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Kaos War: Tech Demo Released

AdminAdmin Administrator RarePosts: 5,623

We very recently added a new MMORPG to our list - Kaos War.  They have just released a new tech demo video that shows their game engine moving through one of their small environments.  You can view the video below:






For more information about Kaos War you can visit their official site at http://www.kaoswar.com

- MMORPG.COM Staff -

The dead know only one thing: it is better to be alive.

Comments

  • scaramooshscaramoosh Member Posts: 3,424
    Graphics look like a single player game from 3 years ago lol.

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    image
    Don't click here...no2

  • McgreagMcgreag Member UncommonPosts: 495

    Yeah not impressed here. Ugly waterfall, ugly skyline. The grass just looked weird, if it were to sway that much it would need to blow half storm but leaves on the trees wasn't even moving...

    "Memories are meant to fade. They're designed that way for a reason."

  • Heru-Ur3005Heru-Ur3005 Member Posts: 45

    You guys gotta be kidding me. This is a TECH demo not a representation of an anywhere near final product, not to mention its being made by 20 dudes working out of the company CEO's apartment. Tech demos are for publishers to see that they can actuley deliver a product and not just promise vaporware. Comments like the previous 2 are exactly why you hardly ever see tech demo's of games released to the public.

    image image

  • niakoriniakori Member Posts: 53
    Totally agreed Heru, they have a working engine... shows more promise then other released games.

    ~dai

  • Ranma13Ranma13 Member Posts: 747

    That rolling grass is way too psychedelic.

  • brigitbrigit Member Posts: 3
    looks great to me.Cant wait to see character and gameplay stuff.




  • HolyAvengerOneHolyAvengerOne Member UncommonPosts: 708
    Looks awesome. The grass, the waterfall... excellent. I can already hear my computer wince and groan !



  • DamonSRIDamonSRI Member Posts: 20
    Thank you everyone for your suggestions and feedback! We are right now optimising the code.We want Kaos War to be visually stunning. The Google Video one turned out lower resolution conversion. Here are the higher ones on games.net

    Episode: http://games.net/video/player.cfm?vId=101720
    Tech Demo: http://games.net/video/player.cfm?vId=101721
    In the season finale episode of our reality show you get to see a small glimpse of human character in armor and a hoverscreen.
    Much more to come stay tuned! and no worries Holyavenger. We want to make sure this runs on modern day machines. This is running at over 30 fps. We will pull our senior programmers here if anyone wants to know more specifics.


    Damon Grow
    CEO SRI
    Creative Director Kaos War: Rise of Fallen

  • Heru-Ur3005Heru-Ur3005 Member Posts: 45

    It's great to see you posting here Damon, anyone whos watched Creating Kaos knows how busy you probably are so major kudos for taking the time to post here. Now on to my questions for you:

    1. What graphics engine are you guys using to build Kaos War? I seem to remember hearing someone mention it in the series (think it was one of the Unreal Engines?).

    2. The only thing i can critisize the Tech demo about is what i presume to be shadowing from clouds moving in lines, was this done intentionly to show off shadowing capablities or something else?

    Anyways, its great to see you guys making this kind of progress on the game. For what its worth you have mine (and likely many others) respect for even attempting to make a devlopment studio and an MMO with little to no up-front investment. Keep up the good work!

    image image

  • DamonSRIDamonSRI Member Posts: 20


    Originally posted by Heru-Ur3005

    It's great to see you posting here Damon, anyone whos watched Creating Kaos knows how busy you probably are so major kudos for taking the time to post here. Now on to my questions for you:
    1. What graphics engine are you guys using to build Kaos War? I seem to remember hearing someone mention it in the series (think it was one of the Unreal Engines?).
    2. The only thing i can critisize the Tech demo about is what i presume to be shadowing from clouds moving in lines, was this done intentionly to show off shadowing capablities or something else?
    Anyways, its great to see you guys making this kind of progress on the game. For what its worth you have mine (and likely many others) respect for even attempting to make a devlopment studio and an MMO with little to no up-front investment. Keep up the good work!


    Np Heru! Let me get to these questions here.

    1. This demo was a sneak peak into our
    proprietary in house engine. It is completely built from scratch in
    the specifications we needed,  also another benefit over
    purchasing an existing engine like many other AAA titles do is we get
    to hand craft to the world from everything down to the texture to the
    way we can mold the world. It really fit our pipeline. As you will
    hopefully see there is nothing like a handcrafted world.

    2.
    Good eye there heru. That isn't from clouds it is actually from the
    movement of environmental shadows across moving grass. We think the
    effect came out great. It really added to the feeling of aliveness to
    the world. It maybe a bit too much. Well hold if back in the next
    demo we show. Some people seem to be in love with it, others think it
    could be held back just a bit. But it shows how much we would like to
    use realtime shadows over our environments.

    and thank you for your support! We have gone though the extremes to deliver a AAA title with lots of passion and vision no matter what it took.

    Damon Grow
    CEO SRI
    Creative Director Kaos War: Rise of Fallen

  • SabbicatSabbicat Member UncommonPosts: 290
    I thought the long grass movement was absolutly brilliant. I almost felt like I was back on the farm. If this is a Tech Demo you're definately heading in the right direction IMHO.
  • TordenskjoldTordenskjold Member Posts: 16
    That rolling grass stressing my eyes!
  • CjSRICjSRI Member Posts: 3


    Originally posted by Tordenskjold
    That rolling grass stressing my eyes!

              In a good way or a bad way?

    CJ Wallace
    Lead Game Designer
    Kaos War: Rise of the Fallen
    Shattered Reality Interactive

  • sly220sly220 Member UncommonPosts: 607
    looks decent is not like we got to download the the game to our comp so we could run it on our own comp making it a bit better i hope for that games sake... ill give it a chance

    image

  • maxpfaffmaxpfaff Member Posts: 42

    first of all

    i think its really great that you guys from SRI post in here. im developing maps  (as a hobby)  myself , so i feel how important it is to get direct feedback. i wont criticize much cause its mostly a matter of taste and its tough to judge a whole game from a tech demo.

    i really like what i see. not the usual "unreal" stuff , which is nice  but u get fed up with it.

    for my taste its a touch too colorful       besides that im wondering how resource consuming your engine is. what you show is a pretty small area   so all the grass movement doesnt matter that much.

    id suggest bit less grass movement and some tree movement instead.

    btw  nice usage of emitters    adds alot of atmosphere.

    i ll definately keep an eye on Kaos War

    keep on the nice work

  • tigris67tigris67 Member UncommonPosts: 1,762
    I thought the little sparks of flckering light above the river were a neat little touch to be honest. I will definitally be following this game untill its released hehe. Good luck on beating tat behemoth WoW, I'm rootin for you!


    Hi! My name is paper. Nerf scissors, rock is fine.
    MMORPG = Mostly Men Online Roleplaying Girls
    http://www.MichaelLuckhardt.com

  • CjSRICjSRI Member Posts: 3


    Originally posted by maxpfaff

    first of all
    i think its really great that you guys from SRI post in here. im developing maps  (as a hobby)  myself , so i feel how important it is to get direct feedback. i wont criticize much cause its mostly a matter of taste and its tough to judge a whole game from a tech demo.
    i really like what i see. not the usual "unreal" stuff , which is nice  but u get fed up with it.
    for my taste its a touch too colorful       besides that im wondering how resource consuming your engine is. what you show is a pretty small area   so all the grass movement doesnt matter that much.
    id suggest bit less grass movement and some tree movement instead.
    btw  nice usage of emitters    adds alot of atmosphere.
    i ll definately keep an eye on Kaos War
    keep on the nice work


    Thank you for that feedback max. As for the grass movement etc, all variables can be tweaked to greater or lesser extent. I believe we decided to just boost most effects in this one to give you an overall feel of what the engine is capable of. In our next one it will be a bit more "mainstream" and give you a more realistic standpoint to base things off of. One thing that is important that we need to get across in our next video is that everything in Kaos is rampant with energy and life. From vegetation to the little insect crawling at your feet.

    CJ Wallace
    Lead Game Designer
    Kaos War: Rise of the Fallen
    Shattered Reality Interactive

  • jrgambitjrgambit Member Posts: 157
    That video looks pretty sweet.   I took a look at your website, and found this paragraph:

    "The world of Kaos is above all things a living world, this includes
    frequent live events based on the state of the world, an ever changing
    economy based on the laws of supply and demand, a wide range of
    interiors and player housing, advanced guild functionalities,
    accomodations and other perks and meaningful Race vs. Race gameplay."

    I believe the things mentioned in here are lacking a bit in many mmorpg's, and if you can deliver them I will be estatic.

    I didnt find too much information about what kind of mmo this will be though?   Will it be your standard wow/eq/fantasy, or more sci-fi?   Or something else? 




    --------------------
    SWG - Killed by $OE
    WOW - Retired
    Playing WAR

  • brigitbrigit Member Posts: 3

    Hadnt noticed the screenshots last night. Looks much clearer than the video.The detail is absolutley awesome.Cant wait for more 


  • BrittBritt Member Posts: 15

    Grass moves like a mofo trees besides falling leaves don't move at all with the grass moving in waves like that the tree limbs would be somewhat swaying as well. The waterfall looks ok at best and with the amount of wind flowing over the grass it needs to be affected as well. The physics are off nothing seems conected everything just doing it's own thing. Oh and back to the leaves falling straight down with the wind moving the grass in waves. Blah I guess you get the point...


  • sly220sly220 Member UncommonPosts: 607


    Originally posted by CjSRI

    Originally posted by maxpfaff

    first of all
    i think its really great that you guys from SRI post in here. im developing maps  (as a hobby)  myself , so i feel how important it is to get direct feedback. i wont criticize much cause its mostly a matter of taste and its tough to judge a whole game from a tech demo.
    i really like what i see. not the usual "unreal" stuff , which is nice  but u get fed up with it.
    for my taste its a touch too colorful       besides that im wondering how resource consuming your engine is. what you show is a pretty small area   so all the grass movement doesnt matter that much.
    id suggest bit less grass movement and some tree movement instead.
    btw  nice usage of emitters    adds alot of atmosphere.
    i ll definately keep an eye on Kaos War
    keep on the nice work

    Thank you for that feedback max. As for the grass movement etc, all variables can be tweaked to greater or lesser extent. I believe we decided to just boost most effects in this one to give you an overall feel of what the engine is capable of. In our next one it will be a bit more "mainstream" and give you a more realistic standpoint to base things off of. One thing that is important that we need to get across in our next video is that everything in Kaos is rampant with energy and life. From vegetation to the little insect crawling at your feet.

    If you put so many graphics what kinda system will the average gammer need to play this game? great consept I also realize that its a bit early to be putting out spects but i mean are u targeting dual core with dual cards kinda thing.... or are you thinking that the average comp will be able to shell out the kinda graphics you all are putting into it... Im looking forward to more screen shots will be following this game

    image

  • maxpfaffmaxpfaff Member Posts: 42


    Originally posted by CjSRI

    Thank you for that feedback max. As for the grass movement etc, all variables can be tweaked to greater or lesser extent. I believe we decided to just boost most effects in this one to give you an overall feel of what the engine is capable of. In our next one it will be a bit more "mainstream" and give you a more realistic standpoint to base things off of. One thing that is important that we need to get across in our next video is that everything in Kaos is rampant with energy and life. From vegetation to the little insect crawling at your feet.

    one thing is for sure

    that you keep contact to the community here is absolutely great

    one of the most important things for mmorpgs is the community  but i assume u know that

    "mainstream"  bad word    :P    u see what happened with soe games  being transformed to mainstream

    well maybe its the wrong place here    and i m sure you have a great team    but if needed i offer any help    for example with ideas for the video

    6 years of online gaming (yah im a nerd) and being a comercial artist and all that stuff might deliver an independent view

    just a suggestion

    maxpfaff@gmail.com

    msn : maxpfaff@yahoo.com

  • IonizingIonizing Member Posts: 2


    Originally posted by Britt

    Grass moves like a mofo trees besides falling leaves don't move at all with the grass moving in waves like that the tree limbs would be somewhat swaying as well. The waterfall looks ok at best and with the amount of wind flowing over the grass it needs to be affected as well. The physics are off nothing seems conected everything just doing it's own thing. Oh and back to the leaves falling straight down with the wind moving the grass in waves. Blah I guess you get the point...




    Actually the trees are moving too, only to a lesser extent, it is just difficult to see in the video.  We appreciate your honest comments, just remember that we continue to improve and optimize the engine and the art.  Also someone above stated correctly that this is a tech demo only, meant to showcase capabilities of the engine itself, rather than perfectly model an environment.  Its a proof of concept meant for investors, and indeed it is rare to show stuff like this to the public, but as you can see we are attempting to be a more open company.  Your observations however will not go unheard, as a physicist myself little things like the ones you point out bug me as well, and the team will certainly be addressing these things eventually.

    Thanks to everyone for your support, it means a lot to all of us here at SRI.

    Robert Lewis
    Lead Sound Design
    SRI, Inc.
  • IonizingIonizing Member Posts: 2
    Posted by sly220:

    If you put so many graphics what kinda system will the average gammer need to play this game? great consept I also realize that its a bit early to be putting out spects but i mean are u targeting dual core with dual cards kinda thing.... or are you thinking that the average comp will be able to shell out the kinda graphics you all are putting into it... Im looking forward to more screen shots will be following this game


    I can't say for sure but since our full release date is likely to be 'in the future', we are targetting what are considered high end computers in the present.  It is really too early to say though, we are hoping that upon release, most people have systems at least comparable to current top of the line technology.  Whether or not this means dual core, dual gpu in the future, we can not say.  As a reference I run a 2 year old AMD 3500+ 64bit, with 1gb mem and a 2 year old Nvidia 6800Ultra, and it runs the tech demo smoothly enough, ~25-35fps on avg.
  • darksabatondarksabaton Member Posts: 11

    im probably l8 or something but anyway...

    The Tech Demo looks nice, colorfull everything lol. I think that maby you can run smoothly tech demo with that small area but try to put on like 100x times more content then see if it runs smoothly. then add some players in it and BAM your lagging like people once did in Knight Online few years ago. by what i see from your tech demo you have great engine, maby even better than Elder scrools: Oblivion. And Oblivion is solo play. So... how powerfull server u mean to have? Better than EVE Online's?

    Also my uncle used to say that HOMM 5 graphics sucks mostly couse all the trees and grass move same all the time (left-right-left-right.....) will you make the same or make movements more alive?

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