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We very recently added a new MMORPG to our list - Kaos War. They have just released a new tech demo video that shows their game engine moving through one of their small environments. You can view the video below:
- MMORPG.COM Staff -
The dead know only one thing: it is better to be alive.
Comments
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Don't click here...no2
Yeah not impressed here. Ugly waterfall, ugly skyline. The grass just looked weird, if it were to sway that much it would need to blow half storm but leaves on the trees wasn't even moving...
"Memories are meant to fade. They're designed that way for a reason."
You guys gotta be kidding me. This is a TECH demo not a representation of an anywhere near final product, not to mention its being made by 20 dudes working out of the company CEO's apartment. Tech demos are for publishers to see that they can actuley deliver a product and not just promise vaporware. Comments like the previous 2 are exactly why you hardly ever see tech demo's of games released to the public.
~dai
That rolling grass is way too psychedelic.
Episode: http://games.net/video/player.cfm?vId=101720
Tech Demo: http://games.net/video/player.cfm?vId=101721
In the season finale episode of our reality show you get to see a small glimpse of human character in armor and a hoverscreen.
Much more to come stay tuned! and no worries Holyavenger. We want to make sure this runs on modern day machines. This is running at over 30 fps. We will pull our senior programmers here if anyone wants to know more specifics.
Damon Grow
CEO SRI
Creative Director Kaos War: Rise of Fallen
It's great to see you posting here Damon, anyone whos watched Creating Kaos knows how busy you probably are so major kudos for taking the time to post here. Now on to my questions for you:
1. What graphics engine are you guys using to build Kaos War? I seem to remember hearing someone mention it in the series (think it was one of the Unreal Engines?).
2. The only thing i can critisize the Tech demo about is what i presume to be shadowing from clouds moving in lines, was this done intentionly to show off shadowing capablities or something else?
Anyways, its great to see you guys making this kind of progress on the game. For what its worth you have mine (and likely many others) respect for even attempting to make a devlopment studio and an MMO with little to no up-front investment. Keep up the good work!
1. This demo was a sneak peak into our
and thank you for your support! We have gone though the extremes to deliver a AAA title with lots of passion and vision no matter what it took.proprietary in house engine. It is completely built from scratch in
the specifications we needed, also another benefit over
purchasing an existing engine like many other AAA titles do is we get
to hand craft to the world from everything down to the texture to the
way we can mold the world. It really fit our pipeline. As you will
hopefully see there is nothing like a handcrafted world.
2.
Good eye there heru. That isn't from clouds it is actually from the
movement of environmental shadows across moving grass. We think the
effect came out great. It really added to the feeling of aliveness to
the world. It maybe a bit too much. Well hold if back in the next
demo we show. Some people seem to be in love with it, others think it
could be held back just a bit. But it shows how much we would like to
use realtime shadows over our environments.
Damon Grow
CEO SRI
Creative Director Kaos War: Rise of Fallen
CJ Wallace
Lead Game Designer
Kaos War: Rise of the Fallen
Shattered Reality Interactive
first of all
i think its really great that you guys from SRI post in here. im developing maps (as a hobby) myself , so i feel how important it is to get direct feedback. i wont criticize much cause its mostly a matter of taste and its tough to judge a whole game from a tech demo.
i really like what i see. not the usual "unreal" stuff , which is nice but u get fed up with it.
for my taste its a touch too colorful besides that im wondering how resource consuming your engine is. what you show is a pretty small area so all the grass movement doesnt matter that much.
id suggest bit less grass movement and some tree movement instead.
btw nice usage of emitters adds alot of atmosphere.
i ll definately keep an eye on Kaos War
keep on the nice work
Hi! My name is paper. Nerf scissors, rock is fine.
MMORPG = Mostly Men Online Roleplaying Girls
http://www.MichaelLuckhardt.com
CJ Wallace
Lead Game Designer
Kaos War: Rise of the Fallen
Shattered Reality Interactive
"The world of Kaos is above all things a living world, this includes
frequent live events based on the state of the world, an ever changing
economy based on the laws of supply and demand, a wide range of
interiors and player housing, advanced guild functionalities,
accomodations and other perks and meaningful Race vs. Race gameplay."
I believe the things mentioned in here are lacking a bit in many mmorpg's, and if you can deliver them I will be estatic.
I didnt find too much information about what kind of mmo this will be though? Will it be your standard wow/eq/fantasy, or more sci-fi? Or something else?
--------------------
SWG - Killed by $OE
WOW - Retired
Playing WAR
Hadnt noticed the screenshots last night. Looks much clearer than the video.The detail is absolutley awesome.Cant wait for more
Grass moves like a mofo trees besides falling leaves don't move at all with the grass moving in waves like that the tree limbs would be somewhat swaying as well. The waterfall looks ok at best and with the amount of wind flowing over the grass it needs to be affected as well. The physics are off nothing seems conected everything just doing it's own thing. Oh and back to the leaves falling straight down with the wind moving the grass in waves. Blah I guess you get the point...
If you put so many graphics what kinda system will the average gammer need to play this game? great consept I also realize that its a bit early to be putting out spects but i mean are u targeting dual core with dual cards kinda thing.... or are you thinking that the average comp will be able to shell out the kinda graphics you all are putting into it... Im looking forward to more screen shots will be following this game
one thing is for sure
that you keep contact to the community here is absolutely great
one of the most important things for mmorpgs is the community but i assume u know that
"mainstream" bad word :P u see what happened with soe games being transformed to mainstream
well maybe its the wrong place here and i m sure you have a great team but if needed i offer any help for example with ideas for the video
6 years of online gaming (yah im a nerd) and being a comercial artist and all that stuff might deliver an independent view
just a suggestion
maxpfaff@gmail.com
msn : maxpfaff@yahoo.com
Thanks to everyone for your support, it means a lot to all of us here at SRI.
Robert Lewis
Lead Sound Design
SRI, Inc.
im probably l8 or something but anyway...
The Tech Demo looks nice, colorfull everything lol. I think that maby you can run smoothly tech demo with that small area but try to put on like 100x times more content then see if it runs smoothly. then add some players in it and BAM your lagging like people once did in Knight Online few years ago. by what i see from your tech demo you have great engine, maby even better than Elder scrools: Oblivion. And Oblivion is solo play. So... how powerfull server u mean to have? Better than EVE Online's?
Also my uncle used to say that HOMM 5 graphics sucks mostly couse all the trees and grass move same all the time (left-right-left-right.....) will you make the same or make movements more alive?