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We continue to stream in the AGC interviews with Aaron Roxby's chat with Tim Greenhalgh, the Chief Executive building Galaxylife.
Once you have chosen your avatar, each player is issued their own planet. You can choose what type of planet you would like, be it an arid, rocky wasteland, a lush jungle or one of many other options. Once you have created your planet, you can begin customizing it. Each planet will have a fully realized ecosystem, including wildlife, plant life, precious metals and other resources. You can construct buildings, build up entire cities and exploit the local ecosystem for resources that can be used to build items. Your interactions with the world will be reflected in the planets appearance. So if, for example, you have a planet that is rich in iron, you can mine that iron, but over-mining may cause the planets environment to change, becoming harsh and barren. The animals on the world react to each other as well, with predators actively hunting herds of herbivores. Wild animals on the planet may be tamed and turned into pets, if you purchase a special zoo structure. Players can then set up a farm to grow crops to feed their pets. The pets do not need to eat, but feeding them will allow them to learn new tricks. |
More can be found here.
Dana Massey
Formerly of MMORPG.com
Currently Lead Designer for Bit Trap Studios
Comments
This game sounds absolutely intriging. i didn't find out about it until reading the news alert in my email.
It sounds similar to a really early MMO that a friend of mine played, perhaps as early as 98 but i can't rightly remember. It was around the time that Ultima Online was big. In this other version of the space epic you got dumped randomly throughout the univerise at the start when u logged in (similar size universe to EVE). Then you had to build up from scratch and eventually build a space station (once you'd reached space technology) which could then build you transport ships (to colonise other planets in your solor system), ships with hyperdrive (to get to other soloarsystems) and warships (yes, to attack other peoples systems, this whole game was PvP). I originally thought EVE would be something akin to this but was dissapointed to find out it wasn't really.
Galaxylife sounds intriging and closer to what i was hoping for, the casual gamers are not really catered for properly as yet due to the casual market being expected as a lower income then serious gaming, however i believe that we (casual gamers who were once serious gamers) may be infact the majority. Especially in the near future once the market is flooded with MMO's, consoles and lots of pointless hack and slash and FPS games. Once this age of gaming has come to a close i believe that casual and less stressful games such as galaxylife may take over and become very, very, very popular.
Good luck to the creators and please listen to what the people want (im sure you already are by the sound of it).
cheers,
Matt
stinkingD has a good point. does MMORPG.com need to create a parent site/section for "MMO sans RPG" stuff?
i dont think so. i havn't really heard about anyone complaining about URU live yet? anyway, these sim type and adventure type MMO's are still semi RPG in a fasion. Remember RPG means "role playing game" which means you take a ROLE. So taking the role as the creator of this solar system or whatever you want to call it is still role playing in a fashion. there dosn't have to be leveling and spells and grinding.
GoT