from the experience with was the feeling that they actually gave a damn about their game and their players.


    The very fact that he was talking about how they designed the game from the ground up to attract the most subscribers, tells me that they care the most about their bottom line, not the players.

    I wish they'd capped the new raid dungeons at 20 instead of 25, just seems like a more manageable.  25 is kind of a strange number for a raid.

    I agree that after level 30-40 the novelty of the questing has worn off for the most part, and the types of objectives on most quests have gotten predictable and repetitive.  I wish they had more story-driven questlines in the 40+ level range, ones that actually tied together and told an evolving story about the gameworld.

    Also, the endgame level 60 solo content is almost non-existant.  If you don't raid or PvP, you don't have much other than faction rep grinds.  And I would point at ridiculously long grinds as further evidence that Blizzard designed the game more to keep people playing (and paying) than to keep it fun for the players, per se.

  • Parsifal57Parsifal57 Member Posts: 267
    Just Rob Pardo pushing out more corporate spin, even his analogy about the donuts and frosting doesn't read the way he wanted it to.

    He says the casual non hardcore players were the target for wow and then goes on to likenn a donut to the hardcore and the frosting the casual players, which says to me Blizzard regard hard code as the majority and casual/non raiders as just the icing on the cake i.e. nice to have but not essential to the business.

  • NephariusNepharius Member Posts: 4
    Maybe they figure most 'casual' players won't even make it to 60, or won't stick to the game very long if they do.  So I guess if they figure the casual players are going to come and go, then they feel they need to work harder to keep the 'hardcore' element happy, so they don't leave too.
  • Dont forget that every instance in the Expansion will have 5 difficulty levels (meaning that if your guild can form 25player group, they can see everything) if you complete the easy.. its probably tempting to increase the difficulty and get better rewards. And the Honor system will be redone... no more decay, you just collect "currency" to buy the rewards by participating in pvp and the best pvp items will be kept on par with the best raiding gear. This is what makes me interested enough to try wow again after TBC is released.
  • tkobotkobo Member Posts: 465

    To me, they seem to be stubburnly holding to the horrible premises of "raid or die" and "gear over everything".

    Both are NOT premises liked or embraced by casual players.Yet game DEVs seem sworn to them with their very lives.

  • NephariusNepharius Member Posts: 4

    Well, if you aren't into PvP, and you don't raid, then what else is there to do at 60?  Endless farming?  Standing around IF?  Duelling outside the IF entrance?  Starting over on alts?

    PvP and Raiding are the two main things designed into the game for 'the endgame' -- stuff for level 60's to do.  I've seen a good number of people quit the game because they didn't particularly care for either, and got tired of re-rolling alts.


  • Well this transcript and Raph Koster's transcript of this speach confirm for me what others suspected, that WoW is  just a massive bait and switch.  I wish I could have read this before I started playing WoW as that donut model was what I was specfiically under the impression that Blizzard was NOT doing.  I would never have bought the game or played it if I had been under the impression that I would be frosting and raider fodder.

    I consider this design fundamentally dishonest.  I used to give them the benefit of the doubt.  I can honestly say Blizzard has earned my contempt and disgust.


Sign In or Register to comment.