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I think that any MMO should have it.. bc if you dnot aftera while tradeskills become pretty much pointless bc you get 1 of the best swords or set of armor and you never have too buy anything ever again..
I would think that if your weapons and armor can break it would make it more real and actually make a trade system usefull..
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Item decay is good, otherwise you would never have to buy/get new stuff...
The Illuminati Gaming Society
Requardless, the way their past system worked is you weapon degraded 100-0%. Each 1% lost was that much damage lost. You could only repair you weapon a certain number of times. Most people would repair by 90% and that would take hours and hours of pure farming/gridning to hit. My PvP weapons... I never repaired them and the lowest they ever got was 97%. If you could auto attack all day I doubt you'd find yourself below 60% will a full 24hrs and swinging away or getting beat on.
Think it was
Considtion can be 1-100 this is what decreases as you hit stuff
Qual - 90-100ish. The higher the more damage you do. And the less dur you lose when repairing
Dur starts at 100 and decreases each time you repair based on how much condistion you are repairing and what qual the weapon is.
So if you had a 100 qual weapon you could probably take it down to 90% considtion and repair it 20+ times
if you had a 90 qual weapon maybe 10-15.
One last bit the system was geared so that if used equipment even to your lvl it degraded slowly, if you used stuff below your lvl it degraded super slow. If you used stuff above your lvl it degraded faster. So in theory you could use a lvl 30 weapon at lvl 20. It will do cap damage and help you push your stats up toward cap for a lvl 20. IE if str is capped at 50 for a lvl twenty you can equip a lvl 50 weapon and suddenly get 100 str... you won't go above 50. Same thing if your weapon DPS is capped at 13 and you equip a 20DPS sword is will only do 13. Anyway if you used that lvl 30 sword at lvl 20. In 1-2 hours of farming it would be at <90%. So yeah, unless you quickly lvled up if would likley be broken within a week. I assume even con weapon would last a hardcore players about 1.5 months. That is assuming he uses a weaker weapon when farming and uses the "good" stuff to PvP and raid.
Of course it also depends on your class. Armor only degraded when you where hit and weapons only degraded when you cast or swing.
Once again this is just how it was in DAoC... probably won't be the thing but I'm sure some parts will carry over.
Another thing that made the economy good, was the one character with one profession per server. The WoW way of doing stuff, just bites huge. When everyone can be three to six professions, how can you ever have an economy?
I count him braver who overcomes his desires than him who conquers his enemies; for the hardest victory is over self.
--Aristotle
So, if he pulls it off, you can forget anything about DAoC or any other mmorpg crafting system as it will be its own thing. That being said, i have no clue if item decay is in or not
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Waiting for= PSU, WAR
It also means that you have to make them more easily accessible, which I am not against, yet it has to be thinked that way. I would be in a paradise myself if there was no decay but unlimited LDoN-style progression, as you are always reaching a new peek...restoring and getting back to where you already was...hmmm, not for me unless it is VERY easy and not bothering, which isn't how tradeskills are usually built.
Anyway, just my opinion about it. I have no idea what they will do in WAR, but there was no decay in Warhammer tabletops games.
- "If I understand you well, you are telling me until next time. " - Ren
The Illuminati Gaming Society
there is no decay even in the RPG though
But then, such a system is rarely mechanically described but best left to the GM to interpret when and how often items needs maintenance/repair
In MMorpg, however, item decay is a relevant money sink, especially if there is any kind of player-driven crafting going on. So, i would say there will be some item decay in it. in one form or the other.
"If you give a man a fish, you feed him for a day, if you teach him how to fish, you feed him for a lifetime"
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