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DDO vs. LotRO

So why don't people like DDO?  I haven't played the game yet, but all this talk about Turbine screwing up DDO is making me nervous about LotRO.  Other than "It Sucks", can any community members give some details on why I should be worried about the quality of LotRO?  I mean, is the gameplay that bad?  Are the mechanics that broken?  

Comments

  • BlueMountainBlueMountain Member UncommonPosts: 147

    I think it may be because they apportion proccessing and update by prioritizing instances where people are actually in combat where it really makes a difference. The downside is more lag while people are enroute to instances which can lead to falling off precarious walkways and the like.

    It may also have to do with a scarcity of casual solo opportunities: People like to run around free and feel the heavy instancing is too limiting for their play style.

    My understanding is that the more advanced instances, for higher levels, are much more interesting than the low level stuff. This of course limits first impressions.

    I guess we need to hear more detail from those who disliked it tho.

    To dream, perhaps to be.

  • RuthgarRuthgar Member Posts: 730
    Yes having the game all instanced really limits the MMO aspect. Although I normally and not one to
    complain about seeing a hundred people running around, DDO seems empty.

    The graphics are weak, and there really isn't a lot of content. I admit I only played preorder beta and
    I tried the free trial last month. The game just seems like it wasn't finished.

    If you compare DDO to the screenshots and videos from LOTRO, you can see a big difference. I am glad that
    Turbine seems to have learned their lesson and are making lotro a full game before release.

    After swearing I would never buy another turbine product again because of DDO, I have to admit I am seriously considering buying lotro.

    If you really want to see what DDO is like, try the trial. I am sure you will have a feel for the game in the first 10 minutes.


  • ElnatorElnator Member Posts: 6,077


    Originally posted by BlueMountain

    I think it may be because they apportion proccessing and update by prioritizing instances where people are actually in combat where it really makes a difference. The downside is more lag while people are enroute to instances which can lead to falling off precarious walkways and the like.
    It may also have to do with a scarcity of casual solo opportunities: People like to run around free and feel the heavy instancing is too limiting for their play style.
    My understanding is that the more advanced instances, for higher levels, are much more interesting than the low level stuff. This of course limits first impressions.
    I guess we need to hear more detail from those who disliked it tho.


    Do you even play it?

    The reason, the only real reason, why players who have played DDO don't "like" it is because it charges a monthly fee for a game that doesn't have enough features to merit a monthly fee.

    Most people who have played DDO will come right out and say the adventures themselves are fun.  The problem is that it's an MMORPG and you can't always get a group right away.  The problem there is the game gives you NOTHING To do if you can't get a group.

    No crafting
    No housing
    No player market of any sort
    No player economy
    No Player custommization
    No explorable world

    Everything in the game is instanced, VERY much like Guild Wars
    The quests are very good, Very much like Guild Wars (Better actually)

    But, unlike Guild Wars:
    You can't dye clothing/armor
    You can't create clothing/armor, it's all loot/vendor based.
    You can't go out and explore alone.

    So when people who HAVE PLAYED DDO complain about it it's not that the game isn't FUN... what little is there is fun.  The problem is that it charges a monthly fee for, essentially, an incomplete game.  It doesn't really offer anything that Guild Wars already gives players... for no monthly fee.  What makes it even MORE annoying is that NWN2 is going to release with even MORE features than DDO as well as DM Tools to allow DM's to code their own content.  Granted that won't be an MMORPG but the niche that DDO is targetting:  Groups of friends who want to play D&D online together will move to NWN2 as soon as it comes out.

    Currently Playing: Dungeons and Dragons Online.
    Sig image Pending
    Still in: A couple Betas

  • LathianLathian Member Posts: 3

    I am playing both at the moment. Turbine just has a way of screwing up a game. For some reason they can have an awesome concept and just sink it with their customer support and way of general running the game.

    I like both for different reasons. I like DDO cause its a social game. You join most groups in DDO and its casual conversations. Yes DDO lacks soloability and crafting something that LOTRO offers. No crafting in DDO... big deal. Like I want to really spend my time in front of a forge making swords and armor for the someone. Beside in 90% of the games that have included crafting ebaying and jacked up crafting components have ran rampant. Always someone out there looking to make a extra buck.

    I have no lag issues in DDO....so where this point is going I have no idea.

    As far as the monthly fee aspect of the game. You are going to get what you pay for. If you want to not pay  monthly fees then you wont get anything worth a damn. I still think Silkroad Online is going. I mean how many people hated SWG but then again how many people continued to pay for it every month?

    IF you dont like DDO cause of lag, monthly fees, and Turbine involvment then you probably wont like LOTRO. Not cause the game is going to be horrid or ran bad, but because you have already made your decision before you gave the game a chance.

  • BlueMountainBlueMountain Member UncommonPosts: 147


    Originally posted by Elnator

    ...
    Do you even play it?

    The reason, the only real reason, why players who have played DDO don't "like" it is because it charges a monthly fee for a game that doesn't have enough features to merit a monthly fee.

    Most people who have played DDO will come right out and say the adventures themselves are fun.  The problem is that it's an MMORPG and you can't always get a group right away.  The problem there is the game gives you NOTHING To do if you can't get a group.

    No crafting
    No housing
    No player market of any sort
    No player economy
    No Player custommization
    No explorable world

    Everything in the game is instanced, VERY much like Guild Wars
    The quests are very good, Very much like Guild Wars (Better actually)

    But, unlike Guild Wars:
    You can't dye clothing/armor
    You can't create clothing/armor, it's all loot/vendor based.
    You can't go out and explore alone.

    So when people who HAVE PLAYED DDO complain about it it's not that the game isn't FUN... what little is there is fun.  The problem is that it charges a monthly fee for, essentially, an incomplete game.  It doesn't really offer anything that Guild Wars already gives players... for no monthly fee.  What makes it even MORE annoying is that NWN2 is going to release with even MORE features than DDO as well as DM Tools to allow DM's to code their own content.  Granted that won't be an MMORPG but the niche that DDO is targetting:  Groups of friends who want to play D&D online together will move to NWN2 as soon as it comes out.




    Yes of course I play it: I am not one to speak from ignorance when I can help it.

    There is nothing 'free': You pay for it somewhere or it would not be a commercial venture. 

    There is solo content, there is PvP of a sort (barroom arenas) and apparently quite a bit of content has been added.

    I, too, played the beta: You may have heard of me under the name 'Tiberius'. Someone here already had my nick.

    All Turbine products are unfinished: they are always adding considerable content: they did it in AC1, still going after all these years, and they are doing it now in DDO.

    To dream, perhaps to be.

  • ShadusShadus Member UncommonPosts: 669


    Originally posted by norse25
    So why don't people like DDO? I haven't played the game yet, but all this talk about Turbine screwing up DDO is making me nervous about LotRO. Other than "It Sucks", can any community members give some details on why I should be worried about the quality of LotRO? I mean, is the gameplay that bad? Are the mechanics that broken?


    DDO Sucks. They launched with ZERO solo content and no way to advance solo. They launched with a level limit of 10 and not a whole lot to do once you hit that level. Everything is instanced massively... so it's like guild wars with a monthly fee. The interface is obnoxious... the character creation is poor. It sucks. From what I've seen of lotro described by people and such, I would say it went in a much different direction than DDO... not the same type of game or appealing to the same people. ~shrug~ time will tell but personally, i wouldn't worry.

    Edit: Oh yah, and I didn't enjoy DDO's quests, I always play a caster of some kind (healer or mage) and while I love playing a D&D mage, it translates like crap into a MMO. They managed in translation to make one of the worst games I've ever played... and I played lineage1.

    Shadus

  • The user and all related content has been deleted.

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  • misdialmisdial Member Posts: 3
      Here, here...I agree with what everyone said above.  Another note is their customer support was non-existant when the game moved from Beta to gold.  I will never spend another dime with that company.

    Misdial
    WoW - Ongoing
    DDO - Shortlived
    SWG - Died when there were 4 year old Jedi

  • FarakonFarakon Member Posts: 47
    The thing that drove me out of DDO (full disclosure, I only stayed for about a month) was not the fact that you had to group to run mission maps.

    It was that every group that I met wanted to run the same mission maps.

    Everone would pick the "best" mission and run it over and over again for loot.

    Diablo II anyone?


  • LazzerusLazzerus Member Posts: 99
    DDO might not have been the best game, and the bottem line is if you don't like grouping and hanging out with people DDO will not be for you.  I played it for awhile and have alot of fun with it, so I would say its not as bad as everyone makes it out to be, its just different.  So I don't see how anyone can jump to conclusions about LotRO just because Turbine is doing it, I'm not saying it will be great either, I'm just saying people should wait and see, not jump to conclusions just because Turbine might not have made a game the exact way that they wanted.

    My opinion matters to everyone...

  • ZnithZnith Member Posts: 212


    I beta'd DDO and it was an absolute grindfest till the end.  There just wasn't enough quests to keep you busy and not repeat them 2 or 3 times to get to level 10.  I tried to really enjoy this game, and I did for about three weeks.  Some of the dungeons were decently made with good puzzles requiring group coordination, but once you went thru them and knew where the secret doors were, how to do the puzzles and so forth it wasn't fun anymore.  The game desperately needed randomness and the testers suggested it but Turbine didn't listen.

    I don't dislike Turbine, but they do need to prove themselves to me again.  Hopefully LOTRO will do that!




  • norse25norse25 Member Posts: 98
    That's good feedback guys.  THX.

    As a quasi-fanboi of Tolkien, I sure hope most of you are wrong.  I see they have moved back release into 2007 now, so maybe they're trying to make a decent game of it.

    P.S. As a Full On Star Wars fanboi, I have to disagree with the original SWG being 'fun'.  After the goosebumps wore off (1-2 months) it was just running around a terrible grind fest with no content.  My 2 cents


  • ROOKZ1ROOKZ1 Member Posts: 21

    Morning all!

    My own two coppers...

    I played DDO through the 14-day trial and enjoyed it... it has its' issues, but no MMO is without issues.  As a long-time tabletop D&D player I didn't have a problem with the group-focus of the game -- that's just Turbine recognizing that D&D has always been about group dynamics, and I actually thought they were pretty brave in taking a stand that they must have known would have been unpopular with a lot of MMOers.  True the content was skimpy, but I understood that was more because of the newness of the game and figured more content would be added... and I was certainly right about that!

    Anyway, on to LoTRO.  I've been browsing the forums for a few months now, and I've been consistently impressed by how much Turbine's holding to the original lore of Tolkien (keep in mind, they have license to the books not the movies) and have already made some pretty daring decisions (No wizards? No Wizards!  Talk about Lore-Compliance!)  The Devs have shown a great deal of knowledge about Tolkien Lore, and the decisions they've made has said a lot about their commitment to not just LoTRO, but The Hobbit as well.  Honestly, I think Turbine understands that a lot of people have immense respect for Tolkien's writings and have (and expect) high standards...

    ...so my suggestion is to give DDO a try through the free trial (which has already been suggested) and when LoTRO comes out, hopefully they'll have a free trial also that you can try.

     Bring on Beta!

  • blarney42blarney42 Member Posts: 11

    I bailed on DDO for two reasons:

    1. They have a level cap of 10.  I got two toons to lvl 10 casually playing for 3 months. That's dumb. I waited around to hear when the cap was going to be raised, and they finally announced it would probably be in October... so I left. Then later they announced they were only raising it by 2 lvls in October. Even more glad I left that train wreck.

    2. Not enough content at launch, and a little slow on releasing new stuff. Wouldn't have been as big of a deal if we actually got rewarded for the content that was there. But having a low lvl cap AND no content is beyond dumb.

    Other than that the game was great. I loved the quests and stuff they had, loved the game play, loved the voice chat system. Everything was cool but those two things for me.

  • RemyVorenderRemyVorender Member RarePosts: 4,006

    DDO vs. LoTRO

    The special olympics of MMO battles?

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • fulmanfufulmanfu Member Posts: 1,523


    Originally posted by remyburke
    DDO vs. LoTRO
    The special olympics of MMO battles?

    heh you have spent alot of time on the chronicle forums to be making fun of games you can actualy play ;)

  • RemyVorenderRemyVorender Member RarePosts: 4,006


    Originally posted by fulmanfu


    Originally posted by remyburke
    DDO vs. LoTRO
    The special olympics of MMO battles?

    heh you have spent alot of time on the chronicle forums to be making fun of games you can actualy play ;)


    Come now Fulmanfu. I only go to the TC forums for the same reason you do, it's purely for entertainment purposes nowadays.

    But, at any rate, can play and would play are too completely different things ful. Trust me, I had high hopes for LoTRO, but dissappointment is par for the course lately....bleh.

    It's not that I think LoTRO will be a bad game, I'm just sick of the same regurgitated crap being forcefed down my throat for the past 8 years is all.

    Joined 2004 - I can't believe I've been a MMORPG.com member for 20 years! Get off my lawn!

  • fulmanfufulmanfu Member Posts: 1,523

    im with ya, just messing around with ya :P

    and i dont go there anymore, my ip is probably banned anyway now lol so anyting really funny happens plz post it on their forum here

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