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Dungeons and Dragons Online gets on my nerves.

It's not that they launched without PVP or solo content.  It's not that people ruin the puzzles every time you group up.  It's not Eberron.  It's not the lack of PVE content.

... It's the lack of D&D content.  As a player of the game since 1989, I have had a lot of fun with all incarnations of D&D.  That said, DDO just gets it wrong.  Clerics (my favorite class) are a fine example here.  In D&D, there is this domain mechanic that makes thigns very interesting for a healer.  In DDO, it's gone.  Turning Undead in the tabletop is also not a direct function of your level, where in DDO, it is.

Gnomes are gone.  Monks are gone.  Horses are gone.  Spiked Chains are gone.  Prestige classes are gone.  Lots of things are either innacurate or missing from the game.  I'd say about 85% of what's in D&D does not appear here, and sadly I see similar content in other games.  Gnomes are in WOW, why not DDO?  Castlevania does chain weapons in a handheld, and Turbine can't do them in an MMO?  WHAT!?!  NWN seems to be the real DDO, and the game dubbed DDO is just anorher mediocre MMO.

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Comments

  • CooktasticoCooktastico Member Posts: 599
    I was in closed beta for that game and made sure to take a screen shot of me uninstalling it. I still have it if you want it.
  • SouldrainerSouldrainer Member Posts: 1,857


    Originally posted by Cooktastico
    I was in closed beta for that game and made sure to take a screen shot of me uninstalling it. I still have it if you want it.

    If you can throw in a half-eaten ham sammich I might make an offer.

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  • SigneSigne Member, Newbie CommonPosts: 2,524
    Sheesh... you play DDO.  You should be able to find your own ham!  

  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Souldrainer
    It's not that they launched without PVP or solo content.  It's not that people ruin the puzzles every time you group up.  It's not Eberron.  It's not the lack of PVE content.
    ... It's the lack of D&D content.  As a player of the game since 1989, I have had a lot of fun with all incarnations of D&D.  That said, DDO just gets it wrong.  Clerics (my favorite class) are a fine example here.  In D&D, there is this domain mechanic that makes thigns very interesting for a healer.  In DDO, it's gone.  Turning Undead in the tabletop is also not a direct function of your level, where in DDO, it is.
    Gnomes are gone.  Monks are gone.  Horses are gone.  Spiked Chains are gone.  Prestige classes are gone.  Lots of things are either innacurate or missing from the game.  I'd say about 85% of what's in D&D does not appear here, and sadly I see similar content in other games.  Gnomes are in WOW, why not DDO?  Castlevania does chain weapons in a handheld, and Turbine can't do them in an MMO?  WHAT!?!  NWN seems to be the real DDO, and the game dubbed DDO is just anorher mediocre MMO.

    I have to disagree. DDO to me should be all player driven content with a TON of tools for the players to create it in game. It should have roleplay tools out the yazoo instead of being another EQ 1 clone in Ebberon.

    I expected DDO to be Morrowind - Oblivion centered around the adventuring group as an MMO. We got a basement simulator instead.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • SouldrainerSouldrainer Member Posts: 1,857


    Originally posted by Fadeus

    I have to disagree. DDO to me should be all player driven content with a TON of tools for the players to create it in game. It should have roleplay tools out the yazoo instead of being another EQ 1 clone in Ebberon.
    I expected DDO to be Morrowind - Oblivion centered around the adventuring group as an MMO. We got a basement simulator instead.


    You don't really have to disagree.  All you have to do is die and pay taxes.  Aside from that, I can't tell what you disagree with.  First, you say you disagree with my main idea, then you go on to state how DDO should've been NWN, then you say it should have been an MMO of Oblivion.  If you read the main idea of my post, none of these points have anything to do with it at all.  They are not relevant, so your belief or disbelief in said ideas does not inherently cause a disagreement with my main point.

    Let me reiterate my main idea just so we are clear:  I am frustrated by DDO because it is not accurate to the D&D license.  Why do you disagree with this statement?

    I know some goober will come along and say "fine, don't play it."  To this I respond "I don't, but it gets on my nerves when I think of how well a company with some common could do with this license."

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  • ScarisScaris Member UncommonPosts: 5,332


    Originally posted by Souldrainer
    ... It's the lack of D&D content. 

    No I disagree with that statement.

    You made 2 points. One was content and another was accurateness to the current PnP. Or did you confuse content with being accurateness to the PnP game?

    And no I did not say I wanted it to be Neverwinter Nights. Completely different approach, and I hate to break it to you but Neverwinter Nights isn't even close to making the "MMO" portion of the requirement.

    - Scaris

    "What happened to you, Star Wars Galaxies? You used to look like Leia. Not quite gold bikini Leia (more like bad-British-accent-and-cinnamon-bun-hair Leia), but still Leia nonetheless. Now you look like Chewbacca." - Computer Gaming World

  • RoinRoin Member RarePosts: 3,444


    Originally posted by Fadeus


    Originally posted by Souldrainer
    It's not that they launched without PVP or solo content.  It's not that people ruin the puzzles every time you group up.  It's not Eberron.  It's not the lack of PVE content.
    ... It's the lack of D&D content.  As a player of the game since 1989, I have had a lot of fun with all incarnations of D&D.  That said, DDO just gets it wrong.  Clerics (my favorite class) are a fine example here.  In D&D, there is this domain mechanic that makes thigns very interesting for a healer.  In DDO, it's gone.  Turning Undead in the tabletop is also not a direct function of your level, where in DDO, it is.
    Gnomes are gone.  Monks are gone.  Horses are gone.  Spiked Chains are gone.  Prestige classes are gone.  Lots of things are either innacurate or missing from the game.  I'd say about 85% of what's in D&D does not appear here, and sadly I see similar content in other games.  Gnomes are in WOW, why not DDO?  Castlevania does chain weapons in a handheld, and Turbine can't do them in an MMO?  WHAT!?!  NWN seems to be the real DDO, and the game dubbed DDO is just anorher mediocre MMO.


    I have to disagree. DDO to me should be all player driven content with a TON of tools for the players to create it in game. It should have roleplay tools out the yazoo instead of being another EQ 1 clone in Ebberon.

    I expected DDO to be Morrowind - Oblivion centered around the adventuring group as an MMO. We got a basement simulator instead.


    Only have two things to say.  Neverwinter Nights and Neverwinter Nights 2.

    In War - Victory.
    In Peace - Vigilance.
    In Death - Sacrifice.

  • SouldrainerSouldrainer Member Posts: 1,857

    Fadeus, it is missing horses, large numbers of spells, the entire monk class, the PrC concept, Most of the feats and equipment, about half the races, and a ton of other things, and that is JUST from the Player's Handbook and DMG.  A vast array of thigns are not translated correctly, for example the EXP system and the cleric turning thing.

    That's not counting the Eberron dragonmark houses and the utter lack of their races, PrC's, and Equipment.

    Based on what is not there, how in the world can you possibly even justify an inkling of the idea that the game is a good translation of D&D?  If you don't think the turning mechanics and a number of other mechanics are wrong, you just need to reread your 3rd edition PHB, point blank and period.

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  • VelricVelric Member UncommonPosts: 140


    Originally posted by Souldrainer

    It's not that they launched without PVP or solo content.  It's not that people ruin the puzzles every time you group up.  It's not Eberron.  It's not the lack of PVE content.
    ... It's the lack of D&D content.  As a player of the game since 1989, I have had a lot of fun with all incarnations of D&D.  That said, DDO just gets it wrong.  Clerics (my favorite class) are a fine example here.  In D&D, there is this domain mechanic that makes thigns very interesting for a healer.  In DDO, it's gone.  Turning Undead in the tabletop is also not a direct function of your level, where in DDO, it is.
    Gnomes are gone.  Monks are gone.  Horses are gone.  Spiked Chains are gone.  Prestige classes are gone.  Lots of things are either innacurate or missing from the game.  I'd say about 85% of what's in D&D does not appear here, and sadly I see similar content in other games.  Gnomes are in WOW, why not DDO?  Castlevania does chain weapons in a handheld, and Turbine can't do them in an MMO?  WHAT!?!  NWN seems to be the real DDO, and the game dubbed DDO is just anorher mediocre MMO.


    #1. Domains don't work as well due to the conversion to spell points. They could still be implemented, but they would be an uneeded addition.

    #2. In 3.5 your level does effect your ability to turn. It determines what the highest hit die of undead you are capable of turning and which you are capable of destroying.

    #3. Gnomes, Monks, and Prestige Classes are all planned. No MMO launches with every possible bit of content or they would not have a reason to produce expansions. I would expect to see polearms later as well, but most likely not spiked chains. They serve very little purpose and are complete niche item.
  • DamonVileDamonVile Member UncommonPosts: 4,818
    I think alot of people are confused about DDO. DDO is an MMO, in MMOs no one is the hero. If one person can do it, everyone can. The deep dark castle with the big bad vampire in it...."yeah we killed him 3 times yesterday. Follow me and I'll show you how to do it". I don't ever remember hearing that in my PnP groups. In PnP D&D you play the roll of the hero. So you have to wonder ....why would anyone think DDO was going to be anything like PnP D&D ?

    For all of you people who bought DDO thinking it was going to bring back the good old days of D&D..... you should have saved your money and got NWN2.


  • GorukhaGorukha Member Posts: 1,441
     Monks and Necromancers will be added in the future 0_-

    It's better be hated for who you are, than loved for who you aren't.
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  • DamonVileDamonVile Member UncommonPosts: 4,818
    so will lvl 12 :P

  • FandomlifeFandomlife Member Posts: 23

    I've not played DDO, but the core idea behind it was to replicate the old school D&D experience of having some characters and playing through a classic module. I'll leave how well it does that or not to others.

    To be honest though, I think one of the main issues for DDO, quality of the game aside, which got it off to completely the wrong footing was it going for a monthly subscription model. I'm not saying finding another enduring payment method is easy, but it certainly needed one. As soon  as you monthly subscription everyone's mind slips into the theory it should have shared, non-instanced setting, crafting, PvP, level caps, endgame and so on. In reality, DDO was supposed to be about none of these things and about choosing a module and going.

    In this way, just like the D&D modules of old, the players should have been happy to get access to a new module for 5-8th level characters even if they have 10th level ones as they wanted to play the module - but this demands the game releases content across the level range at all times and somehow bucks the journey to endgame model.

    The payment methid isn't everything, but it certainly helps change the approach players take to the game, by choosing a monthly one they shot themselves in the foot I think.

    Still, all this may be moot as the game might be crap, but that was my main issue, they seemed to have conflicting goals with the intent of the game compared to the traditional MMORP pricing model.

  • SouldrainerSouldrainer Member Posts: 1,857


    Originally posted by Velric


    #3. Gnomes, Monks, and Prestige Classes are all planned.


    YAY!  Now we get to see the game go from being 85% incomplete to being 83% incomplete.  Next thing you know, we will have elves and half orcs and changelings running around as PC's!  By the time they get all of the the 3rd edition and Eberron content implemented, we'll be downloading errata for the 4th edition. 

    That brings up another thing.  If they can't even handle the races of Greyhawk, why in the hell did they even bother choosing Eberron?  Eberron has everything that appears in Greyhawk, plus everything in the Eberron Handbook, and then some.  What the hell are these guys smoking?

     Some of the content (like spiked chains) won't even work within the craptastic engine they are using.  If you could add what's in the game now to what they are planning and come up with a 51% complete D&D experience, I would shut up and subscribe.  At 17% complete, I am pissed.



    Originally posted by Velric


    #2. In 3.5 your level does effect your ability to turn.



    I know.  I just said it's not a direct function, which it isn't.  The difference?  In DDO, you don't roll the 2d6 afterwards.  In DDO, I went up against a 1/4 HD Skeleton as a 2nd lvl character.  I rolled a natural 20 on turning.  The thing started jumping around like a toady-frog.  This was when I concluded that the DDO team did not comprehend the cleric class, at all.


    Originally posted by Velric


    #1. Domains don't work as well due to the conversion to spell points. They could still be implemented, but they would be an uneeded addition.


    First of all, spell points are not a part of D&D, which furthers my original point.  That's not a D&D thing.  I see a lot of D&D video games out there and less than 10% of them have ever used spell points.  The ones that do use spell points always flop.  Why?  Because D&D is not a spellpoint game!  What the hell were the devs thinking? 

    Second of all, the idea that spell points make it more difficult to add in domains is very narrow-sighted.  Domains do not have to be spell point related at all. even in a SP system.  When someone selects spells, simply have them pick base spells and then domain spells afterwards, just like some tabletop DMs do.  All it would take is for the devs to roll up their sleeves and get their asses to work for once. 

    Finally, I scoff at the idea of domains being an unneeded addition.  That is to say, "unneeded?  PFFT!!!"  This was the best part of the jump to 3rd edition IMO.  It actually transformed the Cleric from a healbot into an enjoyable class.  If YOUR favorite part were removed, would you call it an unneeded addition?

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  • VelricVelric Member UncommonPosts: 140


    Originally posted by Souldrainer

    Originally posted by Velric


    #3. Gnomes, Monks, and Prestige Classes are all planned.

    YAY!  Now we get to see the game go from being 85% incomplete to being 83% incomplete.  Next thing you know, we will have elves and half orcs and changelings running around as PC's!  By the time they get all of the the 3rd edition and Eberron content implemented, we'll be downloading errata for the 4th edition. 

    That brings up another thing.  If they can't even handle the races of Greyhawk, why in the hell did they even bother choosing Eberron?  Eberron has everything that appears in Greyhawk, plus everything in the Eberron Handbook, and then some.  What the hell are these guys smoking?

     Some of the content (like spiked chains) won't even work within the craptastic engine they are using.  If you could add what's in the game now to what they are planning and come up with a 51% complete D&D experience, I would shut up and subscribe.  At 17% complete, I am pissed.



    Originally posted by Velric


    #2. In 3.5 your level does effect your ability to turn.



    I know.  I just said it's not a direct function, which it isn't.  The difference?  In DDO, you don't roll the 2d6 afterwards.  In DDO, I went up against a 1/4 HD Skeleton as a 2nd lvl character.  I rolled a natural 20 on turning.  The thing started jumping around like a toady-frog.  This was when I concluded that the DDO team did not comprehend the cleric class, at all.




    Originally posted by Velric


    #1. Domains don't work as well due to the conversion to spell points. They could still be implemented, but they would be an uneeded addition.



    First of all, spell points are not a part of D&D, which furthers my original point.  That's not a D&D thing.  I see a lot of D&D video games out there and less than 10% of them have ever used spell points.  The ones that do use spell points always flop.  Why?  Because D&D is not a spellpoint game!  What the hell were the devs thinking? 

    Second of all, the idea that spell points make it more difficult to add in domains is very narrow-sighted.  Domains do not have to be spell point related at all. even in a SP system.  When someone selects spells, simply have them pick base spells and then domain spells afterwards, just like some tabletop DMs do.  All it would take is for the devs to roll up their sleeves and get their asses to work for once. 

    Finally, I scoff at the idea of domains being an unneeded addition.  That is to say, "unneeded?  PFFT!!!"  This was the best part of the jump to 3rd edition IMO.  It actually transformed the Cleric from a healbot into an enjoyable class.  If YOUR favorite part were removed, would you call it an unneeded addition?


    The only unneeded addition to DDO was you and apparently since you don't like the rules they play by you have left. Therefore I am quite content.
  • SouldrainerSouldrainer Member Posts: 1,857
    You still lose the argument Velric, but if it helps, I am still a retard

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  • GorukhaGorukha Member Posts: 1,441

    Never role played in my life, but watching that D&D spoof from Summoner I can say there was more than 1 hero in the "sessions". MMOs just have 1000s of people in a session :)   This makes the experience less personal maybe, but it doesnt go agaisnt the core of D&D. Devs and GMs are the....GMs, they made the "session" you play by their rules.

    Wait was it summoner or some other game ? You know im talkin bout ? The dragon was one of the players and was raiding the fridge.



    It's better be hated for who you are, than loved for who you aren't.
    image

  • VelricVelric Member UncommonPosts: 140
    That was Summoner and the people who did the actual voices are the Dead Ale Wives. Also, heh, I believe it was a rip off of Violator from Spawn, not a Dragon.

  • GorukhaGorukha Member Posts: 1,441
    Violator ? I thought it was a dragoney thing...maybe you're right I dont remember everything perfectly .

    It's better be hated for who you are, than loved for who you aren't.
    image

  • VelricVelric Member UncommonPosts: 140


    Originally posted by Souldrainer
    You still lose the argument Velric, but if it helps, I am still a retard

    You know, it is very hard to be annoyed with someone that has a one eyed smiley.
  • VelricVelric Member UncommonPosts: 140


    Originally posted by Souldrainer

    Originally posted by Velric


    #3. Gnomes, Monks, and Prestige Classes are all planned.

    YAY!  Now we get to see the game go from being 85% incomplete to being 83% incomplete.  Next thing you know, we will have elves and half orcs and changelings running around as PC's!  By the time they get all of the the 3rd edition and Eberron content implemented, we'll be downloading errata for the 4th edition. 

    That brings up another thing.  If they can't even handle the races of Greyhawk, why in the hell did they even bother choosing Eberron?  Eberron has everything that appears in Greyhawk, plus everything in the Eberron Handbook, and then some.  What the hell are these guys smoking?

     Some of the content (like spiked chains) won't even work within the craptastic engine they are using.  If you could add what's in the game now to what they are planning and come up with a 51% complete D&D experience, I would shut up and subscribe.  At 17% complete, I am pissed.



    Originally posted by Velric


    #2. In 3.5 your level does effect your ability to turn.



    I know.  I just said it's not a direct function, which it isn't.  The difference?  In DDO, you don't roll the 2d6 afterwards.  In DDO, I went up against a 1/4 HD Skeleton as a 2nd lvl character.  I rolled a natural 20 on turning.  The thing started jumping around like a toady-frog.  This was when I concluded that the DDO team did not comprehend the cleric class, at all.




    Originally posted by Velric


    #1. Domains don't work as well due to the conversion to spell points. They could still be implemented, but they would be an uneeded addition.



    First of all, spell points are not a part of D&D, which furthers my original point.  That's not a D&D thing.  I see a lot of D&D video games out there and less than 10% of them have ever used spell points.  The ones that do use spell points always flop.  Why?  Because D&D is not a spellpoint game!  What the hell were the devs thinking? 

    Second of all, the idea that spell points make it more difficult to add in domains is very narrow-sighted.  Domains do not have to be spell point related at all. even in a SP system.  When someone selects spells, simply have them pick base spells and then domain spells afterwards, just like some tabletop DMs do.  All it would take is for the devs to roll up their sleeves and get their asses to work for once. 

    Finally, I scoff at the idea of domains being an unneeded addition.  That is to say, "unneeded?  PFFT!!!"  This was the best part of the jump to 3rd edition IMO.  It actually transformed the Cleric from a healbot into an enjoyable class.  If YOUR favorite part were removed, would you call it an unneeded addition?



    They chose Eberron for two reasons. The first is that it was Wizards big new world and they wanted to draw as much attention to it as they possibly could. They were putting money behind the license and their contest as well as faith in the world's creator, Kieth Baker. Second, the world is completly fresh and new and would not have a massive list of expectations for what should be in the content, what NPC's you should be able to meet, how things should look, and how people should react. With the fresh new world they could create their own content and stories without stepping on anyones feet. I respect and understand both of these reasons.

    Spell points have been an optional method for Dungeonsand Dragons magic since the first Unearthed Arcana and they have made a return in the 3.5 version. The developers did try the traditional method of spellcasting but with the length of the dungeons and the translation from Pen and Paper to MMO, they found that the traditional system didn't fit in with how fast paced and frequent combat and encounters happened. It was an unavoidable circumstance.

    While I don't have the definitive reason why domains were not included, I can guess at why they were not. This ties in a bit with the addition of spell points, but with the freedom and additional spells already gained by using a spell point system, it would be in effect just another additional free spell on top of the extra spells you are already given. This is important in pen and paper where your spells are more limited, but in a game where you have a much wider option for casting spells it is less important. I do miss that you do not recieve domain benefits, but the developers may have felt these would unbalance the class in the game. A tank mage, which clerics are, are far more capable of holding their own in any situation than any other class in a game. They possess the ability to heal themselves of all wounds and status effects, buff, cast protections, resurrect, wear heavy armor, and use heavy weapons.

    A lot of the complaints that people have when they make the transition from PnP to the MMO is how they feel it is different. While I see the differences, I also see all of the similarities and understand that a lot of the changes were necessary for a healthy game to grow and develop. The transition of medias is not an easy thing to do. Really, this is no different from people complaining about their favorite book or comic book becoming a movie. Things have to change for the flow of the story so that audiences outside of the know can understand what is going on and so that viewers are not finding themselves bored in the slow spots.

    My person big complaint with DDO is that when I am outside of a dungeon waiting to find a group for some quests that there is nothing I can do. Without crafting or any sort of mini game there is nothing else for me to do except read a book or watch TV. Regardless, I find the game to be a breath of fresh air in MMO's and I think the developers really care about keeping the game successful. The amount of content they add monthly is unmatched in MMO's.
  • jayheld90jayheld90 Member UncommonPosts: 1,726
    i beta'd it too....i found it lacking in so many ways. i uninstalled it about 4 hours later, when i couldnt stand to do another boring instance zone.

  • chriswsmchriswsm Member UncommonPosts: 383

    Also Beta'd it.   I did come across a good guild that made it fun enough to play for a few weeks.  By then I had done the same quests over and over had a shedload of items and gold and was bored sh*tless.

    The other players were great but the game simply lacked content.

    I used to visit this site a lot however in recent years it has become the home of negative forum posts, illogical opinions and tantrums so I visit less often.

    Played or Beta'd: UO / DAOC / Horizons / EQ2 / DDO / EVE / Archlord / PirateKingsOnline / Tabula Rasa / LOTRO / AOC / Champions / Darkfall / Mortal Online / DCUO / Rift / STO / SWTOR / TSW

  • VelricVelric Member UncommonPosts: 140


    Originally posted by chriswsm

    Also Beta'd it.   I did come across a good guild that made it fun enough to play for a few weeks.  By then I had done the same quests over and over had a shedload of items and gold and was bored sh*tless.

    The other players were great but the game simply lacked content.


    It absolutely did. That though has changed. Every month since release they've added new content. Next month, October, they are adding an "expansion," completely free. The expansion ups the level cap to 12, adds 4 different kinds of PvP (deathmatch, tavern brawl, capture the flag, and competitive dungeon), an entire new area, new feats, new spells, new monsters, and more.

    If you beta'd the game and enjoyed it then, you should think about giving it a try now.
  • chriswsmchriswsm Member UncommonPosts: 383

    I have considered it.  Also I played it for about a month after it went gold.

    If they bring in the Monk character class I may well give it a go as I always liked the Monk.

    BTW do the Banks still take forever to load your deposit boxes?

    I used to visit this site a lot however in recent years it has become the home of negative forum posts, illogical opinions and tantrums so I visit less often.

    Played or Beta'd: UO / DAOC / Horizons / EQ2 / DDO / EVE / Archlord / PirateKingsOnline / Tabula Rasa / LOTRO / AOC / Champions / Darkfall / Mortal Online / DCUO / Rift / STO / SWTOR / TSW

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