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Ryzom Ring (R²) allows you to create your own Adventures on Atys. By
travelling in the world of Atys you will open up access to more and
more landscapes and NPCs to use in your own adventures, culminating in
Ryzom's entire plethoric bestiary and a huge number of different
terrains across all of the different ecosystems and environments of
Atys. In just a few clicks you will be able to layout the scenery and
NPCs of a new scenario and to open it up to your fellow players. Join
the community and enjoy the player-made adventures or develop a taste
for playing god as an Adventure Master ("AM")!
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
Comments
Please keep us current non-sub-thinking-of-returning-bies up to date on this! How are you liking it? are there lotsa bugs? Is it working as intended? Awesome player made area? etc, that sort of things.
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In memory of Laura "Taera" Genender. Passed away on August 13, 2008.
Postmortem Studios
Roleplaying games to DIE for
Shop here
Well, unfortunately, I must admit that I’m quite disappointed
with Ring at this state. I know It’s a beta, and hope it will get better
though. I will point out a few things that I think *need* to be in a editor
like this, and that would be:
1)ability to make custom NPCs and Mobs, right now the customization
is very restricted, no way to change hp alone, separate def and off level, the
list goes on… Without this Ring will be a very poor tool.
2)Dialog options. Without more advanced options in this
field we are pretty much stuck to game mastering most of the conversations. No freaking
way.
3)Maps are a bit small. Half of my scenario ideas went down
the drain after seeing the fist map. I was hoping for areas at least 2x times
the size.
There are other things I see missing in R2 but I think they
will be implemented we download more R2 patches. And this point, it’s just a fun
and easy to use gimmick, but I don’t see myself doing any really good scenarios
with it.
The maps are of varying size, from huge to small, so you just need to try more maps Metzger.
I havn't found anything I wasn't able to do with dialogs yet, what are you having a problem with?
Overall I love it, and hope to make many great scenarios on it.
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Kibs
Avatar by Ema
Playing: The Saga of Ryzom since march 2004
EG.
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1. Hello homin. Would you like to hear the tale of the Giggling Gibbai?
YES - go to 2
NO - go to 3
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2. There once was a Giggling Gibbai. He giggled. The End.
END CONVERSATION.
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3. Oh, alright then. Have a nice day.
END CONVERSATION
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Postmortem Studios
Roleplaying games to DIE for
Shop here
You have to externalise the choice.
The PNJ presents the overal view of the choice. Afterthat, he let you decide wich box you want to open or PNJ you want to talk to. Box A or PNJ A pointing to Act 1 and box B or PNJ B pointing to Act 2. You can also attach additional text to the boxes and PNJ A and B.
It's not as easy as selectable text but you can still do a lot.
Postmortem Studios
Roleplaying games to DIE for
Shop here
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me
At the demo they said we'd get it reasonably soon after release. It's a shame not to have it at release though since I think it's about the biggest restriction on people's creativity with the tool at present.
Postmortem Studios
Roleplaying games to DIE for
Shop here
Well, my problems with dialog ware covered by previous posts. I intended
to make fun, branching fallout style dialogs, without them my Guild town will
be a fairly dull place…
About map size, well, I was thinking about huge zones, I can understands
that maps of size comparable with, lets say, Fount, would be an overkill, but
maps provided fairly effectively restrict scouting missions where you need to,
for example search for someone.
And my biggest problem still leys with NPC customization. For example, I
would like to make a fyros smugglers who have atk value of 250 and parry at
150, so that a variety of chars could effectively fight them. Or a tough
smuggler boss with tons of HP. Right now I cant do any specific stats customization.
Of course I might be missing something, as I didn’t have long to test R2,
please correct me if I’m wrong, I’m still hoping to do some fine scenarios with
it.
(btw, do you know when will they add more housings, at the moment
provided samples are quite scarce)
Not really to play with all the toys lol.
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"Anyone posting on this forum is not an average user, and there for any opinions about the game are going to be overly critical compared to an average users opinions." - Me
"No, your wrong.." - Random user #123
"Hello person posting on a site specifically for MMO's in a thread on a sub forum specifically for a particular game talking about meta features and making comparisons to other titles in the genre, and their meta features.
How are you?" -Me