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Is there Item decay?

I think that any MMO should have it.. bc if you dnot aftera  while tradeskills become pretty much pointless bc you get 1 of the best swords or set of armor and you never have too buy anything ever again..

I would think that if your weapons and armor can break it would make it more real and actually make a trade system usefull..

Comments

  • bigoberlybigoberly Member Posts: 14


    Originally posted by millbro

    I think that any MMO should have it.. bc if you dnot aftera  while tradeskills become pretty much pointless bc you get 1 of the best swords or set of armor and you never have too buy anything ever again..
    I would think that if your weapons and armor can break it would make it more real and actually make a trade system usefull..


      yes ther will be decay on  Item I think its in one of the intervews. It will probly be like DAOC were you can fix them only so meny times
  • vivatmavivatma Member Posts: 15
    This is a good and bad thing. Here you are chopping away at some monster, and &%$&^ your sword breaks. (Okay, yeah they usually give you some warning) but when you're way out doing your thing for hours on end, You really want to stay doing what you're doing for as long as you can. Of course, i think it can be done well enough, if the items that are useful drop enough that you can drop your worn-out sword and pick up a new one from the bloody claws of the recently slewn. Otherwise, it just sounds like a waste of time. Which to me in a game with a subscription, they are just screwing you. Sorry but, until a subscription game actually stops trying to waste my time, i'm not going to buy into it.

  • EldaElda Member Posts: 343
    well you just have to get a new sword before your old one breaks, right? :)

    Item decay is good, otherwise you would never have to buy/get new stuff...


  • BentBent Member CommonPosts: 581
    In DAoC you if you learned weaponsmithing you could respair you own weapons... Armorsmithing repair you own armor in the field.

    Requardless, the way their past system worked is you weapon degraded 100-0%.  Each 1% lost was that much damage lost.  You could only repair you weapon a certain number of times.  Most people would repair by 90% and that would take hours and hours of pure farming/gridning to hit.  My PvP weapons... I never repaired them and the lowest they ever got was 97%.  If you could auto attack all day I doubt you'd find yourself below 60% will a full 24hrs and swinging away or getting beat on.

    Think it was
    Considtion can be 1-100 this is what decreases as you hit stuff
    Qual - 90-100ish.  The higher the more damage you do.  And the less dur you lose when repairing
    Dur starts at 100 and decreases each time you repair based on how much condistion you are repairing and what qual the weapon is.

    So if you had a 100 qual weapon you could probably take it down to 90% considtion and repair it 20+ times
    if you had a 90 qual weapon maybe 10-15.

    One last bit the system was geared so that if used equipment even to your lvl it degraded slowly, if you used stuff below your lvl it degraded super slow.  If you used stuff above your lvl it degraded faster.  So in theory you could use a lvl 30 weapon at lvl 20.  It will do cap damage and help you push your stats up toward cap for a lvl 20.  IE if str is capped at 50 for a lvl twenty you can equip a lvl 50 weapon and suddenly get 100 str... you won't go above  50.  Same thing  if your weapon DPS is capped at 13 and you equip a 20DPS sword is will only do 13.  Anyway if you used that lvl 30 sword at lvl 20.  In 1-2 hours of farming it would be at <90%.   So yeah, unless you quickly lvled up if would likley be broken within a week.  I assume even con weapon would last a hardcore players about 1.5 months.  That is assuming he uses a weaker weapon when farming and uses the "good" stuff to PvP and raid.

    Of course it also depends on your class.  Armor only degraded when you where hit and weapons only degraded when you cast or swing. 

    Once again this is just how it was in DAoC... probably won't be the thing but I'm sure some parts will carry over.


  • khragkhrag Member Posts: 184
    This is one thing SWG used to (don't know if they still do) do real well (well except the repairing, which would ruin your item more often than not) Your item wore down with use, as did it's effectiveness, you could repair it, but never back to 100%. Was really the thing that kept the ingame economy working. You needed to buy armor, weapons regularly (every 1-2 weeks) so weaponsmiths always had customers, which meant the miners always had work to do.

    Another thing that made the economy good, was the one character with one profession per server. The WoW way of doing stuff, just bites huge. When everyone can be three to six professions, how can you ever have an economy?


    I count him braver who overcomes his desires than him who conquers his enemies; for the hardest victory is over self.
    --Aristotle

  • VolkmarVolkmar Member UncommonPosts: 2,501
    What is certain is that Mark Jacobs want it to be revolutionary, not evolutionary.

    So, if he pulls it off, you can forget anything about DAoC or any other mmorpg crafting system as it will be its own thing. That being said, i have no clue if item decay is in or not :D


    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • noescaps08noescaps08 Member Posts: 6
    I hope decay is on myself. A bad unblanced eco is not good for a longevity of a game. And personaly (seen how I'm trying to get myself dug into a new MMO here within the next year or so, i really want to see a long lasting game. As for DAOC's decay it was pretty good but i would like to see a bit more quicker decay. I know I had a piece of MP Armor that I had for almost a year and a half.....i don't think I ever repaired it...course i was a caster, which brings me another point is it fair that only those that are getting the shite kicked out of them (tanks) or should caster armor (usually being cloth or light leathers in any MMO) be more easily able to be "torn" seen how it is a weaker fabric. Anyways just posted fuel for thought.
  • COAgamerCOAgamer Member Posts: 190
    Maybe make it so magic items dont decay? (since in game fluff they are sopose to be passed down/lost/found through the ages of warhammer) I mean I dont mind item decay, it makes sense, but if my "Axe of supreme dwarf slaying" becomes useless after a few battles, thats not that fun. It makes the game work, having to go out and refind your favorite weapon/armor/item over and over again just becuase you cant fix it back too full or you cant fix it at all.

    Modjoe86- Gambling is a sin.
    Laserwolf- Only if you lose.
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    Waiting for= PSU, WAR

  • AnofalyeAnofalye Member, Newbie CommonPosts: 7,433


    Originally posted by Elda
    well you just have to get a new sword before your old one breaks, right? :)

    Item decay is good, otherwise you would never have to buy/get new stuff...



    It also means that you have to make them more easily accessible, which I am not against, yet it has to be thinked that way.  I would be in a paradise myself if there was no decay but unlimited LDoN-style progression, as you are always reaching a new peek...restoring and getting back to where you already was...hmmm, not for me unless it is VERY easy and not bothering, which isn't how tradeskills are usually built.

    Anyway, just my opinion about it.  I have no idea what they will do in WAR, but there was no decay in Warhammer tabletops games­.

    - "If I understand you well, you are telling me until next time. " - Ren

  • EldaElda Member Posts: 343


    Originally posted by Anofalye



    Anyway, just my opinion about it.  I have no idea what they will do in WAR, but there was no decay in Warhammer tabletops games­.


    No but that's because you there have, when playing a campaign, your army has time between battles. Time to fix their gear and weapons. So why not let the players in WAR do the same, and repair their stuff between battles :)
  • VolkmarVolkmar Member UncommonPosts: 2,501


    Originally posted by Elda

    Originally posted by Anofalye



    Anyway, just my opinion about it.  I have no idea what they will do in WAR, but there was no decay in Warhammer tabletops games­.

    No but that's because you there have, when playing a campaign, your army has time between battles. Time to fix their gear and weapons. So why not let the players in WAR do the same, and repair their stuff between battles :)


    there is no decay even in the RPG though :D

    But then, such a system is rarely mechanically described but best left to the GM to interpret when and how often items needs maintenance/repair :D

    In MMorpg, however, item decay is a relevant money sink, especially if there is any kind of player-driven crafting going on. So, i would say there will be some item decay in it. in one form or the other. :D

    "If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"



  • VipexxVipexx Member Posts: 114
    Weapon decay is okay with me, but you have to be able to chop a deacent amount of dwarven heads before the axe breaks.

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    "What's a cocksmoker?"

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